Callam Hele is a product designer seeking a position that will help him continue growing both personally and professionally. His portfolio showcases various design skills including sketching, modeling, CAD work in Rhino and Solidworks, and rendering. Key projects demonstrate his ability to work in a team, manage projects, and deliver high quality work on deadline. His portfolio includes projects ranging from an exercise device for hospital patients to aircraft wheel racks and bearing protectors.
The document discusses how mobile devices are gaining new sensors that can sense the environment, like location services, cameras, and environmental analysis. This will open up possibilities for tracking health outbreaks, real-time weather monitoring across hundreds of millions of users, and crowd data collection. However, connecting and networking hundreds of millions of sensor-enabled devices presents big challenges around security, commercial uses, and enabling more global participation. Mobile devices are poised to revolutionize sensing capabilities and enable new models for emerging markets that have different infrastructure needs.
Este documento describe las siete maravillas del mundo antiguo y las siete maravillas del mundo moderno. Las siete maravillas antiguas incluyen la Gran Pirámide de Giza, los Jardines Colgantes de Babilonia, el Templo de Artemisa en Éfeso, la Estatua de Zeus en Olimpia, el Mausoleo de Halicarnaso, el Coloso de Rodas y el Faro de Alejandría. Las siete maravillas modernas incluyen la Chichén Itzá, el Coliseo de Roma, la Estatua Crist
Мы стоим на пороге одного, из крупнейших событий в человеческой истории - освоении планеты Марс. Mars One - супер-амбициозный проект, созданный голландцем Баcом Лансдорпом. Проект предполагает безвозвратную экспедицию на Марс, с последующим основанием колонии на его поверхности и трансляцией всего происходящего по телевидению. В 2023-м году группа из четырех добровольцев отправится на красную планету и останется там навсегда, а земляне будут наблюдать за жизнью колонизаторов в формате реалити-шоу. На Земле и на Марсе абсолютно разные условия жизни, и тот, кто побывал на Марсе, уже не сможет существовать на Земле. Возвращение экипажа - задача на данном этапе невыполнимая.
Design Code presentation (in Russian).
Design Code, founded in 2008, Ukrainian digital agency specializing on web-development integrated in interactive communication, branding, corporate style, user interface and website development.
We are a team of highly qualified UI and Art designers.
Callam Hele is a product designer seeking a position that will help him continue growing both personally and professionally. His portfolio showcases various design skills including sketching, modeling, CAD work in Rhino and Solidworks, and rendering. Key projects demonstrate his ability to work in a team, manage projects, and deliver high quality work on deadline. His portfolio includes projects ranging from an exercise device for hospital patients to aircraft wheel racks and bearing protectors.
The document discusses how mobile devices are gaining new sensors that can sense the environment, like location services, cameras, and environmental analysis. This will open up possibilities for tracking health outbreaks, real-time weather monitoring across hundreds of millions of users, and crowd data collection. However, connecting and networking hundreds of millions of sensor-enabled devices presents big challenges around security, commercial uses, and enabling more global participation. Mobile devices are poised to revolutionize sensing capabilities and enable new models for emerging markets that have different infrastructure needs.
Este documento describe las siete maravillas del mundo antiguo y las siete maravillas del mundo moderno. Las siete maravillas antiguas incluyen la Gran Pirámide de Giza, los Jardines Colgantes de Babilonia, el Templo de Artemisa en Éfeso, la Estatua de Zeus en Olimpia, el Mausoleo de Halicarnaso, el Coloso de Rodas y el Faro de Alejandría. Las siete maravillas modernas incluyen la Chichén Itzá, el Coliseo de Roma, la Estatua Crist
Мы стоим на пороге одного, из крупнейших событий в человеческой истории - освоении планеты Марс. Mars One - супер-амбициозный проект, созданный голландцем Баcом Лансдорпом. Проект предполагает безвозвратную экспедицию на Марс, с последующим основанием колонии на его поверхности и трансляцией всего происходящего по телевидению. В 2023-м году группа из четырех добровольцев отправится на красную планету и останется там навсегда, а земляне будут наблюдать за жизнью колонизаторов в формате реалити-шоу. На Земле и на Марсе абсолютно разные условия жизни, и тот, кто побывал на Марсе, уже не сможет существовать на Земле. Возвращение экипажа - задача на данном этапе невыполнимая.
Design Code presentation (in Russian).
