Gamifying Music

                 July 2012




Marc Ruxin, CEO/Co-Founder, TastemakerX

               CONFIDENTIAL
Music Matters …




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It moves us ...




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Spans time and place ...




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In the old days we read, watched
and listened ...




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People turn people onto music ...

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But now algorithms have taken the place
of people and curation …




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Music is ripe for games …

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Two divine inspirations
 1.       True Gamification has only been successfully realized once:
          Fantasy sports: 35 years, 50M+ Global users from Cricket to
           Football ….
          People looking at data. Limited licensing costs.
          Drive $4-5B in revenue for the sports industry


 2.       Cultural discovery is still a flawed, subjective art/science
          Collaborative filtering has obvious limitations (Amazon/Netflix)
          Pure algorithms are also imprecise (Pandora/Last.fm)
          Human curation at scale is still the most effective solution, but
           most still happens through an editorial bias



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1. It’s social ...




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2. It’s mobile …




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3. It’s universal …




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4. It’s always evolving …




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5. Never stopping …




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6. Formats change,
but it’s the music that matters




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7. Discovering music first is a game …
8. Now we are all connected …
            R&B                 Indie Rock

Hip Hop



                            Jazz
EDM

            Blues
                                   Classic Rock

                        Death Metal


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9. It brings together niches of niches, so
you don’t feel like an Outsider.




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10. Games need players who actively seek to
find the next big thing & share it …
11. It’s a core social organizing principal …




Coachella or Bonnaroo?

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12. Authenticity is core ...
13. The best games have you yelling with joy …
14. Games with inside jokes are usually the
most fun …
When I was younger I wanted to be …




                           …a tastemaker.
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TastemakerX: Gamifying Music