The document discusses trends in educational toys and learning methods. It covers different types of toys like cause-and-effect toys, fidget toys, sensory toys and their benefits for children. It also discusses future trends in toys like maker movement, open-ended toys, smart play, focus on new technologies and popularity of dinosaur themes. Traditional education methods are criticized for being top-down and innovative methods like inquiry-based, problem-based and project-based learning are recommended.
The speaker discusses hacking from an art perspective by summarizing the works of several artists who "hack" or reimagine various mediums. The artists highlighted include Cory Arcangel who hacks video games by altering their code and meaning, Guy Ben-Ner who stages impromptu performances in Ikea stores worldwide, Grayson Perry who hacks clay to explore social issues and stories, Andy Goldsworthy who hacks and rearranges nature to create temporary outdoor sculptures, Joseph Cornell who hacks found objects to create poetic box assemblages, and Yinka Shonibare who hacks fabrics to explore identity in his works depicting anonymous figures.
Creative london inspiration_references_2012_12andy_millar
The document provides a summary of various creative projects from December 2012, including:
- An app called "Defriendtion" that lets users warn friends when their social media interactions become annoying.
- A Tumblr blog called "Find Momo" where users search photos for a hidden dog named Momo.
- A bizarre website where He-Man sings "What's Going On?" by Four Non-Blondes.
- Details on several other creative and experimental websites, apps, campaigns and art projects from December 2012.
Back to the Future - Contemporary Glass ExhibitionLothar Böttcher
An exhibition catalogue of Back to the Future - Contemporary Glass Inspired by the Past which took place from 28 September till 17 October 2018 at the Association of Arts, Pretoria.
This show presents seventeen South African artists using glass as part of their oeuvre and was curated by Lothar Böttcher.
Girard Collection in El Palacio - Fall 2007Steve Cantrell
Alexander Girard was an American designer and avid folk art collector who amassed a collection of over 10,000 objects from around the world. His exhibition at the Museum of International Folk Art, called Multiple Visions: A Common Bond, showcases his collection through intricately designed room settings and scenes. The vast scale and complexity of the exhibition can be overwhelming yet compelling for visitors, with new details still being discovered after millions of visits over decades. Girard had an intuitive understanding of different cultures and artistic genres, creating an exhibition that delights visitors through its wit, detail, and perspective on people and cultures around the world.
Quick prototyping apps using JS - Ciklum, VinnitsaYuriy Silvestrov
The document discusses quick prototyping of applications using JavaScript. It provides biographies of Yuriy V. Silvestrov and Mikhail Valkov, and then discusses topics like when quick prototyping is useful, how to quickly prototype an app, JavaScript techniques like MVC, jQuery, AngularJS and RequireJS, design tips including responsive design, and includes links to example applications and code on BitBucket and GitHub.
This document outlines the constitution of the Health Research and Social Development Forum (HERD) established in 2061 in Nepal. The constitution defines HERD's mission to conduct research and social programs to address health issues in communities through identifying problems, exploring solutions, and building capacity. It establishes HERD's objectives, governance structure, and types of membership. Key activities include conducting research, health services, social development programs, and disseminating findings to support public health.
The document discusses trends in educational toys and learning methods. It covers different types of toys like cause-and-effect toys, fidget toys, sensory toys and their benefits for children. It also discusses future trends in toys like maker movement, open-ended toys, smart play, focus on new technologies and popularity of dinosaur themes. Traditional education methods are criticized for being top-down and innovative methods like inquiry-based, problem-based and project-based learning are recommended.
The speaker discusses hacking from an art perspective by summarizing the works of several artists who "hack" or reimagine various mediums. The artists highlighted include Cory Arcangel who hacks video games by altering their code and meaning, Guy Ben-Ner who stages impromptu performances in Ikea stores worldwide, Grayson Perry who hacks clay to explore social issues and stories, Andy Goldsworthy who hacks and rearranges nature to create temporary outdoor sculptures, Joseph Cornell who hacks found objects to create poetic box assemblages, and Yinka Shonibare who hacks fabrics to explore identity in his works depicting anonymous figures.
Creative london inspiration_references_2012_12andy_millar
The document provides a summary of various creative projects from December 2012, including:
- An app called "Defriendtion" that lets users warn friends when their social media interactions become annoying.
- A Tumblr blog called "Find Momo" where users search photos for a hidden dog named Momo.
