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Presented By 
Jayatra Majumdar 
SEMESTER III CMSMP3.5 
Roll No: 13G4MMS126 
Seminar On 
1 
9/21/2014
OUTLINE 
 Introduction (Ant Colony Optimization) 
 Traveling Salesman Problem (TSP) 
 An Example of solving TSP Using Ant Colony 
Optimization (ACO) 
 Reference 
2 
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SECTION I 
Ant Colony optimization 
3 
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WHAT IS ANT COLONY OPTIMIZATION (ACO) ? 
Ant Colony Optimization (ACO) studies artificial systems that take 
inspiration from the behavior of real ant colonies and which are 
used to solve discrete optimization problems. 
In 1991, the Ant Colony Optimization metaheuristic was 
defined by Dorigo, Di Caro and Gambardella. 
4 
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SECTION II 
Travelling Salesman Problem (TSP) 
5 
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TRAVELING SALESMAN PROBLEM (TSP) 
Informally: The problem of finding the shortest tour through 
a set of cities starting at some city and going through all other 
cities once and only once, returning to the starting city 
Formally: Finding the shortest Hamiltonian path in a fully-connected 
graph 
TSP belongs to the class of NP-complete problems. Thus, it 
is assumed that there is no efficient algorithm for solving 
TSPs. 
6 
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A Hamiltonian path (or 
traceable path) is a path in an 
undirected graph which visits 
each vertex exactly once. A 
Hamiltonian cycle (or 
Hamiltonian circuit) is a 
cycle in an undirected graph 
which visits each vertex 
exactly once and also returns 
to the starting vertex. 
Determining whether such 
paths and cycles exist in 
graphs is the Hamiltonian path 
problem which is NP-complete. 
A graph representing the 
vertices, edges, and faces of a 
dodecahedron, with a 
Hamiltonian cycle shown by red 
color edges. 
NP problem can not be solved in polynomial time. 
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TECHNIQUES FOR SOLVING TSP 
TSP can be solved through various way. Some of those are, 
 Exact algorithms: The most direct solution would be to try all permutations (ordered 
combinations) and see which one is cheapest (using brute force search). 
 Computational complexity 
 Complexity of approximation 
 Heuristic and approximation algorithms 
 4.3.1 Constructive heuristics 
 4.3.2 Iterative improvement 
 4.3.3 Randomized improvement 
• 4.3.3.1 Ant colony optimization 
 Special cases 
 4.4.1 Metric TSP 
 4.4.2 Euclidean TSP 
 4.4.3 Asymmetric TSP 
 4.4.3.1 Solving by conversion to symmetric TSP, etc. 
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SECTION III 
An Example of solving TSP Using Ant 
Colony Optimization (ACO) 
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A simple TSP example 
[] 
1 
[] 
[] 
2 
3 
[] 
4 
[] 
5 
Distances 
Between 
Cities: 
dAB =100; 
dAD = 50; 
dAE = 70; 
dAC = 60; 
dBE = 60; 
dBC = 60; 
dCD = 90; 
dCE = 40; 
dDE = 150; 
A 
E 
D 
C 
B 
Here, m=n 
Where, m= number of ants; 
n= number of cities 
9/21/2014 
10
ITERATION 1 
A 
E 
D 
C 
B 
[A] 
1 
[B] 
[E] 
5 
[C] 
3 
2 
[D] 
4 
And at first iteration , 
each of them are 
assigned to different 
city. 
9/21/2014 
11
HOW TO BUILD NEXT SUB-SOLUTION? 
[A] 
1 
A 
D 
B 
E 
C 
A1 has four different option i.e. 
AB=100,AC=60, AD=50 and 
AE=70 
A1 will choose path by a 
probabilistic value 
  ( t 
)   . 
  
