Siggraph 2016 - Vulkan and nvidia : the essentialsTristan Lorach
Vulkan is a modern, low-level graphics API designed for high performance. It is closer to the hardware than OpenGL and allows for explicit control and management of resources. Vulkan is multi-threading friendly and supports parallel graphics and compute workloads. It has a large number of components that must be explicitly created, managed, and synchronized by the application compared to higher-level APIs. These include devices, queues, command buffers, pipelines, descriptors, and memory. NVIDIA provides full support for Vulkan capabilities on its GPUs.
Tizen 3.0's Window System Integration Layer of OpenGLES/EGL & Vulkan DriverRyo Jin
At XDC2016 Day 1, Samsung R&D talking about Tizen 3.0's Window System Integration Layer of OpenGLES/EGL & Vulkan Driver. Lots of technical details there for those interested in Vulkan and friends.
Vulkan is a graphics and compute API that specifies shader programs, compute kernels, objects, and operations for producing high-quality 3D graphics images. It defines a programmable and state-driven pipeline with fixed-function stages invoked by drawing operations. The API consists of functions and procedures to initialize Vulkan, create device and command buffer objects, and submit commands for graphics processing and synchronization.
Siggraph 2016 - Vulkan and nvidia : the essentialsTristan Lorach
Vulkan is a modern, low-level graphics API designed for high performance. It is closer to the hardware than OpenGL and allows for explicit control and management of resources. Vulkan is multi-threading friendly and supports parallel graphics and compute workloads. It has a large number of components that must be explicitly created, managed, and synchronized by the application compared to higher-level APIs. These include devices, queues, command buffers, pipelines, descriptors, and memory. NVIDIA provides full support for Vulkan capabilities on its GPUs.
Tizen 3.0's Window System Integration Layer of OpenGLES/EGL & Vulkan DriverRyo Jin
At XDC2016 Day 1, Samsung R&D talking about Tizen 3.0's Window System Integration Layer of OpenGLES/EGL & Vulkan Driver. Lots of technical details there for those interested in Vulkan and friends.
Vulkan is a graphics and compute API that specifies shader programs, compute kernels, objects, and operations for producing high-quality 3D graphics images. It defines a programmable and state-driven pipeline with fixed-function stages invoked by drawing operations. The API consists of functions and procedures to initialize Vulkan, create device and command buffer objects, and submit commands for graphics processing and synchronization.
Tutorial of LinkIt 7697 IoT dev board, including Arduino IDE setup, BlocklyDuino GUI, Mediatel Cloud Sandbox and how to interact throught BLE (App Inventor).
LinkIt 7697物聯網開發板教學,包含Arduino IDE、BlocklyDuino圖形化介面、MCS雲服務以及使用 App Inventor 進行 BLE 互動.
Power by CAVEDU Education http://www.cavedu.com;
App Inventor TW http://www.appinventor.tw
Intel® Media Server Studio 2016 開發企業級媒體解決方案,提供高效能和高品質
開發企業級媒體解決方案,提供高效能和高品質
Intel® Media Server Studio 幫助基於軟體的媒體解決方案開發人員精簡開發週期,提
高效能和品質,降低成本,跟上瞬息萬變的媒體格式與分發基礎架構。
• 開發媒體解決方案,最佳化應用,最大限度提高效能和品質量
• 加快向 4K 和 HEVC 的轉型
• 利用高密度視訊轉碼降低基础架构成本
• 縮短產品上市時間,一次編寫即可隨處運行,支援前後版本相容
由於視訊是增長最快的互聯網流量1,視訊解決方案提供商需要快速、高品質的轉碼,以
降低基礎架構和支持成本。為了保持競爭優勢和滿足使用者的內容要求,行業需要轉型
支援 HEVC/4K 超高清(UHD)。
利用 Intel Media Server Studio,在標準、現成可用的伺服器中採用最新 Intel® 處理器,
是加快媒體處理解決方案和應用的理想選擇。Intel 支援的系統能夠以遠勝自訂硬體架
構的效能運行,成本低得多,並且更加容易適應不斷演進的標準。
Tutorial of LinkIt 7697 IoT dev board, including Arduino IDE setup, BlocklyDuino GUI, Mediatel Cloud Sandbox and how to interact throught BLE (App Inventor).
LinkIt 7697物聯網開發板教學,包含Arduino IDE、BlocklyDuino圖形化介面、MCS雲服務以及使用 App Inventor 進行 BLE 互動.
Power by CAVEDU Education http://www.cavedu.com;
App Inventor TW http://www.appinventor.tw
Intel® Media Server Studio 2016 開發企業級媒體解決方案,提供高效能和高品質
開發企業級媒體解決方案,提供高效能和高品質
Intel® Media Server Studio 幫助基於軟體的媒體解決方案開發人員精簡開發週期,提
高效能和品質,降低成本,跟上瞬息萬變的媒體格式與分發基礎架構。
• 開發媒體解決方案,最佳化應用,最大限度提高效能和品質量
• 加快向 4K 和 HEVC 的轉型
• 利用高密度視訊轉碼降低基础架构成本
• 縮短產品上市時間,一次編寫即可隨處運行,支援前後版本相容
由於視訊是增長最快的互聯網流量1,視訊解決方案提供商需要快速、高品質的轉碼,以
降低基礎架構和支持成本。為了保持競爭優勢和滿足使用者的內容要求,行業需要轉型
支援 HEVC/4K 超高清(UHD)。
利用 Intel Media Server Studio,在標準、現成可用的伺服器中採用最新 Intel® 處理器,
是加快媒體處理解決方案和應用的理想選擇。Intel 支援的系統能夠以遠勝自訂硬體架
構的效能運行,成本低得多,並且更加容易適應不斷演進的標準。
9. ES2/3.2 vs Vulkan
OpenGL:
Set vertex and pixel shaders
Shader uniform parameters
Bound textures
Set blending states
Set depth states
Set rasterizer states
Etc…
Vulkan:
把这些属性和状态都封装在一个对象中
切换不同的状态相当高效!