2.5 Sustento con argumentos(evidencias,razonamiento lógico, experimentación) ...Angie Benavides
Este documento discute las necesidades básicas del ser humano, incluyendo necesidades fisiológicas como alimentación, salud, vivienda y educación, así como necesidades de seguridad, amor y afecto. También menciona necesidades secundarias como ejercicio, diversión y juego.
Our annual Trends report is here, born from plenty of Post-it notes, more coffee than we care to mention, lots of healthy debate and quite a few laughs. Trends is always a labor of love, crowdsourced from Fjordians (all 1,000 of us) from around the world – from San Francisco to Berlin, Hong Kong to Johannesburg, Dubai to São Paulo and 22 other places in between.
This process results in the trends we expect to affect business, technology and design in the year ahead.
Read and download the full report at www.trends.fjordnet.com
Creaciones técnicas que impactan nuestro entornoFanny Martinez
Este documento describe brevemente seis creaciones técnicas que impactan nuestro entorno: la computadora, el celular, la televisión, Internet, el automóvil e Internet. Explica que la computadora sirve para realizar cálculos, almacenar y procesar datos, el celular para comunicarse en cualquier lugar, la televisión para entretener y educar, Internet para estudiar, trabajar, comunicarse y jugar en línea, y el automóvil principalmente como medio de transporte.
Prof, Stephen graham Newcastle University disrupted cities: when infrastruct...Stephen Graham
This document discusses infrastructure disruptions in urban areas and their social and political impacts. It begins by noting the increasing urbanization of the global population and dependence on infrastructure networks. Infrastructure disruptions can reveal the politics underlying urban systems by frontstaging the normally invisible backstage areas. Disruptions may be caused by technical failures, natural disasters, or political mobilization targeting infrastructure. They can have cascading effects and reveal interdependencies. The document examines examples like blackouts, water shortages, and digital disruptions. It argues that infrastructure disruptions should not be seen as isolated technical issues but as revealing of social, political, and economic contexts, and can be used as forms of protest or warfare.
Avances de las TICs en el Estado de Quintana RooCIAPEM Nacional
El documento describe los avances de las tecnologías de la información y comunicación en el estado de Quintana Roo, incluyendo la creación de una red estatal, la modernización de la infraestructura tecnológica y los planes para expandir el acceso a internet y servicios digitales a más comunidades a través de la implementación de nodos satélites y redes de acceso inalámbricas.
Into the Metaverse: 9 Superpowers of VR LearningAnders Gronstedt
1. Virtual reality (VR) training provides experiential learning opportunities that simulate real-world experiences, allowing trainees to develop skills through hands-on practice and receive immediate feedback on their performance in a safe environment.
2. VR training leverages principles of embodied cognition and "muscle memory" to enhance long-term retention of skills by engaging trainees' bodies and senses during the learning process.
3. VR training systems are designed using principles of deliberate practice to break complex skills down into small, achievable steps and provide unlimited opportunities for repetition and improvement with feedback.
2.5 Sustento con argumentos(evidencias,razonamiento lógico, experimentación) ...Angie Benavides
Este documento discute las necesidades básicas del ser humano, incluyendo necesidades fisiológicas como alimentación, salud, vivienda y educación, así como necesidades de seguridad, amor y afecto. También menciona necesidades secundarias como ejercicio, diversión y juego.
Our annual Trends report is here, born from plenty of Post-it notes, more coffee than we care to mention, lots of healthy debate and quite a few laughs. Trends is always a labor of love, crowdsourced from Fjordians (all 1,000 of us) from around the world – from San Francisco to Berlin, Hong Kong to Johannesburg, Dubai to São Paulo and 22 other places in between.
This process results in the trends we expect to affect business, technology and design in the year ahead.
Read and download the full report at www.trends.fjordnet.com
Creaciones técnicas que impactan nuestro entornoFanny Martinez
Este documento describe brevemente seis creaciones técnicas que impactan nuestro entorno: la computadora, el celular, la televisión, Internet, el automóvil e Internet. Explica que la computadora sirve para realizar cálculos, almacenar y procesar datos, el celular para comunicarse en cualquier lugar, la televisión para entretener y educar, Internet para estudiar, trabajar, comunicarse y jugar en línea, y el automóvil principalmente como medio de transporte.
