The survey results contained 12 responses from various occupations. One response was identified as anomalous and set apart from the others. The document provided high-level information about a survey and its results but did not include many details.
Tadalista (Tadalafil Tablets) which belongs to a class of drugs called phosphodiesterase-5 (PDE5) inhibitors, is an oral medicine that is used for treating impotence (the inability to attain or maintain a penile erection) and benign prostatic hyperplasia (BPH). Tadalista tablets have a very long 17.5 hours half-life as compared with only 4 hours for Sildenafil Citrate.
The magazine uses bold colors, graphics, and headlines to attract its target audience of mostly male rock fans aged 16-24. The large masthead in black and white contrasts colors to stand out. A "freebie" of trainers every month is advertised to appeal to the casual, teenage interests of the audience. Featured artist Corey Taylor is depicted in black clothing and a flat cap to represent the working-class background and rough, scratchy vocal style associated with the magazine's music genres. Graphics like a "smashed screen" effect and plugs about bands aim to portray the audience as passionate and rebellious.
The document describes the process of designing a digipak album cover for a fictional Avenged Sevenfold album. It discusses editing the album art image in Photoshop, choosing fonts and colors, adding elements like the parental advisory logo and Warner Brothers logo, and designing the front, back and inside layout. The goal was to create a design matching Avenged Sevenfold's style while also conveying the dark, nightmare theme of the fictional album.
The document discusses album art ideas for a group project focusing on Avenged Sevenfold's album "Nightmare". The artist drew the band's symbol, the Death Bat, and added the Joker's makeup to create their own twist. They scanned and digitally edited the drawing, then drew another poster design. A draft digipak layout was proposed including forest imagery to represent the album's theme and location for their music video shoot. The group aimed to develop original artwork while representing Avenged Sevenfold for their coursework.
This document discusses planning a music video project for a rock/metal genre. The group chose to do the genre because they are fans and understand the target audience. They selected the Avenged Sevenfold song "Nightmare" because the lyrics describe being in a nightmare, allowing room for interpretation. The group's initial plan is to include a section of the band playing in the woods to make it spooky like a nightmare and fit with the genre's stereotypes of isolation. Scouting locations and using effects to make the woods look darker and colder will help the video look professional and of high quality.
The document discusses the evaluation of a media production project. It describes how new media technologies were used at different stages of the project. During filming, DSLR cameras and tripods were used to capture footage. Poor camera settings on one camera resulted in low quality shots, but these were incorporated into the final video as point-of-view shots. Photoshop was used to edit images and create artwork for promotional materials. Audience feedback on the video was generally positive and highlighted effective elements like the opening sequence, but also noted areas for improvement such as adding more narrative footage.
This document summarizes the ways in which the media product uses and develops conventions of real magazines.
It discusses using conventions like overlaying the title on the front cover image, including feature headlines and price, and using a banner to promote prizes. On the contents page, conventions like labeling sections, including editorials and images are used. Effects like bevel and emboss are applied to titles to make them stand out. Across pages, conventions of labeling images and articles clearly are developed. Overall, the document shows how conventions of layout, design elements and common magazine sections are used and developed to make the media product feel like a realistic magazine.
Cities in delta areas are threatened by the impacts of climate change, urbanization and land subsidence. In this presentation, the concept of ‘Flood-proof Ecocity’ has been introduced to cope with the expected challenges and to summarize recent debates about future water cities. In a ‘Flood-proof Ecocity’ urban water systems are used as a source of energy, nutrients and local water supply. There is an important role for citizens as co-producers of the urban space. Citizens will also be involved in local water supply and energy production. Surface water in Flood-proof Ecocities is used for a wide variety of functions including floating buildings and water-based urban transport. The water manager is involved from the beginning of spatial developments. To adapt cities to extreme weather events and flood risk, flood control is integrated with urban development and urban renewal. Next to technical and design elements, this presentation has presented multiple building blocks that are needed for the governance of Flood-proof Ecocities. Important elements include: improving stakeholder receptivity, improving the competitiveness of innovations, creating a commercial markets for innovations, introducing new institutional mechanisms and facilitating new roles for citizens, technical professionals and designers.
