This document provides information about a presentation on using technology to engage students in self-contained classrooms. The presentation will demonstrate using iPads, virtual field trips, assistive technology, flip cameras, and S'more flyers. It also lists many apps to support students with special needs and provides recommendations for special education blogs and Twitter accounts. Contact information is given for the presenters.
This document provides tips and guidance for using an interactive whiteboard, also known as a SMARTboard, in the classroom. It encourages teachers to use the SMARTboard for dynamic lessons that capture students' attention through visual aids like online videos, interactive activities, and animated graphics. The document also suggests that teachers find and share relevant content from the internet for lessons and have students interact with the SMARTboard tools.
iPad Apps to Support Literacy Instruction by Wendy Loewenstein--2014 UNOmaha ...shellmhenderson
2014 UNOmaha K-8 MET Link conference presentation: In this session, you will learn about iPad apps that support literacy instruction from print awareness to comprehension.
This document discusses using iPods and iPads in the classroom to engage students and prepare them for the 21st century. It argues that traditional classrooms are like 19th century factories that taught repetitive, monotonous skills, while today's students need to be creative problem solvers. The document provides tips and examples of literacy, math, and other educational apps that can be used on iPods and iPads to individualize learning and accommodate different styles. It aims to make learning more like an iPod experience that students can customize to their interests and needs.
Digital Kids and Technology Bias - Girl Geeks TO EditionAndrew Smyk
Kids are growing up in a world filled with ubiquitous mobile devices and access to the world’s knowledge literally at their finger tips. We are seeing students who are mobile and connected. Tech-savvy kids are growing up to be tech-savvy college bound teens who are connected, social and will bring with them a new paradigm of gesture bias and interaction preferences with technologies, media and privacy. This cohort will break down the traditional ideas of branding, marketing and personal privacy and continue in their dependence on online information and social media.
How will this bias for gesture/touch over mouse/keyboard influence the adoption of technology? How will the consumption of content change? How will we adapt and change to meet the new expectations of the digital kids?
This document provides a summary of various free iPad apps that can be used for educational purposes, including Doodle Buddy for drawing, writing and practicing math facts; Educreations for creating video tutorials; Chirp for sharing information between iPads; Pic Collage for creating collages and visual journals; and Tellagami for creating animated videos. It also discusses apps like Story Creator for creating digital storybooks, Sock Puppets for creating puppet shows, Haiku Deck for creating presentations, and i-nigma for using QR codes. The document emphasizes choosing apps that focus on content over the app itself and following up with student reflections.
This document discusses ways to engage teens in libraries through innovation, interaction, discovery, invention, and collaboration using various technologies. It provides examples such as Sphero balls, Sifteo cubes, music chairs, Lego WeDos, Little Bits, and smart tables to facilitate these concepts. The document also describes using an interactive wall, book reviews as QR codes, and other programs like laser tag and a digital petting zoo. It concludes by emphasizing creating a bright, colorful environment and arranging books cover-facing.
This document provides information about a presentation on using technology to engage students in self-contained classrooms. The presentation will demonstrate using iPads, virtual field trips, assistive technology, flip cameras, and S'more flyers. It also lists many apps to support students with special needs and provides recommendations for special education blogs and Twitter accounts. Contact information is given for the presenters.
This document provides tips and guidance for using an interactive whiteboard, also known as a SMARTboard, in the classroom. It encourages teachers to use the SMARTboard for dynamic lessons that capture students' attention through visual aids like online videos, interactive activities, and animated graphics. The document also suggests that teachers find and share relevant content from the internet for lessons and have students interact with the SMARTboard tools.
iPad Apps to Support Literacy Instruction by Wendy Loewenstein--2014 UNOmaha ...shellmhenderson
2014 UNOmaha K-8 MET Link conference presentation: In this session, you will learn about iPad apps that support literacy instruction from print awareness to comprehension.
This document discusses using iPods and iPads in the classroom to engage students and prepare them for the 21st century. It argues that traditional classrooms are like 19th century factories that taught repetitive, monotonous skills, while today's students need to be creative problem solvers. The document provides tips and examples of literacy, math, and other educational apps that can be used on iPods and iPads to individualize learning and accommodate different styles. It aims to make learning more like an iPod experience that students can customize to their interests and needs.
Digital Kids and Technology Bias - Girl Geeks TO EditionAndrew Smyk
Kids are growing up in a world filled with ubiquitous mobile devices and access to the world’s knowledge literally at their finger tips. We are seeing students who are mobile and connected. Tech-savvy kids are growing up to be tech-savvy college bound teens who are connected, social and will bring with them a new paradigm of gesture bias and interaction preferences with technologies, media and privacy. This cohort will break down the traditional ideas of branding, marketing and personal privacy and continue in their dependence on online information and social media.