Prof, Stephen graham Newcastle University disrupted cities: when infrastruct...Stephen Graham
This document discusses infrastructure disruptions in urban areas and their social and political impacts. It begins by noting the increasing urbanization of the global population and dependence on infrastructure networks. Infrastructure disruptions can reveal the politics underlying urban systems by frontstaging the normally invisible backstage areas. Disruptions may be caused by technical failures, natural disasters, or political mobilization targeting infrastructure. They can have cascading effects and reveal interdependencies. The document examines examples like blackouts, water shortages, and digital disruptions. It argues that infrastructure disruptions should not be seen as isolated technical issues but as revealing of social, political, and economic contexts, and can be used as forms of protest or warfare.
Avances de las TICs en el Estado de Quintana RooCIAPEM Nacional
El documento describe los avances de las tecnologías de la información y comunicación en el estado de Quintana Roo, incluyendo la creación de una red estatal, la modernización de la infraestructura tecnológica y los planes para expandir el acceso a internet y servicios digitales a más comunidades a través de la implementación de nodos satélites y redes de acceso inalámbricas.
Into the Metaverse: 9 Superpowers of VR LearningAnders Gronstedt
1. Virtual reality (VR) training provides experiential learning opportunities that simulate real-world experiences, allowing trainees to develop skills through hands-on practice and receive immediate feedback on their performance in a safe environment.
2. VR training leverages principles of embodied cognition and "muscle memory" to enhance long-term retention of skills by engaging trainees' bodies and senses during the learning process.
3. VR training systems are designed using principles of deliberate practice to break complex skills down into small, achievable steps and provide unlimited opportunities for repetition and improvement with feedback.
This document provides a summary of fundraising rounds for AI and data startups in Europe in 2016. Some key findings include:
- Over 270 startups raised $774 million in 2016, up from $583 million in 2015.
- The average funding round was $3.7 million.
- France and the UK led fundraising totals, with 108 startups in the UK raising $188 million and 37 startups in France raising $118 million.
- Early stage investments boomed, with $215 million invested in 170 early stage startups.
- In 2016, focus shifted from marketing applications to technologies using natural language processing, speech recognition and other AI techniques, as well as applications in healthcare, agriculture and other industries
La sociedad tecnológica actual y del futuro visiones de la sociedad tecnológicaKarime Huerta Reynoso
Este documento analiza la sociedad tecnológica actual y su visión del futuro. Explica que las sociedades actuales dominan los conocimientos sobre la realidad y dependen fuertemente de la tecnología, mientras que las sociedades del pasado se basaban más en las habilidades técnicas. También compara aspectos como la energía, el tiempo libre, los procesos productivos, el medio ambiente, la comunicación, la educación, el trabajo y la salud en las sociedades actuales versus una visión más futurista basada en energías renov
SoftBank ARM TechCon Keynote Masayoshi SonThe World Bank
The document discusses how sensors and sensing technology have accelerated biological and technological evolution. It traces how eyes as biological sensors 500 million years ago triggered the Cambrian explosion of species diversity. Similarly, the rise of sensing technologies like IoT are shaping artificial intelligence and accelerating human evolution. The document predicts that the combination of AI and over 1 trillion IoT devices will be a key driver of future human evolution and could even result in a technological singularity or birth of superintelligence.
Intervento di Luigi Perissich - direttore Confindustria Servizi Innovativi e Tecnologici - al convegno "Ambiente: dalle prime applicazioni della nuova UNI EN ISO 14001:2015 alle prossime sfide" del 13 maggio 2016
Impacto de la tecnologia en la sociedadeliana bedoya
La tecnología ha cambiado significativamente la sociedad y diferentes carreras. Ha mejorado la forma en que las personas se comunican y trabajan, pero también ha generado desventajas como una dependencia excesiva y una pérdida de privacidad. La tecnología ha avanzado enormemente el campo de la salud y la administración de empresas. Es importante estar al tanto de los avances tecnológicos para aprovechar mejor estas herramientas.
What industries have been digitally disrupted? What are being disrupted? What types of digital disruption are there? Where should you focus your digital disruption/transformation efforts?