- A bizarre website where He-Man sings "What's Going On?" by Four Non-Blondes.
- Details on several other creative and experimental websites, apps, campaigns and art projects from December 2012.
Back to the Future - Contemporary Glass ExhibitionLothar Böttcher
An exhibition catalogue of Back to the Future - Contemporary Glass Inspired by the Past which took place from 28 September till 17 October 2018 at the Association of Arts, Pretoria.
This show presents seventeen South African artists using glass as part of their oeuvre and was curated by Lothar Böttcher.
Girard Collection in El Palacio - Fall 2007Steve Cantrell
Alexander Girard was an American designer and avid folk art collector who amassed a collection of over 10,000 objects from around the world. His exhibition at the Museum of International Folk Art, called Multiple Visions: A Common Bond, showcases his collection through intricately designed room settings and scenes. The vast scale and complexity of the exhibition can be overwhelming yet compelling for visitors, with new details still being discovered after millions of visits over decades. Girard had an intuitive understanding of different cultures and artistic genres, creating an exhibition that delights visitors through its wit, detail, and perspective on people and cultures around the world.
Quick prototyping apps using JS - Ciklum, VinnitsaYuriy Silvestrov
The document discusses quick prototyping of applications using JavaScript. It provides biographies of Yuriy V. Silvestrov and Mikhail Valkov, and then discusses topics like when quick prototyping is useful, how to quickly prototype an app, JavaScript techniques like MVC, jQuery, AngularJS and RequireJS, design tips including responsive design, and includes links to example applications and code on BitBucket and GitHub.
This document outlines the constitution of the Health Research and Social Development Forum (HERD) established in 2061 in Nepal. The constitution defines HERD's mission to conduct research and social programs to address health issues in communities through identifying problems, exploring solutions, and building capacity. It establishes HERD's objectives, governance structure, and types of membership. Key activities include conducting research, health services, social development programs, and disseminating findings to support public health.
Brazil has implemented social policies and programs aimed at reducing inequality and promoting social justice over the past few decades. The Gini coefficient measuring income inequality declined from 0.623 in 1976 to 0.544 in 2008, and the percentage of extremely poor people fell from 22.1% in 1990 to 6% in 2008. However, growth in per capita family income has disproportionately benefited the richest segments of the population. Brazil consolidated fragmented conditional cash transfer programs into Bolsa Familia in 2003, aiming to more effectively and efficiently direct resources to the poor and promote social inclusion. Bolsa Familia now reaches over 12 million Brazilian families.
This document discusses Microsoft Live@edu, a web-based collaboration system for educational institutions. It includes services like email, calendar, file storage, messaging, and mobile access. The objectives of the workshop are to understand Live@edu features, experience them, know how it can help students, and design applications for a college. Live@edu allows colleges to build a world-class learning environment with minimal effort through services that coordinate, create, connect, collaborate, and communicate.
Open educational resources (OER) provide opportunities for affordable education by reducing textbook costs and allowing wide access to educational materials from top universities. However, finding and ensuring the quality of OER can be challenging given that the educational establishment and public are still unfamiliar with OER. While OER aim to share best practices globally, their future impact remains uncertain as adoption has been slow.
The document discusses resumes, their purpose, and guidelines for an effective resume. A resume is a summary of one's career and qualifications that speaks on their behalf during a job search. It highlights accomplishments and skills relevant to the target position. The document provides tips for an easy to read, results-oriented resume that avoids common mistakes like poor formatting, excessive jargon, or time gaps. It also distinguishes between biographies, resumes, and CVs.
Viadeo is a social network with over 25 million members worldwide that facilitates over 100,000 connections and 2 million profile views daily. The document discusses strategies for using social media in business, advocating for personalized, segmented, and natural approaches. It also references an upcoming discussion on the future of social media and how businesses cannot avoid it.
Эджайл - это единственный способ выжить для стартапа. Говорим Стартап - подразумеваем Эджайл... Правда ли это? Почему и когда это совпадает с действительностью? На что стоит обратить внимание, делая гибкий стартап?
The document discusses the verb "to be" which is used to describe people, things, and locations. It has three conjugations: am, is, and are. Examples of usage are provided for the different subjects and forms.