 
 
    
 
k  
ij ij 
ij 
k 
Ji 
t 
  
 ( ) . 
 
il il 
p t 
 
( ) 
Depending on a random 
number. 
12 
9/21/2014
[A] 
τk = ij 
Amount of Pheromone 
ηij 
k= Reciprocal of the distance 
The amount of pheromone on 
edge(A,B),edge(A,C), 
edge(A,D) and edge(A,E) are 
τA,B(t), τA,C(t), τA,D(t) and 
τA,E(t) respectively with same 
initial value 0.2. 
The value of η(A,B), η(A,C), 
η(A,D) and η(A,E) are 1/100, 
1/60, 1/50 and 1/70 
respectively. 
Value of α=0.2 and β=0.6 
Now the probabilities , 
, ,and are 
as shown here respectively. 
HOW TO BUILD NEXT SUB-SOLUTION? 
A 
D 
B 
E 
C 
Depending on a random 
number A1 choose AD as 
path. 
Assuming random no.=0.25 
1 
k (t) 
AB 
p 
k (t) 
AE 
(t) p k 
AD 
(t) p k 
AC 
p 
    
                
(t) 0.3056 
k 
AE 
p 
0.6 
. 1/70 
0.2 
0.2 
0.6 
. 1/50 
0.2 
0.2 
0.6 
. 1/60 
0.2 
0.2 
0.6 
. 1/100 
0.2 
0.2 
0.6 
* 1/70 
0.2 
0.2 
(t) 
k 
AE 
p 
 
   
 
    
0.1791 
AB 
0.6 
* 1/100 
0.2 
0.2 
AB 
    
                
(t) 0.2432 
k 
AC 
p 
0.6 
. 1/70 
0.2 
0.2 
0.6 
. 1/50 
0.2 
0.2 
0.6 
. 1/60 
0.2 
0.2 
0.6 
. 1/100 
0.2 
0.2 
0.6 
* 1/60 
0.2 
0.2 
(t) 
k 
AC 
p 
 
   
 0.2719 
AD 
50 
AD 
13 
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EVAPORATION RATE IN ITERATION 1 
14 
m 
 
ij ij ij t t t 
Pheromone decay:  ( )  (1   ). ( )   
 ( ) 
k 
1 
Iteration Path Decay Rate 
1 AB 0.08 
9/21/2014 
AC 0.08 
AD 0.08 
AE 0.08 
BC 0.08 
BD 0.08 
BE 0.08 
CD 0.08 
CE 0.08 
DE 0.08 
Assume 
that ρ =0.6
ITERATION 2 
[A] 
1 
[A] 
1 
[A] 
1 
[A,D] 
1 
A 
D 
B 
E 
C 
15 
9/21/2014
HOW TO BUILD NEXT SUB-SOLUTION? 
A 
[A,D] 
D 
B 
E 
C 
Now A1 has three different 
option i.e. 
DB=70,DC=90,DE=150 
Again, A1 will choose path by 
the probabilistic value 
  ( t 
)   . 
  
 
 
    
 
k  
ij ij 
ij 
k 
Ji 
t 
  
 ( ) . 
 
il il 
p t 
 
( ) 
Depending on a random 
number. 
1 
16 
9/21/2014
The amount of pheromone on 
edge(D,B) ,edge(D,C) and 
edge(D,E) are τD,B(t),τD,C(t) 
and τD,E(t) respectively with 
initial value 0.2. 
The pheromone on path AD 
after first iteration will be 
updated by. 
HOW TO BUILD NEXT SUB-SOLUTION? 
A 
[A,D] 
D 
B 
E 
C 
   
/ ( ) ( , ) ( ) 0. 
100/ 50 
2 
 
SO 
, 
A 
  
AD 
A 
 
  
AD 
Assuming a random 
number = 0.32, A1 
choose DC as path. 
t else 
k 
t if i j T 
k 
Q L 
k 
ij 
 
Where, 
Q=100 and 
LK =50 
1 
Value of α=0.2 and β=0.6 
( ) A p t DC 
And the probabilities , 
and p A ( t ) DE 
are as shown here 
respectively. 
( ) A p t DB 
0.4009 
DE 
DB 
70 
DB 
    
