The document describes four stereotypical teenage personalities: The Rebel, who is a social outcast but can be nice when wanting to be; The Athlete, who is popular but can bully to impress friends; The Boffin, who is very smart but nerdy and easily bullied; and The Introvert, who is withdrawn and misunderstood with a serious but emotional facial expression.
The schedule outlines a filming day, beginning at 9:00 AM when the crew meets to gather equipment and set up in the media room. From 9:10-10:30, the necessary shots are filmed inside, including close-ups and dialogue. After a break, outdoor establishing shots and a character smoking are captured from 11:30 AM. Filming resumes after lunch with inside shots of hallways and characters walking before finishing up close-ups and checking footage with the teacher at 4:00 PM.
The document provides guidance for answering question 1a on a critical perspectives exam. It recaps that question 1a requires discussing skills development in relation to digital technology, research and planning, post-production, using conventions from real media texts, and creativity. It outlines a group poster presentation task where students will focus on one of these areas to help understand what to discuss for each skill. The poster must include a definition, what was done in the coursework for that category, examples of relevant skills and how they are shown in the work, and how the skills contributed to creative decision making.
Q1(a) requires you to describe and evaluate your skills development over the course of your media production work, from your foundation portfolio to your advanced portfolio. You must focus on developing 1-2 specific skills from the following areas: digital technology, research and planning, post-production, using conventions from real media texts, or creativity. The chief examiner advises providing specific examples from media texts you analyzed to demonstrate how they influenced your work.
The call sheet provides details for a production taking place on Thursday October 13th at Reigate College. It lists the crew call time as 9:00am and finish time as 4:15pm. It also lists the actors involved and their roles, as well as any costumes, props, or equipment needed - including papers and pens to be provided by the college, and cigarettes and glasses to be brought by Fenella.
The document describes four stereotypical teenage personalities: The Rebel, who is a social outcast but can be nice when wanting to be; The Athlete, who is popular but can bully to impress friends; The Boffin, who is very smart but nerdy and easily bullied; and The Introvert, who is withdrawn and misunderstood with a serious but emotional facial expression.
The schedule outlines a filming day, beginning at 9:00 AM when the crew meets to gather equipment and set up in the media room. From 9:10-10:30, the necessary shots are filmed inside, including close-ups and dialogue. After a break, outdoor establishing shots and a character smoking are captured from 11:30 AM. Filming resumes after lunch with inside shots of hallways and characters walking before finishing up close-ups and checking footage with the teacher at 4:00 PM.
The document provides guidance for answering question 1a on a critical perspectives exam. It recaps that question 1a requires discussing skills development in relation to digital technology, research and planning, post-production, using conventions from real media texts, and creativity. It outlines a group poster presentation task where students will focus on one of these areas to help understand what to discuss for each skill. The poster must include a definition, what was done in the coursework for that category, examples of relevant skills and how they are shown in the work, and how the skills contributed to creative decision making.
Q1(a) requires you to describe and evaluate your skills development over the course of your media production work, from your foundation portfolio to your advanced portfolio. You must focus on developing 1-2 specific skills from the following areas: digital technology, research and planning, post-production, using conventions from real media texts, or creativity. The chief examiner advises providing specific examples from media texts you analyzed to demonstrate how they influenced your work.
The call sheet provides details for a production taking place on Thursday October 13th at Reigate College. It lists the crew call time as 9:00am and finish time as 4:15pm. It also lists the actors involved and their roles, as well as any costumes, props, or equipment needed - including papers and pens to be provided by the college, and cigarettes and glasses to be brought by Fenella.
1) The document discusses narrative structure in films, focusing on the concepts of plot and story. It defines plot as the explicit events presented in a film, while the story includes both explicit and inferred events.
2) It then examines the ideas of Bordwell and Thompson, who distinguish between plot and story. Plot refers to the visible events in a film, while story encompasses all events, both explicit and inferred. The document also discusses how narratives can leave elements open to interpretation and inference.
3) In conclusion, the key points are that narrative analysis requires considering both the explicit plot and implicit story, including elements left for the audience to infer or presume.
This document discusses ideas for revising key media concepts for different learning styles including mind maps, posters, and other visual representations of concepts that appeal to visual and tactile learners beyond traditional writing.
