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Surviving November
1. Surviving November
Shot Number 1
Shot Duration - 10 sec
Show’s Zombie character knelt, covered in blood.
Camera - Medium close up.
Camera movement – Camera follows the zombie’s movements whilst
slowly panning around to the side.
Audio - Non diegetic - rustling, snarling sounds.
Lighting – Natural. Image darkened slightly in an attempt to make it scarier.
Editing - Image darkened to create a tense feeling, as a night time setting is
supposedly scarier than having it set in the day time.
Tom Dunlop 13C Film Coursework
2. Surviving November
Shot Number 2
Shot Duration - 7 sec
Show’s Zombie character dribbling blood, presumably having eaten
something raw. Deliberately ambiguous as to what he is eating.
Camera - Mid shot
Camera movement – Camera slowly zooms in to capture the dripping
blood.
Audio - Non diegetic - crunching, tearing sounds. Slight wind noises.
Lighting – Natural.
Editing - Image darkened to create a sense of foreboding. Idea of a storm
of the horizon, as emphasised by the dark clouds. Suggests events are to
change.
Tom Dunlop 13C Film Coursework
3. Surviving November
Shot Number 3
Shot Duration - 5 sec
Show’s protagonist (hero) stood alone in a desolate landscape. Imagery of
the crowbar suggests violence. Also, tower in the background is framed
against the trees, suggesting an objective. Cigarette smoke to show the
character is attempting to calm his nerves.
Camera - Establishing shot. Camera is still, focused on the protagonist.
Audio - Non diegetic - Slight wind. Heavy breathing.
Lighting – Natural. Image darkened so that the character stands out.
Editing - Image darkened to emphasise the protagonist being isolated.
Stands out against the blurry landscape, which suggests an almost surreal
experience. Why is this character alone, and carrying a crow bar?
Foreshadows confrontation with the zombie.
Tom Dunlop 13C Film Coursework
4. Surviving November
Shot Number 4
Shot Duration - 10 sec
Show’s protagonist walking - creates tension as we expect confrontation
with Zombie. Swinging crowbar promotes expectations of violence.
Camera - Tracking shot. Camera follows the protagonist as he walks,
eventually panning around so the camera is behind him.
Audio - Non diegetic - Slight rustling of the grass. Wind blowing, suddenly
quite fast.
Lighting – Natural. Image darkened slightly so that the character stands
out.
Editing - Image remains darkened to create tension.
Tom Dunlop 13C Film Coursework
5. Surviving November
Shot Number 5
Shot Duration - 6 sec
Show’s protagonist barely visible against the dark. Suggests his isolation,
as well creating a fear of the unknown, as it is not immediately apparent
what will happen to him.
Camera - Extreme long shot. Camera is not particularly focused on
anything, so that audiences don’t immediately know where to look.
Audio - Non diegetic - wind.
Lighting - Natural
Editing - Image darkened to create a tense feeling, Lack of detail means
audiences do not know what to expect.
Tom Dunlop 13C Film Coursework
6. Surviving November
Shot Number 6
Shot Duration - 5 sec
Shot of the ground. Leads to a quick transition where we see the zombie
sit up. Designed to make audiences jump, as it is unexpected.
Camera - Point of view - protagonist looking down. Camera follows what
the character is looking at, before quickly looking up, as if the protagonist
heard something.
Audio - Non diegetic - rustling, snarling sounds.
Lighting – Image edited slightly in an attempt to make it look like torchlight.
Editing - Meant to look like torchlight, as if the character was looking for
something on the ground. Perhaps this light startles the zombie.
Tom Dunlop 13C Film Coursework
7. Surviving November
Shot Number 7
Shot Duration - 5 sec
Show’s Zombie character knelt, covered in blood. Character is staring at
protagonist, which is intended to shock and scare.
Camera - Reaction shot. Camera zooms out slightly as if the protagonist is
backing away.
Audio - Non diegetic - rustling, snarling sounds. A low growling noise from
the zombie
Lighting – Edited to look like torchlight, which has startled the character.