Tadalista (Tadalafil Tablets) which belongs to a class of drugs called phosphodiesterase-5 (PDE5) inhibitors, is an oral medicine that is used for treating impotence (the inability to attain or maintain a penile erection) and benign prostatic hyperplasia (BPH). Tadalista tablets have a very long 17.5 hours half-life as compared with only 4 hours for Sildenafil Citrate.
The magazine uses bold colors, graphics, and headlines to attract its target audience of mostly male rock fans aged 16-24. The large masthead in black and white contrasts colors to stand out. A "freebie" of trainers every month is advertised to appeal to the casual, teenage interests of the audience. Featured artist Corey Taylor is depicted in black clothing and a flat cap to represent the working-class background and rough, scratchy vocal style associated with the magazine's music genres. Graphics like a "smashed screen" effect and plugs about bands aim to portray the audience as passionate and rebellious.
The document describes the process of designing a digipak album cover for a fictional Avenged Sevenfold album. It discusses editing the album art image in Photoshop, choosing fonts and colors, adding elements like the parental advisory logo and Warner Brothers logo, and designing the front, back and inside layout. The goal was to create a design matching Avenged Sevenfold's style while also conveying the dark, nightmare theme of the fictional album.
The document discusses album art ideas for a group project focusing on Avenged Sevenfold's album "Nightmare". The artist drew the band's symbol, the Death Bat, and added the Joker's makeup to create their own twist. They scanned and digitally edited the drawing, then drew another poster design. A draft digipak layout was proposed including forest imagery to represent the album's theme and location for their music video shoot. The group aimed to develop original artwork while representing Avenged Sevenfold for their coursework.
This document discusses planning a music video project for a rock/metal genre. The group chose to do the genre because they are fans and understand the target audience. They selected the Avenged Sevenfold song "Nightmare" because the lyrics describe being in a nightmare, allowing room for interpretation. The group's initial plan is to include a section of the band playing in the woods to make it spooky like a nightmare and fit with the genre's stereotypes of isolation. Scouting locations and using effects to make the woods look darker and colder will help the video look professional and of high quality.
The document discusses the evaluation of a media production project. It describes how new media technologies were used at different stages of the project. During filming, DSLR cameras and tripods were used to capture footage. Poor camera settings on one camera resulted in low quality shots, but these were incorporated into the final video as point-of-view shots. Photoshop was used to edit images and create artwork for promotional materials. Audience feedback on the video was generally positive and highlighted effective elements like the opening sequence, but also noted areas for improvement such as adding more narrative footage.
This document summarizes the ways in which the media product uses and develops conventions of real magazines.
It discusses using conventions like overlaying the title on the front cover image, including feature headlines and price, and using a banner to promote prizes. On the contents page, conventions like labeling sections, including editorials and images are used. Effects like bevel and emboss are applied to titles to make them stand out. Across pages, conventions of labeling images and articles clearly are developed. Overall, the document shows how conventions of layout, design elements and common magazine sections are used and developed to make the media product feel like a realistic magazine.
Cities in delta areas are threatened by the impacts of climate change, urbanization and land subsidence. In this presentation, the concept of ‘Flood-proof Ecocity’ has been introduced to cope with the expected challenges and to summarize recent debates about future water cities. In a ‘Flood-proof Ecocity’ urban water systems are used as a source of energy, nutrients and local water supply. There is an important role for citizens as co-producers of the urban space. Citizens will also be involved in local water supply and energy production. Surface water in Flood-proof Ecocities is used for a wide variety of functions including floating buildings and water-based urban transport. The water manager is involved from the beginning of spatial developments. To adapt cities to extreme weather events and flood risk, flood control is integrated with urban development and urban renewal. Next to technical and design elements, this presentation has presented multiple building blocks that are needed for the governance of Flood-proof Ecocities. Important elements include: improving stakeholder receptivity, improving the competitiveness of innovations, creating a commercial markets for innovations, introducing new institutional mechanisms and facilitating new roles for citizens, technical professionals and designers.