            
(t) 0.3461 
k 
DC 
p 
0.6 
. 1/70 
0.2 
0.2 
0.6 
. 1/150 
0.2 
0.2 
0.6 
. 1/90 
0.2 
0.2 
0.6 
* 1/90 
0.2 
0.2 
(t) 
k 
DC 
p 
 
  
 
 
       (t) 0.2528 
. 1/70 
0.2 
0.2 
0.6 
. 1/50 
0.2 
0.2 
0.6 
150 
(t) 
DE 
 
  
17 
9/21/2014
EVAPORATION RATE IN ITERATION 2 
18 
m 
 
ij ij ij t t t 
Pheromone decay:  ( )  (1   ). ( )   
 ( ) 
k 
1 
Iteration Path Decay Rate 
2 AB 0.032 
9/21/2014 
AC 0.032 
AD 0.832 
AE 0.032 
BC 0.032 
BD 0.032 
BE 0.032 
CD 0.032 
CE 0.032 
DE 0.032 
Assume 
that ρ =0.6
ITERATION 3 
A 
D 
B 
E 
[A,D,C] 
C 
[A,D] 
1 
[A,D] 
1 
1 
19 
9/21/2014
HOW TO BUILD NEXT SUB-SOLUTION? 
A 
D 
B 
E 
[A,D,C] 
C 
Now A1 has another two option 
i.e. CE=40,CB=60 
Again, A1 will choose path by 
the probabilistic value 
  ( t 
)   . 
  
 
 
    
 
k  
ij ij 
ij 
k 
Ji 
t 
  
 ( ) . 
 
il il 
p t 
 
( ) 
Depending on a random 
number. 
1 
20 
9/21/2014
[A,D,C] 
1 
The amount of pheromone on 
Edge(C,B) and edge(C,E) are 
τC,B(t) and τC,E(t) respectively 
with initial value 0.2. 
The pheromone on path DC 
after second iteration will be 
updated by. 
HOW TO BUILD NEXT SUB-SOLUTION? 
A 
D 
B 
E 
C 
   
/ ( ) ( , ) ( ) 0. 
100/ 140 
0.7142 
 
SO 
, 
A 
  
 
DC 
A 
  
DC 
( ) A p t CB 
Assuming a random 
number =0.5, A1 choose 
CE as path. 
t else 
k 
t if i j T 
k 
Q L 
k 
ij 
 
Where, 
Q=100 and 
LK =50+90 
=140 
Value of α=0.2 and β=0.6 
And the probabilities 
and p A ( t ) CE 
are as shown here 
respectively. 
    
        
(t) 0.4386 
CB 
k 
p 
0.6 
. 1/40 
0.2 
0.2 
0.6 
. 1/60 
0.2 
0.2 
0.6 
* 1/60 
0.2 
0.2 
(t) 
k 
p 
CB 
 
 
 
    
        
0.5613 
0.6 
. 1/40 
0.2 
0.2 
0.6 
. 1/60 
0.2 
0.2 
0.6 
* 1/40 
0.2 
0.2 
(t) 
CE 
CE 
 
 
21 
9/21/2014
EVAPORATION RATE IN ITERATION 3 
22 
m 
 
ij ij ij t t t 
Pheromone decay:  ( )  (1   ). ( )   
 ( ) 
k 
1 
Iteration Path Decay Rate 
3 AB 0.0128 
9/21/2014 
AC 0.0128 
AD 0.3328 
AE 0.0128 
BC 0.0128 
BD 0.0128 
BE 0.0128 
CD 0.2984 
CE 0.0128 
DE 0.0128 
Assume 
that ρ =0.6
ITERATION 4 
A 
D 
B 
E 
[A,D,C] 
C 
1 
[A,D,C] 
1 
[A,D,C,E] 
1 
23 
9/21/2014
HOW TO BUILD NEXT SUB-SOLUTION? 
A 
D 
B 
E 
C 
Now A1 has only one path i.e. 
EB=60 as A1 has already 
visited city A,C and D. 
Again, A1 will choose path by 
the probabilistic value 
  ( t 
)   . 
  