This document outlines a research project comparing the social construction of cultural heritage and leisure in the waterfront areas of Bilbao, Barcelona, and New York. The research has three main objectives: 1) Analyzing emerging trends in the urbanization, experience, and management of public spaces in metropolitan waterfronts, 2) Mapping urban commons and innovative uses of public space through collaborative tools, and 3) Examining rights to leisure and how cities use culture and the arts to create and brand their images. The methodology includes discourse analysis, ethnographic mapping of spaces and their uses, and expert panels, interviews, and focus groups with practitioners, planners, artists, and citizens from the three cities.
Cooperation needs on Field Operational Tests: FOT MethodologyeuroFOT
This document summarizes a webinar about revising the methodology for Field Operational Tests (FOTs) to address cooperation needs. It discusses promoting a standardized FOT methodology to improve comparability and transferring results. The FESTA methodology was developed but needs revision based on feedback. The revision will adapt the methodology to different application fields through working groups on topics like data analysis, incident definition, and legal issues. The goal is to tackle difficult methodology issues and provide updates on revisions.
Este documento discute varios temas importantes para el futuro del país como el desempleo y la pobreza, el narcotráfico, la migración, la educación y la ciencia y tecnología. Señala que el desempleo conduce a problemas como la inseguridad y la delincuencia, y que el narcotráfico se ha convertido en una alternativa atractiva pero riesgosa para las personas en crisis. También enfatiza la importancia de la educación para el desarrollo de la sociedad y del país, y el papel creciente de la ciencia
The document summarizes the song "Janeiro" by Dash Berlin. It was created in 2009 for the album "The New Daylight" to reflect on life, freedom, and love. The song is about feeling at home and happy when running on the beach with a loved one in Rio de Janeiro, Brazil where the singer's naked soul is seen. References to the artist and song websites are also provided.
La ley de inclusión escolar establece un nuevo marco regulatorio para el sistema educativo chileno que garantiza mayores recursos económicos, protege los derechos de la comunidad educativa, y fomenta la gratuidad progresiva mediante la subvención escolar preferencial y el aporte de gratuidad. Asimismo, permite que los actuales sostenedores mantengan sus proyectos educativos y facilita que puedan adquirir definitivamente los inmuebles donde funcionan los establecimientos a través de créditos hipotecarios garant
The document discusses the challenges of developing a space enterprise program in Nigeria. It notes that while space programs can provide economic and social benefits, developing countries struggle to embark on such programs due to lack of capital and convincing investors. Nigeria has shown interest in space programs and established NASRDA to develop space technology, but attracting private funding remains difficult given the long timelines between investment and returns. Government funding has supported some successes like NigeriaSat-1, but fully realizing Nigeria's space ambitions will require overcoming challenges around capitalization and gaining public support.
Kidrobot is a brand that produces limited edition art toys and apparel by merging urban street trends, fashion, and pop art. Founded in 2002, it features unique collaborations with artists from diverse backgrounds. While some see its products as art and others as toys, Kidrobot describes itself as both. It aims to make art more accessible through limited edition toys, clothing, and other items. The brand strives to always look forward and take risks with new designs.
Designer toys are limited edition toys and collectibles created by artists. The most famous is Munny, a customizable vinyl figure made by Kidrobot. Urban Gnome is another example - a bone china garden gnome inspired by London street art. Creating designer toys involves drawing isometric and multiview designs, then making a paper prototype that is tested before full production. Templates like Munny and Cubeecraft can be used to design and prototype original paper toys.
Brazil has implemented social policies and programs aimed at reducing inequality and promoting social justice over the past few decades. The Gini coefficient measuring income inequality declined from 0.623 in 1976 to 0.544 in 2008, and the percentage of extremely poor people fell from 22.1% in 1990 to 6% in 2008. However, growth in per capita family income has disproportionately benefited the richest segments of the population. Brazil consolidated fragmented conditional cash transfer programs into Bolsa Familia in 2003, aiming to more effectively and efficiently direct resources to the poor and promote social inclusion. Bolsa Familia now reaches over 12 million Brazilian families.
This document discusses Microsoft Live@edu, a web-based collaboration system for educational institutions. It includes services like email, calendar, file storage, messaging, and mobile access. The objectives of the workshop are to understand Live@edu features, experience them, know how it can help students, and design applications for a college. Live@edu allows colleges to build a world-class learning environment with minimal effort through services that coordinate, create, connect, collaborate, and communicate.
