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What is Software Design and Software
Design Patterns and Process
Introduction:
Software design will allow you to understand the necessities better, to satisfy the
user requirements and meet them superior. However, to complete any project
correctly, you must balance your accessible belongings against the expectations
and accuracy. So, when planning something, the design is the phase to simulate it
before investing authentic resources. In this step, you may decide and divide your
program into classes. It will help you to identify how well you recognize your
problem and judgment about the solutions. Indeed, without planning, apparently
without proper design, your ultimate goal seems to be a waste of time.
What is Software Design?
It is the entire process of defining an overall structure, such as software methods,
functions, objects, and interface of your code to get noteworthy functionality. After
collecting data from SRS (Software Requirement Specification), a document is
created for coding and gradually implemented in programming languages. It
figures out the client's requirements and indicates the solutions to how you can
accomplish.
Software design is the complete package of ease, functionality, instruction, and
the structure of code. In developmental software procedures, the design is the most
2
crucial phase. To moderate the risks, it increases reusability and prevents
redundancy. In the same way, it is the reflection of the quality of your future
product. In a nutshell, it remains the preliminary stage of technical arrears to the
handy level. It emphasizes two significant levels of results, such as.
Architectural Design: In here, you may think the software taken as a whole
system and figure up the app into components. It is the method of assigning
functionality to every single module and describing how they are
interrelating.
Detailed Design: The overall procedures are breaking down into numerous
classes and interfaces.
What is Software Design Patterns and The Most
Important Design Patterns:
Software developers use software design patterns as guiding principles to solve
familiar structural problems when developing applications. Due to their superficial
‘over-use’ leading to code, it has recently become some deviation in the
programming world. So it can be harder to understand and manage. But if you can
apply it strategically for the precise reason, software design principals can be
amazingly beneficial.
It increases the code readability at the time of fixing bugs or adding new features.
3
It also contains a common language that comprehends easily repeated problems
and solutions. As you know earlier in your design patterns, your application is
assemblage as the different sections interrelating. Whenever you see bugs at app
running time or some compilation stage, it can quickly determine the cause of the
error. That's why the compiler can indicate which component crushes.
Hence, you have already learned the software design definition or the meaning
of software design through this article. Now I am going to discuss the seven most
crucial design processes given below.
1) Adapter :
The adapter pattern works as a bridge that allows contrary classes to work
together. It is also known as the wrapper. One interface of the available class
can be used here as another interface without modifying its source code. It
enables communication as an interpreter, sits between the two edges, and
translates the conversation. If you have two different applications requiring
JSON input and discharge output as an XML document, you will need an
adapter to make corresponding between them.
2) Factory Method:
This creational pattern uses factory methods that produce objects without
identifying the exact class of the object. As a substitute for calling a
constructor, objects are formed by a factory method.
4
3) State:
This pattern summarizes a variety of states, and when the state changes
internally, it permits an object to modify its activities.
4) Builder:
Complex objects are simplified into several sub-objects using a builder
pattern that requires the construction process richly.
5) Strategy:
It offers consortium related algorithms and switches the policy for one
another without transforming the client. It considers the whole system as a
single entity. The strategy pattern crumbles that system into various sub-
systems. Each sub-system then treated as a unique system and divided into
several modules again.
6) Observer :
This pattern upholds one-to-many reliance between objects. The dependants
are known as observers. If you routinely change any state, then all the
observers are notified by calling their methods.
7) Singleton:
This pattern is used to generating a limit of a class to only one object.
Software Design Process:
5
1) Research and planning:
Software Design Life Cycle will shift you from problem to solution domain.
During this preliminary stage, the team members are collaborating. Researching
all the factors, do appropriate planning which influences the software design
process. If carried out poorly, this fundamental part, you may bear an extremely
negative impact on the entire project.
Here are the basic design concepts in building software such as:
 Data Structure
 Information Hiding
 Software Procedure
 Control Hierarchy
 Software Architecture
 Structural Planning
 Modularity
 Structural Partitioning
 Improvement
2) Prototyping and Design:
At present, prominent websites include user-friendly UI/UX design choices to
acquire Consumers what they demand at ease. User Interface (UI) and User
Experience (UI) design consist of pages, buttons, screens, and other pertinent
visual elements to develop a specific application.
6
Here, I am blissful to introduce you to MockingBot, one of the most elegant
software prototyping tools all over Asia. It is remarkable software to construct
prototypes such as mobile apps or websites for Pad,iPhone, Android, Watch, PC,
or Web. You became fascinated to experience with their amazing latest features
that enormously uphold user's satisfaction. Unquestionably, you will get an enrich
app or website for their pretty and plentiful Widgets, Icons, or Design Library. It
also grants facilities for the spellbound and straightforward animations, gesture,
page transitions, and Sketch plug-in options.
It is easy going and all platforms adaptive so you can download MockingBot
Client for Linux, Windows, Mac operating system. New learners who are
searching for a prototyping tool or wireframe for free, go for it! Its free version
permits you to take 20 screens and three projects for each.