How will this bias for gesture/touch over mouse/keyboard influence the adoption of technology? How will the consumption of content change? How will we adapt and change to meet the new expectations of the digital kids?
This document provides a summary of various free iPad apps that can be used for educational purposes, including Doodle Buddy for drawing, writing and practicing math facts; Educreations for creating video tutorials; Chirp for sharing information between iPads; Pic Collage for creating collages and visual journals; and Tellagami for creating animated videos. It also discusses apps like Story Creator for creating digital storybooks, Sock Puppets for creating puppet shows, Haiku Deck for creating presentations, and i-nigma for using QR codes. The document emphasizes choosing apps that focus on content over the app itself and following up with student reflections.
This document discusses ways to engage teens in libraries through innovation, interaction, discovery, invention, and collaboration using various technologies. It provides examples such as Sphero balls, Sifteo cubes, music chairs, Lego WeDos, Little Bits, and smart tables to facilitate these concepts. The document also describes using an interactive wall, book reviews as QR codes, and other programs like laser tag and a digital petting zoo. It concludes by emphasizing creating a bright, colorful environment and arranging books cover-facing.
This document outlines a proposed project called "Evolve" to engage teens in libraries through innovation, interaction, discovery, invention, and collaboration using various technologies. It describes using robotic balls, interactive cubes, music chairs, programmable legos, and smart tables to encourage learning. It also proposes an interactive book area with dry-erase walls, book reviews as QR codes, and programs like laser tag and a digital petting zoo. The goal is to create a bright, engaging environment to draw teens into the library.
Why, when, and how should we use apps in the library, particularly with young children? Find some answers to these questions. Discover apps that aid early literacy, math, and science learning as well as some notable eBook apps. Get ideas on how to use iPads in library programming.
This document discusses apps that are useful for librarians and early literacy programs. It begins by providing context on the growth of tablets and importance of kids' apps. It then discusses recommendations for using kids' apps from experts, focusing on interactive media and limits. The document proceeds to list 23 specific apps and their uses for librarians, storytimes, and early literacy programs. The apps help with organization, programming ideas, early literacy skills, and interactive elements for songs and fingerplays. The summary highlights the key topics covered and types of apps recommended for different purposes.
Mobile review: Owney AR app and Agents of Change GameErin Blasco
The document describes an augmented reality project created by the Smithsonian National Postal Museum to bring their mascot Owney the Dog "to life" through a digital stamp that users could view on their phone or computer to see and interact with Owney, discusses how educators provided feedback on engaging the target audience better, and outlines lessons learned around identifying the goal and audience for the project.
Interactive activities for the blind and visually impaired studentsGitaSahadeo64
This document discusses interactive games and activities that can be used to teach students who are blind or visually impaired. It provides examples of modified board games, computer games, and tactile activities. Some highlighted interactive resources include Sonokids games, American Printing House for the Blind apps, Ballyland, and Grail to the Thief audio adventure game. Websites with additional tactile learning activities and games for visual impairments are also listed.
This document provides guidance for teachers on starting a blog to benefit students. It notes that blogging can be fun, motivate writing and reading, strengthen home-school relationships, build pride in work, and teach digital literacy and citizenship skills. It recommends thinking about the blog's purpose, not doing too much at first, making it engaging for students, teaching specific skills, moderating comments, and personalizing it with themes. Teachers are directed to a website for starting their blog and getting ideas, and tips are provided on choosing a name, login, privacy settings, customization, and using widgets.
This document outlines many low-cost and no-cost ideas for libraries to implement innovative programs and improve their spaces on a small budget. It suggests utilizing volunteers, staff, patrons and community members' skills and donations. Ideas include starting maker spaces, using bright colors and patron-made art, circulating unusual items, hosting events like movie nights and lock-ins, and using free or low-cost technology, furniture, and marketing strategies. The goal is to make libraries engaging community hubs without large expenditures.
Computers In Libraries - Big Ideas on A Small Budget (Cybertour)Brian Pichman
Is your budget tight? Space limited? Have great ideas but just need help getting them going? The library world is full of great thinkers and creative people. Through talking with other libraries across the country, here are some great ideas that were done on a small or no budget at all. Attend this session for tips on how to get your next BIG idea implemented. We will discuss everything from program ideas to cool tech solutions.