Open educational resources (OER) provide opportunities for affordable education by reducing textbook costs and allowing wide access to educational materials from top universities. However, finding and ensuring the quality of OER can be challenging given that the educational establishment and public are still unfamiliar with OER. While OER aim to share best practices globally, their future impact remains uncertain as adoption has been slow.
The document discusses resumes, their purpose, and guidelines for an effective resume. A resume is a summary of one's career and qualifications that speaks on their behalf during a job search. It highlights accomplishments and skills relevant to the target position. The document provides tips for an easy to read, results-oriented resume that avoids common mistakes like poor formatting, excessive jargon, or time gaps. It also distinguishes between biographies, resumes, and CVs.
Viadeo is a social network with over 25 million members worldwide that facilitates over 100,000 connections and 2 million profile views daily. The document discusses strategies for using social media in business, advocating for personalized, segmented, and natural approaches. It also references an upcoming discussion on the future of social media and how businesses cannot avoid it.
Эджайл - это единственный способ выжить для стартапа. Говорим Стартап - подразумеваем Эджайл... Правда ли это? Почему и когда это совпадает с действительностью? На что стоит обратить внимание, делая гибкий стартап?
The document discusses the verb "to be" which is used to describe people, things, and locations. It has three conjugations: am, is, and are. Examples of usage are provided for the different subjects and forms.
This document outlines a research project comparing the social construction of cultural heritage and leisure in the waterfront areas of Bilbao, Barcelona, and New York. The research has three main objectives: 1) Analyzing emerging trends in the urbanization, experience, and management of public spaces in metropolitan waterfronts, 2) Mapping urban commons and innovative uses of public space through collaborative tools, and 3) Examining rights to leisure and how cities use culture and the arts to create and brand their images. The methodology includes discourse analysis, ethnographic mapping of spaces and their uses, and expert panels, interviews, and focus groups with practitioners, planners, artists, and citizens from the three cities.
Cooperation needs on Field Operational Tests: FOT MethodologyeuroFOT
This document summarizes a webinar about revising the methodology for Field Operational Tests (FOTs) to address cooperation needs. It discusses promoting a standardized FOT methodology to improve comparability and transferring results. The FESTA methodology was developed but needs revision based on feedback. The revision will adapt the methodology to different application fields through working groups on topics like data analysis, incident definition, and legal issues. The goal is to tackle difficult methodology issues and provide updates on revisions.
Este documento discute varios temas importantes para el futuro del país como el desempleo y la pobreza, el narcotráfico, la migración, la educación y la ciencia y tecnología. Señala que el desempleo conduce a problemas como la inseguridad y la delincuencia, y que el narcotráfico se ha convertido en una alternativa atractiva pero riesgosa para las personas en crisis. También enfatiza la importancia de la educación para el desarrollo de la sociedad y del país, y el papel creciente de la ciencia
The document summarizes the song "Janeiro" by Dash Berlin. It was created in 2009 for the album "The New Daylight" to reflect on life, freedom, and love. The song is about feeling at home and happy when running on the beach with a loved one in Rio de Janeiro, Brazil where the singer's naked soul is seen. References to the artist and song websites are also provided.
La ley de inclusión escolar establece un nuevo marco regulatorio para el sistema educativo chileno que garantiza mayores recursos económicos, protege los derechos de la comunidad educativa, y fomenta la gratuidad progresiva mediante la subvención escolar preferencial y el aporte de gratuidad. Asimismo, permite que los actuales sostenedores mantengan sus proyectos educativos y facilita que puedan adquirir definitivamente los inmuebles donde funcionan los establecimientos a través de créditos hipotecarios garant
The document discusses the challenges of developing a space enterprise program in Nigeria. It notes that while space programs can provide economic and social benefits, developing countries struggle to embark on such programs due to lack of capital and convincing investors. Nigeria has shown interest in space programs and established NASRDA to develop space technology, but attracting private funding remains difficult given the long timelines between investment and returns. Government funding has supported some successes like NigeriaSat-1, but fully realizing Nigeria's space ambitions will require overcoming challenges around capitalization and gaining public support.
Kidrobot is a brand that produces limited edition art toys and apparel by merging urban street trends, fashion, and pop art. Founded in 2002, it features unique collaborations with artists from diverse backgrounds. While some see its products as art and others as toys, Kidrobot describes itself as both. It aims to make art more accessible through limited edition toys, clothing, and other items. The brand strives to always look forward and take risks with new designs.
