The presentation outlined The Awra Amba Experience, an interactive web documentary about the village of Awra Amba in Ethiopia. The project aims to tell compelling stories from the community while also allowing users to engage with the content and participate in activities. Currently, the team is working on post-production of films for the documentary, completing a virtual tour of the village, designing a "social fabric" participation activity, distributing the documentary through online platforms, fundraising, and developing a TV documentary.
Mapping the Users & Innovation Programme NetworkGeorge Roberts
The document summarizes a meeting of the Users and Innovation Programme held in York from January 29-30, 2009. The meeting aimed to generate a map of the programme, its projects, and community. Participants were asked to fill out a Google Docs form and post their maps on the wall to visually map the connections within the community before the end of the meeting. Examples are given of formal and informal tools used for project work, management, and staying in touch within the community.
3D Job Descriptions: Using video to recruitQUEsocial
3D Job Descriptions: How to Recruit Effectively Using Video by Communicating with Your Candidates like Consumers. This presentation walks you through effective tactics and strategy implementation for using video effectively for your recruiting goals. Learn how to have a conversation with your consumers – your candidates. Mike will discuss ways in which you can differentiate your business through the use of video and employ effective messaging through LinkedIn and other platforms. During this session you will identify how to:
Use videos effectively using different platforms – from YouTube to LinkedIn
Develop your strategy for video job descriptions
Successfully differentiate yourself and your brand in the market
Align your personality with your corporate goals
Efficiently execute the video process (i.e. write a script and be prepared on camera!)
1) The document summarizes a think tank event held at Hotel Lutetia on April 27, 2012 where students presented on various apps and tools.
2) Topics included TravelBee, an app to replace paper maps and guides; Animoto, a video maker app; and Google tools for hotels such as Street View.
3) Students also presented their own mobile apps like Easy Lift and LobbyFriend, and shared experiences using tools like Google+, Twitter, and blogging to engage others. The event provided learning about both student and commercial apps.
This document discusses copyright law and what educators can legally use in their classrooms without obtaining permission. It notes that copyright law is complex with over 300 pages of regulations. Under fair use, educators can display and perform copyrighted works for educational purposes. The document outlines exceptions for educators under the TEACH Act and explains resources like public domain works, Creative Commons licensing, and collective rights organizations that allow more flexible use of copyrighted material. It provides guidelines for determining fair use and notes that widespread commercial use or use that replaces the original work would not be considered fair use.
The document discusses various aspects of transmedia storytelling, including definitions, formats, production and distribution. It provides an overview of transmedia, noting the need for an institutional definition, various challenges and mistakes to avoid in different transmedia formats like webdocumentaries, serious games and alternate reality games. It also outlines considerations for production, distribution, key players and festivals in the transmedia space, as well as tools that can help with nonlinear writing and interactive storytelling.
The document discusses how new media technologies were used at various stages of creating a short film project. Google was used for research on film genres. YouTube provided examples of codes and conventions. A video questionnaire was created using a camera and Final Cut Express. Blogger documented ideas and progress. A script was written in CeltX software. Footage was captured on a Sony camera and edited in Final Cut Express. SoundCloud and Twitter were used to find and contact an artist. A recorder captured voiceovers. Photoshop created the film poster. A questionnaire on GoogleDocs gathered audience feedback. Digital technologies helped develop skills as a filmmaker at each stage.
The document discusses audience feedback and evaluations of a student-produced music video. It provides examples of positive feedback praising the professional quality of the video. However, some audience members felt the video was too short and wanted to know more about the story. The students learned that they should have included more media reviews in their promotional poster to seem more credible. They also realized they should have planned their story better and started earlier to have more time.
Mapping the Users & Innovation Programme NetworkGeorge Roberts
The document summarizes a meeting of the Users and Innovation Programme held in York from January 29-30, 2009. The meeting aimed to generate a map of the programme, its projects, and community. Participants were asked to fill out a Google Docs form and post their maps on the wall to visually map the connections within the community before the end of the meeting. Examples are given of formal and informal tools used for project work, management, and staying in touch within the community.
3D Job Descriptions: Using video to recruitQUEsocial
3D Job Descriptions: How to Recruit Effectively Using Video by Communicating with Your Candidates like Consumers. This presentation walks you through effective tactics and strategy implementation for using video effectively for your recruiting goals. Learn how to have a conversation with your consumers – your candidates. Mike will discuss ways in which you can differentiate your business through the use of video and employ effective messaging through LinkedIn and other platforms. During this session you will identify how to:
Use videos effectively using different platforms – from YouTube to LinkedIn
Develop your strategy for video job descriptions
Successfully differentiate yourself and your brand in the market
Align your personality with your corporate goals
Efficiently execute the video process (i.e. write a script and be prepared on camera!)
1) The document summarizes a think tank event held at Hotel Lutetia on April 27, 2012 where students presented on various apps and tools.
2) Topics included TravelBee, an app to replace paper maps and guides; Animoto, a video maker app; and Google tools for hotels such as Street View.
3) Students also presented their own mobile apps like Easy Lift and LobbyFriend, and shared experiences using tools like Google+, Twitter, and blogging to engage others. The event provided learning about both student and commercial apps.
