The document is a legal agreement between Lazy Eye Media and Alex Ballantyne to check that a piece of work meets standards of decency and appropriately represents race, gender, religion and sexuality. It confirms they have checked the work and found it meets this standard, and both parties sign and date the agreement.
Cynthia Brooke-Carlton is a 22-year-old adventurous heroine who grew up in Austria in an upper-class family. Her clothing design for the game should reflect her Austrian upbringing and wealthy background, giving an impression of comfort but not be overly revealing. She should have an adventurous and mysterious air while still appearing likable as the game's plot heroine. Her design takes elements of Victorian fashion and steam punk style inspired by Bioshock Infinite, Myst, and Guns of Icarus.
The Industrial Revolution accelerated during Queen Victoria's reign due to the power of steam, which allowed Victorian engineers to develop larger, faster machines that could power entire factories. This led to a huge growth in the number of factories, especially textile mills.
This document discusses the differences between bitmap and vector images. Bitmaps are made up of pixels that become more noticeable when zoomed in, while vectors use mathematical formulas to calculate line and shape positioning independently of resolution. Bitmaps lose quality when resized, as pixels must be added or removed, while vectors can be scaled without loss of quality. Neither format is inherently better - bitmaps are well-suited for realistic digital art using varied colors and lines, while vectors work well for logos and clip art that need resizing. The appropriate format depends on the intended use and goals of the image.
The document discusses the character design sketching phase. In this initial phase, designers quickly sketch multiple concepts and variations of a character to explore different appearances, poses, expressions and perspectives before refining a final design. The goal is to generate many rough ideas that can then be evaluated and improved upon in later stages of development.
The document provides an analysis of the sound design techniques used in a cutscene from the video game GTA 5. It analyzes the setting, mood, game genre, and narrative elements conveyed through sound. For the setting, it determines that voice actors likely recorded their lines in a soundproof room to isolate their voices and add echo effects digitally. For the mood and tension between characters, it concludes the voice actors followed a script to calmly speak at first and then shout angrily to increase tension. It also determines that a directional microphone was used to capture the tone and intensity of voices. Overall, it finds the cutscene establishes a developing mood and sense of unease through minimal music, ambient vehicle sounds, and the rising
The document is a legal agreement between Lazy Eye Media and Alex Ballantyne to check that a piece of work meets standards of decency and appropriately represents race, gender, religion and sexuality. It confirms they have checked the work and found it meets this standard, and both parties sign and date the agreement.
Cynthia Brooke-Carlton is a 22-year-old adventurous heroine who grew up in Austria in an upper-class family. Her clothing design for the game should reflect her Austrian upbringing and wealthy background, giving an impression of comfort but not be overly revealing. She should have an adventurous and mysterious air while still appearing likable as the game's plot heroine. Her design takes elements of Victorian fashion and steam punk style inspired by Bioshock Infinite, Myst, and Guns of Icarus.
The Industrial Revolution accelerated during Queen Victoria's reign due to the power of steam, which allowed Victorian engineers to develop larger, faster machines that could power entire factories. This led to a huge growth in the number of factories, especially textile mills.
This document discusses the differences between bitmap and vector images. Bitmaps are made up of pixels that become more noticeable when zoomed in, while vectors use mathematical formulas to calculate line and shape positioning independently of resolution. Bitmaps lose quality when resized, as pixels must be added or removed, while vectors can be scaled without loss of quality. Neither format is inherently better - bitmaps are well-suited for realistic digital art using varied colors and lines, while vectors work well for logos and clip art that need resizing. The appropriate format depends on the intended use and goals of the image.
The document discusses the character design sketching phase. In this initial phase, designers quickly sketch multiple concepts and variations of a character to explore different appearances, poses, expressions and perspectives before refining a final design. The goal is to generate many rough ideas that can then be evaluated and improved upon in later stages of development.
The document provides an analysis of the sound design techniques used in a cutscene from the video game GTA 5. It analyzes the setting, mood, game genre, and narrative elements conveyed through sound. For the setting, it determines that voice actors likely recorded their lines in a soundproof room to isolate their voices and add echo effects digitally. For the mood and tension between characters, it concludes the voice actors followed a script to calmly speak at first and then shout angrily to increase tension. It also determines that a directional microphone was used to capture the tone and intensity of voices. Overall, it finds the cutscene establishes a developing mood and sense of unease through minimal music, ambient vehicle sounds, and the rising
Ig1 task 2 analysis work shee tthe last of uswarburton9191
The document analyzes the sound design of the video game The Last of Us. It discusses the setting, mood, game genre, and narrative based on an opening cutscene. For the setting, the document notes metal banging, birds chirping, rain, and wind. It suggests Foley artists created the metal sound. For mood, guns loading create intensity, which shifts when a character reveals a familial connection. Computer generated background sounds and character voice effects likely set the mood. The document identifies the game genre as action-adventure with survival-horror elements, noting the background track supports this. Finally, it suggests the narrative was recorded in a soundproof room to capture character dialogue without background noise.