3) Software Development:
Software development is the overall method and extensive involvement between
the conceptual part and the desired software. The entire process is the perfect
combination of proper research, analysis, specification, visualization, deployment,
coding, Frameworks, documentation, maintenance, and modification. You must
have to follow the steps below for developing software :
 Establishing frameworks create an ideal approach. Ex. Waterfall Model.
 Collect user requirements
 All the necessities analysis and specification
 Develop an Architecture
 Design it
7
 Choose the appropriate programming language for the code construction.
 Configuration Control
 Operation
 Bug- fixing
 Re-engineering
 Modification
 Support
 Data migration whenever necessary
 To maintain high quality supervise and measure the quality.
These phases are the life cycle of the software development process. But for the
sake of persistence of improvement, you should re-cycling the life-cycle
frequently.
4) Testing the Software:
Under some basic strategies, Software testing is an investigation process or
execution of a set of programs. You need to know whether your application meets
all the requirements through the design and development that you expected before.
It's also praiseworthy to recognize either the software responding suitably of all
kinds of input or within an acceptable time. It's an iterative procedure for selecting
bugs, elimination, or creating a new one. Manual and Automation -these are the
two types of software Testing. It also has two methods, which are Static and
Dynamic. You will be happy to learn the three approaches of Testing. They are :
Grey Box Testing: We get it by combining Black Box and White Box
Testing.
8
Black Box Testing: Specification-based input/output testing is also called
Black Box Testing. You may define it as software testing.
White Box Testing: You can define it as a system's internal structure.
I think under the above discussion, and you probably got a conceptual idea about
Testing. But you have no clue in-depth why need it and where to start, right? If you
don't apply the Testing of your system development process, the product's quality
progression will be postponed. It is an art to weigh up the functionality of your
software. As an example, Testing MockingBot ensures that the system is Defect
free and get appropriate information concerning quality, errors, gaps, pros, or cons.
5. Launch the software and maintenance:
The term software maintenance refers to the transformation of the product after
delivery to the clients. Software developer Company almost offers product updates
and significant alternation due to provide superior performance consistently.
When software is ready to use, you call for no waiting to launch it. At this moment,
I am going to show how you can start on MockingBot software. It's pretty simple;
please have a look at the website and just log in. To start prototyping, click on the
"Create Project “ button and happy working! For better understanding, you may
watch videos on YouTube. Here are the links :
https://www.youtube.com/watch?v=SF7nnK4-CHs
https://www.youtube.com/watch?v=TfsZDaQ7qPQ
9
Ultimately, the software is required for nearly every industry, function, and
educational or business purpose. Similarly, prototyping software helps to make
user-friendly web applications that attract the customer and collect actual reviews.

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Software Design, Patterns, and Process Introduction

  • 1. 1 What is Software Design and Software Design Patterns and Process Introduction: Software design will allow you to understand the necessities better, to satisfy the user requirements and meet them superior. However, to complete any project correctly, you must balance your accessible belongings against the expectations and accuracy. So, when planning something, the design is the phase to simulate it before investing authentic resources. In this step, you may decide and divide your program into classes. It will help you to identify how well you recognize your problem and judgment about the solutions. Indeed, without planning, apparently without proper design, your ultimate goal seems to be a waste of time. What is Software Design? It is the entire process of defining an overall structure, such as software methods, functions, objects, and interface of your code to get noteworthy functionality. After collecting data from SRS (Software Requirement Specification), a document is created for coding and gradually implemented in programming languages. It figures out the client's requirements and indicates the solutions to how you can accomplish. Software design is the complete package of ease, functionality, instruction, and the structure of code. In developmental software procedures, the design is the most
  • 2. 2 crucial phase. To moderate the risks, it increases reusability and prevents redundancy. In the same way, it is the reflection of the quality of your future product. In a nutshell, it remains the preliminary stage of technical arrears to the handy level. It emphasizes two significant levels of results, such as. Architectural Design: In here, you may think the software taken as a whole system and figure up the app into components. It is the method of assigning functionality to every single module and describing how they are interrelating. Detailed Design: The overall procedures are breaking down into numerous classes and interfaces. What is Software Design Patterns and The Most Important Design Patterns: Software developers use software design patterns as guiding principles to solve familiar structural problems when developing applications. Due to their superficial ‘over-use’ leading to code, it has recently become some deviation in the programming world. So it can be harder to understand and manage. But if you can apply it strategically for the precise reason, software design principals can be amazingly beneficial. It increases the code readability at the time of fixing bugs or adding new features.
  • 3. 3 It also contains a common language that comprehends easily repeated problems and solutions. As you know earlier in your design patterns, your application is assemblage as the different sections interrelating. Whenever you see bugs at app running time or some compilation stage, it can quickly determine the cause of the error. That's why the compiler can indicate which component crushes. Hence, you have already learned the software design definition or the meaning of software design through this article. Now I am going to discuss the seven most crucial design processes given below. 1) Adapter : The adapter pattern works as a bridge that allows contrary classes to work together. It is also known as the wrapper. One interface of the available class can be used here as another interface without modifying its source code. It enables communication as an interpreter, sits between the two edges, and translates the conversation. If you have two different applications requiring JSON input and discharge output as an XML document, you will need an adapter to make corresponding between them. 2) Factory Method: This creational pattern uses factory methods that produce objects without identifying the exact class of the object. As a substitute for calling a constructor, objects are formed by a factory method.