This document provides information about media language and semiotics. It defines key terms like denotation and connotation, and signifiers and signified. It explains how Roland Barthes' semiotic theory examines how media texts construct cultural meanings through signs on both a denotative and connotative level. Examples are provided of how signs in advertisements take on connotative meanings based on codes and conventions that are culturally understood. The document suggests analyzing one's own media content for its use of signs, denotations, connotations, and how it may reinforce cultural myths.
This document provides lesson objectives and materials for teaching students about the use of sound in media. It begins by explaining the key objectives: for students to understand diegetic and non-diegetic sound with examples; analyze how sound creates meaning in a TV drama clip; and use sound terminology. It then defines important sound terminology like diegetic, non-diegetic, sound effects, and voiceovers. Examples are provided of different sound clips to analyze meanings. The document aims to teach students how sound enhances emotional experience and meaning in media.
The document discusses various techniques of camera work including angle, movement, position/framing, composition, and depth of field. It provides examples of different camera angles like high, low, and canted angles. It also discusses different types of camera movement such as pans, tilts, tracks, cranes, handheld shots, and zooms. Position/framing refers to the distance between the camera and subject, such as extreme long shots, medium shots, and close-ups. Composition techniques like the rule of thirds are also covered. Depth of field refers to focal length and examples of selective focus, deep focus, and pull focus are given.
This document discusses audience analysis and reception theory. It explains that reception theory views audiences as active interpreters of media rather than passive receivers. Stuart Hall's encoding/decoding model is discussed, which suggests audiences can take preferred, negotiated, or oppositional readings of a text based on their own experiences and perspectives. A preferred reading accepts the producer's intended meaning, a negotiated reading understands the producer's goals but interprets it through their own lens, and an oppositional reading rejects the producer's values embedded in the text. The document asks how different audiences may interpret a TV drama trailer differently based on these concepts.
This document provides a framework for analyzing representations in media based on Richard Dyer's work. It outlines four key questions: 1) What is represented in terms of characters, subject matter, and place? 2) How are social groups represented and what stereotypes are reinforced? 3) Who is responsible for the representations? 4) How might different audiences respond to and make meaning from the representations? For each question, it gives examples of what to consider such as character demographics, production companies, and how representations relate to genres and target audiences.
This document provides guidance for answering a question that requires students to select a production task and evaluate it in relation to one of several media concepts, including genre, narrative, representation, audience, or media language. It asks what the examiner says the question is about and provides examples of past questions.
The document discusses various techniques of film editing, including:
- Order of shots and how their sequence can impact meaning
- Continuity editing which maintains logical spatial relationships
- Montage editing which compresses information through suggestive juxtaposition of shots
- Transitions like fades, dissolves and wipes which can imply passage of time or location
- Shot duration and pace, with shorter shots conveying action and longer intimacy
It emphasizes that editing controls what information is seen, when, and by whom, impacting narrative and representation.
The document discusses narrative structure in film, distinguishing between plot and story. It defines plot as the explicit events presented in a film, while the story includes both explicit and inferred events. Bordwell and Thompson's definitions of explicit vs inferred events are provided. The key to narrative analysis is considering the wider story, not just the plot, as audiences infer subtle details. Narrative structure techniques like restricted/unrestricted narratives, open/closed narratives, and enigma codes that engage audiences are also discussed.
This document provides context and discussion points around the topic of media in the online age. It outlines four potential exam questions on how online media has developed, the impact of the internet on media production, how consumer behavior and audiences have been transformed, and the extent to which convergence has transformed media. It then discusses key concepts like the development of the internet and web, changing consumer behaviors and audiences, new business models, and debates around issues like piracy, censorship, control and ownership in the digital age.
Media in the online age research & presentation task 2017Liz Davies
This document outlines a research and presentation task for students to complete in small groups on various media companies and web services. Each group will research the history and developments of companies like Google, YouTube, Facebook, Twitter, or Wikipedia. The presentations should provide an overview of the company's history, including what their website looked like over the years, key changes and acquisitions, user numbers, and current valuation.
The document discusses differing views on the impact of Web 2.0. David Gauntlett argues that Web 2.0 has created a more democratic media by empowering prosumers and challenging the dominance of media institutions. Andrew Keen counters that Web 2.0 has created cultural chaos by fostering a "cult of the amateur" that devalues professionals and expertise, with internet oligarchs replacing old media oligarchs. They disagree on whether the removal of gatekeepers will open media to greater democracy or devalue talent.