1) The document is a production log for a student's 3D animation project for a creative media course. It details the process of developing ideas, storyboarding, obtaining 3D models, animating in Layout software, adding lighting, rendering the animation, and editing in Premiere Pro with sound.
2) The student struggled to come up with original ideas but eventually settled on 4 concepts. He then storyboarded his chosen idea and scanned the drawings.
3) Models were found online but most lacked the needed file format, so only a few buildings could be used in the 3D city landscape. Keyframes were used to animate the logo flying through the scene.
This document discusses the analysis of sound elements in a game cutscene for the thief game. It provides descriptions of the setting, mood, game genre, and narrative based on the audio. For the setting, background music gives a sense of mystery, and ambient sounds like heavy breathing suggest a fight scene. The mood is set as mysterious and tense through the orchestral background music. The game genre has elements of mystery and thrill based on the quiet and eerie tone of the audio. Different production techniques are identified, including the use of a live orchestra to record music, and directional microphones to capture ambient sounds like footsteps in isolated locations to add echo effects.
The document discusses sound design techniques used in the game Wolfenstein: The New Order. It analyzes three sections of a cutscene: 1) an aircraft setting with propeller sounds, 2) a park setting with children laughing and a dog barking, and 3) a return to the aircraft setting. For the propeller sounds, directional and ambient microphones were likely used. Children's laughter and dog barking were probably recorded separately for isolation, while barbecue sounds used directional recording with no echo. Mood shifts from bleak to calmer back to bleak, set by electronically produced or live orchestra music. The sounds initially suggest a war game but children's laughter causes confusion. Recording techniques included directional micro
Shaun warburton ig2 task 1 work sheet improvedwarburton9191
The document is a glossary assignment for a games design course requiring the student to research terms related to sound design and production. It includes:
- Definitions of 15 terms related to sound design methodology, file formats, audio limitations, recording systems, and sampling, with each definition citing a source URL.
- For each term, a brief description from the student of how the term relates to their own production practice.
The glossary covers areas such as foley artistry, sound libraries, uncompressed and compressed file formats like WAV and MP3, limitations like sound cards and RAM, recording methods from analogue to MIDI, and concepts like bit depth and sample rate.
Ideas were generated for animating the E6 logo:
1) Having the E6 logo fly through a city street to give a supernatural feel.
2) Showing the E6 logo on the front of a train emerging from a tunnel into a bright light.
3) Zooming in on an E6 logo on a car's license plate with other details fading out.
4) Depicting a biplane towing a banner with the E6 logo advertising Eccles Sixth Form College.
5) Creating a parkour challenge course ending at a large E6 logo.
The document outlines 5 ideas for animations to promote the E6 logo. Idea 1 involves the E6 logo flying through a city's streets to create a supernatural feel. Idea 2 shows a train emerging from a tunnel with the E6 logo on its front before entering a bright light. Idea 3 focuses on a car where the camera shows the E6 logo on the license plate. Idea 4 features a biplane towing a banner with the E6 logo advertising a radio station. Idea 5 presents a parkour challenge course ending at the E6 logo.
To change the sounds for objects in a Game Maker game, the document describes opening the objects folder, double clicking on an object to open its properties window, dragging a sound from the right menu into the object's actions, selecting a different sound from the dropdown, and repeating for other objects. It also explains opening the sound folder to change startup and win/lose sounds.
The document discusses a Gant chart for an FMP project. It appears to be a project plan or schedule laid out week-by-week showing tasks, start and end dates, and dependencies. The Gant chart allows one to visualize the timeline and dependencies of tasks for successful completion of the FMP project according to the planned schedule.
This production log documents Shaun Warburton's process of designing two mazes for a games design project from February to May 2014. He began by researching traditional maze styles and creating mood boards with ideas. Shaun then designed grid maps for two mazes and used 3D modeling software to turn them into virtual mazes. He added decorative elements like gates, fences, and paths. Texture mapping was applied to bring realism. Both mazes were rendered and compiled into videos for evaluation.
The assignment brief tasks the student with programming sound assets they have produced into a computer game for a submission deadline of June 6th. They must blog about the sounds they will use, show the programming process through annotated screenshots, and include a gameplay video demonstrating the sounds. The goals are to apply sound assets to a game following industry practice and standards at a good technical level, with imagination and independence.