Main chapters
#1 THE NEXT WAVE OF DIGITAL TRANSFORMATIONS 06
#2 CONNECTED REALITY 2025: TRENDS AND DRIVERS 11
#3 CONNECTED MARKETS 2025: SIGNALS 33
#4 CONNECTED BUSINESS 2025: TRANSFORMATIONS 53
#5 CONNECTED LIVING 2025: ONE SCENARIO 61
#6 SMART WORLD OR NETWORKED NIGHTMARE? 66
Introduction
The next wave of digital transformations
The more digital networking takes hold of all aspects of our lives and all types of commercial transactions, the more it becomes a fundamental part of our daily reality – a changed reality, in which future generations will not be able to understand how it was possible to live with 'stupid things' that weren't permanently linked to the Cloud, nor how we managed to survive without goggles and information-forecasting services.
If, in a few years, we have become used to the constant availability of information about people, situations and things in our immediate surroundings thanks to technology about our person – so-called wearables, and if it has become the norm for intelligent products, houses and vehicles to 'recognise' us and to use networked services to cooperate and anticipate our requirements, then a world in which these magic properties are lacking will soon seem very strange to us.
Connected reality will set new parameters for businesses
Thus, value is increasingly being created in networks through the use of hyperconnectivity. The importance of individual companies is disappearing: connected reality means the key players will actually be 'business economic systems'. Manufacturers and service providers will offer complex solutions to customers' requirements, e.g. the use of wearable sensors in the field of smart health, providing cloud-based data analysis, medical diagnosis and nutritional advice that will make it possible for health to be monitored intensively in real time.
This creates a multitude of new challenges for businesses. Products that can be networked will generate a continuous stream of data, and new ways of creating value based on that data will have to be developed in order to generate added value from the data. Customer relations will come to be characterised more and more by real-time interaction. Increasingly, products and services will need to be developed and marketed as hybrid bundles. It will be necessary to open up the potential for smart automatisation along the entire value-creation chain.
Yet, as the pace of change becomes greater, the more important it becomes to evaluate the various trends and future developments in the round in order to gain sight of the big picture. This overview can then be used to guide strategic focus. This study represents a first step along this path.
Direction:
Andreas Neef, Klaus Burmeister
Authors:
Niels Boeing, Klaus Burmeister, Andreas Neef, Ben Rodenhäuser,
Willi Schroll
Find more and download also here: http://www.z-punkt.de/connected-reality2025-en.html
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The Innovation Game: Why & How Businesses are Investing in Innovation Centers Capgemini
With tech startups rapidly eating into traditional sectors, large organizations face an increased pressure to innovate. The challenge is that traditional innovation approaches are broken. A recent study revealed that only 5% of R&D staff feel highly motivated to innovate. In certain sectors, more than 85% of new products fail and an overwhelming 90% of companies consider they are too slow in launching new products and services.
The weaknesses of traditional innovation approaches have led some organizations to explore different avenues and seek new inspiration. These organizations have launched innovation centers in major technology hubs with the explicit mandate to accelerate digital innovations. These innovation centers, comprising teams of people and often physical sites, are established in a global tech hub. The goal is to leverage the ecosystem of startups, venture capitalists, accelerators, vendors, and academic institutions that these hubs provide.
We interviewed leaders of innovation centers and conducted an extensive research study of the 200 largest companies in the world to identify best practices and critical success factors.
Global technology hubs are the preferred destinations for setting up innovation centers. 60% of companies that have set up these centers have a presence in the Silicon Valley but many more hubs are emerging – the top 10 cities in our analysis represent only 33% of total innovation centers. The US had the largest share with 31% of total innovation centers closely followed by Europe at 30% & Asia at 22%. Penetration varies significantly between sectors; manufacturing is a clear leader at 58%, but despite facing increasing pressures from digital disruptions, Financial Services lags at only 28%.
Innovation centers offer a range of benefits. They:
• Accelerate the speed of innovation
• Provide a fresh source of ideas
• Enhance risk-taking ability
• Attract talent
• Drive employee engagement
• Build a culture of innovation.
It is extremely challenging to make a success of innovation centers. The long list of critical success factors is a testimony to the size of the challenge. These factors range from clarity on the role of the innovation center to governance for innovation implementation. For example, innovation centers should not peer so far out into the future that it becomes disconnected from current realities. But, it should not confine itself too closely to the parent’s current operations to make breakthrough innovation impossible.
The advent of thriving technology hubs has created an innovation ecosystem that traditional organizations can tap into. By combining the culture and approach of innovation centers with their budget firepower and access to markets and customers, traditional organizations have an excellent opportunity to re-energize their innovation capability.