This document discusses copyright law and what educators can legally use in their classrooms without obtaining permission. It notes that copyright law is complex with over 300 pages of regulations. Under fair use, educators can display and perform copyrighted works for educational purposes. The document outlines exceptions for educators under the TEACH Act and explains resources like public domain works, Creative Commons licensing, and collective rights organizations that allow more flexible use of copyrighted material. It provides guidelines for determining fair use and notes that widespread commercial use or use that replaces the original work would not be considered fair use.
The document discusses various aspects of transmedia storytelling, including definitions, formats, production and distribution. It provides an overview of transmedia, noting the need for an institutional definition, various challenges and mistakes to avoid in different transmedia formats like webdocumentaries, serious games and alternate reality games. It also outlines considerations for production, distribution, key players and festivals in the transmedia space, as well as tools that can help with nonlinear writing and interactive storytelling.
The document discusses how new media technologies were used at various stages of creating a short film project. Google was used for research on film genres. YouTube provided examples of codes and conventions. A video questionnaire was created using a camera and Final Cut Express. Blogger documented ideas and progress. A script was written in CeltX software. Footage was captured on a Sony camera and edited in Final Cut Express. SoundCloud and Twitter were used to find and contact an artist. A recorder captured voiceovers. Photoshop created the film poster. A questionnaire on GoogleDocs gathered audience feedback. Digital technologies helped develop skills as a filmmaker at each stage.
The document discusses audience feedback and evaluations of a student-produced music video. It provides examples of positive feedback praising the professional quality of the video. However, some audience members felt the video was too short and wanted to know more about the story. The students learned that they should have included more media reviews in their promotional poster to seem more credible. They also realized they should have planned their story better and started earlier to have more time.
Kinura is an expert in video streaming and production that helps clients deliver high quality video content globally. They have extensive experience live streaming and producing web videos, interviews, and films. Kinura can help plan video projects, capture footage, edit content, and distribute videos across platforms to engage audiences and promote clients' messages and brands.
The document provides an evaluation of the media product created by the student. It summarizes how the product used conventions of sci-fi genres through its futuristic setting and costumes. It also discusses how the opening scene represents teenagers and establishes intrigue through mysterious characters. The student learned about technologies like video and audio editing software in creating the final product. Overall, the evaluation reflects on progress made from the preliminary task to the full media product.
Technology has significantly changed media production and distribution. Digitalization has made media production cheaper and more accessible, allowing individuals to create and distribute media easily using tools like smartphones and free or inexpensive software. This has democratized media production. Technology has also made media fully interactive through social networking and more flexible via platforms like YouTube that allow audiences to access media anywhere. However, technology has also enabled piracy that hurts media companies and can tie people into contracts or advertising that pushes new technologies.
The document provides an evaluation of the short film "Apple" created by Sam Thorpe. It discusses how the film used conventions of short films such as having a simple single idea (how our everyday actions can have consequences). It employed experimental camera techniques like first-person shots from the apple's perspective. Feedback was incorporated, such as focusing more on the apple after others said the human interactions were emphasized too much. A variety of technologies were used including cameras, software, and the internet for blogs, Facebook, and uploading the finished film.
The document discusses the use of new media technologies in the research, planning, construction, and evaluation stages of a film project. It describes using the internet for research on film genres and influences. Planning involved video questionnaires filmed on a camera and tripod and uploaded to Final Cut. A blog was used to share ideas. A phone camera documented props and locations. Scripting software and a camera with tripod were used to film scenes, though the camera had focusing issues. Final Cut was used to edit footage and add effects. SoundCloud and YouTube found music. A voice recorder captured audio. Photoshop designed the poster. A questionnaire on Google Docs gathered audience feedback on YouTube. Digital technologies enabled creative development throughout the project.
The document discusses the use of new media technologies in the research, planning, construction, and evaluation stages of a film project. It describes using the internet for research on film genres and influences. Planning involved video questionnaires filmed on a camera and tripod and uploaded to Final Cut. A blog was used to share ideas. A phone camera documented props and locations. Scripting software and a camera with tripod were used to film scenes, though the camera had some focusing issues. Final Cut was used to edit footage and add effects. SoundCloud and YouTube were used to find music. A voice recorder captured audio. Photoshop designed the film poster. A questionnaire on Google Docs gathered audience feedback on YouTube. Digital technologies enabled creative development
New media technologies allowed the document's author to record the development of their coursework using digital cameras and phones. This provided photos to promote their work through magazines, websites and merchandise. Additionally, feedback recorded on phone cameras helped enhance their project and tailor it to their target audience. Not having this digital recording ability would have resulted in a very different, and less engaging, final video project.
The document discusses how new media technology aided the development, production, post-production, music, ancillary texts, distribution, and exhibition of a student film project titled "I Shot Biggie Smalls". Research online informed planning and conventions. Digital cameras and editing software streamlined filming and post-production. Free online music was used. Photoshop edited photos for promotional materials. A viral marketing campaign on Facebook and YouTube distributed the trailer. In conclusion, new media technology was integral and improved the efficiency and quality of the film project.
The document discusses how Ellie High and Rebecca Hamilton used various media technologies throughout their project from research, construction, to evaluation. They used tools like Final Cut, Photoshop, Prezi, YouTube, and blogger to conduct research, construct a black and white music video with split screens and effects, create a digipak and advert, and evaluate their work. Media technologies were essential to the creation of all their project deliverables.
