3. Background
• Social Enterprise
• Secondary School Education of Social Enterprises
• Including Workshop, talks, and camp
• Aims at foster ‘Young Social Change-Maker’
• Help teenage to realise their own social enterprises ideas
4. Background - needs
SEnSE will go to different secondary school as to give talks about social en-
terprise. therefore, they need a repersentable logo which can helps them
explain their messages.
5. Background - logo
SEnSE logo is simply, 2 chinese words which means man, one is bigger,
show a teachers role on the logo, the big one will lead the small one. But
this kind of relationship isn’t what SEnSE wants anymore. And is too for-
mal and non-creative, therefore they want to make some difference.
51mm
22.7mm
15mm
30mm
6. Project Aim
• To learn how to present a interesting brand identity to audience
• To learn how to design promotion according to audience
• To learn how to design brand identity when not much smiliar brand
7. Objective
• Improve the recognition of the brand
• Promote the teacher tainning and workshop
• Create a clear brand identity
8. Content Research
• Finding of the brand philosophy
• needs of the brand
• what design may help.
• SEnSE is be positioned as a platform between Schools and Social Enter-
prises.
• SEnSE wasn’t able to use brand identity consistancly
• SEnSE hasn’t air direction for their promotion
Aim
Finding
9. Content Research - interview
• Finding the habits of audience
• Finding the reasoning for audience to participle in SEnSE
• Finding the reasoning for audience to recommend SEnSE
• Main target audience should be teachers
• Teacher daily life is mainly about work
• SEnSE up holding experiencing learning
• Weather if the core message is meaningful
Aim
Finding
10. Content Research - workshop
• Feedback of participles
• Weather students interested or not
• The first inpression is qiuck important
Aim
Finding
13. Logo Design
• Idea come from school badge of CU New Asia College
• Platform for anyone even the one with differentest oppion
• Simply sharp means creativity are mainly came form those small things
in life
14. Logo Design - draft
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19. Mascot Design
Colour Scheme
Concept
• with a lot of ideas
• SEnSE believe ‘awareness, familiarity, consideration, purchase, loyalty’
• Friendship
• one is unperfect, we is perfect
22. Mascot Design - draft
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23. Mascot Design - concept
• We may not be totally completed when we are alone
• When we are together, we become bigger, stronger
• Sometimes, we may also can achieve impossible when we together
29. Game Board Design
Concept
• connecting the fun of playing games and fun of start a bussiness ( take
part in our activities)
• To let students familiar with our mascots, learning the brand identity
during playing
• Learn how to start a company by playing - if they like this kind of game,
maybe they will be interest on the activities too.
30. Game Board Design - draft
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