Mood board of research for The Maze Adventurewarburton9191
The document discusses research done for a final major project involving mazes. It summarizes several existing hedge mazes in the UK, including their locations, designs, and elements that could inspire the project maze. It also reviews 3D maze models and mazes made of Lego blocks. Additional research covered treasure chests, keys, doors, and illusions in M.C. Escher's artwork that could inform the maze design. Films like Harry Potter and the Goblet of Fire and the legend of the Minotaur provided ideas on structuring and depicting mazes.
Shaun Warburton produced a glossary of sound design and production terms. He researched definitions from online sources and described how each term relates to his own production practice. Some key terms he defined and related to his work include foley artistry, sound libraries, uncompressed audio file formats like .wav and .aiff, lossy compression formats like .mp3, limitations of early sound technology like Sound Processor Units, and digital audio recording systems like MIDI keyboards.
This document contains a production log for a student named Shaun Warburton documenting the progress of his games design final major project creating mazes in Creative Media Production. It outlines tasks completed from February to March including gathering research materials, developing maze ideas and designs, modeling mazes in a 3D program, and facing issues scanning work and accessing project files at the end. The student worked on traditional and dropper mazes, gathered questionnaire feedback, and plans to extend the project deadline to fully complete the work.
Questionnaire for the maze adventure Task 1warburton9191
This questionnaire asks respondents for their gender and age, and asks two open-ended questions about what they would expect to see in a maze game and ideas to make a maze game different.
This document lists films that feature mazes as part of their plots. It mentions Harry Potter and the Goblet of Fire, which includes a maze as part of a tournament. It also references the Minotaur, a creature from Greek mythology that inhabited the infamous labyrinth on Crete.
The document analyzes the opening cinematic scene of the video game Gears of War. It describes the post-apocalyptic setting where humanity is near extinction. Throughout the cutscene, a cold voiceover narrates to set the dark, gloomy and threatening mood. Various production techniques were likely used to create the audio elements, including recording the voice actor in a studio with a high quality microphone and using a chainsaw to create foley sound effects.
The document analyzes the sound techniques used in a Batman cut scene video. It describes the setting as Batman entering a dark room lift where Bane beats him up and Joker joins in and blows up a building. For the lift sounds, a directional microphone was likely used. Footsteps were probably Foley recorded with a heavy person. To create danger, objects were smashed and a watermelon may have been used for the face hit. The explosion was computer generated and fighting used ambient mics. The narrative has Batman pulled through the lift roof by Bane and thrown around before seeing Joker who talks to Bane and Batman, with their voices likely recorded in a sound booth.
Must Know Postgres Extension for DBA and Developer during MigrationMydbops
Mydbops Opensource Database Meetup 16
Topic: Must-Know PostgreSQL Extensions for Developers and DBAs During Migration
Speaker: Deepak Mahto, Founder of DataCloudGaze Consulting
Date & Time: 8th June | 10 AM - 1 PM IST
Venue: Bangalore International Centre, Bangalore
Abstract: Discover how PostgreSQL extensions can be your secret weapon! This talk explores how key extensions enhance database capabilities and streamline the migration process for users moving from other relational databases like Oracle.
Key Takeaways:
* Learn about crucial extensions like oracle_fdw, pgtt, and pg_audit that ease migration complexities.
* Gain valuable strategies for implementing these extensions in PostgreSQL to achieve license freedom.
* Discover how these key extensions can empower both developers and DBAs during the migration process.
* Don't miss this chance to gain practical knowledge from an industry expert and stay updated on the latest open-source database trends.
Mydbops Managed Services specializes in taking the pain out of database management while optimizing performance. Since 2015, we have been providing top-notch support and assistance for the top three open-source databases: MySQL, MongoDB, and PostgreSQL.
Our team offers a wide range of services, including assistance, support, consulting, 24/7 operations, and expertise in all relevant technologies. We help organizations improve their database's performance, scalability, efficiency, and availability.
Contact us: info@mydbops.com
Visit: https://www.mydbops.com/
Follow us on LinkedIn: https://in.linkedin.com/company/mydbops
For more details and updates, please follow up the below links.
Meetup Page : https://www.meetup.com/mydbops-databa...
Twitter: https://twitter.com/mydbopsofficial
Blogs: https://www.mydbops.com/blog/
Facebook(Meta): https://www.facebook.com/mydbops/
LF Energy Webinar: Carbon Data Specifications: Mechanisms to Improve Data Acc...DanBrown980551
This LF Energy webinar took place June 20, 2024. It featured:
-Alex Thornton, LF Energy
-Hallie Cramer, Google
-Daniel Roesler, UtilityAPI
-Henry Richardson, WattTime
In response to the urgency and scale required to effectively address climate change, open source solutions offer significant potential for driving innovation and progress. Currently, there is a growing demand for standardization and interoperability in energy data and modeling. Open source standards and specifications within the energy sector can also alleviate challenges associated with data fragmentation, transparency, and accessibility. At the same time, it is crucial to consider privacy and security concerns throughout the development of open source platforms.