  • 4. 4 3) State: This pattern summarizes a variety of states, and when the state changes internally, it permits an object to modify its activities. 4) Builder: Complex objects are simplified into several sub-objects using a builder pattern that requires the construction process richly. 5) Strategy: It offers consortium related algorithms and switches the policy for one another without transforming the client. It considers the whole system as a single entity. The strategy pattern crumbles that system into various sub- systems. Each sub-system then treated as a unique system and divided into several modules again. 6) Observer : This pattern upholds one-to-many reliance between objects. The dependants are known as observers. If you routinely change any state, then all the observers are notified by calling their methods. 7) Singleton: This pattern is used to generating a limit of a class to only one object. Software Design Process:
  • 5. 5 1) Research and planning: Software Design Life Cycle will shift you from problem to solution domain. During this preliminary stage, the team members are collaborating. Researching all the factors, do appropriate planning which influences the software design process. If carried out poorly, this fundamental part, you may bear an extremely negative impact on the entire project. Here are the basic design concepts in building software such as:  Data Structure  Information Hiding  Software Procedure  Control Hierarchy  Software Architecture  Structural Planning  Modularity  Structural Partitioning  Improvement 2) Prototyping and Design: At present, prominent websites include user-friendly UI/UX design choices to acquire Consumers what they demand at ease. User Interface (UI) and User Experience (UI) design consist of pages, buttons, screens, and other pertinent visual elements to develop a specific application.
  • 6. 6 Here, I am blissful to introduce you to MockingBot, one of the most elegant software prototyping tools all over Asia. It is remarkable software to construct prototypes such as mobile apps or websites for Pad,iPhone, Android, Watch, PC, or Web. You became fascinated to experience with their amazing latest features that enormously uphold user's satisfaction. Unquestionably, you will get an enrich app or website for their pretty and plentiful Widgets, Icons, or Design Library. It also grants facilities for the spellbound and straightforward animations, gesture, page transitions, and Sketch plug-in options. It is easy going and all platforms adaptive so you can download MockingBot Client for Linux, Windows, Mac operating system. New learners who are searching for a prototyping tool or wireframe for free, go for it! Its free version permits you to take 20 screens and three projects for each. 3) Software Development: Software development is the overall method and extensive involvement between the conceptual part and the desired software. The entire process is the perfect combination of proper research, analysis, specification, visualization, deployment, coding, Frameworks, documentation, maintenance, and modification. You must have to follow the steps below for developing software :  Establishing frameworks create an ideal approach. Ex. Waterfall Model.  Collect user requirements  All the necessities analysis and specification  Develop an Architecture  Design it
  • 7. 7  Choose the appropriate programming language for the code construction.  Configuration Control  Operation  Bug- fixing  Re-engineering  Modification  Support  Data migration whenever necessary  To maintain high quality supervise and measure the quality. These phases are the life cycle of the software development process. But for the sake of persistence of improvement, you should re-cycling the life-cycle frequently. 4) Testing the Software: Under some basic strategies, Software testing is an investigation process or execution of a set of programs. You need to know whether your application meets all the requirements through the design and development that you expected before. It's also praiseworthy to recognize either the software responding suitably of all kinds of input or within an acceptable time. It's an iterative procedure for selecting bugs, elimination, or creating a new one. Manual and Automation -these are the two types of software Testing. It also has two methods, which are Static and Dynamic. You will be happy to learn the three approaches of Testing. They are : Grey Box Testing: We get it by combining Black Box and White Box Testing.
  • 8. 8 Black Box Testing: Specification-based input/output testing is also called Black Box Testing. You may define it as software testing. White Box Testing: You can define it as a system's internal structure. I think under the above discussion, and you probably got a conceptual idea about Testing. But you have no clue in-depth why need it and where to start, right? If you don't apply the Testing of your system development process, the product's quality progression will be postponed. It is an art to weigh up the functionality of your software. As an example, Testing MockingBot ensures that the system is Defect free and get appropriate information concerning quality, errors, gaps, pros, or cons. 5. Launch the software and maintenance: The term software maintenance refers to the transformation of the product after delivery to the clients. Software developer Company almost offers product updates and significant alternation due to provide superior performance consistently. When software is ready to use, you call for no waiting to launch it. At this moment, I am going to show how you can start on MockingBot software. It's pretty simple; please have a look at the website and just log in. To start prototyping, click on the "Create Project “ button and happy working! For better understanding, you may watch videos on YouTube. Here are the links : https://www.youtube.com/watch?v=SF7nnK4-CHs https://www.youtube.com/watch?v=TfsZDaQ7qPQ
  • 9. 9 Ultimately, the software is required for nearly every industry, function, and educational or business purpose. Similarly, prototyping software helps to make user-friendly web applications that attract the customer and collect actual reviews.