Este documento lista los ganadores y accésits de varias categorías de concursos literarios, fotográficos, pictóricos y de videocreación. Se enumeran los nombres de los ganadores, sus obras y el nivel o categoría en la que participaron.
Inversión y financiación en España (Así está la empresa... marzo 2014) Círcul...Círculo de Empresarios
La inversión extranjera en España aumentó un 8,8% en 2013 impulsada principalmente por Holanda, Reino Unido, Francia, Alemania, Estados Unidos y Luxemburgo. Madrid y Cataluña concentraron la mayor parte de esta inversión debido a su tejido empresarial. Los sectores que más atrajeron inversión fueron actividades financieras, industria, construcción e inmobiliario. El gobierno español está impulsando medidas para fomentar fuentes alternativas de financiación a la banca como capital riesgo, tituliz
Reformas y medidas para afianzar la recuperación (Así está la economía... jun...Círculo de Empresarios
El FMI y la Comisión Europea instan a España a continuar las reformas para afianzar la recuperación económica, incluyendo facilitar la reestructuración de deuda de empresas, reducir trabas regulatorias y adoptar reformas fiscales. El BCE también aprobó medidas como recortar tipos de interés e inyectar liquidez a los bancos para impulsar el crédito. Los datos muestran crecimiento del PIB impulsado por la demanda interna, descenso del paro y aumento de la afiliación a la Seguridad Social.
Se confirma la recuperación económica (Así está la economía.. Marzo 2014) Cír...Círculo de Empresarios
La Fundación de las Cajas de Ahorro ha revisado al alza las previsiones de crecimiento de España al 1,2% en 2014 y 1,8% en 2015 debido a una recuperación moderada de la demanda nacional y el sector exterior. El paro registrado en España se redujo ligeramente en febrero de 2014, aunque sigue siendo alto, especialmente entre los jóvenes. La Comisión Europea considera que España tiene desequilibrios excesivos como el elevado nivel de deuda pública y privada y la alta tasa de desempleo
Previsiones de crecimiento 2014-2015 (Así está la economía octubre 2014)Círculo de Empresarios
El FMI prevé que la economía española crezca más que el resto de Europa en 2014 y 2015, aunque la inflación y el paro se reducirán lentamente. Alemania revisó a la baja su crecimiento económico debido a la caída de las exportaciones. Brasil entró en recesión técnica por la contracción del consumo e inversión, con altos niveles de inflación y incertidumbre política de cara a las elecciones.
Nuevos avances en competitividad (Así está la empresa... Mayo 2014) Círculo d...Círculo de Empresarios
El documento analiza la competitividad y situación empresarial en España. España mejoró seis puestos en el ranking de competitividad IMD al pasar del puesto 45 en 2013 al 39 en 2014. También aumentó el número de empresas registradas en la Seguridad Social por cuarto mes consecutivo, especialmente las microempresas y pequeñas empresas. Además, el número de empresas exportadoras creció un 55% durante la crisis para alcanzar 150.992 empresas exportadoras en 2013.
La Web 2.0 permite a los usuarios crear y compartir información y opiniones en lugar de solo recibir comunicaciones, a través de aplicaciones que permiten interactuar dinámicamente con los contenidos, intercambiarlos e influir en aprendizajes colectivos.
Previsiones de crecimiento económico al alza (Así está la economía... Enero 2...Círculo de Empresarios
Este documento resume la situación económica de España y la eurozona en enero de 2014. Señala que la prima de riesgo española ha caído a 190 puntos básicos y que las previsiones de crecimiento para España en 2014 han sido revisadas al alza, superando el 0,7% previsto por el gobierno. Asimismo, destaca que el desempleo sigue siendo alto, especialmente entre los jóvenes, y que la inflación en España y la eurozona es baja. Por último, analiza las previsiones de crecimiento mundial
Este documento lista los ganadores y accésits de varias categorías de concursos literarios, fotográficos, pictóricos y de videocreación. Se enumeran los nombres de los ganadores, sus obras y el nivel o categoría en la que participaron.