This document provides guidance for answering an exam question on contemporary media issues in the online age. Students will be asked to answer one of two questions analyzing how online media has developed and impacted media production, consumer behavior, and convergence. They must use specific case studies and research to demonstrate understanding across at least two media forms. Students should discuss the historical context, current issues, and future debates related to online media and the chosen topics. Potential topics include music/film distribution, online television, gaming, news, or other forms of user-generated content.
Wikipedia launched in 2001 and quickly overtook the existing encyclopedia Nupedia. It expanded internationally and gained mainstream media attention in 2001. The Wikimedia Foundation was established in 2003. By 2005, Wikipedia became the most popular reference website on the internet. It grew rapidly between 2001-2008, reaching over 5 million registered editors and 2.5 million English articles. While Wikipedia is non-profit and run primarily by volunteers, it is estimated to be worth tens of billions of dollars based on replacement costs and similar websites' valuations, though it only costs $25 million annually to operate.
We Are Social's comprehensive new report covers internet, social media and mobile usage statistics from all over the world. It contains more than 350 infographics, including global snapshots, regional overviews, and in-depth profiles of 30 of the world's largest economies. For a more insightful analysis of these numbers, please visit http://bit.ly/SDMW2015
Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
Multiple new technologies have emerged, but Samsara and C3.ai are only two companies which have gone public so far.
Manufacturing startups constitute the largest pipeline share of unicorns and IPO candidates in the SF Bay Area, and software startups dominate in Germany.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
Structural Design Process: Step-by-Step Guide for BuildingsChandresh Chudasama
The structural design process is explained: Follow our step-by-step guide to understand building design intricacies and ensure structural integrity. Learn how to build wonderful buildings with the help of our detailed information. Learn how to create structures with durability and reliability and also gain insights on ways of managing structures.
1) The document discusses narrative structure in films, focusing on the concepts of plot and story. It defines plot as the explicit events presented in a film, while the story includes both explicit and inferred events.
2) It then examines the ideas of Bordwell and Thompson, who distinguish between plot and story. Plot refers to the visible events in a film, while story encompasses all events, both explicit and inferred. The document also discusses how narratives can leave elements open to interpretation and inference.
3) In conclusion, the key points are that narrative analysis requires considering both the explicit plot and implicit story, including elements left for the audience to infer or presume.
This document discusses ideas for revising key media concepts for different learning styles including mind maps, posters, and other visual representations of concepts that appeal to visual and tactile learners beyond traditional writing.
This document provides information about media language and semiotics. It defines key terms like denotation and connotation, and signifiers and signified. It explains how Roland Barthes' semiotic theory examines how media texts construct cultural meanings through signs on both a denotative and connotative level. Examples are provided of how signs in advertisements take on connotative meanings based on codes and conventions that are culturally understood. The document suggests analyzing one's own media content for its use of signs, denotations, connotations, and how it may reinforce cultural myths.
This document provides lesson objectives and materials for teaching students about the use of sound in media. It begins by explaining the key objectives: for students to understand diegetic and non-diegetic sound with examples; analyze how sound creates meaning in a TV drama clip; and use sound terminology. It then defines important sound terminology like diegetic, non-diegetic, sound effects, and voiceovers. Examples are provided of different sound clips to analyze meanings. The document aims to teach students how sound enhances emotional experience and meaning in media.
The document discusses various techniques of camera work including angle, movement, position/framing, composition, and depth of field. It provides examples of different camera angles like high, low, and canted angles. It also discusses different types of camera movement such as pans, tilts, tracks, cranes, handheld shots, and zooms. Position/framing refers to the distance between the camera and subject, such as extreme long shots, medium shots, and close-ups. Composition techniques like the rule of thirds are also covered. Depth of field refers to focal length and examples of selective focus, deep focus, and pull focus are given.
This document discusses audience analysis and reception theory. It explains that reception theory views audiences as active interpreters of media rather than passive receivers. Stuart Hall's encoding/decoding model is discussed, which suggests audiences can take preferred, negotiated, or oppositional readings of a text based on their own experiences and perspectives. A preferred reading accepts the producer's intended meaning, a negotiated reading understands the producer's goals but interprets it through their own lens, and an oppositional reading rejects the producer's values embedded in the text. The document asks how different audiences may interpret a TV drama trailer differently based on these concepts.