This webinar will delve into the motivations behind establishing LF Energy’s Carbon Data Specification Consortium. It will provide an overview of the draft specifications and the ongoing progress made by the respective working groups.
Three primary specifications will be discussed:
-Discovery and client registration, emphasizing transparent processes and secure and private access
-Customer data, centering around customer tariffs, bills, energy usage, and full consumption disclosure
-Power systems data, focusing on grid data, inclusive of transmission and distribution networks, generation, intergrid power flows, and market settlement data
Ig1 task 2 analysis work shee tthe last of uswarburton9191
The document analyzes the sound design of the video game The Last of Us. It discusses the setting, mood, game genre, and narrative based on an opening cutscene. For the setting, the document notes metal banging, birds chirping, rain, and wind. It suggests Foley artists created the metal sound. For mood, guns loading create intensity, which shifts when a character reveals a familial connection. Computer generated background sounds and character voice effects likely set the mood. The document identifies the game genre as action-adventure with survival-horror elements, noting the background track supports this. Finally, it suggests the narrative was recorded in a soundproof room to capture character dialogue without background noise.
1) The document is a production log for a student's 3D animation project for a creative media course. It details the process of developing ideas, storyboarding, obtaining 3D models, animating in Layout software, adding lighting, rendering the animation, and editing in Premiere Pro with sound.
2) The student struggled to come up with original ideas but eventually settled on 4 concepts. He then storyboarded his chosen idea and scanned the drawings.
3) Models were found online but most lacked the needed file format, so only a few buildings could be used in the 3D city landscape. Keyframes were used to animate the logo flying through the scene.
This document discusses the analysis of sound elements in a game cutscene for the thief game. It provides descriptions of the setting, mood, game genre, and narrative based on the audio. For the setting, background music gives a sense of mystery, and ambient sounds like heavy breathing suggest a fight scene. The mood is set as mysterious and tense through the orchestral background music. The game genre has elements of mystery and thrill based on the quiet and eerie tone of the audio. Different production techniques are identified, including the use of a live orchestra to record music, and directional microphones to capture ambient sounds like footsteps in isolated locations to add echo effects.
The document discusses sound design techniques used in the game Wolfenstein: The New Order. It analyzes three sections of a cutscene: 1) an aircraft setting with propeller sounds, 2) a park setting with children laughing and a dog barking, and 3) a return to the aircraft setting. For the propeller sounds, directional and ambient microphones were likely used. Children's laughter and dog barking were probably recorded separately for isolation, while barbecue sounds used directional recording with no echo. Mood shifts from bleak to calmer back to bleak, set by electronically produced or live orchestra music. The sounds initially suggest a war game but children's laughter causes confusion. Recording techniques included directional micro
Shaun warburton ig2 task 1 work sheet improvedwarburton9191
The document is a glossary assignment for a games design course requiring the student to research terms related to sound design and production. It includes:
- Definitions of 15 terms related to sound design methodology, file formats, audio limitations, recording systems, and sampling, with each definition citing a source URL.
- For each term, a brief description from the student of how the term relates to their own production practice.
The glossary covers areas such as foley artistry, sound libraries, uncompressed and compressed file formats like WAV and MP3, limitations like sound cards and RAM, recording methods from analogue to MIDI, and concepts like bit depth and sample rate.
Ideas were generated for animating the E6 logo:
1) Having the E6 logo fly through a city street to give a supernatural feel.
2) Showing the E6 logo on the front of a train emerging from a tunnel into a bright light.
3) Zooming in on an E6 logo on a car's license plate with other details fading out.
4) Depicting a biplane towing a banner with the E6 logo advertising Eccles Sixth Form College.
5) Creating a parkour challenge course ending at a large E6 logo.
The document outlines 5 ideas for animations to promote the E6 logo. Idea 1 involves the E6 logo flying through a city's streets to create a supernatural feel. Idea 2 shows a train emerging from a tunnel with the E6 logo on its front before entering a bright light. Idea 3 focuses on a car where the camera shows the E6 logo on the license plate. Idea 4 features a biplane towing a banner with the E6 logo advertising a radio station. Idea 5 presents a parkour challenge course ending at the E6 logo.
To change the sounds for objects in a Game Maker game, the document describes opening the objects folder, double clicking on an object to open its properties window, dragging a sound from the right menu into the object's actions, selecting a different sound from the dropdown, and repeating for other objects. It also explains opening the sound folder to change startup and win/lose sounds.