How did you use new media technologies Oliwia Kajzer
The document discusses how new media technologies were used at various stages of creating a music video project. Facebook, Twitter, YouTube, and SoundCloud were used for research purposes like conducting interviews and gathering audience feedback. Photoshop, Prezi, and Final Cut Pro were used for planning, storyboarding, and editing the video. A digital camera and iPhone were used to record footage and audio. Blogger was used to document the entire process from research to completion. Various presenting technologies like Prezi, Visme, and Blogger were also utilized to evaluate the final project.
- The video challenges conventions of music videos by not focusing on close-ups of the protagonist and instead using long shots to show his journey through a narrative sequence rather than a montage.
- It features only one character, Pete, to take an independent approach rather than using a whole band as most music videos do. Locations were used to make it seem realistic.
- Feedback was received from peers during editing to address issues like Pete not mouthing the words enough and to clarify the narrative sequence. The feedback helped improve the video.
The document discusses the use of various new media technologies in planning, filming, and evaluating a short film project. It describes using a Panasonic camera to film footage, an online blog to document the process and share media, and Slideshare and PowerPoint to share ideas. iMovie was used to edit the teaser trailer, Photoshop for the poster and magazine cover, and Wordle and YouTube for additional elements. Green screen technology was experimented with. Overall new media technologies played an important role in each stage and for engaging their target teenage audience.
The document discusses the use of new media technologies in the research, planning, construction, and evaluation stages of a film project. Google and YouTube were used for research to find conventions of the romantic drama genre. A video questionnaire was created using a camera and tripod for planning. Blogger was used to share thoughts and progress. A script was created using CeltX software, and filming was done on a Sony camera. Final Cut Express was used for editing. SoundCloud and Twitter were used to find music. A poster was made using Photoshop. Feedback was collected through a questionnaire on Google Docs.
The student used various media technologies throughout the construction, research, planning, and evaluation of their ancillary texts for their band project. These included YouTube to post their pitch and videos, Twitter and Facebook to gain fans and feedback, Blogger to share ideas and receive comments, Final Cut Pro and iMovie for video editing, Photoshop for designs, a video camera for filming, a Macbook Pro for work on the go, and Flickr to share photos. These technologies allowed for professional products, feedback at all stages of the process, and collaboration that would have been difficult without modern digital tools.
The document discusses the use of various new media technologies in planning, filming, and promoting a student film project. It describes using an online blog to document the process and share media like photos and videos. PowerPoint was used to share ideas and pitch the film visually. iMovie was used to edit the teaser trailer, and Photoshop was used to create the film poster and magazine cover. YouTube was researched for trailer conventions and used to upload and promote the finished products. Overall new media technologies played a key role in each stage of the project and helped engage their target teenage audience.
The document discusses the role of creative technologists and how they fit within creative teams and processes. Creative technologists are fluent in media technologies and apply them creatively for branding, advertising, and persuasion. They have become more strategic in recent years. Their involvement in the ideation process is important for developing innovative digital work, understanding audiences, and designing engagement through the right incentives to create advocates. Skills collaboration between different roles is emphasized.
The document discusses a group project to create a documentary, radio trailer, and magazine article about the rise of Apple technology. It analyzes how the group's documentary follows conventions of real documentaries by using techniques seen in the documentary "Supersize Me," including editing, interviews, music, and voiceover. Key conventions that were successfully used include titles for interviews, medium close-up shots for interviews, background footage for interviews, and changing music levels for interviews and vox pops.
The document discusses a group's media project on Apple technology for their A2 Media coursework. They created a documentary, radio trailer, and magazine article exploring how Apple technology has grown in popularity among young adults. In analyzing their documentary, they discuss how it follows conventions of real documentaries by using techniques like editing, interviews, vox pops, music, and voiceover that they learned from analyzing the documentary "Supersize Me."
Lights! Camera! Interaction! What Designers Can Learn From FilmmakersAdam Connor
I began college as a film student. I’ve always loved storytelling, particularly visual storytelling in the forms of film and animation. Well-made films show us that they can drive engagement, communicate in subtle ways, change attitudes, and inspire us to try to change our lives.
Films succeed in evoking responses and engaging audiences only with a combination of well-written narrative and effective storytelling technique. It’s the filmmaker’s job to put this together. To do so they’ve developed processes, tools and techniques that allow them to focus attention, emphasize information, foreshadow and produce the many elements that together comprise a well-told story.
We’re responsible for creating products that aren’t just easy to use, but that people appreciate using. It stands to reason that the methods used in films to communicate with and engage audiences can serve as inspiration for designers.
With this presentation, we'’ll revisit the topic of using stories in design and expand on the technical aspects used in film to communicate. We’ll look at some tools used in film such as: cinematic patterns, beat sheets, and storyboards. We’ll consider why they’re used and how we might look to them for inspiration.
Daniella used various media technologies throughout the production process of her music video. During production, she learned techniques like split screen editing in Adobe Premiere Pro, which improved the quality of her work. Before filming, she created an animatic in Windows Movie Maker to plan shots and experiment with transitions. She documented her ideas and progress in an online blog. She also used the internet to contact her artist and gain permission to use their song. Overall, current editing software gave her significant creative control over her video, allowing her to add effects and refine her clips.
