This document discusses 3D scanning and digitization of cultural artifacts. It describes various 3D scanning technologies like photogrammetry, structured light, and lidar scanning. It discusses how these scans can be used to create 3D printable models and facilitate accessibility, education, and reinterpretation. Releasing 3D scans with open licenses can inspire new knowledge and interpretations by allowing global access beyond museum walls.
Scan the World, The Digital Cast CourtsJonathan Beck
The rise of smartphone cameras and £100 3D printers has allowed for anyone to create a physical copy of an object in the space of a few hours. This technology can be used at home and doesn't require traditional foundry skills. As this technology develops in accuracy and becomes even more democratised, how does this phenomenon reflect on objects? How can a museum's philosophy towards their collection change because of it? This presentation introduces various methods of 3D imaging and fabrication and highlights how releasing the resulting data under open licenses creates opportunities for cultural institutions. This will be looped into the philosophies and workings of Scan the World, an initiative which calls on anyone to provide scan data of heritage objects which is subsequently optimised for 3D printing and released openly online. The talk considers the future for open cultural data, 3D printing and how Scan the World's guerilla roots ended up in The Victoria and Albert Museum.
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience ', presentation given at the Cultural Heritage Creative Tools And Archives workshop, National Museum of Denmark, Copenhagen, 26-27 June 2013.
This is a presentation of initial pairings we put together for the ICT & Art Connect project stand at the EU ICT 2013 showcase event on the new Digital Agenda. In some cases, these art-tech pairs had just met and had to only talk about their own background rather than new any new ideas for a project they had, but once paired some very good connections developed.
Keynote given at ELAG2016 (European Library Automation Group) EXIT conference
7 June 2016, The Royal Library, Copenhagen
http://elag2016.org/
#elag2016
Scan the World, The Digital Cast CourtsJonathan Beck
The rise of smartphone cameras and £100 3D printers has allowed for anyone to create a physical copy of an object in the space of a few hours. This technology can be used at home and doesn't require traditional foundry skills. As this technology develops in accuracy and becomes even more democratised, how does this phenomenon reflect on objects? How can a museum's philosophy towards their collection change because of it? This presentation introduces various methods of 3D imaging and fabrication and highlights how releasing the resulting data under open licenses creates opportunities for cultural institutions. This will be looped into the philosophies and workings of Scan the World, an initiative which calls on anyone to provide scan data of heritage objects which is subsequently optimised for 3D printing and released openly online. The talk considers the future for open cultural data, 3D printing and how Scan the World's guerilla roots ended up in The Victoria and Albert Museum.
'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience...3D ICONS Project
E. Oberländer-Târnoveanu, Corina Nicolae, Mihai Bozgan, Marius Amarie and Tudor Martin, 'Cultural Heritage under Lenses: 3D Icons Project and the Romanian experience ', presentation given at the Cultural Heritage Creative Tools And Archives workshop, National Museum of Denmark, Copenhagen, 26-27 June 2013.
This is a presentation of initial pairings we put together for the ICT & Art Connect project stand at the EU ICT 2013 showcase event on the new Digital Agenda. In some cases, these art-tech pairs had just met and had to only talk about their own background rather than new any new ideas for a project they had, but once paired some very good connections developed.
Keynote given at ELAG2016 (European Library Automation Group) EXIT conference
7 June 2016, The Royal Library, Copenhagen
http://elag2016.org/
#elag2016
A argument for academics to get on board the open-source sea change in digital media creation and teach their students new tools for digital creativity beyond proprietary software applications, but programming skills to make their own along with stunning creations.
Zahra Mousavi, front-end udvikler & Mette Kia Krabbe Meyer, seniorforsker, Det Kgl. Bibliotek:
Det Kgl. Bibliotek har i forskellige projekter anvendt automatiserede processer i arbejdet med billeder i samlingen.Vi fortæller om erfaringerne med automatisk generering af metadata og med forskellige visualiseringsværktøjer og også om de mål, vi gerne vil nå i fremtiden, hvad billedbehandling og maskinlæring angår.
The Apa Project, Scuola estiva Cineca 2012Miki Spigarolo
A 3D stereo cartoon open pipeline, l'esperienza del Cineca Visit Lab nella realizzazione di un cortometraggio 3D di edutainment per esperienze museali.
A Cultural Heritage Repository as Source for Learning MaterialsManjulaPatel
A presentation given by Manjula Patel (UKOLN) at VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (http://www.informatik.uni-trier.de/~ley/db/conf/vast/vast2004.html)
Talk given at the SMK/Maersk event Data in Art | Art in Data
with Jonas Heide Smith, Head of Digital, SMK
26 April 2017
Statens Museum for Kunst, Copenhagen
https://www.eventbrite.com/e/data-in-art-art-in-data-tickets-33142653569
A argument for academics to get on board the open-source sea change in digital media creation and teach their students new tools for digital creativity beyond proprietary software applications, but programming skills to make their own along with stunning creations.
Zahra Mousavi, front-end udvikler & Mette Kia Krabbe Meyer, seniorforsker, Det Kgl. Bibliotek:
Det Kgl. Bibliotek har i forskellige projekter anvendt automatiserede processer i arbejdet med billeder i samlingen.Vi fortæller om erfaringerne med automatisk generering af metadata og med forskellige visualiseringsværktøjer og også om de mål, vi gerne vil nå i fremtiden, hvad billedbehandling og maskinlæring angår.
The Apa Project, Scuola estiva Cineca 2012Miki Spigarolo
A 3D stereo cartoon open pipeline, l'esperienza del Cineca Visit Lab nella realizzazione di un cortometraggio 3D di edutainment per esperienze museali.