1.1 Identifico principios científicos aplicados al funcionamiento de algunos ...porCElana1
El documento describe diferentes conceptos tecnológicos como artefactos, productos, servicios, procesos y sistemas tecnológicos. Para cada concepto, se identifican ejemplos específicos y los principios científicos que los rigen, como el teclado QWERTY para los celulares modernos, el estándar GSM para la telefonía móvil, el uso de lentes para las cámaras digitales, la conversión de energía eólica a eléctrica mediante aerogeneradores, la asistencia técnica como serv
This document provides a summary of fundraising rounds for AI and data startups in Europe in 2016. Some key findings include:
- Over 270 startups raised $774 million in 2016, up from $583 million in 2015.
- The average funding round was $3.7 million.
- France and the UK led fundraising totals, with 108 startups in the UK raising $188 million and 37 startups in France raising $118 million.
- Early stage investments boomed, with $215 million invested in 170 early stage startups.
- In 2016, focus shifted from marketing applications to technologies using natural language processing, speech recognition and other AI techniques, as well as applications in healthcare, agriculture and other industries
La sociedad tecnológica actual y del futuro visiones de la sociedad tecnológicaKarime Huerta Reynoso
Este documento analiza la sociedad tecnológica actual y su visión del futuro. Explica que las sociedades actuales dominan los conocimientos sobre la realidad y dependen fuertemente de la tecnología, mientras que las sociedades del pasado se basaban más en las habilidades técnicas. También compara aspectos como la energía, el tiempo libre, los procesos productivos, el medio ambiente, la comunicación, la educación, el trabajo y la salud en las sociedades actuales versus una visión más futurista basada en energías renov
SoftBank ARM TechCon Keynote Masayoshi SonThe World Bank
The document discusses how sensors and sensing technology have accelerated biological and technological evolution. It traces how eyes as biological sensors 500 million years ago triggered the Cambrian explosion of species diversity. Similarly, the rise of sensing technologies like IoT are shaping artificial intelligence and accelerating human evolution. The document predicts that the combination of AI and over 1 trillion IoT devices will be a key driver of future human evolution and could even result in a technological singularity or birth of superintelligence.
Intervento di Luigi Perissich - direttore Confindustria Servizi Innovativi e Tecnologici - al convegno "Ambiente: dalle prime applicazioni della nuova UNI EN ISO 14001:2015 alle prossime sfide" del 13 maggio 2016
Impacto de la tecnologia en la sociedadeliana bedoya
La tecnología ha cambiado significativamente la sociedad y diferentes carreras. Ha mejorado la forma en que las personas se comunican y trabajan, pero también ha generado desventajas como una dependencia excesiva y una pérdida de privacidad. La tecnología ha avanzado enormemente el campo de la salud y la administración de empresas. Es importante estar al tanto de los avances tecnológicos para aprovechar mejor estas herramientas.
What industries have been digitally disrupted? What are being disrupted? What types of digital disruption are there? Where should you focus your digital disruption/transformation efforts?
Main chapters
#1 THE NEXT WAVE OF DIGITAL TRANSFORMATIONS 06
#2 CONNECTED REALITY 2025: TRENDS AND DRIVERS 11
#3 CONNECTED MARKETS 2025: SIGNALS 33
#4 CONNECTED BUSINESS 2025: TRANSFORMATIONS 53
#5 CONNECTED LIVING 2025: ONE SCENARIO 61
#6 SMART WORLD OR NETWORKED NIGHTMARE? 66
Introduction
The next wave of digital transformations
The more digital networking takes hold of all aspects of our lives and all types of commercial transactions, the more it becomes a fundamental part of our daily reality – a changed reality, in which future generations will not be able to understand how it was possible to live with 'stupid things' that weren't permanently linked to the Cloud, nor how we managed to survive without goggles and information-forecasting services.
If, in a few years, we have become used to the constant availability of information about people, situations and things in our immediate surroundings thanks to technology about our person – so-called wearables, and if it has become the norm for intelligent products, houses and vehicles to 'recognise' us and to use networked services to cooperate and anticipate our requirements, then a world in which these magic properties are lacking will soon seem very strange to us.
Connected reality will set new parameters for businesses
Thus, value is increasingly being created in networks through the use of hyperconnectivity. The importance of individual companies is disappearing: connected reality means the key players will actually be 'business economic systems'. Manufacturers and service providers will offer complex solutions to customers' requirements, e.g. the use of wearable sensors in the field of smart health, providing cloud-based data analysis, medical diagnosis and nutritional advice that will make it possible for health to be monitored intensively in real time.