Kinura is an expert in video streaming and production that helps clients deliver high quality video content globally. They have extensive experience live streaming and producing web videos, interviews, and films. Kinura can help plan video projects, capture footage, edit content, and distribute videos across platforms to engage audiences and promote clients' messages and brands.
The document provides an evaluation of the media product created by the student. It summarizes how the product used conventions of sci-fi genres through its futuristic setting and costumes. It also discusses how the opening scene represents teenagers and establishes intrigue through mysterious characters. The student learned about technologies like video and audio editing software in creating the final product. Overall, the evaluation reflects on progress made from the preliminary task to the full media product.
Technology has significantly changed media production and distribution. Digitalization has made media production cheaper and more accessible, allowing individuals to create and distribute media easily using tools like smartphones and free or inexpensive software. This has democratized media production. Technology has also made media fully interactive through social networking and more flexible via platforms like YouTube that allow audiences to access media anywhere. However, technology has also enabled piracy that hurts media companies and can tie people into contracts or advertising that pushes new technologies.
The document provides an evaluation of the short film "Apple" created by Sam Thorpe. It discusses how the film used conventions of short films such as having a simple single idea (how our everyday actions can have consequences). It employed experimental camera techniques like first-person shots from the apple's perspective. Feedback was incorporated, such as focusing more on the apple after others said the human interactions were emphasized too much. A variety of technologies were used including cameras, software, and the internet for blogs, Facebook, and uploading the finished film.
The document discusses the use of new media technologies in the research, planning, construction, and evaluation stages of a film project. It describes using the internet for research on film genres and influences. Planning involved video questionnaires filmed on a camera and tripod and uploaded to Final Cut. A blog was used to share ideas. A phone camera documented props and locations. Scripting software and a camera with tripod were used to film scenes, though the camera had focusing issues. Final Cut was used to edit footage and add effects. SoundCloud and YouTube found music. A voice recorder captured audio. Photoshop designed the poster. A questionnaire on Google Docs gathered audience feedback on YouTube. Digital technologies enabled creative development throughout the project.
The document discusses the use of new media technologies in the research, planning, construction, and evaluation stages of a film project. It describes using the internet for research on film genres and influences. Planning involved video questionnaires filmed on a camera and tripod and uploaded to Final Cut. A blog was used to share ideas. A phone camera documented props and locations. Scripting software and a camera with tripod were used to film scenes, though the camera had some focusing issues. Final Cut was used to edit footage and add effects. SoundCloud and YouTube were used to find music. A voice recorder captured audio. Photoshop designed the film poster. A questionnaire on Google Docs gathered audience feedback on YouTube. Digital technologies enabled creative development
New media technologies allowed the document's author to record the development of their coursework using digital cameras and phones. This provided photos to promote their work through magazines, websites and merchandise. Additionally, feedback recorded on phone cameras helped enhance their project and tailor it to their target audience. Not having this digital recording ability would have resulted in a very different, and less engaging, final video project.
The document discusses how new media technology aided the development, production, post-production, music, ancillary texts, distribution, and exhibition of a student film project titled "I Shot Biggie Smalls". Research online informed planning and conventions. Digital cameras and editing software streamlined filming and post-production. Free online music was used. Photoshop edited photos for promotional materials. A viral marketing campaign on Facebook and YouTube distributed the trailer. In conclusion, new media technology was integral and improved the efficiency and quality of the film project.
The document discusses how Ellie High and Rebecca Hamilton used various media technologies throughout their project from research, construction, to evaluation. They used tools like Final Cut, Photoshop, Prezi, YouTube, and blogger to conduct research, construct a black and white music video with split screens and effects, create a digipak and advert, and evaluate their work. Media technologies were essential to the creation of all their project deliverables.
How did you use new media technologies Oliwia Kajzer
The document discusses how new media technologies were used at various stages of creating a music video project. Facebook, Twitter, YouTube, and SoundCloud were used for research purposes like conducting interviews and gathering audience feedback. Photoshop, Prezi, and Final Cut Pro were used for planning, storyboarding, and editing the video. A digital camera and iPhone were used to record footage and audio. Blogger was used to document the entire process from research to completion. Various presenting technologies like Prezi, Visme, and Blogger were also utilized to evaluate the final project.
- The video challenges conventions of music videos by not focusing on close-ups of the protagonist and instead using long shots to show his journey through a narrative sequence rather than a montage.
- It features only one character, Pete, to take an independent approach rather than using a whole band as most music videos do. Locations were used to make it seem realistic.
- Feedback was received from peers during editing to address issues like Pete not mouthing the words enough and to clarify the narrative sequence. The feedback helped improve the video.
The document discusses the use of various new media technologies in planning, filming, and evaluating a short film project. It describes using a Panasonic camera to film footage, an online blog to document the process and share media, and Slideshare and PowerPoint to share ideas. iMovie was used to edit the teaser trailer, Photoshop for the poster and magazine cover, and Wordle and YouTube for additional elements. Green screen technology was experimented with. Overall new media technologies played an important role in each stage and for engaging their target teenage audience.
