The current web design scene is experiencing something called 'Design Singularity': they're almost indistinguishable from one another.
What are the symptoms, and how can we prevent design singularity?
Good design is... a myth - Zoltan Kollin - UX Copenhagen 2017Zoltan Kollin
There is no good recipe for great design. Environments, technology, and sometimes even users are constantly changing. Context is everything, and these days, you need more than generic guidelines to define good products. This talk is about how product designers are sometimes “breaking” all guidelines and principles, but still end up creating successful products that users love.
Would you use this? UX South Africa 2016Phil Barrett
if you're an innovator, "Would you use this" is a question you really want to answer. But you can't ask it in a usability test. Usability tests can evaluate comprehension and ease of use, but test respondents can't reliably predict their own future behaviour. If you base your strategic choices on experiments where you ask them to do that, you can cause serious damage to your company.
But using the JTBD change making forces, and the MAO model, you can start to explore the factors that influence people's actions systematically . You can find out *when* and *why* people will use your new product idea, which is enough to work out whether your product is on the right track.
How to design more ethically engaging experiences (UCD 2016)Neil Turner
Hi. My name is Neil, and I’m an addict. I’ll admit it, I’m addicted to technology, and you know what, I suspect that you are too. We’re all addicts now aren’t we? We’ve all become addicted to a very modern drug called technology.
It’s not our fault that we’re addicted to technology, we're only human after all. You see technology is just too damn addictive. And why is it so addictive? Because it’s been designed to be so by designers like you and me. It’s been designed to engage, to demand our attention, to draw us in and to slowly but surely get us hooked.
In this talk which was originally delivered at UCD 2016, I’m going to argue the case for why we as designers should be helping to break this cycle of addiction. Why we should be focusing on making a positive impact on peoples’ lives, rather than chasing ever greater usage of our products and designs. I’m going to show you how to create products that are more ethically engaging; that let people get on with their lives without becoming a slave to the machine!
As an interdisciplinary design studio, envis precisely combines the best from user experience design and experimental media installations. We see ourselves as generalists and we love it. Our firm believe is that if designers and developers work closely together it will lead to better results. But why is a good Experience important and how can we create an interactive Experience?
The current web design scene is experiencing something called 'Design Singularity': they're almost indistinguishable from one another.
What are the symptoms, and how can we prevent design singularity?
Good design is... a myth - Zoltan Kollin - UX Copenhagen 2017Zoltan Kollin
There is no good recipe for great design. Environments, technology, and sometimes even users are constantly changing. Context is everything, and these days, you need more than generic guidelines to define good products. This talk is about how product designers are sometimes “breaking” all guidelines and principles, but still end up creating successful products that users love.
Would you use this? UX South Africa 2016Phil Barrett
if you're an innovator, "Would you use this" is a question you really want to answer. But you can't ask it in a usability test. Usability tests can evaluate comprehension and ease of use, but test respondents can't reliably predict their own future behaviour. If you base your strategic choices on experiments where you ask them to do that, you can cause serious damage to your company.
But using the JTBD change making forces, and the MAO model, you can start to explore the factors that influence people's actions systematically . You can find out *when* and *why* people will use your new product idea, which is enough to work out whether your product is on the right track.
How to design more ethically engaging experiences (UCD 2016)Neil Turner
Hi. My name is Neil, and I’m an addict. I’ll admit it, I’m addicted to technology, and you know what, I suspect that you are too. We’re all addicts now aren’t we? We’ve all become addicted to a very modern drug called technology.
It’s not our fault that we’re addicted to technology, we're only human after all. You see technology is just too damn addictive. And why is it so addictive? Because it’s been designed to be so by designers like you and me. It’s been designed to engage, to demand our attention, to draw us in and to slowly but surely get us hooked.
In this talk which was originally delivered at UCD 2016, I’m going to argue the case for why we as designers should be helping to break this cycle of addiction. Why we should be focusing on making a positive impact on peoples’ lives, rather than chasing ever greater usage of our products and designs. I’m going to show you how to create products that are more ethically engaging; that let people get on with their lives without becoming a slave to the machine!
As an interdisciplinary design studio, envis precisely combines the best from user experience design and experimental media installations. We see ourselves as generalists and we love it. Our firm believe is that if designers and developers work closely together it will lead to better results. But why is a good Experience important and how can we create an interactive Experience?
