SlideShare a Scribd company logo
WE CREATE
GAME BASED
TECHNOLOGIES
FOR SCHOOLS
Carla Zeltzer
carla.zeltzer@fazgame.com.br
Education: a call for change
New Technologies intermediate new
learning requirements
Software to create storytelling
educational games without previous
programming knowledge
Non-linear scenes make up the storytelling of
the game
Creating the storytelling of the scenes: simple
functions to create complex logic.
Monitoring Students Development : 21st Century Skills
analytics
Competitors
Game Portals and apps (Brazil)
• Kiduca, XmileLearning, JoyStreet, Tamboro
[NO AUTHORING FEATURES]
Engines
• Blender, Scratch, Kodu
[PROGRAMMING SKILLS REQUIRED]
Authoring tools
• QuickLessons, Fábrica de Aplicativos
[DO NOT FOCUS ON GAME CREATION]
Adaptive learning
• Knewton, Edmodo Geekie Games, Qmagico
[FUTURE PARTNERS – FAZGAME CONTENT
INTEGRATON ]
The market
> 1 Mi 20 MiK-12
200 schools
+900 published games
+22.000 impacted students
Achievements
Clients and Partners
How we make it
Team: Investors:
Partnerships: Programs:
How we make it
Prizes: Publications:
Business Model
• 50% FazGame
• 50% distributed between resellers and IP’s / content partners
Ammount of Licences Public/Private Annual price/student
Schools (< 2.000 students) Private $ 40
Networks (> 2.000 students) Private $ 8
Networks (> 2.000 students) Public $ 4
International Market Public/Private $ 4 to $ 8
Getting Traction
Plataform with lesson plans associated to curriculum
and evaluation (analytics), through through partnership
with IP’s and content developers
• Entrepreneurship
• Financial education
• Sustainability
• Traffic safety
• Socioemotional skills
Cross Themes
Languages Vocational Education
• Portuguese
• Math
• Workplace safety
• Production planning
Curriculum
• English
• Spanish
Technology
• Game creation
• Programming
Getting traction
Partnerships in
development
In
negociation
In negociation
IP partners Content
partners
• Workplace safety
• Production
planning
• Portuguese
• English
• Spanish
IP + Content
partners
Getting traction
International sales through the partnership
with 5MM and integration with the DESK
platform
Our Timeline
< 2015
MVP
$ 120.000
funding
2015
Commercial
version launch
Revenue:
R$ 60.000
2016
Revenue:
$ 70.000
2017
DESK integration
Roadmap –
curriculum and
analytics
integration
Vocational
Educational
features
www.fazgame.com.br
Carla Zeltzer
carla.zeltzer@fazgame.com.br
+5521 998144411
@Carla.Zeltzer
carla.zeltzer
Contact us

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TecZelt - FazGame - 2017 Pitch Deck