The document discusses the use of new media technologies in the research, planning, construction, and evaluation stages of a film project. Google and YouTube were used for research to find conventions of the romantic drama genre. A video questionnaire was created using a camera and tripod for planning. Blogger was used to share thoughts and progress. A script was created using CeltX software, and filming was done on a Sony camera. Final Cut Express was used for editing. SoundCloud and Twitter were used to find music. A poster was made using Photoshop. Feedback was collected through a questionnaire on Google Docs.
The student used various media technologies throughout the construction, research, planning, and evaluation of their ancillary texts for their band project. These included YouTube to post their pitch and videos, Twitter and Facebook to gain fans and feedback, Blogger to share ideas and receive comments, Final Cut Pro and iMovie for video editing, Photoshop for designs, a video camera for filming, a Macbook Pro for work on the go, and Flickr to share photos. These technologies allowed for professional products, feedback at all stages of the process, and collaboration that would have been difficult without modern digital tools.
The document discusses the use of various new media technologies in planning, filming, and promoting a student film project. It describes using an online blog to document the process and share media like photos and videos. PowerPoint was used to share ideas and pitch the film visually. iMovie was used to edit the teaser trailer, and Photoshop was used to create the film poster and magazine cover. YouTube was researched for trailer conventions and used to upload and promote the finished products. Overall new media technologies played a key role in each stage of the project and helped engage their target teenage audience.
The document discusses the role of creative technologists and how they fit within creative teams and processes. Creative technologists are fluent in media technologies and apply them creatively for branding, advertising, and persuasion. They have become more strategic in recent years. Their involvement in the ideation process is important for developing innovative digital work, understanding audiences, and designing engagement through the right incentives to create advocates. Skills collaboration between different roles is emphasized.
The document discusses a group project to create a documentary, radio trailer, and magazine article about the rise of Apple technology. It analyzes how the group's documentary follows conventions of real documentaries by using techniques seen in the documentary "Supersize Me," including editing, interviews, music, and voiceover. Key conventions that were successfully used include titles for interviews, medium close-up shots for interviews, background footage for interviews, and changing music levels for interviews and vox pops.
The document discusses a group's media project on Apple technology for their A2 Media coursework. They created a documentary, radio trailer, and magazine article exploring how Apple technology has grown in popularity among young adults. In analyzing their documentary, they discuss how it follows conventions of real documentaries by using techniques like editing, interviews, vox pops, music, and voiceover that they learned from analyzing the documentary "Supersize Me."
Lights! Camera! Interaction! What Designers Can Learn From FilmmakersAdam Connor
I began college as a film student. I’ve always loved storytelling, particularly visual storytelling in the forms of film and animation. Well-made films show us that they can drive engagement, communicate in subtle ways, change attitudes, and inspire us to try to change our lives.
Films succeed in evoking responses and engaging audiences only with a combination of well-written narrative and effective storytelling technique. It’s the filmmaker’s job to put this together. To do so they’ve developed processes, tools and techniques that allow them to focus attention, emphasize information, foreshadow and produce the many elements that together comprise a well-told story.
We’re responsible for creating products that aren’t just easy to use, but that people appreciate using. It stands to reason that the methods used in films to communicate with and engage audiences can serve as inspiration for designers.
With this presentation, we'’ll revisit the topic of using stories in design and expand on the technical aspects used in film to communicate. We’ll look at some tools used in film such as: cinematic patterns, beat sheets, and storyboards. We’ll consider why they’re used and how we might look to them for inspiration.
Daniella used various media technologies throughout the production process of her music video. During production, she learned techniques like split screen editing in Adobe Premiere Pro, which improved the quality of her work. Before filming, she created an animatic in Windows Movie Maker to plan shots and experiment with transitions. She documented her ideas and progress in an online blog. She also used the internet to contact her artist and gain permission to use their song. Overall, current editing software gave her significant creative control over her video, allowing her to add effects and refine her clips.
Similar to Awra Amba Web Doc presentation for iDocs 2012 (20)
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
Multiple new technologies have emerged, but Samsara and C3.ai are only two companies which have gone public so far.
Manufacturing startups constitute the largest pipeline share of unicorns and IPO candidates in the SF Bay Area, and software startups dominate in Germany.
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
Storytelling is an incredibly valuable tool to share data and information. To get the most impact from stories there are a number of key ingredients. These are based on science and human nature. Using these elements in a story you can deliver information impactfully, ensure action and drive change.
Recruiting in the Digital Age: A Social Media MasterclassLuanWise
In this masterclass, presented at the Global HR Summit on 5th June 2024, Luan Wise explored the essential features of social media platforms that support talent acquisition, including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok.