This document provides a framework for analyzing representations in media based on Richard Dyer's work. It outlines four key questions: 1) What is represented in terms of characters, subject matter, and place? 2) How are social groups represented and what stereotypes are reinforced? 3) Who is responsible for the representations? 4) How might different audiences respond to and make meaning from the representations? For each question, it gives examples of what to consider such as character demographics, production companies, and how representations relate to genres and target audiences.
This document provides guidance for answering a question that requires students to select a production task and evaluate it in relation to one of several media concepts, including genre, narrative, representation, audience, or media language. It asks what the examiner says the question is about and provides examples of past questions.
The document discusses various techniques of film editing, including:
- Order of shots and how their sequence can impact meaning
- Continuity editing which maintains logical spatial relationships
- Montage editing which compresses information through suggestive juxtaposition of shots
- Transitions like fades, dissolves and wipes which can imply passage of time or location
- Shot duration and pace, with shorter shots conveying action and longer intimacy
It emphasizes that editing controls what information is seen, when, and by whom, impacting narrative and representation.
The document discusses narrative structure in film, distinguishing between plot and story. It defines plot as the explicit events presented in a film, while the story includes both explicit and inferred events. Bordwell and Thompson's definitions of explicit vs inferred events are provided. The key to narrative analysis is considering the wider story, not just the plot, as audiences infer subtle details. Narrative structure techniques like restricted/unrestricted narratives, open/closed narratives, and enigma codes that engage audiences are also discussed.
This document provides context and discussion points around the topic of media in the online age. It outlines four potential exam questions on how online media has developed, the impact of the internet on media production, how consumer behavior and audiences have been transformed, and the extent to which convergence has transformed media. It then discusses key concepts like the development of the internet and web, changing consumer behaviors and audiences, new business models, and debates around issues like piracy, censorship, control and ownership in the digital age.
Media in the online age research & presentation task 2017Liz Davies
This document outlines a research and presentation task for students to complete in small groups on various media companies and web services. Each group will research the history and developments of companies like Google, YouTube, Facebook, Twitter, or Wikipedia. The presentations should provide an overview of the company's history, including what their website looked like over the years, key changes and acquisitions, user numbers, and current valuation.
The document discusses differing views on the impact of Web 2.0. David Gauntlett argues that Web 2.0 has created a more democratic media by empowering prosumers and challenging the dominance of media institutions. Andrew Keen counters that Web 2.0 has created cultural chaos by fostering a "cult of the amateur" that devalues professionals and expertise, with internet oligarchs replacing old media oligarchs. They disagree on whether the removal of gatekeepers will open media to greater democracy or devalue talent.
This document provides guidance for answering an exam question on contemporary media issues in the online age. Students will be asked to answer one of two questions analyzing how online media has developed and impacted media production, consumer behavior, and convergence. They must use specific case studies and research to demonstrate understanding across at least two media forms. Students should discuss the historical context, current issues, and future debates related to online media and the chosen topics. Potential topics include music/film distribution, online television, gaming, news, or other forms of user-generated content.
Wikipedia launched in 2001 and quickly overtook the existing encyclopedia Nupedia. It expanded internationally and gained mainstream media attention in 2001. The Wikimedia Foundation was established in 2003. By 2005, Wikipedia became the most popular reference website on the internet. It grew rapidly between 2001-2008, reaching over 5 million registered editors and 2.5 million English articles. While Wikipedia is non-profit and run primarily by volunteers, it is estimated to be worth tens of billions of dollars based on replacement costs and similar websites' valuations, though it only costs $25 million annually to operate.
We Are Social's comprehensive new report covers internet, social media and mobile usage statistics from all over the world. It contains more than 350 infographics, including global snapshots, regional overviews, and in-depth profiles of 30 of the world's largest economies. For a more insightful analysis of these numbers, please visit http://bit.ly/SDMW2015
Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
Multiple new technologies have emerged, but Samsara and C3.ai are only two companies which have gone public so far.
Manufacturing startups constitute the largest pipeline share of unicorns and IPO candidates in the SF Bay Area, and software startups dominate in Germany.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
Structural Design Process: Step-by-Step Guide for BuildingsChandresh Chudasama
The structural design process is explained: Follow our step-by-step guide to understand building design intricacies and ensure structural integrity. Learn how to build wonderful buildings with the help of our detailed information. Learn how to create structures with durability and reliability and also gain insights on ways of managing structures.