Designer toys are limited edition toys and collectibles created by artists. The most famous is Munny, a customizable vinyl figure made by Kidrobot. Urban Gnome is another example - a bone china garden gnome inspired by London street art. Creating designer toys involves drawing isometric and multiview designs, then making a paper prototype that is tested before full production. Templates like Munny and Cubeecraft can be used to design and prototype original paper toys.
Designer toys are limited edition toys and collectibles created by artists. The most famous is Munny, a customizable vinyl figure made by Kidrobot. Urban Gnome is another example - a bone china garden gnome inspired by London street art. Creating designer toys involves drawing isometric and multiview designs, then making a paper prototype that is tested before full production. Templates like Munny and Cubeecraft can be used to design and prototype original paper toys.
this is a presentation about research i've been doing on using contemporary toys as a topic for investigation in the art classroom. topics for discussion, as well as activities, and a background on the moment is included. PLEASE DO NOT COPY WITHOUT PERMISSION.
Banksy is an anonymous street artist from Bristol, UK known for graffiti and satirical artworks since the 1990s. Their art challenges the forced nature of advertising and billboards in public spaces. Banksy uses humor and irony in works that reference iconic images to critique social and political issues. Examples include recreating the "Napalm Girl" photo to comment on war and pairing Mickey Mouse and Ronald McDonald to criticize corporate influence. While illegal, Banksy argues that graffiti can be a form of art when used for constructive social criticism through satire.
This document discusses the merging of design and art, which the author calls "Vulgarism". In recent years, some designers have begun making objects that resemble art more than functional design. This phenomenon is driven by market forces and a desire for attention and sales. While some crossover can be interesting, the author argues that much of today's "design-art" lacks intellectual substance and is motivated more by profit than creativity. Opinions on whether this trend will have lasting influence or is just a passing fad are mixed. The document explores this topic through examples and perspectives from designers, manufacturers, galleries and journalists.
The document discusses the history and current state of independent game development. It traces the evolution from early "hacker culture" and bedroom coders in the 1960s-1980s to today's independent games scene, which has grown thanks to new digital distribution methods and communities like festivals and game jams that support independent developers. However, economic challenges remain, as independent developers have to balance artistic vision with commercial viability without the resources of major publishers. The document examines the roles of technology, economics, culture and aesthetics in shaping independent games.
This document discusses whether video games can be considered art. It presents some common definitions of art and examines arguments that video games are not art because they are immature, derivative, mass produced, distasteful, and do not provide the same cognitive and perceptual pleasures as other art forms. However, the document counters that video games tell complex stories for mature audiences, build on previous works like all art forms, are popular due to their ability to immerse players in vivid worlds, elicit emotions as other media do, and provide highly visual and challenging experiences that can give both perceptual and cognitive pleasure. The document concludes that video games are a valid art form capable of immersive, original, and beautiful experiences.
This document discusses various topics related to art and videogames, including:
1) It provides an overview of the Dada art movement and its rejection of standards and emphasis on chance and randomness.
2) It then discusses the demoscene movement, where programmers and artists create real-time graphics and music displays, seeing their work as a type of performance art.
3) The document debates whether demos should be considered a form of art and discusses their influence and role in art contexts. It suggests they comment on society through technological engagement.
This document discusses the demoscene, which is an international community of programmers, artists, and musicians who create audio-visual presentations in real-time using computers. It covers the history and origins of the demoscene in the 1980s, how crackers would modify games and share them, and the social networks that developed. It also discusses whether demos should be considered an art form and their influence on art, games, and culture.
The document discusses ideas for an augmented reality game that could be played at an art gallery. It considers whether the game should focus on one artist's work or include multiple artists. It also asks about different age ranges and difficulty levels. Potential rewards for players are mentioned. Examples of existing AR uses and hardware are provided. The proposed game would have players find keys or pieces of artworks throughout the gallery using AR. Hints, difficulty levels, time limits, and prizes are discussed.
This document discusses the relationship between games, play, and art. It begins by defining games according to scholars like Roger Caillois and Bernard Suits, focusing on elements like rules, uncertainty, and fun. The document then examines game-like structures and playful approaches used by various art movements throughout history, such as Surrealism, Fluxus, and the Situationists. It discusses concepts like chance, playfulness, participation, and transforming everyday spaces. The document concludes by looking at contemporary artists who use games, gaming elements, and playful approaches in their work to create interactive and experiential art or critique society.
