Seminar Presentation 
on 
Human Body as Touchscreen
Overview: 
 Introduction 
 What is Skinput 
 Principle of Skinput 
 Requirements 
 How it works 
 Processing Model 
 Advantages 
 Applications 
 Future Implementation 
 Conclusion 
1
Introduction: 
 Mobiles becomes ubiquitous 
 Mobility, flexibility, responsiveness getting more demands 
 Devices with small sized have some limitations 
 Can’t make buttons and screens large without losing benefit of small sized 
 Microsoft introduces new flesh-control input technology-”Skinput” 
2
What is Skinput ? 
 Skinput is an input technology that uses bio-acoustic sensing to localize finger 
taps on the skin. When augmented with a pico-projector, the device can 
provide a direct manipulation, graphical user interface on the body. 
 Touch screen gadgets have become popular due to the advantages they come 
with . Skinput turns the body into a touch-screen interface. 
 Developed by Chris Harrison, Desney Tan, and Dan Morris, at Microsoft 
Research's Computational User Experiences Group. 
3
Principle of Skinput 
 Skinput allow the users to simply tap their skin in order to control mobile 
applications . 
 It applies the use of series of sensors to determine where user taps on their 
arms . 
 Each part of body creates different types of vibrations depending on features 
of bones, muscle and tendons . 
4
Requirements 
Pico- 
Projector 
Bluetooth 
Bio- 
Acoustics 
5
6
Pico-Projector 
 Pico projectors are tiny battery powered 
projectors - as small as a mobile phone - or even 
smaller : these projectors can even be embedded 
inside phones or digital cameras. 
 The system comprises the three main parts: 
 The laser light source 
 The combiner optics 
 The scanning mirror 
7
Bluetooth 
 Wireless technology for exchanging data over short 
distances. 
 Bio acoustic and sensors are connected to the mobile 
using Bluetooth. 
 Creating Personal Area Networks (PANs) with high levels 
of security. 
 Created by telecoms vendor Ericsson in 1994. 
8
Bio-Acoustics 
 As the skin taps on the skin, acoustic energies are 
formed. 
 Two types of the waves are formed: 
 Transverse. 
 Longitudinal. 
9
 Transverse Wave 
 Sensors are activated by the waves moving underneath it. 
 Transverse waves formed moves outward form the point of contact 
 Tapping on soft regions of the arm creates higher amplitude transverse waves. 
10
 Longitudinal Wave 
 Some energy is transmitted inward, toward the skeleton. 
 These are longitudinal waves, excites the bone. 
 This excitation vibrates soft tissues surrounding the entire length of the 
bone, resulting in new longitudinal waves that propagate outward to the skin. 
 The sensor is activated as these waves hits underneath it. 
11
Transverse Wave Propagation Longitudinal Wave Propagation 
• Finger Impacts creates 
transverse waves(ripples) 
• Sensor is Activated as wave 
passes underneath it 
• Finger impact creates 
longitudinal 
(compressive)waves 
• Causes internal skeletal structure 
to vibrate. 
12
Sensing 
 Instead of a single sensing element with a flat response curve, an array of 
highly tuned vibration sensors are used. 
 Bio –acoustic sensor, its employed with small, cantilevered piezo films. 
13
Outside View Inside View 
A Wearable Bio-acoustic Sensing Array Built into an Armband. Sensing Elements 
detect vibrations transmitted through the body. The two sensor packages shown above 
each contain five specially weighted cantilevered piezo films responsive to a particular 
frequency range. 
14
How it Works ? 
Designed Software Listens for impacts & Classifies them. Then Different Interactive 
Capabilities are bounded on different regions. 
15
16
Ten input locations for achieving 
higher accuracy 
17
Variation in Bone Density, Size & Mass as well as filtering effects from Soft Tissues & 
Joints Mean Different Locations that are acoustically distinct. 
18
Vibrations are Captured from 
Sensors and Converted to Digital 
signal form 
This is connected to Mobile 
device Via Bluetooth 
A Software to match sound 
frequencies to Specific skin 
location is used 
Corresponding Action is 
implemented in Device 
Processing Model 
19
Advantages 
 User Interface will appear much larger than on screen 
 No worry about keypad 
 No need to interact with the gadget directly 
 Can be used without visual screen 
 Ideal for anyone with little to or no eyesight 
20
Applications 
 Mobile 
 I-Pods 
 Gaming 
 Simpler Browsing System 
21
Mobile 
22
Gaming , Ipod 
Playing Tetris: Using 
Fingers as Control Pad 
Active also in Movable 
Environment 
23
24
Skinput in Future 
 The most profound achievement of Skinput is proving that the human body 
can be used as a sensor 
 A person might walk toward their home, tap their palm to unlock the door and 
then tap some virtual buttons on their arm to turn on the TV and start flipping 
through the channels 
25
Future Implementation 
 Extensive Research is going on Currently on Skinput to 
 make the armband more smaller. 
 Incorporate More Devices with This System. 
 Extend accuracy level 
26
27
Conclusion 
 The technology itself is intriguing , and have more application other than 
always availability. 
 Skinput is very interesting technology . But its fate will ultimately depend on 
how committed Microsoft is to making it a commercial reality and how soon. 