Kidding Around: Introduction to Our Audiences (#mw2012)Shelley Mannion
The document discusses designing digital learning activities for different audiences including babies, primary school children, pre-teens, teenagers, and families. It provides examples of effective early childhood museum programs that encourage open-ended play, exploration, and active learning. The document also notes key considerations for different age groups such as how pre-teens can be self-conscious but interested in developing skills, while teenagers like more unstructured independent or social activities. Overall, it focuses on creating successful digital learning programs that support different learning styles and needs for diverse audiences.
This document provides an overview of using iPads in special education, including:
1. It discusses iPad basics, tips and tricks, and settings. It also covers assessment tools, apps for literacy development, math, language, visual supports, AAC, and accessibility features.
2. A variety of specific apps are recommended for different purposes like digital storybooks, writing, working with words, and more. Websites with additional resources and reviews are also provided.
3. Recommendations are made for accessories, professional learning networks, and keeping up to date with new developments through the Spectronics website.
iPads For the Ronald McDonald Learning ProgramSpectronics
This document provides an overview of iPad apps that can be used as teaching tools for students with special needs. It discusses apps for literacy support, math, visual supports, speech development, early learning, and more. Specific app recommendations are provided for each category. The document also discusses accessibility features of the iPad, creation tools, and websites for finding more education apps.
The document discusses an iPad pilot program at Meadowbrook school where K-2 teachers and special education teachers were given 1-5 iPads for 5 weeks. It includes positive teacher feedback about using the iPads in centers, groups, and during free choice. It also discusses envisioning how iPads could be used in 2011-2012 as teaching tools, to provide experiences not otherwise possible, to easily meet many learning needs, and for activities like digital storytelling, photos and videos, physical education, and creating eBooks.
This document discusses the use of iPads in special education classrooms. It provides an overview of iPad basics and functionality. It then discusses tips and considerations for teaching and learning with iPads, including focusing on the student, environment, tasks, and tools. The document reviews various apps that can support literacy development, writing, working with words, accessibility, augmentative and alternative communication, visual supports, assessment, and other areas of the curriculum. It also provides resources for quality app reviews, professional learning networks, and keeping up with developments in educational iPad use.
This document discusses the potential for untethered and flexible learning environments using mobile devices like iPads. It suggests that when given choices in tools and spaces, students can engage in personalized, creative, and technology-integrated learning. Specific apps like Educreations, iMovie, and Puppet Pals are presented as options to demonstrate knowledge through multimedia formats. The document also highlights examples of schools that provide agile, reconfigurable spaces and public platforms to share student work.
NETS Reloaded: National Education Technology StandardsSusan Labadi
This document discusses incorporating National Educational Technology Standards (NETS) into lessons. It provides an overview of the NETS, which focus on student learning and creativity, digital-age learning experiences, modeling digital work, collaboration, and professional growth. Examples are given of digital tools and resources that can be used to engage students, such as Google Apps, podcasts, slideshows, and storytelling tools. The benefits of incorporating 21st century skills and technology into learning are discussed.
Assistive Technology for Students with Moderate to Severe ImpairmentsSpectronics
These are the slides from the full-day Preconference Workshop presented by Amanda Hartmann, Speech Pathologist, Spectronics, for Special Educators as a part of the SPED Conference in Singapore, November 2014. It covers information on a variety of Assistive Technology to support Early Learning, Communication, Literacy, Behaviour and Social Skills.
ISTE Ignite - Fran Siracusa - Talk It Up!Fran Siracusa
1. The document discusses connecting students globally through technology. It describes a project where a Spanish teacher connected their class with a class in Spain. The students collaborated digitally and in person to write songs, take pictures, and create a video showcasing their experience.
2. The teacher emphasizes allowing students to be creative and have fun while developing communication skills. Various apps like Skype, Edmodo, and iMovie were used.
3. While there were challenges like time zones and technology issues, students were able to make friends internationally and experience global collaboration, which they found engaging and memorable.
This document discusses using apps in youth programming at libraries. It provides examples of how libraries are using apps in storytimes, programming like "app play" sessions, circulating devices loaded with educational apps, and training teens to be media mentors. Specific app suggestions are given for different age groups, like using StopMotion for stop-motion videos with school-aged children or photo editing apps with teens. Challenges with app use like passwords, updates, and funding are also addressed. Resources for finding quality apps and best practices are provided.
Presentation for the Enoch Pratt Teen Librarians given at the Library for the Blind and Physically Handicapped in Baltimore on January 19, 2016.
Includes project ideas and examples, and discussion about balancing accessibility with applicability.