Inversión y financiación en España (Así está la empresa... marzo 2014) Círcul...Círculo de Empresarios
La inversión extranjera en España aumentó un 8,8% en 2013 impulsada principalmente por Holanda, Reino Unido, Francia, Alemania, Estados Unidos y Luxemburgo. Madrid y Cataluña concentraron la mayor parte de esta inversión debido a su tejido empresarial. Los sectores que más atrajeron inversión fueron actividades financieras, industria, construcción e inmobiliario. El gobierno español está impulsando medidas para fomentar fuentes alternativas de financiación a la banca como capital riesgo, tituliz
Reformas y medidas para afianzar la recuperación (Así está la economía... jun...Círculo de Empresarios
El FMI y la Comisión Europea instan a España a continuar las reformas para afianzar la recuperación económica, incluyendo facilitar la reestructuración de deuda de empresas, reducir trabas regulatorias y adoptar reformas fiscales. El BCE también aprobó medidas como recortar tipos de interés e inyectar liquidez a los bancos para impulsar el crédito. Los datos muestran crecimiento del PIB impulsado por la demanda interna, descenso del paro y aumento de la afiliación a la Seguridad Social.
Se confirma la recuperación económica (Así está la economía.. Marzo 2014) Cír...Círculo de Empresarios
La Fundación de las Cajas de Ahorro ha revisado al alza las previsiones de crecimiento de España al 1,2% en 2014 y 1,8% en 2015 debido a una recuperación moderada de la demanda nacional y el sector exterior. El paro registrado en España se redujo ligeramente en febrero de 2014, aunque sigue siendo alto, especialmente entre los jóvenes. La Comisión Europea considera que España tiene desequilibrios excesivos como el elevado nivel de deuda pública y privada y la alta tasa de desempleo
Previsiones de crecimiento 2014-2015 (Así está la economía octubre 2014)Círculo de Empresarios
El FMI prevé que la economía española crezca más que el resto de Europa en 2014 y 2015, aunque la inflación y el paro se reducirán lentamente. Alemania revisó a la baja su crecimiento económico debido a la caída de las exportaciones. Brasil entró en recesión técnica por la contracción del consumo e inversión, con altos niveles de inflación y incertidumbre política de cara a las elecciones.
Nuevos avances en competitividad (Así está la empresa... Mayo 2014) Círculo d...Círculo de Empresarios
El documento analiza la competitividad y situación empresarial en España. España mejoró seis puestos en el ranking de competitividad IMD al pasar del puesto 45 en 2013 al 39 en 2014. También aumentó el número de empresas registradas en la Seguridad Social por cuarto mes consecutivo, especialmente las microempresas y pequeñas empresas. Además, el número de empresas exportadoras creció un 55% durante la crisis para alcanzar 150.992 empresas exportadoras en 2013.
La Web 2.0 permite a los usuarios crear y compartir información y opiniones en lugar de solo recibir comunicaciones, a través de aplicaciones que permiten interactuar dinámicamente con los contenidos, intercambiarlos e influir en aprendizajes colectivos.
Previsiones de crecimiento económico al alza (Así está la economía... Enero 2...Círculo de Empresarios
Este documento resume la situación económica de España y la eurozona en enero de 2014. Señala que la prima de riesgo española ha caído a 190 puntos básicos y que las previsiones de crecimiento para España en 2014 han sido revisadas al alza, superando el 0,7% previsto por el gobierno. Asimismo, destaca que el desempleo sigue siendo alto, especialmente entre los jóvenes, y que la inflación en España y la eurozona es baja. Por último, analiza las previsiones de crecimiento mundial
_ig5 assignment final major project 2014 to 2015Luke Summers
This document outlines the tasks and assessment criteria for a student's final major project. The project requires the student to:
1) Independently devise and manage a creative media production from pre-production to post-production. The project must relate to at least one discipline such as video, audio, motion graphics, photography or graphic design.