I have converted our original paper storyboards into digital format so they will be easier to access when we begin filming. The digital storyboards can be downloaded onto my phone for quick reference on set, avoiding the need to flip through physical pages or risk losing paper copies during outdoor filming. Plus, the original paper storyboards will be kept safe at home.
The document discusses album art ideas for a group project focusing on Avenged Sevenfold's album "Nightmare". The artist drew interpretations of Avenged Sevenfold's iconic "Death bat" symbol to use on the album cover and digipak. A twist was added by incorporating the Joker's makeup onto the bat to reference the song's theme of being chased by clown-like figures. The drawings were scanned and digitally edited to refine the lines and appearance. Additional artwork was created for the poster and possible inclusion in the digipak. A draft design for the digipak incorporates images from the planned music video filming location in the woods to set a dark, scary tone fitting the rock genre.
The document describes the process of designing a digipak album cover for a fictional Avenged Sevenfold album. It discusses editing the album art image in Photoshop, choosing fonts and colors, adding elements like the parental advisory logo and Warner Brothers logo, and designing the front, back and inside layout. The goal was to create a design matching Avenged Sevenfold's style while also conveying the dark, nightmare theme of the fictional album.
The document discusses choosing a band and song for a music video project on the rock/metal genre. The group selected Avenged Sevenfold and their song "Nightmare." Details are provided on why this band and song were chosen, including that the lyrics could be interpreted broadly for the nightmare theme. Analysis is also given of Avenged Sevenfold music videos to get ideas for shooting locations, effects, and how they appeal to fans.
The target viewer for this video is a 18-year-old white British male student who has a part-time job. He enjoys rock music festivals and has tattoos. The video will include close-ups of tattoos, dark clothing, and focus on the band's instruments and clothing to appeal to his interests in rock music styles and fashion. It aims to include elements stereotypical of metal music like black clothing and long dark hair to connect with its target genre audience.
Story boards are visual representations of a film or video that show the sequence of events in a scene and how they relate to each other. They help filmmakers plan shots and visualize how a scene will look and flow before going into production. Each panel represents a scene and includes images representing the action, location, camera angles, and other details to map out the scene.
Progression of digipak and album art workKayleighSorby
The document discusses album artwork created for a school project on Avenged Sevenfold's album "Nightmare". The artist drew the band's symbol, the Death Bat, and added the Joker's makeup to represent nightmarish clown-like figures chased in the song. The image was scanned and effects were added in Photoshop. A digipak draft was also presented, planning to include forest images representing the planned video shoot location and band photos, with hidden Joker-faced figures revealed when removing the CDs. The artwork was meant to be original while representing the band for the coursework.
Progression of digipak and album art workKayleighSorby
The document discusses album artwork created for a school project on Avenged Sevenfold's album "Nightmare". The artist drew the band's symbol, the Death Bat, and added the Joker's makeup to represent characters in the accompanying music video. The drawing was scanned and edited in Photoshop to refine the lines. It was used on the album cover and digipak. The digipak draft layout includes forest images representing the video's setting, with Joker-faced figures hiding behind the CDs to surprise the viewer. The artwork was designed to be recognizable while adding their own creative twist.
The document discusses research conducted on the target audience for a rock music video. A survey found the audience was split 60:40 male to female. It was also found that those aged 17-24 made up most of the responses. The research showed all respondents were white British. Most watch music videos on computers and laptops. Respondents said they like seeing the band playing and having a good time. The research group concluded they would include both staged live performances of a band as well as a narrative to appeal to different preferences and keep the video interesting.