Top mailing list providers in the USA.pptxJeremyPeirce1
Discover the top mailing list providers in the USA, offering targeted lists, segmentation, and analytics to optimize your marketing campaigns and drive engagement.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
The Evolution and Impact of OTT Platforms: A Deep Dive into the Future of Ent...ABHILASH DUTTA
This presentation provides a thorough examination of Over-the-Top (OTT) platforms, focusing on their development and substantial influence on the entertainment industry, with a particular emphasis on the Indian market.We begin with an introduction to OTT platforms, defining them as streaming services that deliver content directly over the internet, bypassing traditional broadcast channels. These platforms offer a variety of content, including movies, TV shows, and original productions, allowing users to access content on-demand across multiple devices.The historical context covers the early days of streaming, starting with Netflix's inception in 1997 as a DVD rental service and its transition to streaming in 2007. The presentation also highlights India's television journey, from the launch of Doordarshan in 1959 to the introduction of Direct-to-Home (DTH) satellite television in 2000, which expanded viewing choices and set the stage for the rise of OTT platforms like Big Flix, Ditto TV, Sony LIV, Hotstar, and Netflix. The business models of OTT platforms are explored in detail. Subscription Video on Demand (SVOD) models, exemplified by Netflix and Amazon Prime Video, offer unlimited content access for a monthly fee. Transactional Video on Demand (TVOD) models, like iTunes and Sky Box Office, allow users to pay for individual pieces of content. Advertising-Based Video on Demand (AVOD) models, such as YouTube and Facebook Watch, provide free content supported by advertisements. Hybrid models combine elements of SVOD and AVOD, offering flexibility to cater to diverse audience preferences.
Content acquisition strategies are also discussed, highlighting the dual approach of purchasing broadcasting rights for existing films and TV shows and investing in original content production. This section underscores the importance of a robust content library in attracting and retaining subscribers.The presentation addresses the challenges faced by OTT platforms, including the unpredictability of content acquisition and audience preferences. It emphasizes the difficulty of balancing content investment with returns in a competitive market, the high costs associated with marketing, and the need for continuous innovation and adaptation to stay relevant.
The impact of OTT platforms on the Bollywood film industry is significant. The competition for viewers has led to a decrease in cinema ticket sales, affecting the revenue of Bollywood films that traditionally rely on theatrical releases. Additionally, OTT platforms now pay less for film rights due to the uncertain success of films in cinemas.
Looking ahead, the future of OTT in India appears promising. The market is expected to grow by 20% annually, reaching a value of ₹1200 billion by the end of the decade. The increasing availability of affordable smartphones and internet access will drive this growth, making OTT platforms a primary source of entertainment for many viewers.
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Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
2. How to leverage your testimonials to boost your sales 💲
3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
How MJ Global Leads the Packaging Industry.pdfMJ Global
MJ Global's success in staying ahead of the curve in the packaging industry is a testament to its dedication to innovation, sustainability, and customer-centricity. By embracing technological advancements, leading in eco-friendly solutions, collaborating with industry leaders, and adapting to evolving consumer preferences, MJ Global continues to set new standards in the packaging sector.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
1. THE CREATIVE TEAM Write This Down Productions is an award-winning London based film and
multimedia production company, founded in 2005.
We are inspired to tell compelling and positive human stories, as a way into more
www.writethisdown.co.uk
difficult social, political and environmental issues from around the world.
Our films have been seen by millions of people globally, on multiple platforms
including cinema, television, web and handheld devices.
Serdar Ferit
Co-Director /
Cinematographer
Julie Kim
Pati Keilwerth
Graphic Designer
Co-Producer
Nick Norton-Smith
Sound Designer
James Arthur Ida Sjoman
Creative Technologist Project Assistant
Tigist Getachew Jan Totzek
Translator 360 Programmer
Paulina Tervo,
Producer / Director
Agnez Philipos
Local Producer
Paul Jackson
Illustrator
3. PRESENTATION
The Awra Amba Experience
A collaborative web documentary
1. What is Awra Amba
2. How it became an Interactive Documentary
3. The Web Experience
4. Participation & Social impact
4.
5.
6.
7.
8.
9. 2004 - 2008
First impressions
Building a relationship
30-minute observational doc
MY MOTIVATION
10. 2010 - NOW
Working together with community
Enable discussion and participation
A project that benefits Awra Amba in a
sustainable way
NOW
- Experiment with new technologies and non-linear storytelling
- Wanted to engage people in not just viewing but acting
- Benefit for the community
15. THE WEB EXPERIENCE - WEAVE
THE SOCIAL FABRIC
The world is becoming more globalised and our lives are interconnected
10-week participatory activity constructing a new social fabric
Inspired by the content, we encourage users to make links connecting
Awra Amba to other examples of social fabric
We enable users to hang links from the video timecode
Each link that the user weaves becomes a pattern in a visualisation which
after 10 weeks woven into an interactive scarf - the Social Fabric
A different colour thread each week corresponds to our weekly theme
The end product depends on audience participation
The emerging pattern will be woven into a real scarf sold
Fair Trade business
21. SUMMARY
What next?
Right now we are working on:
- Post-production of the films
- Completion of the virtual tour
- Design and implementation of the social fabric
22. SUMMARY
What next?
Right now we are working on:
- Post-production of the films
- Completion of the virtual tour
- Design and implementation of the social fabric
- Distribution - Partnerships with online platforms and
organisations
23. SUMMARY
What next?
Right now we are working on:
- Post-production of the films
- Completion of the virtual tour
- Design and implementation of the social fabric
- Distribution - Partnerships with online platforms and
organisations
- Raising more finance - £60,000 still needed for
production and outreach
24. SUMMARY
What next?