This creates a multitude of new challenges for businesses. Products that can be networked will generate a continuous stream of data, and new ways of creating value based on that data will have to be developed in order to generate added value from the data. Customer relations will come to be characterised more and more by real-time interaction. Increasingly, products and services will need to be developed and marketed as hybrid bundles. It will be necessary to open up the potential for smart automatisation along the entire value-creation chain.
Yet, as the pace of change becomes greater, the more important it becomes to evaluate the various trends and future developments in the round in order to gain sight of the big picture. This overview can then be used to guide strategic focus. This study represents a first step along this path.
Direction:
Andreas Neef, Klaus Burmeister
Authors:
Niels Boeing, Klaus Burmeister, Andreas Neef, Ben Rodenhäuser,
Willi Schroll
Find more and download also here: http://www.z-punkt.de/connected-reality2025-en.html
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The Innovation Game: Why & How Businesses are Investing in Innovation Centers Capgemini
With tech startups rapidly eating into traditional sectors, large organizations face an increased pressure to innovate. The challenge is that traditional innovation approaches are broken. A recent study revealed that only 5% of R&D staff feel highly motivated to innovate. In certain sectors, more than 85% of new products fail and an overwhelming 90% of companies consider they are too slow in launching new products and services.
The weaknesses of traditional innovation approaches have led some organizations to explore different avenues and seek new inspiration. These organizations have launched innovation centers in major technology hubs with the explicit mandate to accelerate digital innovations. These innovation centers, comprising teams of people and often physical sites, are established in a global tech hub. The goal is to leverage the ecosystem of startups, venture capitalists, accelerators, vendors, and academic institutions that these hubs provide.
We interviewed leaders of innovation centers and conducted an extensive research study of the 200 largest companies in the world to identify best practices and critical success factors.
Global technology hubs are the preferred destinations for setting up innovation centers. 60% of companies that have set up these centers have a presence in the Silicon Valley but many more hubs are emerging – the top 10 cities in our analysis represent only 33% of total innovation centers. The US had the largest share with 31% of total innovation centers closely followed by Europe at 30% & Asia at 22%. Penetration varies significantly between sectors; manufacturing is a clear leader at 58%, but despite facing increasing pressures from digital disruptions, Financial Services lags at only 28%.
Innovation centers offer a range of benefits. They:
• Accelerate the speed of innovation
• Provide a fresh source of ideas
• Enhance risk-taking ability
• Attract talent
• Drive employee engagement
• Build a culture of innovation.
It is extremely challenging to make a success of innovation centers. The long list of critical success factors is a testimony to the size of the challenge. These factors range from clarity on the role of the innovation center to governance for innovation implementation. For example, innovation centers should not peer so far out into the future that it becomes disconnected from current realities. But, it should not confine itself too closely to the parent’s current operations to make breakthrough innovation impossible.
The advent of thriving technology hubs has created an innovation ecosystem that traditional organizations can tap into. By combining the culture and approach of innovation centers with their budget firepower and access to markets and customers, traditional organizations have an excellent opportunity to re-energize their innovation capability.
1.1 Identifico principios científicos aplicados al funcionamiento de algunos ...porCElana1
El documento describe diferentes conceptos tecnológicos como artefactos, productos, servicios, procesos y sistemas tecnológicos. Para cada concepto, se identifican ejemplos específicos y los principios científicos que los rigen, como el teclado QWERTY para los celulares modernos, el estándar GSM para la telefonía móvil, el uso de lentes para las cámaras digitales, la conversión de energía eólica a eléctrica mediante aerogeneradores, la asistencia técnica como serv
2. Vad är teknologi?
• Den gren av kunskap som handlar om
skapandet och användning av tekniska
hjälpmedel och deras inbördes med livet,
samhället och miljön.
3. Teknologi - Dåtid
• Man brukar säga att kontrollerad eld och
hjulet har ofta framhållits som de tidigaste
uppfinningarna!
– Eld
– Hjulet
4. Historia
• Jägare och samlare
• Verktyg
• Utveckling av teknik
• Ökar produktivitet.
9. • Maskiner låter människan att oerhört
överskrida begränsningarna av sina kroppar.
