The document discusses research conducted on the target audience and genre for the new James Bond film. Primary research in the form of questionnaires found that the target audience is seen as mainly male but appealing to both males and females of various age groups. Library research from a book discussed how the target audience has changed over time but remains largely male. Internet research from sources like Yahoo Answers and blogs suggested the target audience is gadget-loving males aged 13-55, especially 13-21 year old males and their dating partners. The document examines how 5 similar films from the James Bond genre of spy/action films were marketed.
The document discusses research conducted on the target audience and marketing of James Bond films. Primary research involved questionnaires that found the target audience includes males and females of various ages who enjoy the action, romance, and exotic locations. Library research from a book discussed how the target audience has changed over time but remains largely male. Internet research on forums and blogs found the target audience is primarily younger males aged 13-30 as well as older fans, focused on the gadgets and action. The document analyzes how 5 similar genre films were marketed through various methods like TV ads, trailers, and merchandise.
The document summarizes a marketing pitch for a new James Bond film called "James Bond: Night Fire." It presents research supporting the choice of the Grange Whitehall Hotel in London as the location for press junkets. Statistics show London has a large population, including many in the target age range of 13-30. The hotel's central London location is also well situated near theaters, restaurants, and nightclubs. The pitch discusses trailer placement, poster locations, a potential viral marketing campaign, and merchandising options, providing evidence each method would be effective given the target audience and genre. Charts and illustrations are used to present the pitch professionally using correct terminology.
The student produced a digipak for their print based media project. They liked that they met the brief requirements and incorporated audience feedback without sacrificing their initial ideas. However, they disliked that all the elements looked too similar due to a lack of creativity in conveying each piece differently. They also felt information about the band and tracks was lacking. If they did the project again, they would include more essential details, vary the designs used rather than relying on one effect, and do more research into interesting digipak designs.
This chapter discusses primary and secondary research methods. Primary research methods outlined include interviews, observations, questionnaires, surveys, focus groups, and participation in online forums. Secondary research methods include books, journals, reference materials, periodicals, newspapers, archives, libraries, the internet, and government statistics. The chapter also provides a table comparing primary and secondary research, noting primary research involves original data collection while secondary research uses existing sources.
The document summarizes the results of a survey about preferences for a music magazine. Key findings include:
- The predominant preferred music genre is rock, so the magazine should focus on rock music.
- The target age group is 18 year olds.
- Students have limited disposable income, so the magazine price should be between £1-£2.
- Posters are the most interesting magazine aspect, so advertisements and posters should be included.
The document discusses research conducted on the target audience and genre for the new James Bond film. Primary research in the form of questionnaires found that the target audience is seen as mainly male but appealing to both males and females of various age groups. Library research from a book discussed how the target audience has changed over time but remains largely male. Internet research from sources like Yahoo Answers and blogs suggested the target audience is gadget-loving males aged 13-55, especially 13-21 year old males and their dating partners. The document examines how 5 similar films from the James Bond genre of spy/action films were marketed.
The document discusses research conducted on the target audience and marketing of James Bond films. Primary research involved questionnaires that found the target audience includes males and females of various ages who enjoy the action, romance, and exotic locations. Library research from a book discussed how the target audience has changed over time but remains largely male. Internet research on forums and blogs found the target audience is primarily younger males aged 13-30 as well as older fans, focused on the gadgets and action. The document analyzes how 5 similar genre films were marketed through various methods like TV ads, trailers, and merchandise.
The document summarizes a marketing pitch for a new James Bond film called "James Bond: Night Fire." It presents research supporting the choice of the Grange Whitehall Hotel in London as the location for press junkets. Statistics show London has a large population, including many in the target age range of 13-30. The hotel's central London location is also well situated near theaters, restaurants, and nightclubs. The pitch discusses trailer placement, poster locations, a potential viral marketing campaign, and merchandising options, providing evidence each method would be effective given the target audience and genre. Charts and illustrations are used to present the pitch professionally using correct terminology.
The student produced a digipak for their print based media project. They liked that they met the brief requirements and incorporated audience feedback without sacrificing their initial ideas. However, they disliked that all the elements looked too similar due to a lack of creativity in conveying each piece differently. They also felt information about the band and tracks was lacking. If they did the project again, they would include more essential details, vary the designs used rather than relying on one effect, and do more research into interesting digipak designs.
This chapter discusses primary and secondary research methods. Primary research methods outlined include interviews, observations, questionnaires, surveys, focus groups, and participation in online forums. Secondary research methods include books, journals, reference materials, periodicals, newspapers, archives, libraries, the internet, and government statistics. The chapter also provides a table comparing primary and secondary research, noting primary research involves original data collection while secondary research uses existing sources.
