1. Team Name: Team Agility Assessment Survey Survey Date: 1/16/2015
Q1 - Team Disruption Q2 - NO Over-committing- team consistently delivers to it's commitment
m 0 β Manager/Leader disrupts team - 0 m 0 β Never
m 1 β Product Owner disrupts team - 1 m 1 β Rarely
m 2 β Managers or leaders telling people what to do - 3 m 2 β Occasionally
m 3 β Have Agile Leader and Scrum roles - 5 m 3 β Often
m 4 β No one disrupting team, only Scrum roles - 10 m 4 - Very Often
m 5 - Always
Q3 - Product Owner
m 0 β No Product Owner - 0 Q4 - User Story Acceptance- PO uses "Definition of Done"
m 1 β Product Owner who doesnβt understand Scrum - 1 m 0- No user story testing at all
m 2 β Product Owner who disrupts team - 2 m 1- Test sprint follows development sprint
m 3 β Product Owner not involved with team - 2 m 2- Development and test work sequentially within the same sprint
m 4 β Backlog estimated by team before Sprint Planning (READY) - 5 m 3- Tester tests a user story as soon as it is developed, without wait time
m 5 β Release roadmap with dates based on team velocity - 8 m 4 β Team exhibits swarming behavior i.e. everyone does testing
m 6 β Product owner who motivates team - 10 m 5- All user stories are developed, tested and accepted within same sprint
Q5 - Product Backlog Q6 - Agile Specification
m 0 β No Product Backlog - 0 m 0 β No requirements - 0
m 1 β Multiple Product Backlogs - 1 m 1 β Big requirements documents - 1
m 2 β Single Product Backlog - 3 m 2 β Poor user stories - 4
m 3 β Product Backlog clearly specified and prioritized m 3 β Good requirements - 5
by ROI before Sprint Planning (READY) - 5 m 4β Good user stories - 7
m 4 β Release burndown & velocty is used for release date- 7 m 5 β Just enough, just in time specifications - 8
m 5 β Measure ROI based on revenue & cost/story point- 10 m 6β Good user stories tied to specifications as needed - 10
Q7 - Testing within the Sprint Q8 - regression testing during sprint
m 0 β No dedicated QA - 0 m 0 β Never
m 1 β Unit tested - 1 m 1 β Rarely
m 2 β Feature tested - 5 m 2 β Occasionally
m 3 β Features tested as soon as completed - 7 m 3 β Often
m 4 β Software passes acceptance testing - 8 m 4 - Very Often
m 5 β Software is deployed - 10 m 5 - Always
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2. Team Name: Team Agility Assessment Survey Survey Date: 1/16/2015
Q9 - Predictable Internal/External Release Commitment Q10 - Iterations
m 0 β Never m 0 β No iterations (e.g. waterfall/kanban team) - 0
m 1 β Rarely m 1 β Interations > 6 weeks - 1
m 2 β Occasionally m 2 β Variable length < 6 weeks - 2
m 3 β Often m 3 β Fixed iteration length 6 weeks - 3
m 4 - Very Often m 4 β Fixed iteration length 5 weeks - 4
m 5 - Always m 5 β Fixed iteration 4 weeks or less - 10
Q11 - Team has tools & skills to consistently meet DoD Q12 - Sprint Burndown Chart
m 0 β Never m 0 β No burndown chart - 0
m 1 β Rarely m 1 β Burndown chart not updated by team - 1
m 2 β Occasionally m 2 β Burndown chart in hours/days not accounting for
m 3 β Often m 3 β work in progress (partial tasks burn down) - 2
m 4 - Very Often m 4 β Burndown chart only burns down when task in done- 4
m 5 - Always m 5 β Burndown only burns down when story is done - 5
m 6 β Bonus points if team knows velocity
Q13 - Estimates m 7 β More bonus points if PO's release plan based is on known velocity
m 0 β Product Backlog not estimated - 0
m 1 β Estimates not produced by team - 1 Q14 - Lack of fully dedicated and Cross-functional team
m 2 β Estimates not produced by planning poker - 5 Scrum team is fully dedicated, with cross functional team members.
m 3 β Estimates produced by planning poker by team - 8 e.g. includes UX, architect, dev, QA, docs, release engineer, localization, etc.
m 4 β Estimate error < 10% - 10 m 0 β Never
m 1 β Rarely
Q15 - Team Behavior m 2 β Occasionally
m 0 β Tasks assigned to individuals during Sprint Planning β 0 m 3 β Often
m 1 β Team members do not have any overlap in areas of expertise β 0 m 4 - Very Often
m 2 β No emergent leadership - member as directive authority -1 m 5 - Always
m 3 β Team does not have the necessary competency- 2
m 4 β Team commits collectively to Sprint goal and backlog - 7
m 5 β Team members collectively fight impediments during the sprint - 9
m 6 β Team is in hyperproductive state - 10
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3. Survey Responses 1 2 3
Q1 - Team Disruption 4 4 4
Q2 - NO Over-committing 4 2 4
Q3 - Product Owner 4 2 4
Q4 - User Story Acceptance 3 1 4
Q5 - Product Backlog 1 1 4
Q6 - Agile Specification 2 3 4
Q7 - Testing within the Sprint 3 3 5
Q8 - regression testing during sprint 5 2 2
Q9 - Predictable Internal/External Release Commitment 3 3 3
Q10 - Iterations 2 1 4
Q11 - Team has tools & skills to consistently meet DoD 3 1 4
Q12 - Sprint Burndown Chart 1 1 4
Q13 - Estimates 3 2 4
Q14 - Lack of fully dedicated and Cross-functional
team
2 2 4
Q15 - Team Behavior 3 2 4
4. Survey Category / Area
Maturity Level
1-Forming
2-Storming
3-Norming
4-Performing
Survey Category / Area
Maturity Level
1-Forming
2-Storming
3-Norming
4-Performing
Agile Best Practices 3 PO ownership- backlog quality 2
Lead Times (TTM) Trend 2 Agile Best Practices 2
PO ownership- backlog quality 2 Delivery of value 2
PO ownership- backlog quality 2 Velocity / throughput trend 2
PO ownership- backlog quality 1 Lead Times (TTM) Trend 2
PO ownership- backlog quality 2
Agile Best Practices 2
Agile Best Practices 2
Velocity / throughput trend 2
Delivery of value 2
Agile Best Practices 2
Velocity/
throughput trend
1
Agile Best Practices 2
Agile Best Practices 2
Agile Best Practices 2
5. PO ownership-
backlog quality
Engineering- best
practices
Delivery of value-
Velocity /
throughput trend
Lead Times (TTM)
Trend
PO ownership-
backlog quality
Engineering- best
practices
Delivery of value-
Velocity /
throughput trend
Lead Times (TTM)
Trend
1-poor to 1-minimal to 1-slipping 1-down to 1-down to
4-INVEST 4-rhythmic 4- tracking 4-steady 4-steady
LEGEND: Area-specific Assessment (scale of 1 to 4)
0
1
2
3
4
PO ownership-
backlog quality
Agile Best
Practices
Delivery of value
Velocity /
throughput
trend
Lead Times
(TTM) Trend
Overall Maturity Level
Maturity Level
1-Forming
2-Storming
3-Norming
4-Performing