Invented By




Presented By
 Md. Shihab Uddin
  Roll : 0607029
    CSE,KUET
Outline

•   Overview
•   User Research
•   Future
•   References
Overview : Skinput




           Overview

Skinput is a Bio-acoustic Sensing Technique that allows the body to
be used as an Input Surface.
Overview : Skinput Continued




 Finger Taps on Skin Creates Several Forms of Acoustic Energy
Overview : Skinput Continued




 Transverse Wave Propagation:
 Finger Impacts Displace The Skin Creating Transverse Waves
Overview : Skinput Continued




Longitudinal Wave Propagation:
Finger Impacts Create longitudinal(Compressive) waves that
cause internal structures to vibrate. This in turn Creates
longitudinal Wave Forms outwards from the bone towards
skin.
Overview : Skinput Continued
Outside View                      Inside View




A Wearable Bio-acoustic Sensing Array Built into an Armband. Sensing
Elements detect vibrations transmitted through the body. The two
sensor packages shown above each contain five specially weighted
cantilevered piezo films responsive to a particular frequency range.
Overview : Skinput Continued
Finger Taps on Arm               Generated Signals




 Variation in Bone Density, Size & Mass as well as filtering
 effects from Soft Tissues & Joints Mean Different Locations
 that are acoustically distinct.
Overview : Skinput Continued
Recognizing Input Locations      Finalizing Input Points




Designed Software Listens for impacts & Classifies them. Then
Different Interactive Capabilities are bounded on different
regions.
User Research: Skinput
Playing Tetris: Using Fingers    Active also in Movable
as Control Pad                   Environment




Using Fingers,Palms,Arms as Control Any Computing Device Can
be run.Response is real time,robust & remains functional while
walking & Accuracy level is 99.5%()
User Research: Skinput
Using a Pico Projector On the Armband Skinput can also be used as an
Output Surface




              Using A mobile Phone by Skinput
User Research: Skinput
Projection of a Dynamic   Finger Inputs are Classified &
Graphical Interface       processed in Real Time
Future: Skinput

• Extensive Research is going on Currently on
  Skinput to
 make the armband more smaller.
Incorporate More Devices with This System.
Extend accuracy level.
References : Skinput
• http://research.microsoft.com/en-
  us/um/redmond/groups/cue/skinput Official
  Home Page of Skinput.
• http://www.chi2010.org Home Page of Computer
  & Human Interactions Conference, April,2010.
• http://www.chrisharrison.net/projects/skinput
  Personal Homepage of Chris Harrison.
• http://research.microsoft.com/en-
  us/um/people/dan Homepage of Dan Morris.
• http://research.microsoft.com/en-
  us/um/people/desney Homepage of Desney Tan.
  This paper was Presented at Computer & Human Interactions Conference(CHI-
             2010) at April,2010, Atlanta,USA & Published by ACM.
Skinput msu
Skinput msu

Skinput msu

  • 1.
    Invented By Presented By Md. Shihab Uddin Roll : 0607029 CSE,KUET
  • 2.
    Outline • Overview • User Research • Future • References
  • 3.
    Overview : Skinput Overview Skinput is a Bio-acoustic Sensing Technique that allows the body to be used as an Input Surface.
  • 4.
    Overview : SkinputContinued Finger Taps on Skin Creates Several Forms of Acoustic Energy
  • 5.
    Overview : SkinputContinued Transverse Wave Propagation: Finger Impacts Displace The Skin Creating Transverse Waves
  • 6.
    Overview : SkinputContinued Longitudinal Wave Propagation: Finger Impacts Create longitudinal(Compressive) waves that cause internal structures to vibrate. This in turn Creates longitudinal Wave Forms outwards from the bone towards skin.
  • 7.
    Overview : SkinputContinued Outside View Inside View A Wearable Bio-acoustic Sensing Array Built into an Armband. Sensing Elements detect vibrations transmitted through the body. The two sensor packages shown above each contain five specially weighted cantilevered piezo films responsive to a particular frequency range.
  • 8.
    Overview : SkinputContinued Finger Taps on Arm Generated Signals Variation in Bone Density, Size & Mass as well as filtering effects from Soft Tissues & Joints Mean Different Locations that are acoustically distinct.
  • 9.
    Overview : SkinputContinued Recognizing Input Locations Finalizing Input Points Designed Software Listens for impacts & Classifies them. Then Different Interactive Capabilities are bounded on different regions.
  • 10.
    User Research: Skinput PlayingTetris: Using Fingers Active also in Movable as Control Pad Environment Using Fingers,Palms,Arms as Control Any Computing Device Can be run.Response is real time,robust & remains functional while walking & Accuracy level is 99.5%()
  • 11.
    User Research: Skinput Usinga Pico Projector On the Armband Skinput can also be used as an Output Surface Using A mobile Phone by Skinput
  • 12.
    User Research: Skinput Projectionof a Dynamic Finger Inputs are Classified & Graphical Interface processed in Real Time
  • 13.
    Future: Skinput • ExtensiveResearch is going on Currently on Skinput to  make the armband more smaller. Incorporate More Devices with This System. Extend accuracy level.
  • 14.
    References : Skinput •http://research.microsoft.com/en- us/um/redmond/groups/cue/skinput Official Home Page of Skinput. • http://www.chi2010.org Home Page of Computer & Human Interactions Conference, April,2010. • http://www.chrisharrison.net/projects/skinput Personal Homepage of Chris Harrison. • http://research.microsoft.com/en- us/um/people/dan Homepage of Dan Morris. • http://research.microsoft.com/en- us/um/people/desney Homepage of Desney Tan. This paper was Presented at Computer & Human Interactions Conference(CHI- 2010) at April,2010, Atlanta,USA & Published by ACM.