The document summarizes the results of a survey about preferences for a music magazine. Key findings include:
- The predominant preferred music genre is rock, so the magazine should focus on rock music.
- The target age group is 18 year olds.
- Students have limited disposable income, so the magazine price should be between £1-£2.
- Posters are the most interesting magazine aspect, so advertisements and posters should be included.
The document describes the process of creating a double page spread (DPS) for a band. It discusses 4 stages: 1) Using charcoal and red effects on a photo of the lead singer. 2) Placing the original photo over the charcoal one at reduced opacity. 3) Designing a fiery title and adding cutout images of band members, adjusting colors. 4) Importing an unblurred drummer photo over the blurred one to create a glowing effect and adding text.
Este documento resume dos obras del escritor mexicano Juan Ruiz de Alarcón: La verdad sospechosa y Los pechos privilegiados. Describe brevemente las tramas de ambas obras y ofrece contexto sobre el movimiento literario barroco y su estilo. Explica que las obras utilizan recursos como la metáfora y alegoría propias del barroco para explorar temas como la brevedad de la vida y el dolor psicológico del hombre.
The student completed all stages of their extended project on creating a 2D animation, including:
1) Initial planning and idea generation in February.
2) Conducting research on animation styles and concepts in March.
3) Creating drafts of the animation and revising based on feedback.
4) Finalizing the animation and showcasing it at an exhibition in late March.
5) Reflecting on the process and organizing documentation in a blog in April.
The different forms of print based media techniques and technologiesRyan McDonnell
This document discusses various hand printmaking techniques and technologies, including etching, intaglio, linocut, screen printing, woodcut, and lithography. It provides definitions and brief histories for each technique. Etching involves using acid to cut a design into a metal surface, and was one of the earliest intaglio techniques. Intaglio uses an etched or engraved metal plate to leave ink in recessed areas and create an image. Linocut is a relief printmaking variant of woodcut that uses linoleum. Screenprinting uses a woven mesh screen to block out areas and transfer ink. Woodcut involves carving away areas of a block of wood to leave an image. Lithography uses a stone or
El proceso de fotosíntesis involucra la conversión de la energía de la luz solar en energía química almacenada en moléculas como la glucosa. La clorofila en las plantas absorbe la luz y la energía se utiliza para convertir el dióxido de carbono y el agua en glucosa y oxígeno, almacenando la energía química en enlaces de la glucosa. Este proceso ocurre en dos fases, las reacciones dependientes de la luz en los cloroplastos y las reacciones independientes de
Del Off al On y viceversa. Verdades y mitos del Comercio ElectrónicoOffOnCommerceDay
El documento habla sobre las verdades y mitos del comercio electrónico desde la perspectiva de Nacho Somalo. Presenta conceptos clave como el enfoque en el cliente, la importancia del producto y la logística, y el papel fundamental de la tecnología. También discute ideas como que es posible ganar dinero en comercio electrónico y que es más rentable fidelizar clientes que captar nuevos.
El S.P.P. TodoPorMisiones.com está celebrando su 50 aniversario. Fundado en 1972, TodoPorMisiones.com ha servido a la comunidad de Misiones durante cinco décadas brindando apoyo y asistencia a quienes más lo necesitan. Este hito es una oportunidad para reconocer el trabajo y compromiso de TodoPorMisiones.com con los residentes de la provincia de Misiones.
The document discusses revisions made to a CD cover design based on feedback. The original design featured a lion decal in a gray, black, and white style. Most people who provided feedback liked the lion but suggested improvements. Specifically, they thought adding elements of fire to represent the lion would make it more interesting. The designer then updated the background using effects in Photoshop to add a red and yellow gradient and sunburst pattern representing fire. Additional film grain and text changes were made to complete the updated design incorporating the suggestion to include fire elements.
The document summarizes a marketing pitch for a new James Bond film called "James Bond: Night Fire." It presents research supporting the choice of the Grange Whitehall Hotel in London as the location for press junkets. Statistics show London has a large population, including many in the target age range of 13-30. The hotel's central London location is also well situated near theaters, restaurants, and nightclubs. The pitch discusses trailer placement, poster locations, a potential viral marketing campaign, and merchandising options, providing evidence each method would be effective given the target audience and genre. Charts and illustrations are used to present the pitch professionally using correct terminology.
This document contains a research log tracking various resources used for research on James Bond films. It includes 15 entries with details on the resource such as title, author, date, notes taken, and web addresses or library references. The resources include forums, magazines, books, and websites providing information on film reviews, audiences, designs, and press conferences.
