Who's Judging Whom - A Designer's PerspectiveVlad Burca
This document discusses various aspects of design including that there is no objective "good" or "wrong" in design, that designers are critical to business success, and that it is wrong to harshly judge others' work. It also touches on challenges designers face such as clients having unrealistic timelines and expectations for design work.
The document describes design consequences, a design activity where participants sketch and brainstorm solutions to design problems in a limited amount of time. It can be used early in projects to explore ideas, solve problems, and gain consensus. An example is provided where participants must design an interface for customizing hats online. The activity helps get clients and other teams involved in the design process.
Total Responsibility: Is Design too important to leave to Designers?Daniel Stillman
AIGANY invited me to speak at their "smashing sacred cows" series at the Museum of Art and Design in New York. Starting from the question of "Is Design too important to leave to Designers"? we discussed the materials of design, the orders and impact design can have, the nature of collaboration, and the idea of total responsibility for design being shared between design, users and companies.
The document provides tips for finding the perfect website designer, including considering proximity to work with local designers more easily, focusing on price and avoiding overpaying, ensuring the designer has SEO knowledge, prioritizing good communication skills, looking for versatility in the types of websites designed, and checking reputation in the community. The overall message is that putting effort into the search will lead to finding the right designer.
Entrepreneurialism requires a prototype and teaming with a designer which can be found through sites like Folyo, Dribbble or word of mouth. Launching doesn't require expensive tools as CSS frameworks, email services, and hosting are available to help. While there is no magic formula, reading startup checklists, pricing guides, and focusing on starting small can help launch a new product or service. Reach out for help from resources provided.
14 Tips to Entrepreneurs to start the Right StuffPatrick Stähler
14 tips for Entrepreneurs how they can develop from an idea the Right Thing. The Right is being loved by your customers, gives meaning to you and employees and is profitable. Finding and later doing the Right Thing is an agile and iterative learning journey. With these 14 tips you can profit from the experience of successful entrepreneurs since you do not have to experience and fail by yourself. Hopefully, the slide deck helps other entrepreneurs.
Take a deep dive look at my world, mentality, and processes. Here, I share past work like web design and illustration. I also share some thoughts about the future.
Who's Judging Whom - A Designer's PerspectiveVlad Burca
This document discusses various aspects of design including that there is no objective "good" or "wrong" in design, that designers are critical to business success, and that it is wrong to harshly judge others' work. It also touches on challenges designers face such as clients having unrealistic timelines and expectations for design work.
The document describes design consequences, a design activity where participants sketch and brainstorm solutions to design problems in a limited amount of time. It can be used early in projects to explore ideas, solve problems, and gain consensus. An example is provided where participants must design an interface for customizing hats online. The activity helps get clients and other teams involved in the design process.
Total Responsibility: Is Design too important to leave to Designers?Daniel Stillman
AIGANY invited me to speak at their "smashing sacred cows" series at the Museum of Art and Design in New York. Starting from the question of "Is Design too important to leave to Designers"? we discussed the materials of design, the orders and impact design can have, the nature of collaboration, and the idea of total responsibility for design being shared between design, users and companies.
The document provides tips for finding the perfect website designer, including considering proximity to work with local designers more easily, focusing on price and avoiding overpaying, ensuring the designer has SEO knowledge, prioritizing good communication skills, looking for versatility in the types of websites designed, and checking reputation in the community. The overall message is that putting effort into the search will lead to finding the right designer.
Entrepreneurialism requires a prototype and teaming with a designer which can be found through sites like Folyo, Dribbble or word of mouth. Launching doesn't require expensive tools as CSS frameworks, email services, and hosting are available to help. While there is no magic formula, reading startup checklists, pricing guides, and focusing on starting small can help launch a new product or service. Reach out for help from resources provided.
14 Tips to Entrepreneurs to start the Right StuffPatrick Stähler
14 tips for Entrepreneurs how they can develop from an idea the Right Thing. The Right is being loved by your customers, gives meaning to you and employees and is profitable. Finding and later doing the Right Thing is an agile and iterative learning journey. With these 14 tips you can profit from the experience of successful entrepreneurs since you do not have to experience and fail by yourself. Hopefully, the slide deck helps other entrepreneurs.