 
 
    
 
k  
ij ij 
ij 
k 
Ji 
t 
  
 ( ) . 
 
il il 
p t 
 
( ) 
Depending on a random 
number. 
[A,D,C,E] 
1 
24 
9/21/2014
The amount of pheromone on 
Edge(E,B) is τE,B(t) with initial 
value 0.2. 
The pheromone on path CE 
after fourth iteration will be 
updated by. 
HOW TO BUILD NEXT SUB-SOLUTION? 
A 
D 
B 
E 
C 
   
/ ( ) ( , ) ( ) 0. 
100/ 180 
0.5555 
 
SO 
, 
A 
  
 
CE 
A 
  
CE 
( ) A p t EB 
Assuming a random 
number =0.5, A1 choose 
EB as path. 
t else 
k 
t if i j T 
k 
Q L 
k 
ij 
 
Where, 
Q=100 and 
LK =50+90+40 
=180 
Value of α=0.2 and β=0.6 
And the probabilities is 
as shown here, 
[A,D,C,E] 
1 
    
    
 
(t) 1 
k 
p 
0.6 
. 1/60 
0.2 
0.2 
0.6 
* 1/60 
0.2 
0.2 
(t) 
k 
EB 
p 
EB 
 
25 
9/21/2014
EVAPORATION RATE IN ITERATION 4 
26 
m 
 
ij ij ij t t t 
Pheromone decay:  ( )  (1   ). ( )   
 ( ) 
k 
1 
Iteration Path Decay Rate 
4 AB 0.00512 
9/21/2014 
AC 0.00512 
AD 0.13312 
AE 0.00512 
BC 0.00512 
BD 0.00512 
BE 0.00512 
CD 0.11936 
CE 0.22732 
DE 0.00512 
Assume 
that ρ =0.6
ITERATION 5 
A 
D 
B 
E 
C 
[A,D,C,E,B] 
[A,D,C,E] 
1 
[A,D,C,E] 
1 
1 
27 
9/21/2014
HOW TO BUILD NEXT SUB-SOLUTION? 
A 
D 
[A,D,C,E,B] 
B 
E 
C 
A1 now has only one path i.e. 
BA=100 as A1 has already 
visited all other city and return 
to home city. 
Again, A1 will choose path by 
the probabilistic value 
  ( t 
)   . 
  
 
 
    
 
k  
ij ij 
ij 
k 
Ji 
t 
  
 ( ) . 
 
il il 
p t 
 
( ) 
Depending on a random 
number. 
1 
28 
9/21/2014
The amount of pheromone on 
Edge(B,A) is τBA(t) with initial 
value 0.2. 
The pheromone on path EB 
after fifth iteration will be 
updated by. 
HOW TO BUILD NEXT SUB-SOLUTION? 
A 
D 
[A,D,C,E,B] 
B 
E 
C 
   
/ ( ) ( , ) ( ) 0. 
100/ 240 
0.4166 
 
SO 
, 
A 
  
 
EB 
A 
  
E 
( ) A p t BA 
Assuming a random 
number=0.8, A1 choose 
BA as path. 
t else 
k 
t if i j T 
k 
Q L 
k 
ij 
 B 
Where, 
Q=100 and 
LK= 
50+90+40+60 
=240 
Value of α=0.2 and β=0.6 
And the probabilities is 
as shown here, 
1 
    
    
 