The document discusses a Gant chart for an FMP project. It appears to be a project plan or schedule laid out week-by-week showing tasks, start and end dates, and dependencies. The Gant chart allows one to visualize the timeline and dependencies of tasks for successful completion of the FMP project according to the planned schedule.
This production log documents Shaun Warburton's process of designing two mazes for a games design project from February to May 2014. He began by researching traditional maze styles and creating mood boards with ideas. Shaun then designed grid maps for two mazes and used 3D modeling software to turn them into virtual mazes. He added decorative elements like gates, fences, and paths. Texture mapping was applied to bring realism. Both mazes were rendered and compiled into videos for evaluation.
The assignment brief tasks the student with programming sound assets they have produced into a computer game for a submission deadline of June 6th. They must blog about the sounds they will use, show the programming process through annotated screenshots, and include a gameplay video demonstrating the sounds. The goals are to apply sound assets to a game following industry practice and standards at a good technical level, with imagination and independence.
Mood board of research for The Maze Adventurewarburton9191
The document discusses research done for a final major project involving mazes. It summarizes several existing hedge mazes in the UK, including their locations, designs, and elements that could inspire the project maze. It also reviews 3D maze models and mazes made of Lego blocks. Additional research covered treasure chests, keys, doors, and illusions in M.C. Escher's artwork that could inform the maze design. Films like Harry Potter and the Goblet of Fire and the legend of the Minotaur provided ideas on structuring and depicting mazes.
Shaun Warburton produced a glossary of sound design and production terms. He researched definitions from online sources and described how each term relates to his own production practice. Some key terms he defined and related to his work include foley artistry, sound libraries, uncompressed audio file formats like .wav and .aiff, lossy compression formats like .mp3, limitations of early sound technology like Sound Processor Units, and digital audio recording systems like MIDI keyboards.
This document contains a production log for a student named Shaun Warburton documenting the progress of his games design final major project creating mazes in Creative Media Production. It outlines tasks completed from February to March including gathering research materials, developing maze ideas and designs, modeling mazes in a 3D program, and facing issues scanning work and accessing project files at the end. The student worked on traditional and dropper mazes, gathered questionnaire feedback, and plans to extend the project deadline to fully complete the work.
Questionnaire for the maze adventure Task 1warburton9191
This questionnaire asks respondents for their gender and age, and asks two open-ended questions about what they would expect to see in a maze game and ideas to make a maze game different.
This document lists films that feature mazes as part of their plots. It mentions Harry Potter and the Goblet of Fire, which includes a maze as part of a tournament. It also references the Minotaur, a creature from Greek mythology that inhabited the infamous labyrinth on Crete.
The document analyzes the opening cinematic scene of the video game Gears of War. It describes the post-apocalyptic setting where humanity is near extinction. Throughout the cutscene, a cold voiceover narrates to set the dark, gloomy and threatening mood. Various production techniques were likely used to create the audio elements, including recording the voice actor in a studio with a high quality microphone and using a chainsaw to create foley sound effects.
The document analyzes the sound techniques used in a Batman cut scene video. It describes the setting as Batman entering a dark room lift where Bane beats him up and Joker joins in and blows up a building. For the lift sounds, a directional microphone was likely used. Footsteps were probably Foley recorded with a heavy person. To create danger, objects were smashed and a watermelon may have been used for the face hit. The explosion was computer generated and fighting used ambient mics. The narrative has Batman pulled through the lift roof by Bane and thrown around before seeing Joker who talks to Bane and Batman, with their voices likely recorded in a sound booth.
Must Know Postgres Extension for DBA and Developer during MigrationMydbops
Mydbops Opensource Database Meetup 16
Topic: Must-Know PostgreSQL Extensions for Developers and DBAs During Migration
Speaker: Deepak Mahto, Founder of DataCloudGaze Consulting
Date & Time: 8th June | 10 AM - 1 PM IST
Venue: Bangalore International Centre, Bangalore
Abstract: Discover how PostgreSQL extensions can be your secret weapon! This talk explores how key extensions enhance database capabilities and streamline the migration process for users moving from other relational databases like Oracle.
Key Takeaways:
* Learn about crucial extensions like oracle_fdw, pgtt, and pg_audit that ease migration complexities.
* Gain valuable strategies for implementing these extensions in PostgreSQL to achieve license freedom.
* Discover how these key extensions can empower both developers and DBAs during the migration process.
* Don't miss this chance to gain practical knowledge from an industry expert and stay updated on the latest open-source database trends.