28
29
THANKYOU 
30

Skinput

  • 1.
    Seminar Presentation on Human Body as Touchscreen
  • 2.
    Overview:  Introduction  What is Skinput  Principle of Skinput  Requirements  How it works  Processing Model  Advantages  Applications  Future Implementation  Conclusion 1
  • 3.
    Introduction:  Mobilesbecomes ubiquitous  Mobility, flexibility, responsiveness getting more demands  Devices with small sized have some limitations  Can’t make buttons and screens large without losing benefit of small sized  Microsoft introduces new flesh-control input technology-”Skinput” 2
  • 4.
    What is Skinput?  Skinput is an input technology that uses bio-acoustic sensing to localize finger taps on the skin. When augmented with a pico-projector, the device can provide a direct manipulation, graphical user interface on the body.  Touch screen gadgets have become popular due to the advantages they come with . Skinput turns the body into a touch-screen interface.  Developed by Chris Harrison, Desney Tan, and Dan Morris, at Microsoft Research's Computational User Experiences Group. 3
  • 5.
    Principle of Skinput  Skinput allow the users to simply tap their skin in order to control mobile applications .  It applies the use of series of sensors to determine where user taps on their arms .  Each part of body creates different types of vibrations depending on features of bones, muscle and tendons . 4
  • 6.
    Requirements Pico- Projector Bluetooth Bio- Acoustics 5
  • 7.
  • 8.
    Pico-Projector  Picoprojectors are tiny battery powered projectors - as small as a mobile phone - or even smaller : these projectors can even be embedded inside phones or digital cameras.  The system comprises the three main parts:  The laser light source  The combiner optics  The scanning mirror 7
  • 9.
    Bluetooth  Wirelesstechnology for exchanging data over short distances.  Bio acoustic and sensors are connected to the mobile using Bluetooth.  Creating Personal Area Networks (PANs) with high levels of security.  Created by telecoms vendor Ericsson in 1994. 8
  • 10.
    Bio-Acoustics  Asthe skin taps on the skin, acoustic energies are formed.  Two types of the waves are formed:  Transverse.  Longitudinal. 9
  • 11.
     Transverse Wave  Sensors are activated by the waves moving underneath it.  Transverse waves formed moves outward form the point of contact  Tapping on soft regions of the arm creates higher amplitude transverse waves. 10
  • 12.
     Longitudinal Wave  Some energy is transmitted inward, toward the skeleton.  These are longitudinal waves, excites the bone.  This excitation vibrates soft tissues surrounding the entire length of the bone, resulting in new longitudinal waves that propagate outward to the skin.  The sensor is activated as these waves hits underneath it. 11
  • 13.
    Transverse Wave PropagationLongitudinal Wave Propagation • Finger Impacts creates transverse waves(ripples) • Sensor is Activated as wave passes underneath it • Finger impact creates longitudinal (compressive)waves • Causes internal skeletal structure to vibrate. 12
  • 14.
    Sensing  Insteadof a single sensing element with a flat response curve, an array of highly tuned vibration sensors are used.  Bio –acoustic sensor, its employed with small, cantilevered piezo films. 13
  • 15.
    Outside View InsideView A Wearable Bio-acoustic Sensing Array Built into an Armband. Sensing Elements detect vibrations transmitted through the body. The two sensor packages shown above each contain five specially weighted cantilevered piezo films responsive to a particular frequency range. 14
  • 16.
    How it Works? Designed Software Listens for impacts & Classifies them. Then Different Interactive Capabilities are bounded on different regions. 15
  • 17.
  • 18.
    Ten input locationsfor achieving higher accuracy 17
  • 19.
    Variation in BoneDensity, Size & Mass as well as filtering effects from Soft Tissues & Joints Mean Different Locations that are acoustically distinct. 18
  • 20.
    Vibrations are Capturedfrom Sensors and Converted to Digital signal form This is connected to Mobile device Via Bluetooth A Software to match sound frequencies to Specific skin location is used Corresponding Action is implemented in Device Processing Model 19
  • 21.
    Advantages  UserInterface will appear much larger than on screen  No worry about keypad  No need to interact with the gadget directly  Can be used without visual screen  Ideal for anyone with little to or no eyesight 20
  • 22.
    Applications  Mobile  I-Pods  Gaming  Simpler Browsing System 21
  • 23.
  • 24.
    Gaming , Ipod Playing Tetris: Using Fingers as Control Pad Active also in Movable Environment 23
  • 25.
  • 26.
    Skinput in Future  The most profound achievement of Skinput is proving that the human body can be used as a sensor  A person might walk toward their home, tap their palm to unlock the door and then tap some virtual buttons on their arm to turn on the TV and start flipping through the channels 25
  • 27.
    Future Implementation Extensive Research is going on Currently on Skinput to  make the armband more smaller.  Incorporate More Devices with This System.  Extend accuracy level 26
  • 28.
  • 29.
    Conclusion  Thetechnology itself is intriguing , and have more application other than always availability.  Skinput is very interesting technology . But its fate will ultimately depend on how committed Microsoft is to making it a commercial reality and how soon. 28
  • 30.
  • 31.