Take a deep dive look at my world, mentality, and processes. Here, I share past work like web design and illustration. I also share some thoughts about the future.
The document provides signs of a high quality designer, listing creativity, an eye for detailing, strong communication skills, the ability to handle criticism well, and a willingness to continuously learn as key attributes. A high quality designer demonstrates creative thinking abilities, pays close attention to details, can clearly communicate their ideas, remains professional when receiving feedback, and is dedicated to lifelong learning to improve their skills and stay ahead of competitors.
Tamara stefanovic lightening talk june 6- red flagsTamara Stefanovic
This document discusses common "red flags" or issues that can arise in the workplace. Some of the key issues mentioned include uncontrolled scope creep where project features and requirements continuously change, lack of proper documentation, unclear goals and planning, strained communication, and not getting paid on time or at all. It provides advice on how to avoid these problems such as defining requirements early, having milestones, emphasizing the costs of new features, writing documentation, and following up aggressively if paychecks are late.
To be successful in your career:
1) Be the first to arrive each day and take initiative on unresolved issues or projects others are ignoring. Set the example of a hard worker that others will follow.
2) Develop expertise in a specific area, such as turning around struggling employees or responding quickly to customers. Excel at your chosen mission.
3) Create your own side projects to stand out from just excelling at assigned work. Experiment with new processes or services for customers.
This document provides guidance on developing an MVP (minimum viable product) from an initial idea. It outlines several key steps:
1. Ideate - Come up with initial ideas and refine them into elevator pitches stating the customer, problem, and solution.
2. Validate - Collect facts about customers, needs, markets etc. Identify assumptions to test, with a focus on the riskiest ones. Devise validation methods and define minimum success criteria.
3. Test - Run validation tests on customer/problem hypotheses and assumptions. Pivot the idea or solution based on the results.
What do clients, potential clients and connections worry most about when commissioning graphic design for their marketing materials or businesses? In this presentation, I hope to demystify some of the more terrifying concerns people have.
You suck at ppt - an add-on for corporate presentersStinson
This document provides counterpoints to tips for PowerPoint presentations given in a presentation by Jesse Dee. It argues that those tips are better suited for conference speakers rather than corporate presenters. Corporate presenters often have to illustrate large amounts of data, such as products, graphs, charts, and timelines. They may not have the luxury of reducing content or slides because they need to provide detailed information to clients and partners. Choosing custom fonts or unusual presentation tools could also be problematic for corporate presenters if the presentations need to be shared or viewed on other computers. The document recommends sticking with PowerPoint since it is widely available and can accommodate the large amounts of content typically needed in corporate presentations.
Those who work in software are often unclear about what a Product Manager does. This deck will demystify Product Management and will show you that collaborating with these folks will help you deliver better work - whether you're a Developer, Designer, or QA Analyst.
After you find product-market fit, there are tons of new things to care about! You can scale your app while staying innovative by using design patterns, principles, and heuristics.
Patricia Gaylor discusses how CAD drawings are useful sales tools for interior designers. She finds it difficult for clients to visualize completed projects without seeing drawings first. While she can envision the finished project in her head, most clients need drawings, discussions, and material samples to fully understand the design. CAD drawings have improved and can show clients detailed, realistic images of what their finished space will look like. This helps clients feel confident in their decisions and avoid potential regrets later on. The designer found a CAD artist named Randy Daynard whose drawings are very helpful for securing jobs. The detailed drawings give the designer an advantage over other submissions and help explain the project to contractors. They also allow the designer to review all details and
Game Product Discovery: Validation & IterationMartyn Jones
Slides & notes from a recent Product Tank presentation. I talk through Product Management and how I think it relates to Game Design, in particular how to apply the Discovery process
This document summarizes 20 lessons learned from the speaker's experience transitioning from UX design to product management and back again. Some of the key lessons include: managing a packed schedule of meetings, learning to use spreadsheets effectively, trusting your gut instincts, choosing battles wisely, always selling ideas to stakeholders, understanding why other roles like designers and developers can be frustrating at times, and maintaining a fun and humble attitude to avoid "asshole syndrome" despite the pressures of the job. The speaker acknowledges the transition requires adapting skills and being open to constant learning.