What the UX? – Confessions of a DesignerThomas Gläser
UX - two magic letters which seem to attract a lot of hopes and desires. People hiring UX Researcher, UX Prototyper, UX Designer, UX Manager and UX Developer. People buy books about Agile UX and Lean UX. UX is everywhere, but what‘s really behind that thingy? This talk is for those who want to know more about the practical side of User Experience Design and also those who already know about it but have problems integrating it in to their everyday work. This talk will cut the hocus pocus and replace it with down to earth examples. So what? What the UX?
Session at Mobile Tech Conference 2015 in Munich:
https://mobiletechcon.de/2015se/sessions/what-ux-confessions-designer
Stone Ward Brand Management March Meeting: Brainstorming Tech FirstEmily Reeves Dean
This is part of a monthly meeting series with Stone Ward brand management to talk about integrating digital to overall communications planning. In this March meeting we talked about brainstorming technology first, based on a session that Emily Reeves listened to at SXSW 2013
You’ve embarked upon a user experience project – updating your website or creating a Web or mobile app. You know there will be an element of visual and experience design, but do you understand the basics behind why your designers are making the decisions and recommendations they make?
It’s important to understand some design basics in order to communicate effectively with the designers on your team. While many of us have an intuitive feel for what works and what doesn’t, developing a vocabulary to describe your issues and feedback and understanding the techniques required to validate your hunches are important skills in order to ensure the success of your project.
This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. By the end of the session attendees will understand the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process, including:
• Basic design principles to help executives understand a design’s intent. This includes a basic understanding of layout, color theory and typography. • Design vocabulary, heuristics and analysis techniques • The difference between information architecture and interaction design, and how both have a critical yet often unseen influence on the development of the end project • Why incorporating user research is critical to good design
UX SA Conference 2015: Innovation Toolkit Phil Barrett
Uber, AirBnB, Wayz, SnapScan, WhatsApp, SnapChat… Those are some of the early winners in the wave digital change that’s sweeping the world. Those companies have innovated further, quicker than competitors and they’ve done it so well that the services they deliver seem “obvious” in hindsight. But to compete with them, and whatever comes next, your organisation is going to have to do something even more awesome.
It might not be very pretty.
Leading an organisation through the realities of innovation is hard. Organisations are typically well adapted to doing what they do, they way they’ve always done it. Real, transformative innovation asks them to leave that behind. It feels equal parts crazy and terrifying. It needs focus, nerve, and yet also heaps of humility.
It helps if you know where you are, secure the time and support you need to succeed, use good ideation methods and conduct proper experiments.
In this 90 minute session we’ll draw on techniques from the world of lean startup and design thinking and look at:
- Some words you can use to get managers to tackle innovation
- How to structure and negotiate the right space for innovation to succeed in your organisation
- Techniques to maximise the chances of generating amazing ideas
- How to deal with differences of opinion and prioritise the right choices
- How to think and talk about experiments and failure
Video: https://www.youtube.com/watch?v=Lka7nsDsZk8
There’s real evidence that Agile software engineering projects work better than waterfall. In Silicon Valley, Agile is the de-facto standard for innovating new products. But an Agile project needs good product management and good UX design to succeed. Fitting UX in with product management and Agile can be uncomfortable for UX designers. Once you get it, though, you’ll never want to work any other way. We’ll look at:
- Why Agile works well for innovation and for software delivery
- What product management is and why your software product can’t succeed without it
- The different product phases: Discover, expand and exploit
- The role of UX in each phase
- Setting up hypotheses and metrics to keep Agile teams on track
Anatomy of a digital project seminar - 20th September, London Precedent
From the sharing economy to the internet of things, digital transformation has become a reality. It is impacting society at every level: from consumer behaviour through to reshaping entire industries. The challenge for many senior business leaders is knowing how to make digital transformation a success in their own organisation.
In this new Precedent seminar, we will show the way.
- The seminar will explore what digital transformation really means and how organisations can build real business value from it.
- We will make sense of the many moving parts required for a successful implementation. We will take you through the business processes, from creating a powerful user-centred digital strategy through to integrating assets deep into your organisation.
- We will provide guidance for both board-level decision makers and delivery leads on the why, when and importantly, how, digital transformation can prepare an organisation for future success.
- The seminar will share tips on getting the most out of your agency partners, what questions you need to ask during the digital transformation process and ultimately, how you can generate real business value.
- By the end of the seminar, you will be inspired with new ideas for transforming your organisation, examples of what success looks like and you will be provided with practical insights on how to make your own digital transformation a success.
My keynote from the UX South Africa 2014 conference in Cape Town, South Africa
It's a look at the state of play including:
- It's still easy to find poor website UX in South Africa
- Informing digital strategy by making and launching things
- Problems that executives of traditionally non-digital companies face as software slowly eats the word - and some solutions: Proactive research, digital product management, agile...