Design Code, founded in 2008, Ukrainian digital agency specializing on web-development integrated in interactive communication, branding, corporate style, user interface and website development.
We are a team of highly qualified UI and Art designers.
Share Your Knowledge e Creative Commons: secondo incontro, Milano, 25 maggio ...Iolanda Pensa
Secondo incontro Share Your Knowledge a cura della Fondazione lettera27 onlus. Interventi di Iolanda Pensa, Massimo Maggiore, Maria Lillà Montagnani e Marco Chemello (link completi su http://alturl.com/49zpf); introducono Tania Gianesin e Cristina Perillo; contribuiscono al laboratorio anche Michele Casanova e Claudio Artusio (http://www.lettera27.org). Incontro organizzato presso Careof/DOCVA, Milano, 25 maggio 2011. Documentazione in cc-by-sa
LIBRO: Pillole di diritto per creativi e musicisti (Aliprandi, 2014)Simone Aliprandi
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Il diritto d'autore e le licenze open nell'attività didatticaSimone Aliprandi
Il capitolo 5 del libro "Didatticaduepuntozero. Scenari di didattica digitale condivisa" a cura di Alberto Panzarasa ed edito da Ledizioni (informazioni complete sull'opera: https://aliprandi.org/books/didatticaduepuntozero/).
Indice dei paragrafi:
1. Introduzione
1.1. La tecnologia più avanti del diritto
1.2. Il diritto d’autore sul web: due piani separati
2. Meccanismi di base del diritto d’autore italiano
2.1. La legge italiana sul diritto d’autore
2.2. Una tutela “automatica”. Il copyright come “closed by default”
2.3. Diritti d’autore e diritti connessi
2.4. Il pubblico dominio
3. Come e quando è possibile utilizzare opere coperte da diritti
3.1. “Fair use” e libere utilizzazioni
4. Le licenze open (Creative Commons e simili)
4.1. Radici storiche del fenomeno
4.2. Il concetto di licenza e i meccanismi del licensing
4.3. Le sei (+ una) licenze Creative Commons
4.4. Come applicare una licenza Creative Commons alla propria opera
4.5. Come trovare opere sotto licenza Creative Commons
5. Work ow per l’utilizzatore di opere creative
Recap on storytelling.
We analyze the current landscape, starting from Cluetrain Manifesto, through some definitions (social networks, networked publics).
How we can create an effective message: personalization, groups, behaviours, communities, immediacy, perfect timing, different techniques and styles.
Then some essential rules, regarding listen and conversation, the blur between public and private, goals.
The age of artificial intelligence, deep dives on machine learning and deep learning. Machine perception and applications. How company use AI in their businesses. Case study: Netflix.
Storytelling fundamentals (from Propp to Andrea Fontana) and examples. Marketing perspectives on storytelling. Storytelling with data techniques. Hints and examples
Visual communication of qualitative and quantitative data (v. 2021 ITA)Frieda Brioschi
Visual systems and preattentive attributes. Quantitative data visualization, chart selector. Some useful tactics. Qualitative data definition and examples. Qualitative metaphors. Data visualization & journalism. Common kinds: mind maps, flow diagrams, words cloud, user journey, tube map, maps. Qualitative chart chooser.
Survivorship bias applied to information. Cognition, how we learn, sensation and perception, experience. Human sight and visual perception, visual memory. Gestalt principles. Machine perception.
Linked Data and examples, why they matter. Data driven strategies. Data mining: laws and applications. Data aggregation and fundamentals of data representation (table, bar chart, histogram, pie chart, line graph, scatter plot). Data science definition and job roles (who does what).
Introduction to data classification. Back to origins: history of libraries and their classification methods. Some examples of classification in different areas.
How to collect and organize data (v. ITA 2021)Frieda Brioschi
Overview on data collection methods and a deep dive on data (primary Vs secondary, qualitative and quantitative). Bias. Data processing and structured, unstructured, semistructured data. Example of personal data tracking.
The age of artificial intelligence, deep dives on machine learning and deep learning. Machine perception and applications. How company use AI in their businesses. Case study: Netflix. Basic tools for data manipulation and data visualization.