A Cultural Heritage Repository as Source for Learning MaterialsManjulaPatel
A presentation given by Manjula Patel (UKOLN) at VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (http://www.informatik.uni-trier.de/~ley/db/conf/vast/vast2004.html)
Talk given at the SMK/Maersk event Data in Art | Art in Data
with Jonas Heide Smith, Head of Digital, SMK
26 April 2017
Statens Museum for Kunst, Copenhagen
https://www.eventbrite.com/e/data-in-art-art-in-data-tickets-33142653569
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
Hadj Ounis's most notable work is his sculpture titled "Metamorphosis." This piece showcases Ounis's mastery of form and texture, as he seamlessly combines metal and wood to create a dynamic and visually striking composition. The juxtaposition of the two materials creates a sense of tension and harmony, inviting viewers to contemplate the relationship between nature and industry.
Brushstrokes of Inspiration: Four Major Influences in Victor Gilbert’s Artist...KendraJohnson54
Throughout his career, Victor Gilbert was influenced heavily by various factors, the most notable being his upbringing and the artistic movements of his time. A rich tapestry of inspirations appears in Gilbert’s work, ranging from their own experiences to the art movements of that period.
Fashionista Chic Couture Maze & Coloring Adventures is a coloring and activity book filled with many maze games and coloring activities designed to delight and engage young fashion enthusiasts. Each page offers a unique blend of fashion-themed mazes and stylish illustrations to color, inspiring creativity and problem-solving skills in children.
Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
In Focus_ The Evolution of Boudoir Photography in NYC.pdf
STW | 3D technologies and open digitized collections
1. Athena Giustiniani
Statens Museum for Kunst
CC0
Introduction to 3D technologies and
open digitised collections
Jonathan Beck
Founder and manager, Scan the World
2. Largest online platform for 3D printable objects of
cultural significance.
Contributed by either a community of enthusiasts or
an internal team working on an official capacity with
institutions.
Everything is uploaded with appropriate metadata and
backlinks to institution’s online databases.
Free to download with licensing varying on the
institution.
Non-profit, community built initiative archiving cultural
artefacts
Scan the World
3. 3D Imaging
Virgin and Child
Fitzwilliam Museum, Cambridge
CC-BY-NC 2.5
How do you scan?
4. Cheap
Accessible
Open-Source technology
Exports photographic texture
Calculating dimension not
intrinsic to process
Slow processing
Learning curve
Photogrammetry
Series of overlapping photographs to produce a 3D
representation of an object or environment
Experimented with as early as 1860 by artist
François Willème
Can use a single digital camera (or smartphone) to
produce a nice quality scan
6. Structured Light
Comprised of two cameras and a projector, either
handheld or placed on a tripod
Familiar pattern projected onto surface, distortion to
the pattern is recorded by the camera’s sensors
100 micron point accuracy with more guaranteed quality
Less learning curve
Immediacy of data capture
Discrepancies in texture capture
Expensive
Size limitations
7. Structured Light
Hardware:
- Artec Eva (30cm+) - $$
- Artec Spider (-30cm) - $$
- Artec Leo - $$$
- HP DAVID 3D - $$
- Shining3D Einscan Pro - $
- Creaform Go - $$$
8. Lidar
Infrared laser scanning
Tripod fires points out from the rangefinder, differences in
laser return times and wavelengths produce a ‘point cloud’ of
three dimensional data
Can scan most materials, ranging from translucent materials to
chemical compounds and singular molecules
11. FDM - Fused Deposition Modelling
Rapid prototyping, modelling, maquettes
Cost-effective means of production
Filament is generally a plastic composite
12. SLA - Stereolithography
Resin based additive manufacturing
High precision, small, intricate shapes
Used in jewellery and modelmaking as is easy to cast post
production
13. SLS - Selective laser sintering
Powder based printer, fused layer by layer with lasers
Doesn’t produce support material (as seen in FDM and SLA
printing)
Prints polymers such as nylon and polystyrene, steel, titanium
and alloy mixtures.
14. OpenGLAM +
Open Digitised Collections
Antinous as Dionysus
Statens Museum for Kunst
CC0
Releasing digitised museum collections with an open
license (CC0)
Inspiring new knowledge, creativity, access and
interpretations
Breaking the collection beyond the museum’s walls to
bring a global audience back to them
Just 1% of many museum collections are on display, the
digital is the only place to present this
If a museum’s collection isn’t online, it doesn’t exist
15. What does a museum’s collection mean to those who are
partially sighted or blind?
Traditionally enforced museum rule of ‘do not touch’ makes
accessing culture close to impossible for people who have
visual impairments.
3D printing allows for the cheap production of high quality
facsimiles which in tern, provides someone with the
incredible experience of engaging with artefacts.
Use cases - Accessibility
Torso of a soldier
Musée de Mougins, France
CC-BY-NC 2.5
16. Use cases - Education
Uses for students, drawing classes can use 3D
reference rather than 2D images
Object based learning
Scanathons - learn about the art and the technology!
17. Use cases - Reinterpretation
Niv Shafran
2017
Open data means a continued conversation outside of the
museum’s walls
Remixing and reinterpretations of collections allows for a new
voice to be added to the museum’s ecosystem
18. “Our understanding of research, education, artistic
creativity, and the progress of knowledge is built
upon the axiom that no idea stands alone, and that
all innovation is built on the ideas and innovation of
others.”
Smithsonian Web and New Media Strategy
Version 1.0, 2009