This document discusses the rise of the NFT market in 2021, highlighting some of the largest NFT sales including Beeple's "Everydays" collection which sold for $69 million at Christie's auction house. It also discusses different types of NFTs including land and wearables in virtual worlds, gaming-related collections like Axie Infinity, and trading cards for sports and celebrities. The document argues that NFTs represent the rise of a new digital culture particularly appealing to digital natives, and that while physical art will always have value, the NFT market represents real virtual value for many people and is unlikely to be a short-lived trend.
Silvia Gallart is a Swiss-Spanish graphic designer and visual artist who lives in Zurich. She specializes in contemporary digital pop art characterized by vivid colors, unconventional combinations, and playful compositions. Her works are inspired by pop culture, graphic elements, her multicultural background, and love of travel. She creates surprising series of images that are partly ironic, critical, optimistic, and humorous. While her earlier works focused more on concepts and subjects using collage, her recent works emphasize geometric elements and a consistent pictorial language influenced by graphic design. She uses existing everyday images and combines them with colorful palettes to create works that can initiate reflection on digital communication technologies and the mediality of images.
Robert Courtright began creating collage art after seeing papier-mâché masks in a shop window in Nice, France. He experimented with applying collage techniques to the masks, which eventually caught on and launched his artistic career. Courtright is now renowned for his "faces" sculptures and "collage constructions" made by layering different materials such as paper, marble paste, and found posters. A major exhibition of Courtright's work from the 1950s to present is opening at the South Carolina State Museum, showcasing the artistic evolution and innovations of this South Carolina native.
The document discusses the history and design evolution of Quality Street packaging from 1901 to present day. It summarizes a visit to a museum where early packaging designs, advertisements, and the brand's origins were exhibited. Early designs featured elaborate illustrations with characters. Modern designs are simpler with one color and an emphasis on the sweets rather than characters. The transition to digital design allowed for more realistic images but lacked the creative hand-drawn quality of early designs.
'Homespun Fun - the art of Kahoots' by Honeyslug at Develop 2010Ricky Haggett
The document discusses the homemade art style of the video game Kahoots. The developers moved away from pixel art and instead used plasticine sculptures, found objects from thrift shops, and hand-drawn elements to create a unique aesthetic. Key aspects of the style included stop motion animated plasticine characters, a haphazard collage-like environment built from scanned materials, and an emphasis on imperfect textures and a lack of a coherent theme. This distinctive style was praised for having heart and character, raising the game above conventions and conjuring memories of classic TV shows.
Olivier Derouetteau is a 34-year old French artist and game designer who has worked for companies like Disney and Ubisoft, and finds children's games more rewarding than adult games because they allow him to indulge his imagination; he cites his background and upbringing as inspiring his artistic style and interest in creating strange yet charming creatures; Olivier's process involves light sketches followed by building colors and atmosphere through techniques like aerography brushes and watercolor filters to achieve magical cloud and mist effects.
MW2009 Ghosts of a Chance Presentation (Learning from Games Session)Georgina Goodlander
The Smithsonian American Art Museum ran an Alternate Reality Game called "Ghosts of a Chance" for three months to attract new audiences. Players participated by creating artifacts inspired by the museum's collection that advanced an interactive story about two curators. Over 30 artifacts were received from players and displayed in the museum. Players also took part in live events at the museum including tours, quests, and an exhibition of the player-created artifacts to solve the mystery. The game was successful in engaging both experienced ARG players and new audiences in an interactive experience at the museum.
Roblox is an online gaming platform where kids can build and play in a virtual world. It allows children to use their imagination and creativity to design their own games using a simple block-based system. With over 120,000 games created by users, it offers a huge variety of content for kids to explore. Roblox has become the largest platform for online gaming among kids, surpassing websites like Disney Channel and Nickelodeon.
1. Street-Smart Geppettos
by Louise Buyo
How Designer Toys Became an Artistic Enterprise
As the ratio of art i sts to galleries continues to grow disproportionately, some art i sts have chosen to
bypass gallery representation altogether and seek other avenues to success by adding merchandise
to their businesses. Contemporary artists are taking their original illustrations and paintings and
reproducing them on a variety of materials, from clothing to furniture. One of the most unique and
recent merchandising trends is designer toys.