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Secondo incontro Share Your Knowledge a cura della Fondazione lettera27 onlus. Interventi di Iolanda Pensa, Massimo Maggiore, Maria Lillà Montagnani e Marco Chemello (link completi su http://alturl.com/49zpf); introducono Tania Gianesin e Cristina Perillo; contribuiscono al laboratorio anche Michele Casanova e Claudio Artusio (http://www.lettera27.org). Incontro organizzato presso Careof/DOCVA, Milano, 25 maggio 2011. Documentazione in cc-by-sa
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Il file integrale del libro di Simone Aliprandi "Pillole di diritto per creativi e musicisti. 100 e più risposte su copyright, licenze, marchi e SIAE" (Ledizioni, 2014)
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Il capitolo 5 del libro "Didatticaduepuntozero. Scenari di didattica digitale condivisa" a cura di Alberto Panzarasa ed edito da Ledizioni (informazioni complete sull'opera: https://aliprandi.org/books/didatticaduepuntozero/).
Indice dei paragrafi:
1. Introduzione
1.1. La tecnologia più avanti del diritto
1.2. Il diritto d’autore sul web: due piani separati
2. Meccanismi di base del diritto d’autore italiano
2.1. La legge italiana sul diritto d’autore
2.2. Una tutela “automatica”. Il copyright come “closed by default”
2.3. Diritti d’autore e diritti connessi
2.4. Il pubblico dominio
3. Come e quando è possibile utilizzare opere coperte da diritti
3.1. “Fair use” e libere utilizzazioni
4. Le licenze open (Creative Commons e simili)
4.1. Radici storiche del fenomeno
4.2. Il concetto di licenza e i meccanismi del licensing
4.3. Le sei (+ una) licenze Creative Commons
4.4. Come applicare una licenza Creative Commons alla propria opera
4.5. Come trovare opere sotto licenza Creative Commons
5. Work ow per l’utilizzatore di opere creative
Recap on storytelling.
We analyze the current landscape, starting from Cluetrain Manifesto, through some definitions (social networks, networked publics).
How we can create an effective message: personalization, groups, behaviours, communities, immediacy, perfect timing, different techniques and styles.
Then some essential rules, regarding listen and conversation, the blur between public and private, goals.
The age of artificial intelligence, deep dives on machine learning and deep learning. Machine perception and applications. How company use AI in their businesses. Case study: Netflix.
Storytelling fundamentals (from Propp to Andrea Fontana) and examples. Marketing perspectives on storytelling. Storytelling with data techniques. Hints and examples
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Visual systems and preattentive attributes. Quantitative data visualization, chart selector. Some useful tactics. Qualitative data definition and examples. Qualitative metaphors. Data visualization & journalism. Common kinds: mind maps, flow diagrams, words cloud, user journey, tube map, maps. Qualitative chart chooser.
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Linked Data and examples, why they matter. Data driven strategies. Data mining: laws and applications. Data aggregation and fundamentals of data representation (table, bar chart, histogram, pie chart, line graph, scatter plot). Data science definition and job roles (who does what).
Introduction to data classification. Back to origins: history of libraries and their classification methods. Some examples of classification in different areas.
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Overview on data collection methods and a deep dive on data (primary Vs secondary, qualitative and quantitative). Bias. Data processing and structured, unstructured, semistructured data. Example of personal data tracking.
The age of artificial intelligence, deep dives on machine learning and deep learning. Machine perception and applications. How company use AI in their businesses. Case study: Netflix. Basic tools for data manipulation and data visualization.
Recap on storytelling.
We analyze the current landscape, starting from Cluetrain Manifesto, through some definitions (social networks, networked publics).
How we can create an effective message: personalization, groups, behaviours, communities, immediacy, perfect timing, different techniques and styles.
Then some essential rules, regarding listen and conversation, the blur between public and private, goals.
Storytelling fundamentals (from Propp to Andrea Fontana) and examples. Marketing perspectives on storytelling. Storytelling with data techniques. Hints and examples
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Qualitative data definition and examples. Qualitative metaphors. Data visualization & journalism. Common kinds: mind maps, flow diagrams, words cloud, user journey, tube map, maps. Qualitative chart chooser
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Quantitative and qualitative data recap. Visual systems and preattentive attributes. Quantitative data visualization, chart selector. Some useful tactics.
The document discusses visual perception and how information is processed. It covers topics like cognition, cognitive science, learning styles, sensation and perception, visual memory, gestalt principles, and limits of short-term memory. Examples are provided to illustrate concepts like preattentive attributes, chunking, and how visualization can take advantage of human perception to effectively communicate data and patterns.
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