- Some of the skills and talents that unicorn UX designers need to have
Wim Latour over het programma van de Holiday Media Relatiedag 2011Holiday Media
Wim Latour vertelt over wat hem bezig houdt: Foursquare, Web Performance Optimization, het nieuwe SEO, het nieuwe cookievoorstel in de politiek en paaseieren zoeken op holidaymedia.nl.
Ook vertelt hij wie er op de relatiedag zullen spreken over interessante onderwerpen als Social Media Monitoring (Rogier van den Berg), Online Marketing Management (Hanneke van Stokkom) en Roel van den Heuvel (Google Analytics).
Tot slot geeft Wim een aantal eenvoudige tips en trucs om de bezoeker van je website onbewust een beter gevoel te geven. Alle deelnemers aan de relatiedag ontvangen het boek 'Verleiden op internet' van Aartjan van Erkel om je website onweerstaanbaar te maken.
What the UX? – Confessions of a DesignerThomas Gläser
UX - two magic letters which seem to attract a lot of hopes and desires. People hiring UX Researcher, UX Prototyper, UX Designer, UX Manager and UX Developer. People buy books about Agile UX and Lean UX. UX is everywhere, but what‘s really behind that thingy? This talk is for those who want to know more about the practical side of User Experience Design and also those who already know about it but have problems integrating it in to their everyday work. This talk will cut the hocus pocus and replace it with down to earth examples. So what? What the UX?
Session at Mobile Tech Conference 2015 in Munich:
https://mobiletechcon.de/2015se/sessions/what-ux-confessions-designer
Stone Ward Brand Management March Meeting: Brainstorming Tech FirstEmily Reeves Dean
This is part of a monthly meeting series with Stone Ward brand management to talk about integrating digital to overall communications planning. In this March meeting we talked about brainstorming technology first, based on a session that Emily Reeves listened to at SXSW 2013
You’ve embarked upon a user experience project – updating your website or creating a Web or mobile app. You know there will be an element of visual and experience design, but do you understand the basics behind why your designers are making the decisions and recommendations they make?
It’s important to understand some design basics in order to communicate effectively with the designers on your team. While many of us have an intuitive feel for what works and what doesn’t, developing a vocabulary to describe your issues and feedback and understanding the techniques required to validate your hunches are important skills in order to ensure the success of your project.
This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. By the end of the session attendees will understand the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process, including:
• Basic design principles to help executives understand a design’s intent. This includes a basic understanding of layout, color theory and typography. • Design vocabulary, heuristics and analysis techniques • The difference between information architecture and interaction design, and how both have a critical yet often unseen influence on the development of the end project • Why incorporating user research is critical to good design
UX SA Conference 2015: Innovation Toolkit Phil Barrett
Uber, AirBnB, Wayz, SnapScan, WhatsApp, SnapChat… Those are some of the early winners in the wave digital change that’s sweeping the world. Those companies have innovated further, quicker than competitors and they’ve done it so well that the services they deliver seem “obvious” in hindsight. But to compete with them, and whatever comes next, your organisation is going to have to do something even more awesome.
It might not be very pretty.
Leading an organisation through the realities of innovation is hard. Organisations are typically well adapted to doing what they do, they way they’ve always done it. Real, transformative innovation asks them to leave that behind. It feels equal parts crazy and terrifying. It needs focus, nerve, and yet also heaps of humility.
It helps if you know where you are, secure the time and support you need to succeed, use good ideation methods and conduct proper experiments.
In this 90 minute session we’ll draw on techniques from the world of lean startup and design thinking and look at:
- Some words you can use to get managers to tackle innovation
- How to structure and negotiate the right space for innovation to succeed in your organisation
- Techniques to maximise the chances of generating amazing ideas
- How to deal with differences of opinion and prioritise the right choices
- How to think and talk about experiments and failure
Video: https://www.youtube.com/watch?v=Lka7nsDsZk8
There’s real evidence that Agile software engineering projects work better than waterfall. In Silicon Valley, Agile is the de-facto standard for innovating new products. But an Agile project needs good product management and good UX design to succeed. Fitting UX in with product management and Agile can be uncomfortable for UX designers. Once you get it, though, you’ll never want to work any other way. We’ll look at:
- Why Agile works well for innovation and for software delivery
- What product management is and why your software product can’t succeed without it
- The different product phases: Discover, expand and exploit
- The role of UX in each phase
- Setting up hypotheses and metrics to keep Agile teams on track
Anatomy of a digital project seminar - 20th September, London Precedent
From the sharing economy to the internet of things, digital transformation has become a reality. It is impacting society at every level: from consumer behaviour through to reshaping entire industries. The challenge for many senior business leaders is knowing how to make digital transformation a success in their own organisation.