Mydbops Managed Services specializes in taking the pain out of database management while optimizing performance. Since 2015, we have been providing top-notch support and assistance for the top three open-source databases: MySQL, MongoDB, and PostgreSQL.
Our team offers a wide range of services, including assistance, support, consulting, 24/7 operations, and expertise in all relevant technologies. We help organizations improve their database's performance, scalability, efficiency, and availability.
Contact us: info@mydbops.com
Visit: https://www.mydbops.com/
Follow us on LinkedIn: https://in.linkedin.com/company/mydbops
For more details and updates, please follow up the below links.
Meetup Page : https://www.meetup.com/mydbops-databa...
Twitter: https://twitter.com/mydbopsofficial
Blogs: https://www.mydbops.com/blog/
Facebook(Meta): https://www.facebook.com/mydbops/
LF Energy Webinar: Carbon Data Specifications: Mechanisms to Improve Data Acc...DanBrown980551
This LF Energy webinar took place June 20, 2024. It featured:
-Alex Thornton, LF Energy
-Hallie Cramer, Google
-Daniel Roesler, UtilityAPI
-Henry Richardson, WattTime
In response to the urgency and scale required to effectively address climate change, open source solutions offer significant potential for driving innovation and progress. Currently, there is a growing demand for standardization and interoperability in energy data and modeling. Open source standards and specifications within the energy sector can also alleviate challenges associated with data fragmentation, transparency, and accessibility. At the same time, it is crucial to consider privacy and security concerns throughout the development of open source platforms.
This webinar will delve into the motivations behind establishing LF Energy’s Carbon Data Specification Consortium. It will provide an overview of the draft specifications and the ongoing progress made by the respective working groups.
Three primary specifications will be discussed:
-Discovery and client registration, emphasizing transparent processes and secure and private access
-Customer data, centering around customer tariffs, bills, energy usage, and full consumption disclosure
-Power systems data, focusing on grid data, inclusive of transmission and distribution networks, generation, intergrid power flows, and market settlement data
"What does it really mean for your system to be available, or how to define w...Fwdays
We will talk about system monitoring from a few different angles. We will start by covering the basics, then discuss SLOs, how to define them, and why understanding the business well is crucial for success in this exercise.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
ScyllaDB is making a major architecture shift. We’re moving from vNode replication to tablets – fragments of tables that are distributed independently, enabling dynamic data distribution and extreme elasticity. In this keynote, ScyllaDB co-founder and CTO Avi Kivity explains the reason for this shift, provides a look at the implementation and roadmap, and shares how this shift benefits ScyllaDB users.
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor IvaniukFwdays
At this talk we will discuss DDoS protection tools and best practices, discuss network architectures and what AWS has to offer. Also, we will look into one of the largest DDoS attacks on Ukrainian infrastructure that happened in February 2022. We'll see, what techniques helped to keep the web resources available for Ukrainians and how AWS improved DDoS protection for all customers based on Ukraine experience
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
From Natural Language to Structured Solr Queries using LLMsSease
This talk draws on experimentation to enable AI applications with Solr. One important use case is to use AI for better accessibility and discoverability of the data: while User eXperience techniques, lexical search improvements, and data harmonization can take organizations to a good level of accessibility, a structural (or “cognitive” gap) remains between the data user needs and the data producer constraints.
That is where AI – and most importantly, Natural Language Processing and Large Language Model techniques – could make a difference. This natural language, conversational engine could facilitate access and usage of the data leveraging the semantics of any data source.
The objective of the presentation is to propose a technical approach and a way forward to achieve this goal.
The key concept is to enable users to express their search queries in natural language, which the LLM then enriches, interprets, and translates into structured queries based on the Solr index’s metadata.
This approach leverages the LLM’s ability to understand the nuances of natural language and the structure of documents within Apache Solr.
The LLM acts as an intermediary agent, offering a transparent experience to users automatically and potentially uncovering relevant documents that conventional search methods might overlook. The presentation will include the results of this experimental work, lessons learned, best practices, and the scope of future work that should improve the approach and make it production-ready.
Essentials of Automations: Exploring Attributes & Automation ParametersSafe Software
Building automations in FME Flow can save time, money, and help businesses scale by eliminating data silos and providing data to stakeholders in real-time. One essential component to orchestrating complex automations is the use of attributes & automation parameters (both formerly known as “keys”). In fact, it’s unlikely you’ll ever build an Automation without using these components, but what exactly are they?
Attributes & automation parameters enable the automation author to pass data values from one automation component to the next. During this webinar, our FME Flow Specialists will cover leveraging the three types of these output attributes & parameters in FME Flow: Event, Custom, and Automation. As a bonus, they’ll also be making use of the Split-Merge Block functionality.