Research and analysis of digipacks,posters and websiteKayleighSorby
The document discusses research into digipaks, posters, and website themes of the band Avenged Sevenfold. For digipaks, it notes that Avenged Sevenfold album covers are drawn art rather than photos, and discusses including the band's logo. For posters, it describes posters from a magazine and one featuring the band's logo. For website themes, it discusses the band's official site featuring their logo and connections to social media to promote the band.
The document discusses choosing a band and song for a music video project for a class. The group chose Avenged Sevenfold and their song "Nightmare." They felt the song's title fit well with their plans to make the video scary or nightmare-themed. They also discussed shooting part of the video in woods to fit the dark, isolated feel of rock music videos. Comparing Avenged Sevenfold and Bullet for My Valentine, they felt Avenged Sevenfold had a larger fan base and recognition, though did not want to use a song from their newest album due to mixed reviews.
This document discusses a group's choice to create a music video for the rock/metal genre. The group chose this genre because they are fans and understand the target audience. Rock stereotypically has dark, gothic themes that the group wants to manipulate in their video. They discuss possible bands and songs to feature, settling on "Nightmare" by Avenged Sevenfold. The group analyzes Avenged Sevenfold music videos to get ideas, noting use of fire, close-ups, and natural settings. They want to film the band playing in woods to fit the dark, isolated rock theme.
The document discusses a group's choice to create a music video for a rock/metal genre project. The group chose to do rock/metal because they are fans of the genre and understand the target audience. They felt this genre had many stereotypes they could manipulate in their video. The group selected the Avenged Sevenfold song "Nightmare" because the song title fits with their idea to portray a nightmare theme. They plan to include scenes of the band playing in the woods to make the video spooky like a nightmare and connect to the earth element. Shooting in the woods also aligns with how many rock/metal bands use isolated areas in their videos.
This document summarizes how the media product uses conventions from real magazines and represents social groups.
[1] The front cover uses conventions like overlaying the title on the main image and including promotional banners. The contents page lists articles in columns and includes images. The double page spread uses a 50/50 text to image ratio and columns.
[2] The magazine represents young people aged 16-25 interested in rock music. It features a female model with brightly colored hair that challenges stereotypes. Competitions and prizes are included to appeal to this audience. The magazine aims to show it's okay to be different and not conform to stereotypes about gender, appearance, and interests.
[3]
The document discusses the readership of two UK music magazines: Kerrang! and NME. It summarizes that Kerrang!'s circulation and readership numbers have been decreasing slightly each year, though the difference is not significant. Kerrang! has been able to maintain readership over 29 years by appealing to younger people aged 22 on average. Though NME has a slightly higher percentage of male readers, its median age is similar at 23, with 42% of readers being students. Both magazines effectively profile their target demographics to understand reader interests and tailor content accordingly.
The peer feedback on a pitch focused on both positive and constructive comments. The feedback recipient incorporated some suggestions to modify their pitch, such as keeping the proposed magazine's price under £3 to appeal to the target audience. While the depth of genre knowledge was praised, reviewers recommended providing more clarity around the planned double page spread.
1) The interviewee, a 17-year-old male college student with a strong interest in music, would spend £50 on gig tickets or CDs because he loves music and finds it uplifting.
2) Over an average weekend, the interviewee plays guitar, goes jogging, and helps his parents, showing that the target audience is active, talented, and interested in music.
3) The interviewee's favorite genre of music is rock because he loves the unexpected sounds and many different styles within rock music.
This document outlines photography plans for a rock music magazine cover and inside pages. It describes using friends as models in various poses and locations to portray an aggressive, rebellious rock style. The cover will feature a close-up of a female model with long hair. Inside pages will include a male model being interviewed in a studio and a smaller image of a guitarist. The editor will also be featured with a friendly smile. A double page spread will show a female band member in a "rocky" Paramore-inspired pose with brightly colored hair.
This document outlines photography plans for a rock music magazine cover and inside pages. It describes using a female friend with a black t-shirt and aggressive facial expression for the cover. For inside pages it discusses a male friend photographed in a studio looking directly at the camera to convey attitude. It also mentions including a small poster image, a headshot of the female editor with a slight smile, and a double page spread of a female band member posed in a "rocky" style inspired by Paramore.