2) Develop initial ideas using techniques like mind maps and pitch a proposal for their chosen project.
3) Conduct research and create pre-production documents like storyboards, schedules and scripts to plan their project.
4) Produce the media product according to their brief and plans.
5) Gather audience feedback and evaluate their project's technical quality,
The document summarizes the student's final major project (FMP) proposal to create concept art for a 3D volcanic environment. Specifically:
- The student will create concept art depicting a vast volcanic landscape filled with structures and terrain to inspire a future 3D environment.
- The target audience for the hypothetical game is males aged 12-40, as volcanic fantasy worlds typically feature in RPG/MMO games popular among that demographic.
- Time and available tools are constraints, but the student will plan ahead and make use of college and personal resources to complete the project on schedule.
- The concept art will draw inspiration from photographs of volcanic landscapes and work by environmental artists to envision the 3D world.
The document summarizes the process taken by the author to create a 3D environment. They began by determining scale of buildings, then modeled basic cube structures to differentiate accessible and inaccessible buildings. Various interior and exterior models were created, such as doors, windows, furniture. Models were textured and the environment was laid out. Additional details like trees, bushes and animated doors were added. An overlooking tower area was also designed, featuring a library interior with artifacts, bookshelves and paintings. The author documented each step and provided screenshots of the progressing 3D environment.
This document outlines a 14-week schedule for completing tasks for the "Hidden Places" game development project. It includes learning outcomes, tasks such as setting research, scheduling, design, environment modeling, and receiving feedback. Each week assigns tasks to specific days in order to manage the project timeline and ensure completion by week 14.
The document proposes the creation of a 3D playable environment called "Cute Environment" as a final project for a games design course. The creator will independently manage the project through pre-production, production, and post-production. They have decided to create a cute, child-friendly 3D town environment populated by cute little bears. Assets to be created for the environment include buildings, vehicles, statues, and more with cartoonish, cute styles and textures. Pre-production and production plans are outlined. Features of the interactive environment will include animated doors, buildings of different sizes (some accessible, some not), hospitals, banks, cash machines, and more.
The document proposes the creation of a 3D playable environment called "Cute Environment" as a final project for a games design course. The environment will feature a small town run by cute bears, including houses, a hospital, cars, statues, and other child-friendly assets. Production will involve creating concept art, 3D models, textures, and programming the environment to be fully playable with animated features like doors and elevators. The goal is to demonstrate skills in environment design, 3D modeling, and creating a product for both children and creative adults.
I created a volcanic terrain using tools to alter the landscape and add details like jagged rock formations. Spherical objects with faint textures were added to resemble planets or stars orbiting in the sky. A water texture was altered to resemble volcanic lava flowing on the terrain. Animated characters and smoke effects were included to give mystery to the scene while avoiding intense lighting so it remained interesting and mysterious like the top of a volcano.
The document summarizes research conducted on the video game Grand Theft Auto V (GTA V). Quantitative research found that most players are aged 18-24, identify as casual gamers, and prefer to play on Xbox 360. Qualitative research found that most players strongly enjoy the game's look and style, prefer the online multiplayer mode, and like the character Trevor the most. The researcher was surprised that very few players wanted to change anything about the game.
The document summarizes research conducted on players of the game Grand Theft Auto V (GTA V). Quantitative research found that most players are aged 18-24, identify as casual gamers, and played GTA V on Xbox 360. Qualitative research found that most players strongly liked the game's style, enjoyed the online mode most, preferred character Trevor, and would not change anything about the game. The research concluded GTA V is very popular, with few issues reported besides some dislike of collectibles. Areas for improving the research were noted.
The document is a glossary of terms related to video game design and development. It contains definitions of terms like alpha, beta, debug, vertex shader, physics, and more. For each term, it provides a short definition and, where possible, describes how the term relates to the creator's own video game production practice.
