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SWORDFIGHT
Máster en Ingeniería de Telecomunicación
ALBERTO SERNA MARTÍN
ANDREA URBANO CAYUELA

SERAPIO VÁZQUEZ CARMONA
TABLE OF CONTENTS
• Introduction.

• What is SwordFight?
• Why should it be implemented?
• Scenario.
• Discovery.
• Smart Devices.
• Smart Environment.
• Smart Interactions.
• Activity Designer Scheme.
• Expected Problems and Conclusions.
SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.

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• Properties of our System.
INTRODUCTION
• What is SwordFight?
• Is an ubiquitous multiplayer game system.
• Melee weapons war game.

• It is uses wearable computing devices.
• Why should it be implemented?

SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.

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• Interesting for touristic cities.
• Really funny game.
• Children would love it!
SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.

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SCENARIO
SCENARIO
• The players get dressed and select a weapon.
• Armor, helm and shield.
• Discovery.
• They get into the labyrinth and then they start to
look for other players.

• A fight will start once they find one or more
players.

• They will get activated if a player is low on life.
SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.

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• Healing points.
DISCOVERY
• The player puts the smartphone inside the armor.

• A NFC tag will trigger the discovery.
• The smartphone connects to:
• The wearable sensor network [Bluetooth].
• The audio wireless system [Bluetooth].
• The game network [Wi-Fi].

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• Everything takes place while the player is getting
dressed.
SMART DEVICES
• Smartphones.
• Around a 73% of the inhabitants will have one in
the next years.
• Zero cost.

• It can hold the computational load of our system.
• No need of a central server.

• Text-To-Speech
• Wireless audio system.
SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.

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• Interface user-system
SMART DEVICES
• Microcontroller.
•
•
•
•
•
•

Very cheap platform.
Low energy consumption.
High integration.
Easily implementable.
High scalability.
Compatibility with lot of sensors.

SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.

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• Piezoelectric triggers.
• Embedded in the wearable parts.
• Heart rate sensor.
SMART ENVIRONMENT
• Triangulation.
• Using the mesh of routers.
• Virtual positioning.
• Special events.

SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.

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• Ambushes.
• Healing points.
• Activation of IP light bulbs.
SMART INTERACTIONS
• Healing event.
• It will start if a player is low on life.
• A light will be turned on to mark the healing point.
• The player must be in <3m around the point for 3’.
• Triangulation.

• It increases the damage dealt to the ambushed
player.
• It takes place when a player gets close to an enemy
from a distance>10m in few seconds and deals a hit.
SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.

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• Ambush event [from the virtual scheme].
SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.

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ACTIVITY DESIGNER SCHEME
SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.

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ACTIVITY DESIGNER SCHEME
PROPERTIES
• Our scenario is completely delimited and covered by
our system.
• It takes into account the position, the identity, the
activity and the time to adapt the system.
• The system changes in order to adapt
environment to the player before they need it.

the

• The players will not notice any of the devices part of
the system.

SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.

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• It changes many parameters taking into account the
user or the environments requirements.
EXPECTED PROBLEMS
• Recognition of false hits.
• When more than 2 players in the same point deal a
hit at the same time.
• False start of events.
• When two players can start an ambush event.

• In advance stages of the system, a single player will
be able to select a weapon from an arsenal.
SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.

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• Connection weapon-Player ID.
CONCLUSIONS
• Our system can be implemented.
• Low cost.
• High scalability.
• Interesting for a wide range public.
• Any age.
• Any likes.

SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.

15 de 15

• Completely transparent and ubiquitous.
Thanks for your attention
Take a weapon and

enjoy the fight!

SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.

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Swordfight - Ubiquitous Softcombat Game based in wearable computing

  • 1. SWORDFIGHT Máster en Ingeniería de Telecomunicación ALBERTO SERNA MARTÍN ANDREA URBANO CAYUELA SERAPIO VÁZQUEZ CARMONA
  • 2. TABLE OF CONTENTS • Introduction. • What is SwordFight? • Why should it be implemented? • Scenario. • Discovery. • Smart Devices. • Smart Environment. • Smart Interactions. • Activity Designer Scheme. • Expected Problems and Conclusions. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 2 de 15 • Properties of our System.
  • 3. INTRODUCTION • What is SwordFight? • Is an ubiquitous multiplayer game system. • Melee weapons war game. • It is uses wearable computing devices. • Why should it be implemented? SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 3 de 15 • Interesting for touristic cities. • Really funny game. • Children would love it!
  • 4. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 4 de 15 SCENARIO
  • 5. SCENARIO • The players get dressed and select a weapon. • Armor, helm and shield. • Discovery. • They get into the labyrinth and then they start to look for other players. • A fight will start once they find one or more players. • They will get activated if a player is low on life. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 5 de 15 • Healing points.
  • 6. DISCOVERY • The player puts the smartphone inside the armor. • A NFC tag will trigger the discovery. • The smartphone connects to: • The wearable sensor network [Bluetooth]. • The audio wireless system [Bluetooth]. • The game network [Wi-Fi]. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 6 de 15 • Everything takes place while the player is getting dressed.
  • 7. SMART DEVICES • Smartphones. • Around a 73% of the inhabitants will have one in the next years. • Zero cost. • It can hold the computational load of our system. • No need of a central server. • Text-To-Speech • Wireless audio system. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 7 de 15 • Interface user-system
  • 8. SMART DEVICES • Microcontroller. • • • • • • Very cheap platform. Low energy consumption. High integration. Easily implementable. High scalability. Compatibility with lot of sensors. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 8 de 15 • Piezoelectric triggers. • Embedded in the wearable parts. • Heart rate sensor.
  • 9. SMART ENVIRONMENT • Triangulation. • Using the mesh of routers. • Virtual positioning. • Special events. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 9 de 15 • Ambushes. • Healing points. • Activation of IP light bulbs.
  • 10. SMART INTERACTIONS • Healing event. • It will start if a player is low on life. • A light will be turned on to mark the healing point. • The player must be in <3m around the point for 3’. • Triangulation. • It increases the damage dealt to the ambushed player. • It takes place when a player gets close to an enemy from a distance>10m in few seconds and deals a hit. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 10 de 15 • Ambush event [from the virtual scheme].
  • 11. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 11 de 15 ACTIVITY DESIGNER SCHEME
  • 12. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 12 de 15 ACTIVITY DESIGNER SCHEME
  • 13. PROPERTIES • Our scenario is completely delimited and covered by our system. • It takes into account the position, the identity, the activity and the time to adapt the system. • The system changes in order to adapt environment to the player before they need it. the • The players will not notice any of the devices part of the system. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 13 de 15 • It changes many parameters taking into account the user or the environments requirements.
  • 14. EXPECTED PROBLEMS • Recognition of false hits. • When more than 2 players in the same point deal a hit at the same time. • False start of events. • When two players can start an ambush event. • In advance stages of the system, a single player will be able to select a weapon from an arsenal. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 14 de 15 • Connection weapon-Player ID.
  • 15. CONCLUSIONS • Our system can be implemented. • Low cost. • High scalability. • Interesting for a wide range public. • Any age. • Any likes. SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez. 15 de 15 • Completely transparent and ubiquitous.
  • 16. Thanks for your attention Take a weapon and enjoy the fight! SwordFight - DSH - A. Serna, A. Urbano, S. Vázquez.