The document provides a research log of sources used to research the target audience of James Bond films. The sources include Yahoo Answers threads, Empire Magazine from June 2010, Sight and Sound magazine, and books on James Bond film design, cult films, and the history of Euston Films. The research log notes the author, date, detailed findings, page numbers if from a book, and web addresses if from online sources. It aims to understand who the films appeal to most in terms of age, gender, and interests.
The document discusses print finishing considerations for a digipak music packaging. It recommends designing the digipak to be strong yet lightweight, with an opening mechanism that allows the CD disc to be easily placed in and played or stored securely. The digipak should stand upright and display attractively when slightly opened, showing the front cover design while giving a glimpse inside but without revealing all details or additional included items like a booklet. The packaging aims to create anticipation for consumers about printing quality and contents while still surprising them. Distribution targets major retailers and online stores like iTunes, with a suggested summer launch window.
This document discusses paper and ink types for print-based media. It describes gloss paper as being suitable for printing due to its ability to allow ink to dry quickly. It also mentions coated, matte, and silk finish papers. The document discusses dye-based inks which produce brighter colors but take longer to dry, and pigment-based inks which dry more quickly but offer less bright color options. Sources on printing paper and ink types are provided.
There are several key considerations when producing a CD/digipak for print-based media:
1) Cost is an important factor, as printing costs can be expensive, but producing a single digipak will keep costs minimal.
2) Available resources must be evaluated, including software skills, paper, and craft materials needed for design.
3) Quantity is limited since this is a single digipak for a class project, but the target audience and market still needs to be considered which is teenagers aged 13-17 of both genders.
Print-based media includes products like albums, posters, and magazines. Students will learn to develop ideas and designs for print products. They will explore originating designs for album covers to showcase music and inspire listeners.
This document outlines learning objectives for developing ideas and originating designs for print-based products. It discusses design origination, typography, and inspired imagery. Two draft design ideas are presented for consideration.
This document lists potential ideas and themes that could be used to originate designs for print-based products, including animals, dinosaurs, medieval times, space, nature, the future, myths, legends, and more abstract concepts like redemption, insanity and corruption. A wide range of topics are presented without details to spark creativity for print design projects.
This document summarizes the results of a questionnaire about target audiences for CD packaging. The questionnaire asked about preferred social groups, genders, music genres, and political views. Most respondents felt the target should be teenagers of both genders. The preferred music genres were also very varied, with an equal number of votes for pop, indie, electronic, metal, and punk. In general, the results across all categories seemed fairly even.
This document discusses the advantages and disadvantages of print-based media techniques and technologies used for CD covers and digipaks. Some key advantages are that designers have creative freedom with the square album art format and all music producers have equal opportunities. A disadvantage is that some images may need to be simplified or cropped to fit the size constraints. Skills in photography, image editing, graphic design, and mathematics are generally required for producing print-based media packaging.
This document discusses print-based media techniques and technologies used in the music industry. It explains that some music companies want to separate themselves and their artists by using unique CD cover designs. The techniques and technologies used may depend on the genre of music and whether the company wants to appear modern or traditional. When designing for a specific artist, it is important to consider their style and preferences, as well as meeting the goals of the client or brief. Digital design programs like Photoshop can be used to create covers that stand out from others.
Early CD covers had to be produced with hand drawings and basic techniques because printing technologies like InkJet and LaserJet that are commonly used today were not invented until the 1970s. Now, advanced computers and design programs allow even small bands to create professional-looking CD covers and packaging. The main differences between older and modern print-based media production lie in the technologies and resources available over time.
This document discusses print-based media techniques and technology used for CD covers. It explains that print-based companies use a variety of design styles like painting, photography, or digital art depending on the artist's specifications. It also outlines the different types of CD covers, with basic covers minimizing costs for new artists and fancy covers including extras like additional packaging. Finally, it notes that print-based technology is always evolving and digipaks have become more common, though expensive to produce.
The document describes the process of creating a double page spread (DPS) for a band. It discusses 4 stages: 1) Using charcoal and red effects on a photo of the lead singer. 2) Placing the original photo over the charcoal one at reduced opacity. 3) Designing a fiery title and adding cutout images of band members, adjusting colors. 4) Importing an unblurred drummer photo over the blurred one to create a glowing effect and adding text.
Este documento resume dos obras del escritor mexicano Juan Ruiz de Alarcón: La verdad sospechosa y Los pechos privilegiados. Describe brevemente las tramas de ambas obras y ofrece contexto sobre el movimiento literario barroco y su estilo. Explica que las obras utilizan recursos como la metáfora y alegoría propias del barroco para explorar temas como la brevedad de la vida y el dolor psicológico del hombre.