In this new Precedent seminar, we will show the way.
- The seminar will explore what digital transformation really means and how organisations can build real business value from it.
- We will make sense of the many moving parts required for a successful implementation. We will take you through the business processes, from creating a powerful user-centred digital strategy through to integrating assets deep into your organisation.
- We will provide guidance for both board-level decision makers and delivery leads on the why, when and importantly, how, digital transformation can prepare an organisation for future success.
- The seminar will share tips on getting the most out of your agency partners, what questions you need to ask during the digital transformation process and ultimately, how you can generate real business value.
- By the end of the seminar, you will be inspired with new ideas for transforming your organisation, examples of what success looks like and you will be provided with practical insights on how to make your own digital transformation a success.
My keynote from the UX South Africa 2014 conference in Cape Town, South Africa
It's a look at the state of play including:
- It's still easy to find poor website UX in South Africa
- Informing digital strategy by making and launching things
- Problems that executives of traditionally non-digital companies face as software slowly eats the word - and some solutions: Proactive research, digital product management, agile...
- Some of the skills and talents that unicorn UX designers need to have
Wim Latour over het programma van de Holiday Media Relatiedag 2011Holiday Media
Wim Latour vertelt over wat hem bezig houdt: Foursquare, Web Performance Optimization, het nieuwe SEO, het nieuwe cookievoorstel in de politiek en paaseieren zoeken op holidaymedia.nl.
Ook vertelt hij wie er op de relatiedag zullen spreken over interessante onderwerpen als Social Media Monitoring (Rogier van den Berg), Online Marketing Management (Hanneke van Stokkom) en Roel van den Heuvel (Google Analytics).
Tot slot geeft Wim een aantal eenvoudige tips en trucs om de bezoeker van je website onbewust een beter gevoel te geven. Alle deelnemers aan de relatiedag ontvangen het boek 'Verleiden op internet' van Aartjan van Erkel om je website onweerstaanbaar te maken.
"It's not only who you know, but who knows you." - Janice Reals ElligCoolBrands People
Networking comes naturally to me – I love to connect people – at social as well as at business events.
I am intellectually curious about people, their lives, their situations; it broadens my perspective on life, business and the world. An ultimate lesson in my career is that beyond ‘who you know, it’s who knows you.’
Janice Reals Ellig - Co-CEO Chadick Ellig - New York
Coda: The sting in the tail - Meetup session 23William Hall
This is the last of 23 presentations in a series introducing and outlining my hypertext book project, "Application Holy Wars or a New Reformation - A Fugue on the Theory of Knowledge". The project explores the interactions of technology and cognition in the extraordinary evolutionary history of the human species.
A coda is a generally short and more or less independent passage added to the end of a composition so as to reinforce the sense of conclusion. Here I consider the question raised in the title of this Meetup series - what does the understanding of the roles of cognitive technologies developed in this book tell us about the future of humanity? I see three possible scenarios, only one of which is moderately benign.
Which of these will come to pass depends critically on how successful we are at understanding who we are and applying the tremendous body of knowledge we have assembled over our history.
Truly Responsive Design Means Aligning to Business and User GoalsJohn Eckman
Perhaps the greatest sea-change in the industry since the “Web 2.0″ meme, Responsive Design has been the unavoidable theme of the web industry in 2011 and 2012. But too much of the focus in responsive design has been on the mechanics: media queries, responsive images, javascript polyfills, and techniques for progressive enhancement.
Not enough attention has been paid to how responsive sites and applications should be designed to take into account the needs and contexts of users. In short, we’ve been designing sites that respond to the needs (and capabilities) of *browsers* and *devices* rather than the desires and contexts of users.
In this talk I cover strategies and processes you can follow which help ensure your web applications are truly responsive to business goals and user needs, not just device capabilities.
Making it big in software (ibm post doctoral fellow symposium keynote slidesh...Sam Lightstone
16 transformative ideas on career success for software engineers (and probably everyone). Drawn from the book "Making it Big in Software". Ideas from industry luminaries, academics, executives, and technologists on how to be successful.
There are some recurring themes in Domain-Driven Design applications, and distant domains show more similarities that differences, especially when you start taking into account peculiarities of specific Bounded Contexts. This is where a different type of design could happen.