Ig je game engines_y2_assignment briefLuke Summers
The document outlines the tasks and criteria for a unit on game engines. The student must write a report explaining the purposes and components of game engines using industry terminology. They must also create a playable 2D and 3D game level following industry practices, and provide workflow documents and video demonstrations of the games. The tasks are graded based on accurately explaining game engine concepts, the technical quality of the created games, and the ability to work independently following industry standards.
Ig je game engines_y2_assignment briefsadLuke Summers
The document outlines the tasks and requirements for a unit on game engines. The student must complete 3 tasks: 1) Produce a report analyzing the purposes and components of game engines using industry terminology. 2) Create a playable 2D level in Game Maker according to industry standards and document the development process. 3) Create a playable 3D level in Unity according to industry standards and document the 3D development process. The tasks are graded based on criteria that evaluate the student's understanding, technical skills, and ability to work independently at a professional level.
The document provides an analysis of the sound design and soundtrack of the video game Watch Dogs. It examines how the sounds establish the setting of a technologically advanced Chicago and represent the game's genres of action. The mood and pace of the soundtrack changes to correspond with the changing moods in the game, such as faster music during action scenes, which was achieved through sound editing software. Effects like gunshots were prerecorded and imported into the game to help portray the action genre. The voice acting in cutscenes helps set the tone and narrative of the game by giving a sense of the characters and story.
The document discusses importing and setting up ambient and triggered sounds in a game world created in UDK. Ambient sounds were imported as sound waves and placed in specific areas of the game platforms. Triggered sounds were imported as sound cues and set up using the Kismet feature to play when the player enters designated trigger areas. Screenshots show the process of importing sounds, placing them in the game world, and setting up trigger areas to play sounds when entered.
The document discusses importing ambient sound files and setting up triggers for other sounds in a game world created in UDK. Ambient sounds were imported as sound waves and placed in specific areas represented by blue circles to play depending on the player's location. Triggers were also set up using Kismet so that additional sounds would play when the player enters designated areas surrounded by green wire frames.
The document discusses research conducted on video game console and game preferences. It finds that the Xbox consoles are currently the most popular, and that Call of Duty and GTA are the most popular games. It also finds that gamers prioritize good graphics and high specs in a console. The document suggests creating a new console that has very high specifications to be able to run the latest, most graphically demanding games.
The document discusses research conducted on video game console and game preferences. It found that the Xbox consoles are currently the most popular, and Call of Duty and GTA are the most popular games. Most people prioritize good graphics and high specs in a console. Based on this research, the author concludes that the console they want to create should have very high specifications to run the latest, graphics-intensive games.
The document discusses setting up ambient sounds and triggered sounds in a game world. Ambient sounds were imported and scaled to different areas to change as the player moves between platforms. Triggered sounds were also set up using the kismet feature to play specific sounds when the player enters designated areas. Screenshots show importing sounds, creating trigger events, and allocating trigger areas.
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Luke Summers
This document provides an assignment brief for a student to complete tasks involving sound design and programming for a computer game. The student must select sound effects and music they have produced, document the process of programming these sounds into their game, and create a video demonstrating the gameplay and soundtrack. The tasks are mapped to learning outcomes that involve describing sound design, creating sound assets, and applying sounds to a game following industry practices. Sources of information and the assessor are also provided.
This document contains a student's progress report for a 3D modeling assignment. It outlines the 7 tasks completed: 1) creating a project charter, 2) schedule, 3) research, 4) ideas generation, 5) design pack, 6) production of the 3D model through modeling various components, and 7) presentation including rendering and positioning cameras. The student created a robot sidekick model with details like legs, arms, missiles, wires and panels through modeling primitives and editing shapes in LightWave Modeller and Layout.