(t) 1 
k 
p 
0.6 
. 1/100 
0.2 
0.2 
0.6 
* 1/100 
0.2 
0.2 
(t) 
k 
BA 
p 
BA 
 
29 
9/21/2014
EVAPORATION RATE IN ITERATION 5 
30 
m 
 
ij ij ij t t t 
Pheromone decay:  ( )  (1   ). ( )   
 ( ) 
k 
1 
Iteration Path Decay Rate 
4 AB 0.002048 
9/21/2014 
AC 0.002048 
AD 0.053248 
AE 0.002048 
BC 0.002048 
BD 0.002048 
BE 0.16868 
CD 0.047744 
CE 0.090928 
DE 0.002048 
Assume 
that ρ =0.6
ITERATION 6 
[A,D,C,E,B,A] 
A 
D 
B 
E 
[A,D,C,E,B] 
C 
[A,D,C,E,B] 
1 
[A,D,C,E,B] 
1 
1 
1 
Indicated path is the 
optimal path for ant 
A1 . 
31 
9/21/2014
PATH FOR EACH ANT AND PATH LENGTH 
[A,D,C,E,B,A] 
1 
L1=50+90+40+60+100 
L1 =340 
L2 =60+90+50+70+60 
L2 =330 
L3 =60+60+150+50+60 
L3 =380 
L4 =150+70+100+60+90 
L4 =470 
L5 =70+100+60+90+150 
L5 = 470 
[B,C,D,A,E.B] 
2 
[C,B,E,D,A,C] 
3 
[D,E,A,B,C,D] 
4 
[E,A,B,C,D,E] 
5 
Similarly, path 
for other ants 
are presented 
here with 
optimal path 
length. 
9/21/2014 
32
REFERENCES 
 E. Bonabeau, M. Dorigo, G. Theraulaz. Swarm 
Intelligence: From Natural to Artificial Systems, 1999 
 M. Dorigo and L. Gambardella. Ant colony system: A 
cooperative learning approach to the traveling salesman 
problem, 1997. 
 M. Dorigo and T. Stützle. Ant Colony Optimization, MIT 
Press, 2004. 
 J. Kennedy and R. Eberhart. Swarm Intelligence, 2001 
9/21/2014 
33
Thank you for yours attention 
9/21/2014 
34
Any 
Question? 
9/21/2014 
35

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Show ant-colony-optimization-for-solving-the-traveling-salesman-problem

