As presented on February 9, 2015 at Interaction 15 in San Francisco.
Video of talk: https://vimeo.com/122052064
A mission is that which gives us purpose. In movies and books, the entire plot generally centers around the protagonist's mission. In real life, however, we often limit our understanding of "mission-driven" work to charities and non-profits. In reality, every designer can seize the opportunity to do work with greater meaning.
This talk is a practical guide to defining and understanding the mission that your work serves, whether you design for a tiny non-profit or the largest technology company. We'll look at successful examples of mission-driven design from both the non-profit and commercial sectors, and discuss methods for infusing this perspective into your own work. Ultimately, this session will give you the tools to become more purposeful
in everything that you design.
Designing The Listening Experience: The Making of NPR OneDaniel Newman
As presented on October 6, 2015 at HOW Interactive Design Conference in Chicago.
NPR One is a personalized audio experience designed to be heard. If we are doing our job well, then you likely aren’t even looking at your device. But being out-of-sight creates a unique set of constraints for building a mobile app. How do we craft an experience for that is audio-first? How do we design interfaces that are simple, content-first, and easy-to-understand, even if they're only used once in awhile? And how does the team work to evolve the experience and add new features while avoiding bloat and retaining the focus that is the hallmark of the app?
In this session, l'll discuss the evolution of NPR’s new digital radio platform, from inception to obstacles to examples of interactions built for listening. I'll talk about team dynamics and process, user research and A/B test findings, and delve into the paths not taken. Ultimately, you'll be able to learn from our successes and missteps as we continue to build the ultimate audio news and storytelling experience.
absorspi minyak jelantah dengan serat ampas tebuYoga Firmansyah
Absorpsi, Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi minyak minyak minyak minyak minyak minyak minyak minyak minyak minyak minyak minyak minyak minyak minyak Jelantah Jelantah Jelantah Jelantah Jelantah Jelantah Jelantah Jelantah Jelantah Jelantah Serat Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu
Secara etimologi kata “thaharah” adalah masdar atau kata benda yang diambil
dari kata kerja yang berarti bersuci. Sedangkan menurut istilah thaharah mempunyai
banyak definisi sebagaimana dikemukakan oleh para imam mazhab berikut ini:
a. Hanafiyyah : thaharah adalah membersihkan hadats dan khobats.
b. Malikiyyah : thaharah adalah sifat hukum yang diwajibkan sifat itu agar bisa
melaksanakan shalat, dengan pakaian yang membawanya untuk melaksanakan
shalat, dan pada tempat untuk melaksanakan shalat.
c. Syafi‟iyyah : thaharah adalah suatu perbuatan yang mengarah untuk
memperbolehkan shalat dari berupa wudhu, membasuh, tayamum, dan
menghilangkan najis.
d. Hanabilah : thahaharah adalah menghilangkan hadats dan apa-apa yang
semacamnya, dan menghilangkan najis.
As presented on February 9, 2015 at Interaction 15 in San Francisco.
Video of talk: https://vimeo.com/122052064
A mission is that which gives us purpose. In movies and books, the entire plot generally centers around the protagonist's mission. In real life, however, we often limit our understanding of "mission-driven" work to charities and non-profits. In reality, every designer can seize the opportunity to do work with greater meaning.
This talk is a practical guide to defining and understanding the mission that your work serves, whether you design for a tiny non-profit or the largest technology company. We'll look at successful examples of mission-driven design from both the non-profit and commercial sectors, and discuss methods for infusing this perspective into your own work. Ultimately, this session will give you the tools to become more purposeful
in everything that you design.
Designing The Listening Experience: The Making of NPR OneDaniel Newman
As presented on October 6, 2015 at HOW Interactive Design Conference in Chicago.
NPR One is a personalized audio experience designed to be heard. If we are doing our job well, then you likely aren’t even looking at your device. But being out-of-sight creates a unique set of constraints for building a mobile app. How do we craft an experience for that is audio-first? How do we design interfaces that are simple, content-first, and easy-to-understand, even if they're only used once in awhile? And how does the team work to evolve the experience and add new features while avoiding bloat and retaining the focus that is the hallmark of the app?
In this session, l'll discuss the evolution of NPR’s new digital radio platform, from inception to obstacles to examples of interactions built for listening. I'll talk about team dynamics and process, user research and A/B test findings, and delve into the paths not taken. Ultimately, you'll be able to learn from our successes and missteps as we continue to build the ultimate audio news and storytelling experience.
absorspi minyak jelantah dengan serat ampas tebuYoga Firmansyah
Absorpsi, Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi Absorpsi minyak minyak minyak minyak minyak minyak minyak minyak minyak minyak minyak minyak minyak minyak minyak Jelantah Jelantah Jelantah Jelantah Jelantah Jelantah Jelantah Jelantah Jelantah Jelantah Serat Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu Ampas tebu
Secara etimologi kata “thaharah” adalah masdar atau kata benda yang diambil
dari kata kerja yang berarti bersuci. Sedangkan menurut istilah thaharah mempunyai
banyak definisi sebagaimana dikemukakan oleh para imam mazhab berikut ini:
a. Hanafiyyah : thaharah adalah membersihkan hadats dan khobats.
b. Malikiyyah : thaharah adalah sifat hukum yang diwajibkan sifat itu agar bisa
melaksanakan shalat, dengan pakaian yang membawanya untuk melaksanakan
shalat, dan pada tempat untuk melaksanakan shalat.
c. Syafi‟iyyah : thaharah adalah suatu perbuatan yang mengarah untuk
memperbolehkan shalat dari berupa wudhu, membasuh, tayamum, dan
menghilangkan najis.
d. Hanabilah : thahaharah adalah menghilangkan hadats dan apa-apa yang
semacamnya, dan menghilangkan najis.
4. Healthy Living
• To SocEat σε ξέρει
• Συμβουλές για καλύτερη διατροφή και
άσκηση
• Μέσα από το παιχνίδι, προσφέρει υγεία
5. Κοινό
Η εφαρμογή απευθύνεται :
• Στους χρήστες των social media που
συνηθίζουν να κάνουν check-in σε διάφορες
τοποθεσίες
• Σε χρήστες smartphone που προσέχουν το
βάρος τους και τη διατροφή τους
6. Κέρδη
• Εστιατόρια που θέλουν να
εμφανίζονται σε υψηλότερη θέση στα
αποτελέσματα του χρήστη
• Προώθηση προσφορών από
καταστήματα
• Πώληση στατιστικών δεδομένων
7. Που Βρισκόμαστε & Προώθηση
• Το SocEat αυτθ τη ςτιγμθ
Η προώιηςθ του ια αρχίςει:
• Μαγαζιά Εφαρμογών (Google Play, App Store, Windows Phone
Marketplace)
• Γυμναςτθρια & άλλοι Fitness χώροι
• Google & Facebook Ads
• Μέςα από άλλεσ Fitness εφαρμογέσ