Palestra "The importance of planning in CMS Projects" ministrada pela Just Digital na Drupal Picchu 2014, evento latino realizado em Cusco no Perú, para a comunidade de desenvolvedores Drupal. A palestra foi ministrada pelo João Paulo Seregatte da Just no lugar do Rafael Cichini.
This document outlines 6 habits to help you make a difference at work: 1) Be the first to arrive each day and get things done to set a good example, 2) Be known for something specific like turning around struggling employees, 3) Create your own side projects to stand out, 4) Back up your opinions with effort by helping fix problems, 5) Show some personal interests to help others identify you, 6) Work harder than others as nothing substitutes hard work and it's an easy way to stand out.
What i wish i knew when i started building productsRamine Darabiha
The document provides advice for those starting to build products, suggesting to fail fast but be persistent, that business plans are a waste of time but failing to plan is planning to fail, and to talk to customers. It notes that individual pieces of advice can be confusing and that you can't succeed with just one-liners. The document recommends validating ideas by shipping rather than seeking validation, and gives an example of how to simplify what you want to validate through paper prototyping before coding or designing.
The document discusses product design and the product design process. It outlines the key stages of product design including assessing problems, researching user needs, brainstorming ideas, prototyping solutions, testing prototypes, and validating the final product. It also summarizes the design sprint method - a 5 day process for answering business questions through rapid prototyping and user testing. The document provides tips for tools to use at each stage and principles for an effective product design process.
Creating a brand is a tough task. There’s a lot of work and research that goes into it, and even more time that’s required. With building a brand, you also have to be very aware of the fine line there is with creating a gimmick or joke, as those don’t tend to have lots of longevity.
The XDF: Foolproof's framework for designing great experiencesElsa Plumley
A short presentation given at an IXDA meet-up in Singapore about Experience Design: what it is and how to do it in a way that has real, positive impact on people AND businesses. Our Experience Design Framework helps to ensure you focus on both when designing experiences, to help those experiences survive and thrive in the real, commercial world.
10 signs you’re actually a project manager (and what you can do about it!)Ross Stanley
Have you switched out your project managers for product managers and started “doing agile”, but you’re not feeling like you're winning yet? Would you like to develop more product management practices at your organisation?
In this session, Ross Stanley (curr: Xero, prev: Vend) will describe the changes he’s seen in the industry as product management and associated practises have matured, identifying along the way the things that often go hand in hand with making great software products. Spoiler: there’s probably more to it than just hiring product managers.
10 signs you're actually a project manager and what you can do about itRamanan Moorthy
1. The document discusses 10 signs that indicate someone is acting as a project manager, such as managing big releases, working with program managers, and having a Gantt chart roadmap.
2. It provides suggestions for what someone in this position can do, such as moving to continuous delivery practices, documenting outcomes rather than deadlines, and organizing customer meetings to better understand needs.
3. The overall message is that project managers should focus on delivering customer value through iterative development, building teams around customer problems, and communicating a compelling vision and story, rather than just managing resources and outputs.
User experience (UX) design is important for indie developers. As an indie, you must own the user experience even if you are not a professional designer. To improve your UX skills, manage your fears, develop a vision for your product, and cultivate feedback through iterative testing. Follow a lean process of rapid prototyping and testing assumptions with real users. UX involves visual thinking - use sketches, stories and drawings to explore design ideas before coding. Constantly test your designs and gather feedback to refine the user experience.
The document provides signs of a high quality designer, listing creativity, an eye for detailing, strong communication skills, the ability to handle criticism well, and a willingness to continuously learn as key attributes. A high quality designer demonstrates creative thinking abilities, pays close attention to details, can clearly communicate their ideas, remains professional when receiving feedback, and is dedicated to lifelong learning to improve their skills and stay ahead of competitors.
Tamara stefanovic lightening talk june 6- red flagsTamara Stefanovic
This document discusses common "red flags" or issues that can arise in the workplace. Some of the key issues mentioned include uncontrolled scope creep where project features and requirements continuously change, lack of proper documentation, unclear goals and planning, strained communication, and not getting paid on time or at all. It provides advice on how to avoid these problems such as defining requirements early, having milestones, emphasizing the costs of new features, writing documentation, and following up aggressively if paychecks are late.