As presented at @media Ajax in London on 19th November 2007.
So we spent years learning our craft - specialising - reading the CSS specs in bed, hardwiring the Photoshop keyboard shortcuts into our brains, working up a usability test subject patter and playing with sticky notes. Then along came Ajax. Until that point we could safely silo ourselves, locked away in our niche specialities. But producing good _applications_ requires more than that. Yes, we need our specialist skills but without a thorough understanding of both ends of the Ajax equation the result will be an unholy mess.
Interface designer Mike Stenhouse will discuss how his working life has changed, what we need to know to produce good applications for the modern web and how many times he's thrown his toys out of his pram and whined "But I'm a bloody designer!"
Designing better user interfaces sets out to teach interface design by talking through concrete examples: what works, what doesn’t work. A good interface consists of a thousand details done right. This presentation is all about those details.
The cornerstone of UX, user interface design presents unique, user-centric challenges, exposing exciting opportunities to produce cohesive and engaging interactive experiences. Covering mobile-specific UI principles, practical implementation and rule breaking, Fred Spencer will share with you how the Titanium platform can make it easy to meaningfully improve user experience and exceed user expectations.
Located in the greater Boston area, Fred Spencer is an Appcelerator senior application architect and digital media instructor at the Rhode Island School of Design, Continuing Education.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Hi. I’m JD Graffam, not Matthew Smith.\nRecovering from vacation hangover. And a Paravel hangover, too.\n
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Yes, this is finally our excuse not to design marketing-bloated sites.\n
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First, a little about me.\n\n\n
- Hilton (came of age as UX designer) - Logo\n-- UX story about kiosk checkins in lobby versus outside by the doors where your room is, we don't have "those kinds" of hotels… ouch.\n
- Simple Focus (growing, fortunate, bigger clients than I ever thought possible for something so, imo, modest, making a difference, steering a train) - Logo\n\n
- CSS for Print Designers, Peachpit (giveaways) - Website URL and book cover\n\n
-- Beale Street (super minimal, sexy, just what you need when you're *on* Beale Street - Screenshot\n\n
-- Responsive design on lots of our brochure-ware sites; some of them get a mobile splash page with option to view full site - OCA, Voices Screenshots\n\n
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- Tell Handicapped parking story\n- True empathy requires first-hand experience, first-hand mistakes. And mistakes are okay.\n- Hey you! Get an iPhone, Android (or two or three), etc., and USE THEM. You can't design for a platform you don't know how to use. - Picture of a lot of phones\n\n
- SF is often asked to design something that will work in both platforms…There's some overlap, but navigation is always going to be different. - Picture of square peg, round hole\n\n
- Show different nav styles - Show graphic of iOS and Android side by side with diff navs\n
- Understanding different resolutions (show series of slides with graphics at diff sizes)\n\n
- Understanding different resolutions (show series of slides with graphics at diff sizes)\n\n
- Understanding different resolutions (show series of slides with graphics at diff sizes)\n\n
- Understanding different resolutions (show series of slides with graphics at diff sizes)\n\n
- Focus on function, loose and fast\n- Everybody LOVES paper prototyping\n- What-ever\n
- We use dry erase - Show picture of dry erase\n- Prefer dry erase because we stand up, or on taller seats -- keep it quick, engaged, team-driven idea generation -- changing environment stimulates the mind to change gears (from all those innovation-schmation books, but it works)\n- Keep everything (take pics with iPhone, we're working on an app for that)\n\n\n
- You can use Balsamic, InDesign, Illustrator, whatever makes it quick to get ideas out of our brains. Just don't get too attached to them. Your best idea is rarely your first. - Show logos/mockups with these apps.\n\n
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Friends of ours... Memphis design shop... harvestcreative.com... Pretty, like a poster, but not the most useful site. Also, discoverability.\n
- Compare to our approach.\n- Tell story of people visiting our office: Know from first-hand experience how this helps brands - Show our own mobile site\n- Pare away inessential things, but allow access to those who want it.\n\n
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People use their phones in some pretty interesting places\n\n
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This is make makes the mobile device tactile, we use it with our fingers.\n
Hot zone (nod to Josh Clark)\n- Mention lefties and their problems\n
Content at the top, controls at the bottom\n
44 points (1/4 inch) hit zone for fingers\n
Avoid mistaps with difficult gestures\n
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screen size\n
input device\n
tunnel vision / singular focus\n
bad or intermittent connections\n
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You can't and shouldn't *always* fit your content on one screen, but you should *always* ask if it can be one screen.\n