The student completed all stages of their extended project on creating a 2D animation, including:
1) Initial planning and idea generation in February.
2) Conducting research on animation styles and concepts in March.
3) Creating drafts of the animation and revising based on feedback.
4) Finalizing the animation and showcasing it at an exhibition in late March.
5) Reflecting on the process and organizing documentation in a blog in April.
The different forms of print based media techniques and technologiesRyan McDonnell
This document discusses various hand printmaking techniques and technologies, including etching, intaglio, linocut, screen printing, woodcut, and lithography. It provides definitions and brief histories for each technique. Etching involves using acid to cut a design into a metal surface, and was one of the earliest intaglio techniques. Intaglio uses an etched or engraved metal plate to leave ink in recessed areas and create an image. Linocut is a relief printmaking variant of woodcut that uses linoleum. Screenprinting uses a woven mesh screen to block out areas and transfer ink. Woodcut involves carving away areas of a block of wood to leave an image. Lithography uses a stone or
El proceso de fotosíntesis involucra la conversión de la energía de la luz solar en energía química almacenada en moléculas como la glucosa. La clorofila en las plantas absorbe la luz y la energía se utiliza para convertir el dióxido de carbono y el agua en glucosa y oxígeno, almacenando la energía química en enlaces de la glucosa. Este proceso ocurre en dos fases, las reacciones dependientes de la luz en los cloroplastos y las reacciones independientes de
Del Off al On y viceversa. Verdades y mitos del Comercio ElectrónicoOffOnCommerceDay
El documento habla sobre las verdades y mitos del comercio electrónico desde la perspectiva de Nacho Somalo. Presenta conceptos clave como el enfoque en el cliente, la importancia del producto y la logística, y el papel fundamental de la tecnología. También discute ideas como que es posible ganar dinero en comercio electrónico y que es más rentable fidelizar clientes que captar nuevos.
El S.P.P. TodoPorMisiones.com está celebrando su 50 aniversario. Fundado en 1972, TodoPorMisiones.com ha servido a la comunidad de Misiones durante cinco décadas brindando apoyo y asistencia a quienes más lo necesitan. Este hito es una oportunidad para reconocer el trabajo y compromiso de TodoPorMisiones.com con los residentes de la provincia de Misiones.
The document discusses revisions made to a CD cover design based on feedback. The original design featured a lion decal in a gray, black, and white style. Most people who provided feedback liked the lion but suggested improvements. Specifically, they thought adding elements of fire to represent the lion would make it more interesting. The designer then updated the background using effects in Photoshop to add a red and yellow gradient and sunburst pattern representing fire. Additional film grain and text changes were made to complete the updated design incorporating the suggestion to include fire elements.
The document summarizes a marketing pitch for a new James Bond film called "James Bond: Night Fire." It presents research supporting the choice of the Grange Whitehall Hotel in London as the location for press junkets. Statistics show London has a large population, including many in the target age range of 13-30. The hotel's central London location is also well situated near theaters, restaurants, and nightclubs. The pitch discusses trailer placement, poster locations, a potential viral marketing campaign, and merchandising options, providing evidence each method would be effective given the target audience and genre. Charts and illustrations are used to present the pitch professionally using correct terminology.
This document contains a research log tracking various resources used for research on James Bond films. It includes 15 entries with details on the resource such as title, author, date, notes taken, and web addresses or library references. The resources include forums, magazines, books, and websites providing information on film reviews, audiences, designs, and press conferences.
The document provides a research log of sources used to research the target audience of James Bond films. The sources include Yahoo Answers threads, Empire Magazine from June 2010, Sight and Sound magazine, and books on James Bond film design, cult films, and the history of Euston Films. The research log notes the author, date, detailed findings, page numbers if from a book, and web addresses if from online sources. It aims to understand who the films appeal to most in terms of age, gender, and interests.
The document discusses print finishing considerations for a digipak music packaging. It recommends designing the digipak to be strong yet lightweight, with an opening mechanism that allows the CD disc to be easily placed in and played or stored securely. The digipak should stand upright and display attractively when slightly opened, showing the front cover design while giving a glimpse inside but without revealing all details or additional included items like a booklet. The packaging aims to create anticipation for consumers about printing quality and contents while still surprising them. Distribution targets major retailers and online stores like iTunes, with a suggested summer launch window.
This document discusses paper and ink types for print-based media. It describes gloss paper as being suitable for printing due to its ability to allow ink to dry quickly. It also mentions coated, matte, and silk finish papers. The document discusses dye-based inks which produce brighter colors but take longer to dry, and pigment-based inks which dry more quickly but offer less bright color options. Sources on printing paper and ink types are provided.