This document discusses the potential of apps for education with the iPad. It lists many educational and other apps such as Google Earth, iTranslate, Keynote, Pages, Numbers, Frog Dissection, BrainPOP, ASKetch, Bing, Skyfire, Kindle, Nook, iBooks, Wattpad, Newsy, Thumbs, Tune In Radio, DJay, Pandora, Guitar World, Lick of the Day, Aweditorium, AppAdvice, AppStart, and 60 Minutes and PBS apps. It encourages sharing favorite apps and provides resources for finding more apps.
This document outlines a proposed project called "Evolve" to engage teens in libraries through innovation, interaction, discovery, invention, and collaboration using various technologies. It describes using robotic balls, interactive cubes, music chairs, programmable legos, and smart tables to encourage learning. It also proposes an interactive book area with dry-erase walls, book reviews as QR codes, and programs like laser tag and a digital petting zoo. The goal is to create a bright, engaging environment to draw teens into the library.
Why, when, and how should we use apps in the library, particularly with young children? Find some answers to these questions. Discover apps that aid early literacy, math, and science learning as well as some notable eBook apps. Get ideas on how to use iPads in library programming.
This document discusses apps that are useful for librarians and early literacy programs. It begins by providing context on the growth of tablets and importance of kids' apps. It then discusses recommendations for using kids' apps from experts, focusing on interactive media and limits. The document proceeds to list 23 specific apps and their uses for librarians, storytimes, and early literacy programs. The apps help with organization, programming ideas, early literacy skills, and interactive elements for songs and fingerplays. The summary highlights the key topics covered and types of apps recommended for different purposes.
Mobile review: Owney AR app and Agents of Change GameErin Blasco
The document describes an augmented reality project created by the Smithsonian National Postal Museum to bring their mascot Owney the Dog "to life" through a digital stamp that users could view on their phone or computer to see and interact with Owney, discusses how educators provided feedback on engaging the target audience better, and outlines lessons learned around identifying the goal and audience for the project.
Interactive activities for the blind and visually impaired studentsGitaSahadeo64
This document discusses interactive games and activities that can be used to teach students who are blind or visually impaired. It provides examples of modified board games, computer games, and tactile activities. Some highlighted interactive resources include Sonokids games, American Printing House for the Blind apps, Ballyland, and Grail to the Thief audio adventure game. Websites with additional tactile learning activities and games for visual impairments are also listed.
This document provides guidance for teachers on starting a blog to benefit students. It notes that blogging can be fun, motivate writing and reading, strengthen home-school relationships, build pride in work, and teach digital literacy and citizenship skills. It recommends thinking about the blog's purpose, not doing too much at first, making it engaging for students, teaching specific skills, moderating comments, and personalizing it with themes. Teachers are directed to a website for starting their blog and getting ideas, and tips are provided on choosing a name, login, privacy settings, customization, and using widgets.
This document outlines many low-cost and no-cost ideas for libraries to implement innovative programs and improve their spaces on a small budget. It suggests utilizing volunteers, staff, patrons and community members' skills and donations. Ideas include starting maker spaces, using bright colors and patron-made art, circulating unusual items, hosting events like movie nights and lock-ins, and using free or low-cost technology, furniture, and marketing strategies. The goal is to make libraries engaging community hubs without large expenditures.
Computers In Libraries - Big Ideas on A Small Budget (Cybertour)Brian Pichman
Is your budget tight? Space limited? Have great ideas but just need help getting them going? The library world is full of great thinkers and creative people. Through talking with other libraries across the country, here are some great ideas that were done on a small or no budget at all. Attend this session for tips on how to get your next BIG idea implemented. We will discuss everything from program ideas to cool tech solutions.
Kidding Around: Introduction to Our Audiences (#mw2012)Shelley Mannion
The document discusses designing digital learning activities for different audiences including babies, primary school children, pre-teens, teenagers, and families. It provides examples of effective early childhood museum programs that encourage open-ended play, exploration, and active learning. The document also notes key considerations for different age groups such as how pre-teens can be self-conscious but interested in developing skills, while teenagers like more unstructured independent or social activities. Overall, it focuses on creating successful digital learning programs that support different learning styles and needs for diverse audiences.
This document provides an overview of using iPads in special education, including:
1. It discusses iPad basics, tips and tricks, and settings. It also covers assessment tools, apps for literacy development, math, language, visual supports, AAC, and accessibility features.
2. A variety of specific apps are recommended for different purposes like digital storybooks, writing, working with words, and more. Websites with additional resources and reviews are also provided.
3. Recommendations are made for accessories, professional learning networks, and keeping up to date with new developments through the Spectronics website.
iPads For the Ronald McDonald Learning ProgramSpectronics
This document provides an overview of iPad apps that can be used as teaching tools for students with special needs. It discusses apps for literacy support, math, visual supports, speech development, early learning, and more. Specific app recommendations are provided for each category. The document also discusses accessibility features of the iPad, creation tools, and websites for finding more education apps.