I have converted our original paper storyboards into digital format so they will be easier to access when we begin filming. The digital storyboards can be downloaded onto my phone for quick reference on set, avoiding the need to flip through physical pages or risk losing paper copies during outdoor filming. Plus, the original paper storyboards will be kept safe at home.
The document discusses album art ideas for a group project focusing on Avenged Sevenfold's album "Nightmare". The artist drew interpretations of Avenged Sevenfold's iconic "Death bat" symbol to use on the album cover and digipak. A twist was added by incorporating the Joker's makeup onto the bat to reference the song's theme of being chased by clown-like figures. The drawings were scanned and digitally edited to refine the lines and appearance. Additional artwork was created for the poster and possible inclusion in the digipak. A draft design for the digipak incorporates images from the planned music video filming location in the woods to set a dark, scary tone fitting the rock genre.
The document describes the process of designing a digipak album cover for a fictional Avenged Sevenfold album. It discusses editing the album art image in Photoshop, choosing fonts and colors, adding elements like the parental advisory logo and Warner Brothers logo, and designing the front, back and inside layout. The goal was to create a design matching Avenged Sevenfold's style while also conveying the dark, nightmare theme of the fictional album.
The document discusses choosing a band and song for a music video project on the rock/metal genre. The group selected Avenged Sevenfold and their song "Nightmare." Details are provided on why this band and song were chosen, including that the lyrics could be interpreted broadly for the nightmare theme. Analysis is also given of Avenged Sevenfold music videos to get ideas for shooting locations, effects, and how they appeal to fans.
The target viewer for this video is a 18-year-old white British male student who has a part-time job. He enjoys rock music festivals and has tattoos. The video will include close-ups of tattoos, dark clothing, and focus on the band's instruments and clothing to appeal to his interests in rock music styles and fashion. It aims to include elements stereotypical of metal music like black clothing and long dark hair to connect with its target genre audience.
Story boards are visual representations of a film or video that show the sequence of events in a scene and how they relate to each other. They help filmmakers plan shots and visualize how a scene will look and flow before going into production. Each panel represents a scene and includes images representing the action, location, camera angles, and other details to map out the scene.
Progression of digipak and album art workKayleighSorby
The document discusses album artwork created for a school project on Avenged Sevenfold's album "Nightmare". The artist drew the band's symbol, the Death Bat, and added the Joker's makeup to represent nightmarish clown-like figures chased in the song. The image was scanned and effects were added in Photoshop. A digipak draft was also presented, planning to include forest images representing the planned video shoot location and band photos, with hidden Joker-faced figures revealed when removing the CDs. The artwork was meant to be original while representing the band for the coursework.
Progression of digipak and album art workKayleighSorby
The document discusses album artwork created for a school project on Avenged Sevenfold's album "Nightmare". The artist drew the band's symbol, the Death Bat, and added the Joker's makeup to represent characters in the accompanying music video. The drawing was scanned and edited in Photoshop to refine the lines. It was used on the album cover and digipak. The digipak draft layout includes forest images representing the video's setting, with Joker-faced figures hiding behind the CDs to surprise the viewer. The artwork was designed to be recognizable while adding their own creative twist.
The document discusses research conducted on the target audience for a rock music video. A survey found the audience was split 60:40 male to female. It was also found that those aged 17-24 made up most of the responses. The research showed all respondents were white British. Most watch music videos on computers and laptops. Respondents said they like seeing the band playing and having a good time. The research group concluded they would include both staged live performances of a band as well as a narrative to appeal to different preferences and keep the video interesting.
Research and analysis of digipacks,posters and websiteKayleighSorby
The document discusses research into digipaks, posters, and website themes of the band Avenged Sevenfold. For digipaks, it notes that Avenged Sevenfold album covers are drawn art rather than photos, and discusses including the band's logo. For posters, it describes posters from a magazine and one featuring the band's logo. For website themes, it discusses the band's official site featuring their logo and connections to social media to promote the band.