  • 1. Presented By Jayatra Majumdar SEMESTER III CMSMP3.5 Roll No: 13G4MMS126 Seminar On 1 9/21/2014
  • 2. OUTLINE  Introduction (Ant Colony Optimization)  Traveling Salesman Problem (TSP)  An Example of solving TSP Using Ant Colony Optimization (ACO)  Reference 2 9/21/2014
  • 3. SECTION I Ant Colony optimization 3 9/21/2014
  • 4. WHAT IS ANT COLONY OPTIMIZATION (ACO) ? Ant Colony Optimization (ACO) studies artificial systems that take inspiration from the behavior of real ant colonies and which are used to solve discrete optimization problems. In 1991, the Ant Colony Optimization metaheuristic was defined by Dorigo, Di Caro and Gambardella. 4 9/21/2014
  • 5. SECTION II Travelling Salesman Problem (TSP) 5 9/21/2014
  • 6. TRAVELING SALESMAN PROBLEM (TSP) Informally: The problem of finding the shortest tour through a set of cities starting at some city and going through all other cities once and only once, returning to the starting city Formally: Finding the shortest Hamiltonian path in a fully-connected graph TSP belongs to the class of NP-complete problems. Thus, it is assumed that there is no efficient algorithm for solving TSPs. 6 9/21/2014
  • 7. A Hamiltonian path (or traceable path) is a path in an undirected graph which visits each vertex exactly once. A Hamiltonian cycle (or Hamiltonian circuit) is a cycle in an undirected graph which visits each vertex exactly once and also returns to the starting vertex. Determining whether such paths and cycles exist in graphs is the Hamiltonian path problem which is NP-complete. A graph representing the vertices, edges, and faces of a dodecahedron, with a Hamiltonian cycle shown by red color edges. NP problem can not be solved in polynomial time. 7 9/21/2014
  • 8. TECHNIQUES FOR SOLVING TSP TSP can be solved through various way. Some of those are,  Exact algorithms: The most direct solution would be to try all permutations (ordered combinations) and see which one is cheapest (using brute force search).  Computational complexity  Complexity of approximation  Heuristic and approximation algorithms  4.3.1 Constructive heuristics  4.3.2 Iterative improvement  4.3.3 Randomized improvement • 4.3.3.1 Ant colony optimization  Special cases  4.4.1 Metric TSP  4.4.2 Euclidean TSP  4.4.3 Asymmetric TSP  4.4.3.1 Solving by conversion to symmetric TSP, etc. 8 9/21/2014
  • 9. SECTION III An Example of solving TSP Using Ant Colony Optimization (ACO) 9 9/21/2014
  • 10. A simple TSP example [] 1 [] [] 2 3 [] 4 [] 5 Distances Between Cities: dAB =100; dAD = 50; dAE = 70; dAC = 60; dBE = 60; dBC = 60; dCD = 90; dCE = 40; dDE = 150; A E D C B Here, m=n Where, m= number of ants; n= number of cities 9/21/2014 10
  • 11. ITERATION 1 A E D C B [A] 1 [B] [E] 5 [C] 3 2 [D] 4 And at first iteration , each of them are assigned to different city. 9/21/2014 11
  • 12. HOW TO BUILD NEXT SUB-SOLUTION? [A] 1 A D B E C A1 has four different option i.e. AB=100,AC=60, AD=50 and AE=70 A1 will choose path by a probabilistic value   ( t )   .          k  ij ij ij k Ji t    ( ) .  il il p t  ( ) Depending on a random number. 12 9/21/2014