_ig5 assignment final major project 2014 to 2015Luke Summers
This document outlines the tasks and assessment criteria for a student's final major project. The project requires the student to:
1) Independently devise and manage a creative media production from pre-production to post-production. The project must relate to at least one discipline such as video, audio, motion graphics, photography or graphic design.
2) Develop initial ideas using techniques like mind maps and pitch a proposal for their chosen project.
3) Conduct research and create pre-production documents like storyboards, schedules and scripts to plan their project.
4) Produce the media product according to their brief and plans.
5) Gather audience feedback and evaluate their project's technical quality,
The document summarizes the student's final major project (FMP) proposal to create concept art for a 3D volcanic environment. Specifically:
- The student will create concept art depicting a vast volcanic landscape filled with structures and terrain to inspire a future 3D environment.
- The target audience for the hypothetical game is males aged 12-40, as volcanic fantasy worlds typically feature in RPG/MMO games popular among that demographic.
- Time and available tools are constraints, but the student will plan ahead and make use of college and personal resources to complete the project on schedule.
- The concept art will draw inspiration from photographs of volcanic landscapes and work by environmental artists to envision the 3D world.
The document summarizes the process taken by the author to create a 3D environment. They began by determining scale of buildings, then modeled basic cube structures to differentiate accessible and inaccessible buildings. Various interior and exterior models were created, such as doors, windows, furniture. Models were textured and the environment was laid out. Additional details like trees, bushes and animated doors were added. An overlooking tower area was also designed, featuring a library interior with artifacts, bookshelves and paintings. The author documented each step and provided screenshots of the progressing 3D environment.
This document outlines a 14-week schedule for completing tasks for the "Hidden Places" game development project. It includes learning outcomes, tasks such as setting research, scheduling, design, environment modeling, and receiving feedback. Each week assigns tasks to specific days in order to manage the project timeline and ensure completion by week 14.
The document proposes the creation of a 3D playable environment called "Cute Environment" as a final project for a games design course. The creator will independently manage the project through pre-production, production, and post-production. They have decided to create a cute, child-friendly 3D town environment populated by cute little bears. Assets to be created for the environment include buildings, vehicles, statues, and more with cartoonish, cute styles and textures. Pre-production and production plans are outlined. Features of the interactive environment will include animated doors, buildings of different sizes (some accessible, some not), hospitals, banks, cash machines, and more.
The document proposes the creation of a 3D playable environment called "Cute Environment" as a final project for a games design course. The environment will feature a small town run by cute bears, including houses, a hospital, cars, statues, and other child-friendly assets. Production will involve creating concept art, 3D models, textures, and programming the environment to be fully playable with animated features like doors and elevators. The goal is to demonstrate skills in environment design, 3D modeling, and creating a product for both children and creative adults.
I created a volcanic terrain using tools to alter the landscape and add details like jagged rock formations. Spherical objects with faint textures were added to resemble planets or stars orbiting in the sky. A water texture was altered to resemble volcanic lava flowing on the terrain. Animated characters and smoke effects were included to give mystery to the scene while avoiding intense lighting so it remained interesting and mysterious like the top of a volcano.
The document summarizes research conducted on the video game Grand Theft Auto V (GTA V). Quantitative research found that most players are aged 18-24, identify as casual gamers, and prefer to play on Xbox 360. Qualitative research found that most players strongly enjoy the game's look and style, prefer the online multiplayer mode, and like the character Trevor the most. The researcher was surprised that very few players wanted to change anything about the game.
The document summarizes research conducted on players of the game Grand Theft Auto V (GTA V). Quantitative research found that most players are aged 18-24, identify as casual gamers, and played GTA V on Xbox 360. Qualitative research found that most players strongly liked the game's style, enjoyed the online mode most, preferred character Trevor, and would not change anything about the game. The research concluded GTA V is very popular, with few issues reported besides some dislike of collectibles. Areas for improving the research were noted.