Editing – Image brightened slightly.
Tom Dunlop 13C Film Coursework
8. Surviving November
Shot Number 8
Shot Duration - 5 sec
Show’s Zombie character standing in an aggressive stance, as if about to
charge at protagonist.
Camera - Long shot. Camera is static, as if the protagonist is standing his
ground. This also allows for audiences to get a good glimpse at the
character.
Audio - Non diegetic - snarling, growling noise.
Lighting - Natural
Editing - Image darkened slightly to make the scene look darker, to create
tension and fear.
Tom Dunlop 13C Film Coursework
9. Surviving November
Shot Number 9
Shot Duration - 7 sec
Show’s Zombie character running at protagonist.
Camera - Medium close up. Camera remains static, so show the
protagonist is standing still.
Audio - Non diegetic - wind, snarling hissing sounds.
Lighting - Natural
Editing - Image darkened slightly, pictured slightly blurred to suggest
movement
Tom Dunlop 13C Film Coursework
10. Surviving November
Shot Number 10
Shot Duration - 5 sec
Close up of the snarling zombie, covered in blood
Camera - Close up. Camera jumps a bit as if the protagonist is attempting
to avoid the zombie.
Audio - Non diegetic - Hissing, snarling sounds. Slight whistling sound as
the crowbar moves through the air.
Lighting - Natural
Editing - Crowbar slightly blurred to suggest movement. Image darkened
slightly to fit with the rest of the sequence.
Tom Dunlop 13C Film Coursework
11. Surviving November
Shot Number 11
Shot Duration - 5 sec
Shows Zombie character in the background with the crowbar in the front to
make it stand out. Also suggests movement of both the zombie and
weapon.
Camera - Close up. Camerawork is again jumpy and amateur, suggesting
the character is attempting to avoid the zombie. Intended to be in slow
motion, to emphasise the characters movements.
Audio - Non diegetic - Hissing, snarling noises. Whistle as the weapon
scythes through the air.
Lighting - Natural
Editing - Image blurred to suggest movement.
Tom Dunlop 13C Film Coursework
12. Surviving November
Shot Number 12
Shot Duration - 5 sec
Show’s Zombie character about to be hit with a crowbar
Camera - Medium close up. Camera remains more focused on the
weapon. Also intended to be in slow motion, to emphasise the impact.
Audio - Non diegetic - Aggressive zombie noises.
Lighting - Natural
Editing - Blurred weapon to show movement.
Tom Dunlop 13C Film Coursework
13. Surviving November
Shot Number 13
Shot Duration - 7 sec
Show’s Zombie character just before weapon hits him
Camera - Medium close up. Camerawork is again jumpy to make it unclear
about how the protagonist is fairing. Camera resumes normal speed.
Audio - Non diegetic - Shrieking, spitting noises - zombie fury. At the end
of the shot, a dull impact is heard.
Lighting - Natural
Editing - Weapon blurred to show movement and impact. Zombie slightly
blurred to show reaction. Leads to a quick transition of the results of the
impact on the ground.
Tom Dunlop 13C Film Coursework
14. Surviving November
Shot Number 14
Shot Duration - 5 sec
Show’s splattered blood on the ground. Suggest the demise of the zombie,
without actually revealing it. Could also suggest the injury of the protagonist
- left deliberately ambiguous.
Camera - Close up. Camera is stationary, and focused on the ground as the
blood splatters land.
Audio – Sound of blood splattering.
Lighting - Natural
Editing - Desaturated slightly to emphasise the red.
Tom Dunlop 13C Film Coursework
15. Surviving November
Shot Number 15
Shot Duration - 5 sec
Show’s branches covered in blood. Again does not reveal which character
came off worst.
Camera - Close up.
Audio - Slight wind.
Lighting – Natural.
Editing - Image darkened to make the red blood stand out.
Cuts to title sequence.
Tom Dunlop 13C Film Coursework