E
mbraced by everyone from Pop Surrealists to Street artists, became more eclectic, drawing on pop culture and graffiti for
designer toys first appeared on the scene in the late 1990s inspiration.
with handmade vinyl figures created by Hong Kong Many artists who create designer toys see them as an excit-
painter Michael Lau. During that time, toy factories in Hong ing medium and use them to make bold statements in design and
Kong, the international capital of toy manufacturing, closed as color. “It has taken my ideas and characters and given them a
companies were lured to Mainland China by cheap labor. presence and tactile form that they would not normally have,”
Inspired by nostalgia for the Golden Age of Toy-Making, Lau comments artist and illustrator Julie West (www.JulieWest.com).
fashioned his own vinyl toys, infusing them with an edgy, urban Designer toys also attract artists because they are highly
aesthetic. Other artists were inspired to follow his example, start- accessible to a public that idolizes childhood. They attract enthu-
ing an international movement in the underground art scene. As siasts of all ages and backgrounds with an appreciation for inno-
the concept infiltrated Europe and North America, designs vative products. “Quite simply,” says Steve Lewis, owner of
This custom toy, designed by Riot68, was sculpted from a ready-made platform, which he then carved and embellished.
14 Art Calendar ı November 2008 www.artcalendar.com
2. designer toy boutique, Überbot, “a lot of professional artists turn
to vinyl toys because it’s fun.” Collaborating with Companies
Independent toy companies — Kid Robot, STRANGECo, Toy2R
Precious! Limited! Collectible! and Toy Qube — have helped propel designer toys into the
Unlike their corporate counterparts Mattel and Hasbro,
artists working as toymakers realize their careers are directly
mainstream with boutiques and online storefronts. They also
affected by their creative choices. As a result, they are aware promote artist collaborations. The Dunny, a basic unpainted
that their work must be individual and recognizable. West con- rabbit toy by Kid Robot, was the focus of one of the first
firms, “My work has not diminished by selling parts of it in artist-manufacturer partnerships. Kid Robot sent Dunnies to
commercial ways; in fact it has made it more in demand.” various artists around the world who then interpreted the
As artists who design toys generate an income and build a shape in wildly different ways. Their designs became limited
following with these smaller, more accessible works, they simul-
editions that were manufactured, marketed and distributed
taneously create a buzz for their more expensive originals.
Eventually, many of these artists end up showing and selling
by Kid Robot. Likewise, Toy2R frequently commissions inter-
their originals in galleries. “It’s been somewhat of a spring national artists to repaint its Qees — a collection of bears,
board, really,” admits Riot68 (www.Riot68.com), an artist and cats, dogs and monkeys.
designer who operates under his graffiti moniker. “I spend a lot
more time painting (murals); however, the interest in my (cus- Just like any re p roduced art form, scarcity is the key to the
tom toys) has sustained, probably even grown as time passes.” success of designer toys. Limited editions and custom designs
While Riot68 creates custom figures on a commission make toys irresistible, encouraging rapid consumption. It also
basis, other artists, like West, enter into licensing deals with contributes to an inflated price tag: A single figure can com-
small, independent toy companies, such as STRANGECo. mand anywhere from $50 to $500 or more. While this may
Doing so helps augment the cost of producing an original seem expensive for a vinyl toy, the price tag encourages collec-
design for a single vinyl toy. “When undertaking my toys, I tors on limited budgets who desire art from artists but cannot
think it was crucial to have the backing of a good company. It aff o rd their originals. For example, artist Gary Baseman’s
allowed me to go about the process in a creative way rather unsigned vinyl toy, HotChaChaCha, fetches $110 while his
than be bogged down with the details,” says West. paintings begins at $5,000. It also allows a collector to become
Bumble by Julie West. Vinyl, 8”. Tweet by Julie West. Vinyl, 8”.
www.artscuttlebutt.com Serving the Visual Artist for 21 Years 15
3. familiar with an art i s t ’s work before committing to a larg e r
Buy a Blank Platform acquisition. “Most people that buy and collect vinyl toys
Getting a licensing deal is tough work, especially in the designer toy busi- also buy and collect art,” reflects West.