The document discusses choosing a band and song for a music video project for a class. The group chose Avenged Sevenfold and their song "Nightmare." They felt the song's title fit well with their plans to make the video scary or nightmare-themed. They also discussed shooting part of the video in woods to fit the dark, isolated feel of rock music videos. Comparing Avenged Sevenfold and Bullet for My Valentine, they felt Avenged Sevenfold had a larger fan base and recognition, though did not want to use a song from their newest album due to mixed reviews.
This document discusses a group's choice to create a music video for the rock/metal genre. The group chose this genre because they are fans and understand the target audience. Rock stereotypically has dark, gothic themes that the group wants to manipulate in their video. They discuss possible bands and songs to feature, settling on "Nightmare" by Avenged Sevenfold. The group analyzes Avenged Sevenfold music videos to get ideas, noting use of fire, close-ups, and natural settings. They want to film the band playing in woods to fit the dark, isolated rock theme.
The document discusses a group's choice to create a music video for a rock/metal genre project. The group chose to do rock/metal because they are fans of the genre and understand the target audience. They felt this genre had many stereotypes they could manipulate in their video. The group selected the Avenged Sevenfold song "Nightmare" because the song title fits with their idea to portray a nightmare theme. They plan to include scenes of the band playing in the woods to make the video spooky like a nightmare and connect to the earth element. Shooting in the woods also aligns with how many rock/metal bands use isolated areas in their videos.
This document summarizes how the media product uses conventions from real magazines and represents social groups.
[1] The front cover uses conventions like overlaying the title on the main image and including promotional banners. The contents page lists articles in columns and includes images. The double page spread uses a 50/50 text to image ratio and columns.
[2] The magazine represents young people aged 16-25 interested in rock music. It features a female model with brightly colored hair that challenges stereotypes. Competitions and prizes are included to appeal to this audience. The magazine aims to show it's okay to be different and not conform to stereotypes about gender, appearance, and interests.
[3]
The document discusses the readership of two UK music magazines: Kerrang! and NME. It summarizes that Kerrang!'s circulation and readership numbers have been decreasing slightly each year, though the difference is not significant. Kerrang! has been able to maintain readership over 29 years by appealing to younger people aged 22 on average. Though NME has a slightly higher percentage of male readers, its median age is similar at 23, with 42% of readers being students. Both magazines effectively profile their target demographics to understand reader interests and tailor content accordingly.
The peer feedback on a pitch focused on both positive and constructive comments. The feedback recipient incorporated some suggestions to modify their pitch, such as keeping the proposed magazine's price under £3 to appeal to the target audience. While the depth of genre knowledge was praised, reviewers recommended providing more clarity around the planned double page spread.
1) The interviewee, a 17-year-old male college student with a strong interest in music, would spend £50 on gig tickets or CDs because he loves music and finds it uplifting.
2) Over an average weekend, the interviewee plays guitar, goes jogging, and helps his parents, showing that the target audience is active, talented, and interested in music.
3) The interviewee's favorite genre of music is rock because he loves the unexpected sounds and many different styles within rock music.
This document outlines photography plans for a rock music magazine cover and inside pages. It describes using friends as models in various poses and locations to portray an aggressive, rebellious rock style. The cover will feature a close-up of a female model with long hair. Inside pages will include a male model being interviewed in a studio and a smaller image of a guitarist. The editor will also be featured with a friendly smile. A double page spread will show a female band member in a "rocky" Paramore-inspired pose with brightly colored hair.
This document outlines photography plans for a rock music magazine cover and inside pages. It describes using a female friend with a black t-shirt and aggressive facial expression for the cover. For inside pages it discusses a male friend photographed in a studio looking directly at the camera to convey attitude. It also mentions including a small poster image, a headshot of the female editor with a slight smile, and a double page spread of a female band member posed in a "rocky" style inspired by Paramore.