  • 13. [A] τk = ij Amount of Pheromone ηij k= Reciprocal of the distance The amount of pheromone on edge(A,B),edge(A,C), edge(A,D) and edge(A,E) are τA,B(t), τA,C(t), τA,D(t) and τA,E(t) respectively with same initial value 0.2. The value of η(A,B), η(A,C), η(A,D) and η(A,E) are 1/100, 1/60, 1/50 and 1/70 respectively. Value of α=0.2 and β=0.6 Now the probabilities , , ,and are as shown here respectively. HOW TO BUILD NEXT SUB-SOLUTION? A D B E C Depending on a random number A1 choose AD as path. Assuming random no.=0.25 1 k (t) AB p k (t) AE (t) p k AD (t) p k AC p                     (t) 0.3056 k AE p 0.6 . 1/70 0.2 0.2 0.6 . 1/50 0.2 0.2 0.6 . 1/60 0.2 0.2 0.6 . 1/100 0.2 0.2 0.6 * 1/70 0.2 0.2 (t) k AE p          0.1791 AB 0.6 * 1/100 0.2 0.2 AB                     (t) 0.2432 k AC p 0.6 . 1/70 0.2 0.2 0.6 . 1/50 0.2 0.2 0.6 . 1/60 0.2 0.2 0.6 . 1/100 0.2 0.2 0.6 * 1/60 0.2 0.2 (t) k AC p      0.2719 AD 50 AD 13 9/21/2014
  • 14. EVAPORATION RATE IN ITERATION 1 14 m  ij ij ij t t t Pheromone decay:  ( )  (1   ). ( )    ( ) k 1 Iteration Path Decay Rate 1 AB 0.08 9/21/2014 AC 0.08 AD 0.08 AE 0.08 BC 0.08 BD 0.08 BE 0.08 CD 0.08 CE 0.08 DE 0.08 Assume that ρ =0.6
  • 15. ITERATION 2 [A] 1 [A] 1 [A] 1 [A,D] 1 A D B E C 15 9/21/2014
  • 16. HOW TO BUILD NEXT SUB-SOLUTION? A [A,D] D B E C Now A1 has three different option i.e. DB=70,DC=90,DE=150 Again, A1 will choose path by the probabilistic value   ( t )   .          k  ij ij ij k Ji t    ( ) .  il il p t  ( ) Depending on a random number. 1 16 9/21/2014
  • 17. The amount of pheromone on edge(D,B) ,edge(D,C) and edge(D,E) are τD,B(t),τD,C(t) and τD,E(t) respectively with initial value 0.2. The pheromone on path AD after first iteration will be updated by. HOW TO BUILD NEXT SUB-SOLUTION? A [A,D] D B E C    / ( ) ( , ) ( ) 0. 100/ 50 2  SO , A   AD A    AD Assuming a random number = 0.32, A1 choose DC as path. t else k t if i j T k Q L k ij  Where, Q=100 and LK =50 1 Value of α=0.2 and β=0.6 ( ) A p t DC And the probabilities , and p A ( t ) DE are as shown here respectively. ( ) A p t DB 0.4009 DE DB 70 DB                 (t) 0.3461 k DC p 0.6 . 1/70 0.2 0.2 0.6 . 1/150 0.2 0.2 0.6 . 1/90 0.2 0.2 0.6 * 1/90 0.2 0.2 (t) k DC p             (t) 0.2528 . 1/70 0.2 0.2 0.6 . 1/50 0.2 0.2 0.6 150 (t) DE    17 9/21/2014
  • 18. EVAPORATION RATE IN ITERATION 2 18 m  ij ij ij t t t Pheromone decay:  ( )  (1   ). ( )    ( ) k 1 Iteration Path Decay Rate 2 AB 0.032 9/21/2014 AC 0.032 AD 0.832 AE 0.032 BC 0.032 BD 0.032 BE 0.032 CD 0.032 CE 0.032 DE 0.032 Assume that ρ =0.6
  • 19. ITERATION 3 A D B E [A,D,C] C [A,D] 1 [A,D] 1 1 19 9/21/2014
  • 20. HOW TO BUILD NEXT SUB-SOLUTION? A D B E [A,D,C] C Now A1 has another two option i.e. CE=40,CB=60 Again, A1 will choose path by the probabilistic value   ( t )   .          k  ij ij ij k Ji t    ( ) .  il il p t  ( ) Depending on a random number. 1 20 9/21/2014
  • 21. [A,D,C] 1 The amount of pheromone on Edge(C,B) and edge(C,E) are τC,B(t) and τC,E(t) respectively with initial value 0.2. The pheromone on path DC after second iteration will be updated by. HOW TO BUILD NEXT SUB-SOLUTION? A D B E C    / ( ) ( , ) ( ) 0. 100/ 140 0.7142  SO , A    DC A   DC ( ) A p t CB Assuming a random number =0.5, A1 choose CE as path. t else k t if i j T k Q L k ij  Where, Q=100 and LK =50+90 =140 Value of α=0.2 and β=0.6 And the probabilities and p A ( t ) CE are as shown here respectively.             (t) 0.4386 CB k p 0.6 . 1/40 0.2 0.2 0.6 . 1/60 0.2 0.2 0.6 * 1/60 0.2 0.2 (t) k p CB                0.5613 0.6 . 1/40 0.2 0.2 0.6 . 1/60 0.2 0.2 0.6 * 1/40 0.2 0.2 (t) CE CE   21 9/21/2014
  • 22. EVAPORATION RATE IN ITERATION 3 22 m  ij ij ij t t t Pheromone decay:  ( )  (1   ). ( )    ( ) k 1 Iteration Path Decay Rate 3 AB 0.0128 9/21/2014 AC 0.0128 AD 0.3328 AE 0.0128 BC 0.0128 BD 0.0128 BE 0.0128 CD 0.2984 CE 0.0128 DE 0.0128 Assume that ρ =0.6
