New Technologies
and the Music Press
LO: To be able to demonstrate
understanding of media
products and the ways they
are produced and consumed.
Primary Goal – To make money
What are they selling?
Gratification (satisfaction)
What does it look like?
Distraction/entertainment
Taking the user away from worries and responsibilities
A sense of self
Giving the user a range of social norms (stereotypes) to
compare themselves against. Aspirations to be/have more.
A sense of belonging
Giving the reader a range of people who share their ideals
(who think like they do) and a base for building relationships
Knowledge and education about topic/society
Giving the user a sense of personal growth, confidence to
engage in the conversation and even, an opportunity to be
superior (sometimes)
Uses and Gratifications Theory
Distraction and Entertainment
Print (And Web 1.0 tools)
Kerrang! etc
Social Media (Web 2.0 Tools)
Facebook, Instagram, Pinterest
etc
Content is more reliable –
content is usually more
sophisticated
Professionals dictate consumer
content – mediated (crafted to
be beneficial to publishers) –
user experience is controlled –
Users generate content –
unexpected experiences – more
authentic – in the immediate
Amateur content - less reliable
Uses and Gratifications Theory
Sense of Self
Print (And Web 1.0 tools)
Kerrang! etc
Social Media (Web 2.0 Tools)
Facebook, Instagram, Pinterest
etc
Professional role models –
trusted brands – popular
culture – Inspires confidence
Ideas dated before it’s released
- conformity
Opportunity to be original – real
role models - everyone can test
their voice – true (not
glamorised) presentation of
peers
Unproven– opinions
Uses and Gratifications Theory
Sense of Belonging
Print (And Web 1.0 tools)
Kerrang! etc
Social Media (Web 2.0 Tools)
Facebook, Instagram, Pinterest
etc
Feel part of a ‘tribe’ – send
letters – talk about it with
friends and family
No real access to people
outside of immediate group
Be part of a ‘tribe’ - connect
with like minded people – can
be a contributor OR just a
consumer (lurker) – not
restricted by geographical
location – public or private
conversations – wider,
overlapping communities
Irresponsible users
Uses and Gratifications Theory
Knowledge and Education
Print (And Web 1.0 tools)
Kerrang! etc
Social Media (Web 2.0 Tools)
Facebook, Instagram, Pinterest
etc
Trustworthy – informed –
access to good sources –
professional presentation
Mediated (filtered and crafted
to be appropriate for use).
Precisely relevant – specific
niche content – up to date
trends
Unreliable – novice experts –
saboteurs
Different Uses of Social Media Platforms
Typical Uses - Professional
Distraction/Entertainment
A sense of self
A sense of belonging
Knowledge and Educations
Different Uses of Social Media Platforms
Typical Uses - Chat Distraction/Entertainment
A sense of self
A sense of belonging
Knowledge and Educations
Different Uses of Social Media Platforms
Typical Uses – Image Sharing
Distraction/Entertainment
A sense of self
A sense of belonging
Knowledge and Educations
Different Uses of Social Media Platforms
Typical Uses – Video Sharing
Distraction/Entertainment
A sense of self
A sense of belonging
Knowledge and Educations
Different Uses of Social Media Platforms
Typical Uses – Curration
Distraction/Entertainment
A sense of self
A sense of belonging
Knowledge and Educations
Different Uses of Social Media Platforms
Typical Uses – Music Sharing
Distraction/Entertainment
A sense of self
A sense of belonging
Knowledge and Educations
Music Site Home Page
Log in/out requirement
Supply email address
They can identify (and watch)
your online presence (static)
Tailor site content to your
habits
Is it a website?
Or is it a Social Networking
site?
Masthead
- Brand Identity
(static)
Slogan or image
Supports brand id
(Static)
Advertising
Once they have your details,
this can become ‘bespoke’
(not static)
Search Bar
Navigate site (static)
Navigation tabs
OR Menus
Links to ‘personal spaces’
that are familiar and spaces
to be explored (static)
Colour Scheme
Supports brand id
(Static)
Updateable content
Videos/photos/text
Posted in
Carousels/roll over frames
To maximise content (not
static)
Live Feeds
From Twitter or their own
comments app
Links to external
social networking
sites
Type of synergy – both
sites win by generating
more traffic More traffic + time spent on site = lures more advertising companies = more revenue
Lists
Playlists, artiste lists, genre lists
All keep user on site longer
Distraction/Entertainment
A sense of self
A sense of belonging
Knowledge and Educations
Social networking sites

Social networking sites

  • 1.