The document is a glossary of terms related to video game design and development. It contains definitions of terms like alpha, beta, debug, vertex shader, physics, and more. For each term, it provides a short definition and, where possible, describes how the term relates to the creator's own video game production practice.
Ig je game engines_y2_assignment briefLuke Summers
The document outlines the tasks and criteria for a unit on game engines. The student must write a report explaining the purposes and components of game engines using industry terminology. They must also create a playable 2D and 3D game level following industry practices, and provide workflow documents and video demonstrations of the games. The tasks are graded based on accurately explaining game engine concepts, the technical quality of the created games, and the ability to work independently following industry standards.
Ig je game engines_y2_assignment briefsadLuke Summers
The document outlines the tasks and requirements for a unit on game engines. The student must complete 3 tasks: 1) Produce a report analyzing the purposes and components of game engines using industry terminology. 2) Create a playable 2D level in Game Maker according to industry standards and document the development process. 3) Create a playable 3D level in Unity according to industry standards and document the 3D development process. The tasks are graded based on criteria that evaluate the student's understanding, technical skills, and ability to work independently at a professional level.
The document provides an analysis of the sound design and soundtrack of the video game Watch Dogs. It examines how the sounds establish the setting of a technologically advanced Chicago and represent the game's genres of action. The mood and pace of the soundtrack changes to correspond with the changing moods in the game, such as faster music during action scenes, which was achieved through sound editing software. Effects like gunshots were prerecorded and imported into the game to help portray the action genre. The voice acting in cutscenes helps set the tone and narrative of the game by giving a sense of the characters and story.
The document discusses importing and setting up ambient and triggered sounds in a game world created in UDK. Ambient sounds were imported as sound waves and placed in specific areas of the game platforms. Triggered sounds were imported as sound cues and set up using the Kismet feature to play when the player enters designated trigger areas. Screenshots show the process of importing sounds, placing them in the game world, and setting up trigger areas to play sounds when entered.
The document discusses importing ambient sound files and setting up triggers for other sounds in a game world created in UDK. Ambient sounds were imported as sound waves and placed in specific areas represented by blue circles to play depending on the player's location. Triggers were also set up using Kismet so that additional sounds would play when the player enters designated areas surrounded by green wire frames.
The document discusses research conducted on video game console and game preferences. It finds that the Xbox consoles are currently the most popular, and that Call of Duty and GTA are the most popular games. It also finds that gamers prioritize good graphics and high specs in a console. The document suggests creating a new console that has very high specifications to be able to run the latest, most graphically demanding games.
The document discusses research conducted on video game console and game preferences. It found that the Xbox consoles are currently the most popular, and Call of Duty and GTA are the most popular games. Most people prioritize good graphics and high specs in a console. Based on this research, the author concludes that the console they want to create should have very high specifications to run the latest, graphics-intensive games.
The document discusses setting up ambient sounds and triggered sounds in a game world. Ambient sounds were imported and scaled to different areas to change as the player moves between platforms. Triggered sounds were also set up using the kismet feature to play specific sounds when the player enters designated areas. Screenshots show importing sounds, creating trigger events, and allocating trigger areas.
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Luke Summers
This document provides an assignment brief for a student to complete tasks involving sound design and programming for a computer game. The student must select sound effects and music they have produced, document the process of programming these sounds into their game, and create a video demonstrating the gameplay and soundtrack. The tasks are mapped to learning outcomes that involve describing sound design, creating sound assets, and applying sounds to a game following industry practices. Sources of information and the assessor are also provided.
This document contains a student's progress report for a 3D modeling assignment. It outlines the 7 tasks completed: 1) creating a project charter, 2) schedule, 3) research, 4) ideas generation, 5) design pack, 6) production of the 3D model through modeling various components, and 7) presentation including rendering and positioning cameras. The student created a robot sidekick model with details like legs, arms, missiles, wires and panels through modeling primitives and editing shapes in LightWave Modeller and Layout.