Stellar Presentations
Personal Background
So Many Indians
We Are Not Steve Jobs
Know Your Audience
Practice Like Crazy
Simple is Best
Tell a Story
Save your best for 1st
Your Product is Your Star

          Star
Jerry Kaplan Tossed a Notepad
         into the Air…
Why Credibility is like
     Virginity
Personalize
The Fun Factor
Closing Thoughts
•   Humble, but proud
•   Open convo--don’t close
•   Stay on high level
•   Hang out in hallway
•   Have fun if it kills you
Shel Israel
  shelisrael1@gmail.com
   ShelIsrael on SocNets
blogs.forbes.com/shelisrael

Stellar Presentations for SARTA

Editor's Notes

  • #2 Ask who they are. In tech? Looking for funding? What if I suck?
  • #3 Journalist. 2. Reviewer 3. Coach 4. Most recently, a speaker
  • #4 Nasscom invite 2. Topic wasn’t social media 3. Hometown hero next door 4. Extremely well-received
  • #5 1. Greatest tech presenter ever. 2. When I 1 st saw Steve 3. Imitators 4. Be you, not him
  • #6 1. Who are these people? 2.What do they want from me? 3. What do I want from them
  • #7 Malcolm Gladwell 1. Mozart & Bill Gates. 2. 10,000 hours of practice. 2 DEMO & TechCrunch winners, 4. Sloppy Prezo=negative brand percception
  • #8 1. “ Corpspeak. 2.Memorization 5.Talk like you talk, not like a brochure
  • #9 If we have to work to understand what you are saying… we won’t. We’ll check email & socnets instead.
  • #10 1.PPT vs Story-Telling 2. Robert Carr. 3. Nolan Bushnell 4. Munjal Shah “ Riya ” 5. Story-telling in our DNA.
  • #11 1. Begin w/Longest & Strongest 2Inverted pyramid structure. 3Trickle down & trail off
  • #12 If we don’t like your product, the rest doesn’t matter. Give a Demo that takes their breath away, Give it early.
  • #13 Underprepared at KP Improvisation ‘ Rich. We’ll all be rich!!!
  • #14 1. Once you lose it, you can never get it back .2. We live in an age of fact checkers. 3. If you don’t know an answer, admit it.
  • #15 1. Humans beat brands. 2. Passion beats polish 3. Be the human inside the brand.
  • #16 1.Fun often underrated. 2.Memorable. 3. Different than gamification
  • #18 For a good time, please call