Right now we are working on:
- Post-production of the films
- Completion of the virtual tour
- Design and implementation of the social fabric
- Distribution - Partnerships with online platforms and
organisations
- Raising more finance - £60,000 still needed for
production and outreach
- Developing TV documentary - phase 2
- Introduce myself: \nMy name is Paulina Tervo and I work primarily as a documentary filmmaker and producer. My production company is called Write This Down Productions. We are based in Istanbul right now but we work all over the world. Our primary focus is always the issue and the story - the genre is secondary. This means that our ideas are expressed in the way we best see fit to tell the story. We make documentaries, fiction as well as interactive projects merging multimedia storytelling.\n\nI personally have an interest in anthropology and human rights and I studied development studies. \n\n- My first encounter with interactive documentaries was at the Esodoc workshop in 2009 where I became inspired by Kat Cizek and Alexandre Brachet’s work. Since then, this new genre has completely swept me off my feet. \n\n- I’d like to introduce my team - all dedicated to the project way beyond any financial gain. Over the last 6 months they have become almost as enthusiastic as me about Awra Amba and they work on the project because they believe in it.\n\n\n
- The Awra Amba Experience is probably best described as an experiment in interactive storytelling and social entrepreneurship. \n\n- Firstly, documentary storytelling is no longer about telling one linear story on one platform. For me a documentary is about treating a real life subject and that does not necessarily mean that the best medium is long form film. Or film at all.\n\n- Secondly, I believe that anyone who tells stories has a motivation to change the world and to see catalyst for change. \n Firstly, we are using different storytelling methods to best tell the story, including traditional documentary film, panoramic photography, interactive tagging and animated sequences. Secondly we are using multiple platforms to tell it on - web, mobile, cinema, television and gallery spaces. Thirdly, we are using the audience to tell another story, and in the process they will create a product.\n\n\n\n\n\n
I am not going to talk about how we are using the technologies that we are all very aware of because that’s the area for my colleagues here who are going to talk later this afternoon on the panel. Instead I’m going to focus on how this particular story became an interactive documentary, how we have decided to tell the story and how we envisage the audience participation in the project. \n\nI’m also going to talk a little bit about collaboration with the subjects of this documentary, the social impact that we envisage the project having.\n\n- What I will present today is a work in progress and we are about half way through it at the moment. We have shot the films and the content, which are now in post-production, we are in the process of building the website including the 360 virtual tour and we have a prototype for the audience activity. \n\n- We are still short of budget to finish this ambitious project \n- Please note that what you see today are drafts and not final designs of the website. I’m just showing you them so that you can get an idea of our style and aims. \n\n
I will start by telling a story. In 1972, a young farmer in Ethiopia abandoned his family in order to attempt to start his own village. He was considered a radical heretic by all those who knew better; his elders, the church and the government, to name a few. \n\nHis vision for a new way of life included the following ideas: \n•Making men and women truly equal - in work as well as in the home \n•Abolish racial and ethnic discrimination \n•Review any old traditions that may harm people or slow development \n•Invest the majority of the turnover in social services such as education, health and elderly care \n•that there would be no violence, crime or other conflict \n\nMany people tried to stop Zumra from realising this preposterous plan. \n\n-His family disowned him\n-The government imprisoned him\n-Religious people tried to kill him\n-His wife left him\n\n\n\n\n\n\n\n\n\n
- 40 years later, Awra Amba is a happy, healthy village, where men and women divide labour and decision making. \n\n\n\n
- Everyone has access to education, food and clean water\n\n\n\n
- Almost half of their turnover is invested in social services including elderly care and education \n\n
- Awra Amba has conquered poverty in one of the poorest regions in one of the poorest countries in the world. \n- They have become a model not only for other Ethiopians but also for NGOs who have been battling for decades on how to combat poverty. \n- They have also inspired people in developed countries, who have started visiting them looking for answers in their own lives \n\n\n\n\n\n\n\n\n \n\n
- I first came across Awra Amba in 2004 when I was travelling in Ethiopia \n- In the last 8 years Awra Amba has under gone major economic advances through their own efforts. There are no NGOs working there. \n- Tourism has increased heavily, they now have nearly 10,000 visitors every year, mainly other Ethiopians who come to learn from them but also a lot of Western visitors make the long journey there \n\n- Their story inspired me because I was sick of always seeing bad news stories from Africa and never the innovation, the entrepreneurship and the joy that I myself associate with Africa and Ethiopia. I want to ensure that it’s not all about Joseph Kony on our screens. \n\n- In 2008 I made a half hour film on a shoestring budget \n- Back in 2010 when we released the film online on international women’s day in collaboration with Youtube we had over 10,000 views in 24 hours with no other PR. \n\n- As a result screenings at festivals and online we noticed that the debates after the film always went on for ages. It always turned from a Q&A to a discussion and it made us realise there was a place for something much more interactive. \n- Collectively we were able to discuss the issues and learn from each other so that we all left the room richer. \n- An effective way to explore the village was to build a 360 virtual tour - to experience the richness of the the sounds, the views and the people’s stories. \n- So to address the need I started to think about how we can make it into an interactive project where the audience is an active participant \n\n- It was also important to me to involve the community in the project and that we would work together on both the content and the outcome of the project \n\n