    New Technologies and theMusic Press LO: To be able to demonstrate understanding of media products and the ways they are produced and consumed.
  • 2.
    Primary Goal –To make money What are they selling? Gratification (satisfaction) What does it look like? Distraction/entertainment Taking the user away from worries and responsibilities A sense of self Giving the user a range of social norms (stereotypes) to compare themselves against. Aspirations to be/have more. A sense of belonging Giving the reader a range of people who share their ideals (who think like they do) and a base for building relationships Knowledge and education about topic/society Giving the user a sense of personal growth, confidence to engage in the conversation and even, an opportunity to be superior (sometimes)
  • 3.
    Uses and GratificationsTheory Distraction and Entertainment Print (And Web 1.0 tools) Kerrang! etc Social Media (Web 2.0 Tools) Facebook, Instagram, Pinterest etc Content is more reliable – content is usually more sophisticated Professionals dictate consumer content – mediated (crafted to be beneficial to publishers) – user experience is controlled – Users generate content – unexpected experiences – more authentic – in the immediate Amateur content - less reliable
  • 4.
    Uses and GratificationsTheory Sense of Self Print (And Web 1.0 tools) Kerrang! etc Social Media (Web 2.0 Tools) Facebook, Instagram, Pinterest etc Professional role models – trusted brands – popular culture – Inspires confidence Ideas dated before it’s released - conformity Opportunity to be original – real role models - everyone can test their voice – true (not glamorised) presentation of peers Unproven– opinions
  • 5.
    Uses and GratificationsTheory Sense of Belonging Print (And Web 1.0 tools) Kerrang! etc Social Media (Web 2.0 Tools) Facebook, Instagram, Pinterest etc Feel part of a ‘tribe’ – send letters – talk about it with friends and family No real access to people outside of immediate group Be part of a ‘tribe’ - connect with like minded people – can be a contributor OR just a consumer (lurker) – not restricted by geographical location – public or private conversations – wider, overlapping communities Irresponsible users
  • 6.
    Uses and GratificationsTheory Knowledge and Education Print (And Web 1.0 tools) Kerrang! etc Social Media (Web 2.0 Tools) Facebook, Instagram, Pinterest etc Trustworthy – informed – access to good sources – professional presentation Mediated (filtered and crafted to be appropriate for use). Precisely relevant – specific niche content – up to date trends Unreliable – novice experts – saboteurs
  • 7.
    Different Uses ofSocial Media Platforms Typical Uses - Professional Distraction/Entertainment A sense of self A sense of belonging Knowledge and Educations
  • 8.
    Different Uses ofSocial Media Platforms Typical Uses - Chat Distraction/Entertainment A sense of self A sense of belonging Knowledge and Educations
  • 9.
    Different Uses ofSocial Media Platforms Typical Uses – Image Sharing Distraction/Entertainment A sense of self A sense of belonging Knowledge and Educations
  • 10.
    Different Uses ofSocial Media Platforms Typical Uses – Video Sharing Distraction/Entertainment A sense of self A sense of belonging Knowledge and Educations
  • 11.
    Different Uses ofSocial Media Platforms Typical Uses – Curration Distraction/Entertainment A sense of self A sense of belonging Knowledge and Educations
  • 12.
    Different Uses ofSocial Media Platforms Typical Uses – Music Sharing Distraction/Entertainment A sense of self A sense of belonging Knowledge and Educations
  • 13.
    Music Site HomePage Log in/out requirement Supply email address They can identify (and watch) your online presence (static) Tailor site content to your habits Is it a website? Or is it a Social Networking site? Masthead - Brand Identity (static) Slogan or image Supports brand id (Static) Advertising Once they have your details, this can become ‘bespoke’ (not static) Search Bar Navigate site (static) Navigation tabs OR Menus Links to ‘personal spaces’ that are familiar and spaces to be explored (static) Colour Scheme Supports brand id (Static) Updateable content Videos/photos/text Posted in Carousels/roll over frames To maximise content (not static) Live Feeds From Twitter or their own comments app Links to external social networking sites Type of synergy – both sites win by generating more traffic More traffic + time spent on site = lures more advertising companies = more revenue Lists Playlists, artiste lists, genre lists All keep user on site longer Distraction/Entertainment A sense of self A sense of belonging Knowledge and Educations