  • 23. ITERATION 4 A D B E [A,D,C] C 1 [A,D,C] 1 [A,D,C,E] 1 23 9/21/2014
  • 24. HOW TO BUILD NEXT SUB-SOLUTION? A D B E C Now A1 has only one path i.e. EB=60 as A1 has already visited city A,C and D. Again, A1 will choose path by the probabilistic value   ( t )   .          k  ij ij ij k Ji t    ( ) .  il il p t  ( ) Depending on a random number. [A,D,C,E] 1 24 9/21/2014
  • 25. The amount of pheromone on Edge(E,B) is τE,B(t) with initial value 0.2. The pheromone on path CE after fourth iteration will be updated by. HOW TO BUILD NEXT SUB-SOLUTION? A D B E C    / ( ) ( , ) ( ) 0. 100/ 180 0.5555  SO , A    CE A   CE ( ) A p t EB Assuming a random number =0.5, A1 choose EB as path. t else k t if i j T k Q L k ij  Where, Q=100 and LK =50+90+40 =180 Value of α=0.2 and β=0.6 And the probabilities is as shown here, [A,D,C,E] 1          (t) 1 k p 0.6 . 1/60 0.2 0.2 0.6 * 1/60 0.2 0.2 (t) k EB p EB  25 9/21/2014
  • 26. EVAPORATION RATE IN ITERATION 4 26 m  ij ij ij t t t Pheromone decay:  ( )  (1   ). ( )    ( ) k 1 Iteration Path Decay Rate 4 AB 0.00512 9/21/2014 AC 0.00512 AD 0.13312 AE 0.00512 BC 0.00512 BD 0.00512 BE 0.00512 CD 0.11936 CE 0.22732 DE 0.00512 Assume that ρ =0.6
  • 27. ITERATION 5 A D B E C [A,D,C,E,B] [A,D,C,E] 1 [A,D,C,E] 1 1 27 9/21/2014
  • 28. HOW TO BUILD NEXT SUB-SOLUTION? A D [A,D,C,E,B] B E C A1 now has only one path i.e. BA=100 as A1 has already visited all other city and return to home city. Again, A1 will choose path by the probabilistic value   ( t )   .          k  ij ij ij k Ji t    ( ) .  il il p t  ( ) Depending on a random number. 1 28 9/21/2014
  • 29. The amount of pheromone on Edge(B,A) is τBA(t) with initial value 0.2. The pheromone on path EB after fifth iteration will be updated by. HOW TO BUILD NEXT SUB-SOLUTION? A D [A,D,C,E,B] B E C    / ( ) ( , ) ( ) 0. 100/ 240 0.4166  SO , A    EB A   E ( ) A p t BA Assuming a random number=0.8, A1 choose BA as path. t else k t if i j T k Q L k ij  B Where, Q=100 and LK= 50+90+40+60 =240 Value of α=0.2 and β=0.6 And the probabilities is as shown here, 1          (t) 1 k p 0.6 . 1/100 0.2 0.2 0.6 * 1/100 0.2 0.2 (t) k BA p BA  29 9/21/2014
  • 30. EVAPORATION RATE IN ITERATION 5 30 m  ij ij ij t t t Pheromone decay:  ( )  (1   ). ( )    ( ) k 1 Iteration Path Decay Rate 4 AB 0.002048 9/21/2014 AC 0.002048 AD 0.053248 AE 0.002048 BC 0.002048 BD 0.002048 BE 0.16868 CD 0.047744 CE 0.090928 DE 0.002048 Assume that ρ =0.6
  • 31. ITERATION 6 [A,D,C,E,B,A] A D B E [A,D,C,E,B] C [A,D,C,E,B] 1 [A,D,C,E,B] 1 1 1 Indicated path is the optimal path for ant A1 . 31 9/21/2014
  • 32. PATH FOR EACH ANT AND PATH LENGTH [A,D,C,E,B,A] 1 L1=50+90+40+60+100 L1 =340 L2 =60+90+50+70+60 L2 =330 L3 =60+60+150+50+60 L3 =380 L4 =150+70+100+60+90 L4 =470 L5 =70+100+60+90+150 L5 = 470 [B,C,D,A,E.B] 2 [C,B,E,D,A,C] 3 [D,E,A,B,C,D] 4 [E,A,B,C,D,E] 5 Similarly, path for other ants are presented here with optimal path length. 9/21/2014 32
  • 33. REFERENCES  E. Bonabeau, M. Dorigo, G. Theraulaz. Swarm Intelligence: From Natural to Artificial Systems, 1999  M. Dorigo and L. Gambardella. Ant colony system: A cooperative learning approach to the traveling salesman problem, 1997.  M. Dorigo and T. Stützle. Ant Colony Optimization, MIT Press, 2004.  J. Kennedy and R. Eberhart. Swarm Intelligence, 2001 9/21/2014 33
  • 34. Thank you for yours attention 9/21/2014 34