To be successful in your career:
1) Be the first to arrive each day and take initiative on unresolved issues or projects others are ignoring. Set the example of a hard worker that others will follow.
2) Develop expertise in a specific area, such as turning around struggling employees or responding quickly to customers. Excel at your chosen mission.
3) Create your own side projects to stand out from just excelling at assigned work. Experiment with new processes or services for customers.
This document provides guidance on developing an MVP (minimum viable product) from an initial idea. It outlines several key steps:
1. Ideate - Come up with initial ideas and refine them into elevator pitches stating the customer, problem, and solution.
2. Validate - Collect facts about customers, needs, markets etc. Identify assumptions to test, with a focus on the riskiest ones. Devise validation methods and define minimum success criteria.
3. Test - Run validation tests on customer/problem hypotheses and assumptions. Pivot the idea or solution based on the results.
What do clients, potential clients and connections worry most about when commissioning graphic design for their marketing materials or businesses? In this presentation, I hope to demystify some of the more terrifying concerns people have.
You suck at ppt - an add-on for corporate presentersStinson
This document provides counterpoints to tips for PowerPoint presentations given in a presentation by Jesse Dee. It argues that those tips are better suited for conference speakers rather than corporate presenters. Corporate presenters often have to illustrate large amounts of data, such as products, graphs, charts, and timelines. They may not have the luxury of reducing content or slides because they need to provide detailed information to clients and partners. Choosing custom fonts or unusual presentation tools could also be problematic for corporate presenters if the presentations need to be shared or viewed on other computers. The document recommends sticking with PowerPoint since it is widely available and can accommodate the large amounts of content typically needed in corporate presentations.
Those who work in software are often unclear about what a Product Manager does. This deck will demystify Product Management and will show you that collaborating with these folks will help you deliver better work - whether you're a Developer, Designer, or QA Analyst.
After you find product-market fit, there are tons of new things to care about! You can scale your app while staying innovative by using design patterns, principles, and heuristics.
Patricia Gaylor discusses how CAD drawings are useful sales tools for interior designers. She finds it difficult for clients to visualize completed projects without seeing drawings first. While she can envision the finished project in her head, most clients need drawings, discussions, and material samples to fully understand the design. CAD drawings have improved and can show clients detailed, realistic images of what their finished space will look like. This helps clients feel confident in their decisions and avoid potential regrets later on. The designer found a CAD artist named Randy Daynard whose drawings are very helpful for securing jobs. The detailed drawings give the designer an advantage over other submissions and help explain the project to contractors. They also allow the designer to review all details and
Game Product Discovery: Validation & IterationMartyn Jones
Slides & notes from a recent Product Tank presentation. I talk through Product Management and how I think it relates to Game Design, in particular how to apply the Discovery process
This document summarizes 20 lessons learned from the speaker's experience transitioning from UX design to product management and back again. Some of the key lessons include: managing a packed schedule of meetings, learning to use spreadsheets effectively, trusting your gut instincts, choosing battles wisely, always selling ideas to stakeholders, understanding why other roles like designers and developers can be frustrating at times, and maintaining a fun and humble attitude to avoid "asshole syndrome" despite the pressures of the job. The speaker acknowledges the transition requires adapting skills and being open to constant learning.
Palestra "The importance of planning in CMS Projects" ministrada pela Just Digital na Drupal Picchu 2014, evento latino realizado em Cusco no Perú, para a comunidade de desenvolvedores Drupal. A palestra foi ministrada pelo João Paulo Seregatte da Just no lugar do Rafael Cichini.
This document outlines 6 habits to help you make a difference at work: 1) Be the first to arrive each day and get things done to set a good example, 2) Be known for something specific like turning around struggling employees, 3) Create your own side projects to stand out, 4) Back up your opinions with effort by helping fix problems, 5) Show some personal interests to help others identify you, 6) Work harder than others as nothing substitutes hard work and it's an easy way to stand out.
What i wish i knew when i started building productsRamine Darabiha
The document provides advice for those starting to build products, suggesting to fail fast but be persistent, that business plans are a waste of time but failing to plan is planning to fail, and to talk to customers. It notes that individual pieces of advice can be confusing and that you can't succeed with just one-liners. The document recommends validating ideas by shipping rather than seeking validation, and gives an example of how to simplify what you want to validate through paper prototyping before coding or designing.