You’ll leave this webinar with a better understanding of how to maximize the potential of automations by making use of attributes & automation parameters, with the ultimate goal of setting your enterprise integration workflows up on autopilot.
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
High performance Serverless Java on AWS- GoTo Amsterdam 2024Vadym Kazulkin
Java is for many years one of the most popular programming languages, but it used to have hard times in the Serverless community. Java is known for its high cold start times and high memory footprint, comparing to other programming languages like Node.js and Python. In this talk I'll look at the general best practices and techniques we can use to decrease memory consumption, cold start times for Java Serverless development on AWS including GraalVM (Native Image) and AWS own offering SnapStart based on Firecracker microVM snapshot and restore and CRaC (Coordinated Restore at Checkpoint) runtime hooks. I'll also provide a lot of benchmarking on Lambda functions trying out various deployment package sizes, Lambda memory settings, Java compilation options and HTTP (a)synchronous clients and measure their impact on cold and warm start times.
AppSec PNW: Android and iOS Application Security with MobSFAjin Abraham
Mobile Security Framework - MobSF is a free and open source automated mobile application security testing environment designed to help security engineers, researchers, developers, and penetration testers to identify security vulnerabilities, malicious behaviours and privacy concerns in mobile applications using static and dynamic analysis. It supports all the popular mobile application binaries and source code formats built for Android and iOS devices. In addition to automated security assessment, it also offers an interactive testing environment to build and execute scenario based test/fuzz cases against the application.
This talk covers:
Using MobSF for static analysis of mobile applications.
Interactive dynamic security assessment of Android and iOS applications.
Solving Mobile app CTF challenges.
Reverse engineering and runtime analysis of Mobile malware.
How to shift left and integrate MobSF/mobsfscan SAST and DAST in your build pipeline.
In our second session, we shall learn all about the main features and fundamentals of UiPath Studio that enable us to use the building blocks for any automation project.
📕 Detailed agenda:
Variables and Datatypes
Workflow Layouts
Arguments
Control Flows and Loops
Conditional Statements
💻 Extra training through UiPath Academy:
Variables, Constants, and Arguments in Studio
Control Flow in Studio
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
The Department of Veteran Affairs (VA) invited Taylor Paschal, Knowledge & Information Management Consultant at Enterprise Knowledge, to speak at a Knowledge Management Lunch and Learn hosted on June 12, 2024. All Office of Administration staff were invited to attend and received professional development credit for participating in the voluntary event.
The objectives of the Lunch and Learn presentation were to:
- Review what KM ‘is’ and ‘isn’t’
- Understand the value of KM and the benefits of engaging
- Define and reflect on your “what’s in it for me?”
- Share actionable ways you can participate in Knowledge - - Capture & Transfer
2. Resolution
• Bitmap images are made up of pixels. Image resolution is the number of
pixels per inch (PPI) in the bitmap grid the more the pixels the better
quality image is
• There are two features to every bitmap image – its size meaning the width
and height In inches and resolution meaning the number of pixels per
inch.
• Both of these factors both determine the total number of pixels in a
picture
3. resolution
• Some typical resolutions include:
• 256x256 – found in many cheap cameras, this resolution makes the camera picture
quality really bad almost unacceptable. This resolution holds 65,536 individual
pixels.
• 640x480 – this is found in low end cameras, but mainly this resolution is used for
sending pictures or posting pictures on a website. This is has 307,200 pixels or 0.3
mega pixels*
• 2240x1680 – this resolution is mainly found in 4 megapixel cameras (the current
standard) this allows even bigger printed photos, with good quality for prints up to
16x20 inches. This resolution holds over 3 million pixels.
• The top end cameras mainly use 4064x2704, this is a basic digital camera with 11.1
megapixels which takes a picture at this resolution, plus when you print a picture
you can create a 13.5x9 inch print with no picture quality.
• *megapixels – more than 1 million pixels
4. resolution
• The more the pixels there are within a picture, the more
detailed the image can be displayed at.
• But the fewer pixels there are in an image, the less detailed
the image will be displayed at.
• There are two ways to show an image mainly on screen and
print:
• The standard for screen displays is 72 PPI.
• The standard for Print is 300 PPI.
5. pixels
• In digital imaging, a pixel is the physical point In a raster
image. So it is the smallest element of picture represented on
the screen. The address of a pixel resembles to its physical
co-ordinates.
• The term pixel is in fact short for Picture Element. These small
little dots are what make up the images on digital. The screen
is separated up into a matrix of thousands or even millions of
pixels.