- So in 2010 I returned to Awra Amba to discuss this idea with the community. \n\n- They surprised me by being very receptive to it and even told me they had built their own website despite not having internet connection in the village!\n\n- They were keen to get to know their sisters and brothers around the world and excited about the idea that their philosophy would be known outside of Ethiopia. \n\n- At the same time they had embarked on some pretty major self-funded development projects, like a new high school, and welcomed support for it. \n\n- We decided that the best way to tell their story was through a virtual experience of the village where users are able to take a wander around at their own pace, and discover the village through short documentaries and other multimedia content. \n
We started out by brainstorming the concept with our web and design team. After many days of work we decided that the website would focus around a weaving theme - since weaving is the main livelihood of the community and the one thing that distinguishes them from other villages. It also worked so well for the whole concept, from a metaphorical to a visual and interactive level. \n\nThis is an example of the style and look of the animated introduction that we are working on - it fuses kinetic typography with a very organic, handmade style of animation, keeping the theme of weaving going throughout. \n\nWe are in the process of storyboarding the animation right now which will be used to draw in the user. \n\n\n
- Inspired by other 360 projects including Kat Cizek’s Out My Window and a colleague’s work in the slums of Kroo Bay in Sierra Leone we decided to create an immersive space where the audience could feel very close to the villagers and their life, a bit like being on one of the tours in Awra Amba. \n\n- I’m going to show you a quick demo of what we are working on right now including a preview of one of the short films. You are the first ever audience to view this demo and film! \n\nPlease note that this is a work in progress and that many elements are still missing and under development. \n\n- This homepage allows you to access 10 locations in the village with panoramic views inside where you can explore the content. \n- Inside each location, you can discover objects that highlight as you scroll over them. The objects open up films (one film in each location which is tied to a particular theme and character), and a host of other multimedia content, even including an online shop! \n- There are 10 documentaries that tell the story of Awra Amba through different themes. \nYou can also access the themes through a secondary menu which allows you to just watch the films \n- The idea is that the audience makes their own way around the village \n\n\nhttp://panographer.de/download/awraamba/drawn-pano/drawn-pano.html\n
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- Finally what I’d like to talk about is how we envisage the audience to participate in the project. \n- What we find interesting about Awra Amba is how it’s woven its own moral fabric. This is a community building on values like equality and care for others, in a world which is losing its values and which seems less and less equal. They have really analysed the social problems and come up with solutions, creating a ‘template’ for a good life. We wanted to take this idea and let the audience explore it further. \n- Also we wanted to make a link between the Awra Amba community and the audience and do something to help the community. \n\nInspired by the weaving tradition in Awra Amba we came up with the moral fabric concept. \n\n- The first part of this you’ve seen - explore how Awra Amba is held together by moral fabric in the films and the virtual tour \n- the tone, look & feel visually uses the theme of weaving, threads and fabric\n- So we created an activity over 10 weeks for audiences to weave a moral fabric of links, suggestions and debates which we visualise in a scarf\n- Practically, we launch the project with all the 10 films there, but will feature one film weekly on the site & syndicate as a series over 10 weeks to online media partners. These include online newspapers and magazines, blogs and social networks. \n- In that week we encourage users to make links connecting Awra Amba to other examples of moral fabric and to take part in weekly debates helped by our NGO partners. These are linked to the themes that the films represent. \n- each contribution becomes a thread in the scarf visualisation that gets woven into an interactive scarf over 10 weeks\n- Each week has a different colour thread which corresponds to our weekly theme\n- The end product (and the width of the colours) depends on how much the audience participated in the particular week \n- At the end the final artefact stays online as a resource but it also becomes a physical product. \n- The emerged pattern will be used as a motif for a real scarf woven by the Awra Amba community \n- This scarf will be available to pre-order and purchase through the site\n- This helps the community grow their economy in a sustainable way and in the long run helps them to modernise their weaving business \n\nIf there is time say this: If not just say people can explore it through the link: \n- To demonstrate this - I will show you how it’s been built using popcorn. \n- Please note that this is only a prototype, no design has yet been made \n\n\n\n\n
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- \n- Lots of efforts and hard work have gone into this project and we have been able to achieve a lot on a small budget since everyone who works on it works on a partly deferred payment. \n
- \n- Lots of efforts and hard work have gone into this project and we have been able to achieve a lot on a small budget since everyone who works on it works on a partly deferred payment. \n
- \n- Lots of efforts and hard work have gone into this project and we have been able to achieve a lot on a small budget since everyone who works on it works on a partly deferred payment. \n
- \n- Lots of efforts and hard work have gone into this project and we have been able to achieve a lot on a small budget since everyone who works on it works on a partly deferred payment. \n
- \n- Lots of efforts and hard work have gone into this project and we have been able to achieve a lot on a small budget since everyone who works on it works on a partly deferred payment. \n
- \n- Lots of efforts and hard work have gone into this project and we have been able to achieve a lot on a small budget since everyone who works on it works on a partly deferred payment. \n
- \n- Lots of efforts and hard work have gone into this project and we have been able to achieve a lot on a small budget since everyone who works on it works on a partly deferred payment. \n
Thanks for listening and you’re welcome to ask me any questions you have now or later on during the conference. \nI’m also interested in your feedback on what you have heard and suggestions on how to make this project even better. If you want to keep in touch with us please follow us on Twitter or sign up for news on our website. \nThank you!\n