The document discusses product design and the product design process. It outlines the key stages of product design including assessing problems, researching user needs, brainstorming ideas, prototyping solutions, testing prototypes, and validating the final product. It also summarizes the design sprint method - a 5 day process for answering business questions through rapid prototyping and user testing. The document provides tips for tools to use at each stage and principles for an effective product design process.
Creating a brand is a tough task. There’s a lot of work and research that goes into it, and even more time that’s required. With building a brand, you also have to be very aware of the fine line there is with creating a gimmick or joke, as those don’t tend to have lots of longevity.
The XDF: Foolproof's framework for designing great experiencesElsa Plumley
A short presentation given at an IXDA meet-up in Singapore about Experience Design: what it is and how to do it in a way that has real, positive impact on people AND businesses. Our Experience Design Framework helps to ensure you focus on both when designing experiences, to help those experiences survive and thrive in the real, commercial world.
10 signs you’re actually a project manager (and what you can do about it!)Ross Stanley
Have you switched out your project managers for product managers and started “doing agile”, but you’re not feeling like you're winning yet? Would you like to develop more product management practices at your organisation?
In this session, Ross Stanley (curr: Xero, prev: Vend) will describe the changes he’s seen in the industry as product management and associated practises have matured, identifying along the way the things that often go hand in hand with making great software products. Spoiler: there’s probably more to it than just hiring product managers.
10 signs you're actually a project manager and what you can do about itRamanan Moorthy
1. The document discusses 10 signs that indicate someone is acting as a project manager, such as managing big releases, working with program managers, and having a Gantt chart roadmap.
2. It provides suggestions for what someone in this position can do, such as moving to continuous delivery practices, documenting outcomes rather than deadlines, and organizing customer meetings to better understand needs.
3. The overall message is that project managers should focus on delivering customer value through iterative development, building teams around customer problems, and communicating a compelling vision and story, rather than just managing resources and outputs.
User experience (UX) design is important for indie developers. As an indie, you must own the user experience even if you are not a professional designer. To improve your UX skills, manage your fears, develop a vision for your product, and cultivate feedback through iterative testing. Follow a lean process of rapid prototyping and testing assumptions with real users. UX involves visual thinking - use sketches, stories and drawings to explore design ideas before coding. Constantly test your designs and gather feedback to refine the user experience.
This document discusses the key aspects of great design and design processes. It outlines 10 things to know: 1) Design can change businesses, 2) Design is more than pretty pictures, 3) Great design talks benefits not features, 4) Great design thinks in flows not screens, 5) Great design doesn't make the user think, 6) A great design process starts with a great story, 7) A great design process uses design as a lever, 8) A great design process gets the team out of the office, 9) A great design process has a bible or style guide, and 10) A great design process repeats and refines.
The document discusses how to transition a startup into a design-driven company by focusing on user needs and problem-solving through design. It notes that design-driven companies have significantly outperformed the market, but that most startups do not utilize design thinking effectively. The document provides advice on gaining support for design, defining what constitutes good design, and building a strategy around a company's roadmap to establish design-driven practices. The key is taking time to understand user problems before implementing new features and evaluating progress regularly to ensure design remains focused on care for users.
The document provides tips for managing personal projects while working full time. It recommends starting small by shipping something simple that solves a clear problem, and establishing regular dedicated time slots and schedules to treat the project seriously. It also stresses the importance of setting realistic goals and timelines through estimation techniques and tracking progress.
Design Thinking for Startups - Are You Design Driven?Amir Khella
This document discusses design thinking and how startups can integrate it into their process. It defines design thinking as combining creative and analytical thinking to solve problems. It recommends that startups (1) involve everyone in design thinking, not just designers, (2) deeply understand the problem to be solved, (3) create prototypes and get feedback to refine the solution, and (4) hire "T-shaped" individuals with skills across disciplines and encourage cross-training. The document emphasizes that design thinking is about understanding people and that anyone can be a good design thinker.