Att sätta en maskin på gården, en traktor till
exempel, ökar mat produktivitet åtminstone
tiofaldigt över tekniken av plogen och hästen.
14. Källförteckning
• The Evolution of Technology & Its Impact on the
Development of Social Businesses,
http://www.forbes.com/sites/sap/2012/01/10/infographic-
the-evolution-of-technology-its-impact-on-the-
development-of-social-businesses/
• Väderkvarn,
http://teknikdebatt.se/debatt/persiska-vaderkvarnen
• Google pictures ”first car”,
http://pavanecho.blogspot.se/2011_08_01_archive.html
• Google picrues ”first fire”,
http://www.thefreshloaf.com/blog/sortachef
15. • Google pictures, “first wheel”,
http://www.istockphoto.com/stock-photo-8599706-old-wooden
wheel.php
• Google pictures, ”first sewing machine”,
http://graphicsfairy.blogspot.se/2012/01/antique-clip-art-pretty-white-
sewing.html
• Google pictures, ”windmill”,
http://home.no/vindkraft/VindkraftensHistoria.htm
• Google pictures, ”Lexus L Fa”,
http://lexusenthusiast.com/images/gallery/gallery-lexus-lfa-autoart-
matte-black/
• Google pictures, ”trakor”,
http://news.stanford.edu/news/2011/june/understanding-farmer-
networks-060211.html
• Google pictures, ”digital clock”,
http://gearheads.in/showthread.php?1812-Digital-Clocks-for-cars
Editor's Notes
Vad är teknologi?DåtidNutid FördjupningDiskussion
Förmedla grunden till vad teknologi innebär:-Den gren av kunskap som handlar om skapandet och användning av tekniska hjälpmedel och deras inbördes med livet, samhället och miljön.-Kort beskrivning om historiska teknologiska upptäcker(kontrollerad eld, spjut, hjulet)
Elden har även utvecklats genom tiderna för till exempel: värme, matlagning, elektricitet.Hjulet har utvecklats i form och material som den är gjord av och används främst för att underlätta transport.
Jägare och samlare utvecklade verktyg främst för levnad. Verktyg som en behållare, spjut, pil, plog eller hammare som förstärker fysiskt arbete för att mer effektivt nå sitt mål. Senare djur-drivna verktyg som plogen och hästen, ökade produktiviteten hos livsmedelsproduktionen om tiofaldigt över tekniken för jägare och samlare. Verktyg tillåter en att göra saker omöjliga att åstadkomma med en kropp ensam, som ser min visuella detaljer med ett mikroskop, manipulera tunga föremål med en trissa och vagn, eller bära mängder vatten i en hink.
Framväxten av teknik, som möjliggjorts genom utvecklingen av förnuft, banade väg för den första etappen: verktyget. Ett verktyg ger en mekanisk fördel i fullbordandet av en fysisk aktivitet, och måste drivas med människor eller djur ansträngning.
Den här bilden illustrerar utvecklingen av teknologin inom klädproduktionen, vilket underlättar och ökar produktiviten.
En maskin (en motordriven maskin för att vara mer exakt från ca sent 1800 talet) är ett verktyg som ersätter del av de mänskliga fysisk ansträngning, och kräver endast att kontrollera dess funktion.
Maskiner blev utbredd med den industriella revolutionen, men väderkvarnar, en typ av maskin, är mycket äldre.- Ångmaskin- James Watt patenterad den första ångmaskinen som producerade kontinuerlig rotations rörelse år 1781.- Väderkvarn - Runt år 600 e.kr.uppfanns i Persien. Tillsammans med vattenkvarnen hörde den till de första maskiner som drevs med något annat än muskelkraft.
Denna bild demonstrerar utvecklingen av digital teknologi, dvs att man kan med hjälp av programmeringspråk skräddasy vad en maskin ska utföra.
Den tredje och sista etappen av den tekniska utvecklingen är automation. Automatiseringen är en maskin som tar bort den del av mänsklig kontroll med en automatisk algoritm. Exempel på maskiner som uppvisar denna egenskap är digitala klockor, automatiska telefonväxlar, pacemakers och datorprogram.
Det är viktigt att förstå att de tre stegen beskriver införandet av grundläggande typer av teknik, och så används alla tre fortfarande i stor utsträckning idag. En spjut, en plog, en penna och ett optiskt mikroskop är alla exempel på verktyg.