3 Simple Steps To Buy Verified Payoneer Account In 2024SEOSMMEARTH
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Event Report - SAP Sapphire 2024 Orlando - lots of innovation and old challengesHolger Mueller
Holger Mueller of Constellation Research shares his key takeaways from SAP's Sapphire confernece, held in Orlando, June 3rd till 5th 2024, in the Orange Convention Center.
Top mailing list providers in the USA.pptxJeremyPeirce1
Discover the top mailing list providers in the USA, offering targeted lists, segmentation, and analytics to optimize your marketing campaigns and drive engagement.
Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
The Evolution and Impact of OTT Platforms: A Deep Dive into the Future of Ent...ABHILASH DUTTA
This presentation provides a thorough examination of Over-the-Top (OTT) platforms, focusing on their development and substantial influence on the entertainment industry, with a particular emphasis on the Indian market.We begin with an introduction to OTT platforms, defining them as streaming services that deliver content directly over the internet, bypassing traditional broadcast channels. These platforms offer a variety of content, including movies, TV shows, and original productions, allowing users to access content on-demand across multiple devices.The historical context covers the early days of streaming, starting with Netflix's inception in 1997 as a DVD rental service and its transition to streaming in 2007. The presentation also highlights India's television journey, from the launch of Doordarshan in 1959 to the introduction of Direct-to-Home (DTH) satellite television in 2000, which expanded viewing choices and set the stage for the rise of OTT platforms like Big Flix, Ditto TV, Sony LIV, Hotstar, and Netflix. The business models of OTT platforms are explored in detail. Subscription Video on Demand (SVOD) models, exemplified by Netflix and Amazon Prime Video, offer unlimited content access for a monthly fee. Transactional Video on Demand (TVOD) models, like iTunes and Sky Box Office, allow users to pay for individual pieces of content. Advertising-Based Video on Demand (AVOD) models, such as YouTube and Facebook Watch, provide free content supported by advertisements. Hybrid models combine elements of SVOD and AVOD, offering flexibility to cater to diverse audience preferences.
Content acquisition strategies are also discussed, highlighting the dual approach of purchasing broadcasting rights for existing films and TV shows and investing in original content production. This section underscores the importance of a robust content library in attracting and retaining subscribers.The presentation addresses the challenges faced by OTT platforms, including the unpredictability of content acquisition and audience preferences. It emphasizes the difficulty of balancing content investment with returns in a competitive market, the high costs associated with marketing, and the need for continuous innovation and adaptation to stay relevant.
The impact of OTT platforms on the Bollywood film industry is significant. The competition for viewers has led to a decrease in cinema ticket sales, affecting the revenue of Bollywood films that traditionally rely on theatrical releases. Additionally, OTT platforms now pay less for film rights due to the uncertain success of films in cinemas.
Looking ahead, the future of OTT in India appears promising. The market is expected to grow by 20% annually, reaching a value of ₹1200 billion by the end of the decade. The increasing availability of affordable smartphones and internet access will drive this growth, making OTT platforms a primary source of entertainment for many viewers.
Unveiling the Dynamic Personalities, Key Dates, and Horoscope Insights: Gemin...my Pandit
Explore the fascinating world of the Gemini Zodiac Sign. Discover the unique personality traits, key dates, and horoscope insights of Gemini individuals. Learn how their sociable, communicative nature and boundless curiosity make them the dynamic explorers of the zodiac. Dive into the duality of the Gemini sign and understand their intellectual and adventurous spirit.
How MJ Global Leads the Packaging Industry.pdfMJ Global
MJ Global's success in staying ahead of the curve in the packaging industry is a testament to its dedication to innovation, sustainability, and customer-centricity. By embracing technological advancements, leading in eco-friendly solutions, collaborating with industry leaders, and adapting to evolving consumer preferences, MJ Global continues to set new standards in the packaging sector.
Recruiting in the Digital Age: A Social Media MasterclassLuanWise
In this masterclass, presented at the Global HR Summit on 5th June 2024, Luan Wise explored the essential features of social media platforms that support talent acquisition, including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok.
IMPACT Silver is a pure silver zinc producer with over $260 million in revenue since 2008 and a large 100% owned 210km Mexico land package - 2024 catalysts includes new 14% grade zinc Plomosas mine and 20,000m of fully funded exploration drilling.