This document provides a summary of key points about visual design and branding. It discusses [1] why branding and going through a branding process is important, [2] what makes a strong brand, and [3] why a brand book is useful. It also covers [4] why research is crucial for design work, [5] how color and human psychology impact design, [6] why budgeting for design is important, and [7] common mistakes made in choosing a design partner. Finally, it outlines [8] why mutual excitement between client and designer leads to good results, and [9] what is required to achieve good design and manage timelines.
10 Things CEOs Need to Know About Design Jason Putorti
Presentation first delivered at the 2010 Bessemer Cloud Conference introducing design concepts for non-designers, simple tactics to improve existing products, and strategies for success in product/experience design moving forward.
Thank you Dustin Curtis, Kim Goodwin, Jared Spool, Marc Gobé, Indi Young, Steve Krug, Robert Hoekman, Jr., Seth Godin, and Jesse James Garrett for content and inspiration.
This document discusses Janet Brunchhorst's experience managing products and teams as a product manager. In 3 sentences: Janet has 10 years of experience managing products and teams in both in-house and client services roles. As a product manager, she spends much of her time managing stakeholders, visionaries, and project teams to enable them to successfully build products. The document provides examples of how she works to identify allies, get buy-in from stakeholders, translate visions into implementable ideas, and address challenges within project teams.
This document discusses the challenges and lessons learned from a UX designer's experience working on a remote team to develop an MVP within a 60 day deadline. It describes how the designer initially planned to follow agile and lean methodologies but found they did not work well. Through collaborating with the team by sharing ideas and prototypes, they were able to quickly create concepts and a functional prototype. This unexpected process led to positive feedback, new customers, and transformed the company culture into one focused on empathy.
Product Management Class for Digital StartupsMiet Claes
Practical tips and inspiration for how to manage your digital product, for the selected startups at Idealabs 2016.
Course Material:
Creating Personas + Template
http://miet.be/why-personas-haunt-your-company-and-how-to-ghost-bust-their-ass-free-template/
Feature Spec Template
https://docs.google.com/document/d/1nNDnzc4c3LWz5Dlh8jFCMApY6CQ_s8I23c3ej11E2mg/edit?usp=sharing
Big Bertha Template
https://docs.google.com/spreadsheets/d/1fwm4segHofoPzzG5BYzJOAb2gfpggCNx4rZWzwA7iO4/edit?usp=sharing
Bug Reporting Checklist
https://docs.google.com/document/d/1of8cpDEC4sZMr3FK3O-OaBemppqi55IGS2Qus3n-H9c/edit?usp=sharing
An Interview with Ivy: Shape Up From a Product Designer’s PerspectiveQuekelsBaro
I asked Process Street's Product Designer how Shape Up's development method works in practice. Want to know more about Shape Up? Check out what Ivy has to say.
The document discusses 10 common misconceptions that non-technical founders face when starting a startup: 1) you need to raise a lot of money, 2) you need to know how to code, 3) your idea is worthless unless signed under NDA, 4) your idea won't succeed, 5) no one else is doing your idea, 6) build it and users will come, 7) your product will instantly make money, 8) products are ever finished, 9) you can't pay for success, 10) the product needs to be perfect before launching. The document provides examples of startups that achieved success without following these misconceptions.
Stories to help you better your presentationsSticky SPY
This is a compilation of stories and ideas to help you better your presentations. Includes examples of slide design and others. Also available in multi-touch ibooks version for the iPad. Most information is also available from www.stickyspy.com.
This document discusses key aspects of good and bad design. It notes that good design is a relationship between form and function, with both being important. Good design meets a communication need and prompts an emotional response. Critical ingredients for good design include thorough research, understanding context and audience, and allowing sufficient time in the design process. Bad design fails to consider function and can result from inappropriate stylistic choices, lack of usability testing, or "design by committee."
This document provides an overview of project management and leadership. It discusses the roles and responsibilities of a project manager, including working with stakeholders, translating requirements, managing expectations, and communicating status. It introduces common project management frameworks like waterfall and agile methodologies. It emphasizes the importance of vision, managing expectations through the triple constraint of scope, time and cost, and focusing on people over processes through effective leadership and communication.
Similar to Steven Walker, Groupon - LessConf 2011 (20)
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.