There are several key considerations when producing a CD/digipak for print-based media:
1) Cost is an important factor, as printing costs can be expensive, but producing a single digipak will keep costs minimal.
2) Available resources must be evaluated, including software skills, paper, and craft materials needed for design.
3) Quantity is limited since this is a single digipak for a class project, but the target audience and market still needs to be considered which is teenagers aged 13-17 of both genders.
Print-based media includes products like albums, posters, and magazines. Students will learn to develop ideas and designs for print products. They will explore originating designs for album covers to showcase music and inspire listeners.
This document outlines learning objectives for developing ideas and originating designs for print-based products. It discusses design origination, typography, and inspired imagery. Two draft design ideas are presented for consideration.
This document lists potential ideas and themes that could be used to originate designs for print-based products, including animals, dinosaurs, medieval times, space, nature, the future, myths, legends, and more abstract concepts like redemption, insanity and corruption. A wide range of topics are presented without details to spark creativity for print design projects.
This document summarizes the results of a questionnaire about target audiences for CD packaging. The questionnaire asked about preferred social groups, genders, music genres, and political views. Most respondents felt the target should be teenagers of both genders. The preferred music genres were also very varied, with an equal number of votes for pop, indie, electronic, metal, and punk. In general, the results across all categories seemed fairly even.
This document discusses the advantages and disadvantages of print-based media techniques and technologies used for CD covers and digipaks. Some key advantages are that designers have creative freedom with the square album art format and all music producers have equal opportunities. A disadvantage is that some images may need to be simplified or cropped to fit the size constraints. Skills in photography, image editing, graphic design, and mathematics are generally required for producing print-based media packaging.
This document discusses print-based media techniques and technologies used in the music industry. It explains that some music companies want to separate themselves and their artists by using unique CD cover designs. The techniques and technologies used may depend on the genre of music and whether the company wants to appear modern or traditional. When designing for a specific artist, it is important to consider their style and preferences, as well as meeting the goals of the client or brief. Digital design programs like Photoshop can be used to create covers that stand out from others.
Early CD covers had to be produced with hand drawings and basic techniques because printing technologies like InkJet and LaserJet that are commonly used today were not invented until the 1970s. Now, advanced computers and design programs allow even small bands to create professional-looking CD covers and packaging. The main differences between older and modern print-based media production lie in the technologies and resources available over time.
This document discusses print-based media techniques and technology used for CD covers. It explains that print-based companies use a variety of design styles like painting, photography, or digital art depending on the artist's specifications. It also outlines the different types of CD covers, with basic covers minimizing costs for new artists and fancy covers including extras like additional packaging. Finally, it notes that print-based technology is always evolving and digipaks have become more common, though expensive to produce.
The document outlines the production schedule for an extended project involving a 2D animation. It lists various tasks and their due dates, including developing a proposal by March 4th, completing research by March 21st, drafting the animation by March 26th, and presenting the final project by April 10th. The schedule provides deadlines for developing an idea, gathering feedback, researching topics related to 2D animations, creating drafts and finalizing the animation, and reviewing the completed project.
This document contains Ryan McDonnell's research for an animation project, including questionnaires, links to sample emotional 2D animations on YouTube, research on concept art and characters, and different types of animations. It also includes sections for drafts, evaluation, and brief/feedback.
An extended project feedback questionnaire presented three potential ideas for a project and received votes and comments on each. Idea 1, about a boy helped by a mysterious bird on an adventure, received the most votes at 14. Idea 2, about an old man who gets a magical hat, received 10 votes. Idea 3, about two brothers fighting over land that turns deadly, received 1 vote. Commenters generally favored Idea 1 for its imagination and flexibility, and Idea 2 for being child-like, though one felt an old man wouldn't work as the main character. Commenters were less enthusiastic about Idea 3 due to its dark tone and potential difficulty fitting into a short animation.
1. The document is a log for a commission project, with entries detailing work completed each week.
2. In the first entry, the author discusses initial positive feelings about the project but concerns over finding a profitable client. They complete the first activity sheet.
3. Subsequent entries describe contacting a family friend's jewelry business to be their client, obtaining a brief, continuing activity sheets, and beginning research by analyzing advertisement examples.
4. The log tracks progress on tasks like finding a client, gaining a project brief, researching competitors, and completing activity worksheets to understand the commission process.
This budget and equipment sheet outlines the materials and their costs needed to create a graphic narrative. It lists paper, pencils, erasers, sharpeners, rulers, a scanner, image editing software, a printer, and ink as essential equipment, providing the cost of each item and quantity needed. The total cost of all equipment is estimated to be £50.