6. pixels
• Data is stored in bits. Each bit symbolizes two colours because
it has the value of 0.1. so basically the more bits per pixel, the
more colours can be presented on the screen. Examples of
colour depth is shown in he table below:
Colour Depth Number Of Colours
1 Bit Colour 2
4 Bit Colour 16
8 Bit Colour 256
16 Bit Colour 65,536
24 Bit Colour 16,777,216
32 Bit Colour 4,294,967,296
48 Bit Colour 281,474,976,710,656
7. pixels
• Defining Colour Depth: since each Bit symbolizes as 2 Colours, it is very easy to
work out the number of colours for the various colour depths. The number of
possible colours would have to be 2 to the power of the number of bits per pixel
for example:
A colour depth of 4 bits would be 2 times itself 4 times:
24 or 2 x 2 x 2 x 2 = 16 colours
A colour depth of 8 bits would be 2 times itself 8 times:
28 or 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 = 256 colours.
A colour depth of 24 bits would be 2 times itself 24 times:
224 or 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x
2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 = 16,777,216 colours
8. Light and Effect
• As an alternative of a film, a digital camera has a sensor that
alters light energy into an electrical charges. A digital camera
takes light and focuses it via the lens right to the sensor which
is made out of silicon. It is made up of sections also called a
grid and its made up of tiny photosites that are very sensitive
to light. Each photosite is mainly called a pixel, a reduction of
“picture element”. There are hundreds of millions of these
individual pixels in the sensor of a digital camera.
9. Lighting in games
• Lighting in a game is very important from a gamers
perspective because it is mainly used to create an atmosphere
for example within call of duty zombies the light makes it
become dark and murky to create an atmosphere of fear and
caution. On the other hand to create a more light hearted
atmosphere the developers may create a colourful and
brighter atmosphere.
10. File formats and uses
• Bmp: BMP stands for bitmap. Bitmap is a computer term, it is a type of graphic format. So, if you
have a graphic file, you might see .bmp at the end of the file name.
• Png: PNG stands for portable network graphics. It is a raster image format that allows you to
lossless data compression. PNG supports Grayscale images with or without alpha channel.
• Gif: GIF stands for Graphical interchange format, this supports up to 8 bits per pixel, this also
supports animations and allows a palette of 256 colours for each frame.
• Tiff: TIFF stands tagged image file format, this file is for storing images. It mainly supports image
manipulation programmes, as well as publishing and page layout applications
• Jpg: JPG or JPEG stands for joint photographic experts group, this is a common digital image format
for lossy compression. The amount of compression can be adjusted, this means that the size of the
file versus the quality can be measured.
• Psd: PSD stands for photo shop document, this is a file for Photoshop documents, this format haves
the advantage of sustaining an image with all its current layers when put in to an image editing
software
• Pdf: PDF stands for portable document format, this file is a file format which can be used to signify
documents without application software, hardware, or operating systems. Each PDF file contains a
widespread description of a fixed-layout flat document, including the text, fonts and graphics
• Eps: EPS stands for encapsulated post script, this file is a DCS-Conforming post script document, it’s
intended use is as a graphics file format. These file documents are fairly self contained and are used
to describe an image or drawing.
• Ai: AI stands for Adobe illustrator artwork this sile format is used to display a single page of vector
based drawings within an PDF file format.
11. Compression
• Compression is a method of encoding information with fewer bits than the original
file. Compression can be lossy or lossless. When it comes to lossless, bits are
reduced via identifying statistical redundancy. No information/data will be lost in
lossless compression. On the other hand, lossy compression recognizes
unnecessary information and has it deleted. While data compression is the most
common term used for reducing the size of files.
12. Image capture devices
• Image capture devices are basically used to capture digital images, they
can range from cameras to camcorders to scanners to capture cards.
• Once captured, the digital image can be stored and worked on a computer
using image manipulation software such as Adobe Photoshop or Adobe
Illustrator and for more modest changes, Microsoft Paint.
13. Optimising
Optimising in the Computer sense is the process of adjusting the systems function in order to have it run more
smoothly. In a general sense, optimising will help a computer run more swiftly. This is done by closing down
applications which aren’t essential, or it could cause the computer to use more memory on a single application
in order to improve its performance.
Computer optimisation can happen at a variety of levels, these include:
• Design Level
• Source Code Level
• Build level
• Compile level
• Assembly level
14. Storage
These could be used to increase extra storage space or transport your data around. In relation to Video
Games, Storage space has come in a few forms. On the PS3 and Xbox 360, they resemble a computer and use a
HDD, while also letting Portable HDD’s and Pen Drives. However on older consoles, things such as memory
cards were used and on most portable devices, memory cards like to those used in cameras can be used.
15. Bibliography
• YouTube links:
• Resolution video
• Pixel video
• Light in games
Website Links:
• resolution web link
• Pixel web link
• light and effect in games web link