Several factors contribute to the small run of most
ness. Independent toy companies receive numerous toy designs from artists,
toys: cost of production, artistic integrity and marketing
but decide to manufacture only a select few. Some artists, like Riot68, create savvy. Artists who finance themselves tend to make toys
custom toys from readymade blank platforms (also known as DIY customiz- with a very limited production run because they don’t
able figures) that can be painted and altered at home into a one-of-a-kind have the financial resources of toy manufacturers. While
designer toy. If you haven’t been approached with an offer for partnership, producing toys in greater bulk would lower the unit cost,
don’t get discouraged. Take matters many independent toy companies avoid large runs of their
into your own hands to bring your figures because it jeopardizes the integrity of a design and
concept to life. engenders the scorn of collectors and other artists. As
Several of the independent toy Riot68 notes, “Some of the production stuff is a little weak
companies sell blank platforms. and mass-produced.”
Some of the most popular are
But Are Designer Toys A rt?
Munny by Kid Robot, Kaniza by Toy Designer toys are treated as both a product and an art
Qube and Qee by Toy2R. A really object, blurring the separation between the two. West
fun platform is the Soopa Bros. believes collectors buy them for their aesthetic qualities.
Coin-Up DIY Figure by ESC Toys. It Lewis agrees, “A painting on the wall is no diff e rent from a
has the shape of an old-fashioned toy you display in a glass case or a graphic novel on a coffee
Munny, a platform by Kid Ro b ot.
arcade game and costs $30. table or a shirt you wear around town.”
Munny by Kid Ro b ot (www.KidRobot.com) is practically an institution. You While many museums and galleries have yet to house
can buy it in three sizes — Mini (4"), Original (8") and Mega (18") — and sev- designer toys within their walls, alternative venues display
eral colors including white, black, pink and glow-in-the-dark. A Munny can toys along with two-dimensional work of these same art i s t s .
set you back $10 to $200, depending on its size. Überbot (www.UberbotOnline.com), the largest designer
toy store in the southeastern U.S., regularly holds exhibi-
Unlike Munny’s basic humanoid shape, Kaniza and Qee are available in
tions featuring artwork and vinyl toys as well as a yearly cus-
different sty l es. Toy Qube (www.ToyQube.com) offe rs Kaniza in four 4" tom figure show. The show often draws a large crowd of
shapes that cost $10: Boxfish, Squid, Hammerhead Shark and Starfish. Q e es buyers and spectators, re p o rting an attendance of more than
by Toy2R (www.Toy2R.com) are by far the most diverse line of all platforms. 1,000 people last year.
There are simply too many to list here. Platforms from Toy2R cost $6 to $40. Lewis is no longer surprised by the popularity of custom
Once you’ve purchased a platform, do whatever you like to it. To cut your shows. “There’s creativity on multiple levels,” he says.
figure, warm up the vinyl with a hair dryer to make it soft, and then use an “People are curious and are fascinated to see what local artists
X-Acto knife cautiously. You can also mold your platform into a different come up with.” It doesn’t hurt that attendees are invited to
shape by adding Magic Sculpt, a two-part epoxy clay that adheres to any- pass judgment on the designs by voting for their favorites.
thing. It dries overnight so you can sand, ca rve and paint it the next day. The Top 20 entries, as chosen by the crowd, are given invita-
tions to sell their work at Überbot. He laughs, “Throw in a
Once you’ve got the shape you desire, you’re all set to paint.
ballot box, and it becomes a different event!” AC
For durability, use water-based paints. Kid Ro b ot recommends acrylics
from Golden Pa i n ts. If you settle on another type of paint, such as enamel,
prime your platform with Krylon Sandable Primer. For a step-by-step guide on how to
manufacture your own designer toy,
Submit a Design to Patch Together see ArtCalendar.com
If you can’t sculpt, but feel you have some wonderful design ideas, you
can still make your own toy. Patch Together (www.patchtogether.com) is a
Web site where art i sts can come together and upload their toy designs for a
vote by their peers. Once a month, the toy design with the highest votes will Louise Buyo is the Assistant Editor
be manufactured in a limited quantity. The designer of the toy wins $500 at Art Calendar. In her blog
(http://artseenorlando.wordpress.com),
and receives fi ve percent commission of the toy sales, as well as the notori-
she reviews exhibitions and shares
ety of having a manufactured toy, without sharing the production costs or the details of Orlando’s art scene.
having to make the prototype. Louise can be reached at
LBuyo@ArtCalendar.com.
16 Art Calendar ı November 2008 www.artcalendar.com