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View-Dependent Control of Elastic Rod Simulation for 3D Character Animation (SCA '13)
1. View-Dependent Control
of Elastic Rod Simulation
for 3D Character Animation
Yuki Koyama Takeo Igarashi
The University of TokyoThe University of TokyoThe University of Tokyo
SCA ‘13
3. Existing method
• View-dependent geometry (VDG)
– [Rademacher, 1999]
– Changing the geometry according to the view
direction
view-direction
camera
character
4. Existing method
• View-dependent geometry (VDG)
– [Rademacher, 1999]
– Changing the geometry according to the view
direction
Video
5. Existing method
• View-dependent geometry (VDG)
– [Rademacher, 1999]
– Changing the geometry according to the view
direction
Only for static geometry
6. Our goal
• Extending VDG for physical simulation
– Passively deformable rod structures
Target: hairs, ties, long ears, …
13. Other results
• Hair always facing the camera
– This “cowlick” effect is popular especially
in recent Japanese 2D animationsin recent Japanese 2D animationsin recent Japanese 2D animationsin recent Japanese 2D animations
15. User inputs
• A skinned mesh
– Whose deformable rods are represented by
joint chains
Joint chains
16. • A skinned mesh
– Whose deformable rods are represented by
joint chains
• Pairs of…
– Key example pose
– Key view direction
(base pose)
User inputs
P0
P5
P4
P3
P2
P1
17. Rod simulation framework
• Oriented Particles
– [Müller and Chentanez, 2011]
– Based on position-based dynamics
• Simple distance constraint
– For ensuring inextensibility
18. Overview of
the runtime operations
1. Calculate weights
2. Blend poses
3. Simulate
(base pose) (example pose)
Current deformed pose
P0
P1
19. Overview of
the runtime operations
1. Calculate weights
2. Blend poses
3. Simulate
(base pose) (example pose)
Current deformed pose
view direction
P0
P1
w
20. Overview of
the runtime operations
1. Calculate weights
2. Blend poses
3. Simulate
(base pose) (example pose)
Current deformed pose
P0
P1
P(w)
21. Overview of
the runtime operations
1. Calculate weights
2. Blend poses
3. Simulate
(base pose) (example pose)
Current deformed pose
Internal elastic force
= goal pose
P0
P1
P(w)
24. Weight calculation
• The algorithm of VDG [Rademacher, 1999]
– Wrapping the model with a triangle mesh
• Each vertex corresponds to a key view direction
Video
25. Weight calculation
• The algorithm of VDG [Rademacher, 1999]
– Wrapping the model with a triangle mesh
• Each vertex corresponds to a key view direction
– Linear interpolation on a triangle
26. Weight calculation
• The algorithm of VDG [Rademacher, 1999]
– Wrapping the model with a triangle mesh
• Each vertex corresponds to a key view direction
– Linear interpolation on a triangle
– Difficulties
• Necessary to give at least 4 inputs
• No base (default) pose
27. Weight calculation
• Our algorithm (scattered interpolation)
– Consider Gaussian weights on a sphere
wi
= i i( )= exp i i( )
2
i =1,2,…( )
1
2
3
P w( )=
wi
Pi
i=0
wii=0
w0
= max 0, 1 wii=1( )
28. Weight calculation
• Our algorithm (scattered interpolation)
– Consider Gaussian weights on a sphere
– Arbitrary number of inputs
– Base (default) pose
– Influence control by i
wi
= i i( )= exp i i( )
2
i =1,2,…( )
1
2
3
w0
= max 0, 1 wii=1( )
30. Problem: ghost momentum
• Ghost momentum
– The rod increases undesired momentum
as the view direction changes
– It looks “alive”
Video
31. Problem: ghost momentum
• A possible naïve approach
– Suppressing ALL momentum
• Simple damping technique
– Undesirable
• Our solution
– Damping ONLY the ghost momentum
• “Suppression algorithm”
32. Suppression algorithm
• Separate velocity and position update
(base pose) (example pose)
Current deformed pose
Internal force
External force
P0
P1
P(w)
33. Suppression algorithm
• Separate velocity and position update
(base pose) (example pose)
(a)
(b)
(a): force that causes the ghost momentum
(b): force that doesn’t cause the ghost momentum
P0
P1
P(w)
34. Suppression algorithm
• Separate velocity and position update
(base pose) (example pose)
(a)
(b)
(a): force that causes the ghost momentum
(b): force that doesn’t cause the ghost momentum
P0
P1
P(w)P(w )
35. Suppression algorithm
• Separate velocity and position update
(base pose) (example pose)
Goal pose for
velocity update
Goal pose for
position update
P0
P1
P(w)P(w )