The document discusses an iPad pilot program at Meadowbrook school where K-2 teachers and special education teachers were given 1-5 iPads for 5 weeks. It includes positive teacher feedback about using the iPads in centers, groups, and during free choice. It also discusses envisioning how iPads could be used in 2011-2012 as teaching tools, to provide experiences not otherwise possible, to easily meet many learning needs, and for activities like digital storytelling, photos and videos, physical education, and creating eBooks.
This document discusses the use of iPads in special education classrooms. It provides an overview of iPad basics and functionality. It then discusses tips and considerations for teaching and learning with iPads, including focusing on the student, environment, tasks, and tools. The document reviews various apps that can support literacy development, writing, working with words, accessibility, augmentative and alternative communication, visual supports, assessment, and other areas of the curriculum. It also provides resources for quality app reviews, professional learning networks, and keeping up with developments in educational iPad use.
This document discusses the potential for untethered and flexible learning environments using mobile devices like iPads. It suggests that when given choices in tools and spaces, students can engage in personalized, creative, and technology-integrated learning. Specific apps like Educreations, iMovie, and Puppet Pals are presented as options to demonstrate knowledge through multimedia formats. The document also highlights examples of schools that provide agile, reconfigurable spaces and public platforms to share student work.
NETS Reloaded: National Education Technology StandardsSusan Labadi
This document discusses incorporating National Educational Technology Standards (NETS) into lessons. It provides an overview of the NETS, which focus on student learning and creativity, digital-age learning experiences, modeling digital work, collaboration, and professional growth. Examples are given of digital tools and resources that can be used to engage students, such as Google Apps, podcasts, slideshows, and storytelling tools. The benefits of incorporating 21st century skills and technology into learning are discussed.
Assistive Technology for Students with Moderate to Severe ImpairmentsSpectronics
These are the slides from the full-day Preconference Workshop presented by Amanda Hartmann, Speech Pathologist, Spectronics, for Special Educators as a part of the SPED Conference in Singapore, November 2014. It covers information on a variety of Assistive Technology to support Early Learning, Communication, Literacy, Behaviour and Social Skills.
ISTE Ignite - Fran Siracusa - Talk It Up!Fran Siracusa
1. The document discusses connecting students globally through technology. It describes a project where a Spanish teacher connected their class with a class in Spain. The students collaborated digitally and in person to write songs, take pictures, and create a video showcasing their experience.
2. The teacher emphasizes allowing students to be creative and have fun while developing communication skills. Various apps like Skype, Edmodo, and iMovie were used.
3. While there were challenges like time zones and technology issues, students were able to make friends internationally and experience global collaboration, which they found engaging and memorable.
This document discusses using apps in youth programming at libraries. It provides examples of how libraries are using apps in storytimes, programming like "app play" sessions, circulating devices loaded with educational apps, and training teens to be media mentors. Specific app suggestions are given for different age groups, like using StopMotion for stop-motion videos with school-aged children or photo editing apps with teens. Challenges with app use like passwords, updates, and funding are also addressed. Resources for finding quality apps and best practices are provided.
Presentation for the Enoch Pratt Teen Librarians given at the Library for the Blind and Physically Handicapped in Baltimore on January 19, 2016.
Includes project ideas and examples, and discussion about balancing accessibility with applicability.
This document discusses the potential of apps for education with the iPad. It lists many educational and other apps such as Google Earth, iTranslate, Keynote, Pages, Numbers, Frog Dissection, BrainPOP, ASKetch, Bing, Skyfire, Kindle, Nook, iBooks, Wattpad, Newsy, Thumbs, Tune In Radio, DJay, Pandora, Guitar World, Lick of the Day, Aweditorium, AppAdvice, AppStart, and 60 Minutes and PBS apps. It encourages sharing favorite apps and provides resources for finding more apps.
Enable effective use of devices in the early years- junior school.Sarah Whiting
This document discusses using devices like iPads in early years and junior school classrooms. It emphasizes the importance of selecting apps that support learning and planning experiences around their use. The document provides examples of free and paid apps in categories like creative, skill and drill, augmented reality, storytelling, photography and recording. It suggests systems for managing device use, like sign-up sheets and expectations. Teachers are challenged to create learning experiences combining explored apps or reflect on using Book Creator. Contact details are provided for further information.
This document discusses makerspaces in libraries and how they can promote information literacy and accessibility. It provides examples of different types of makerspaces, including stationary, mobile, and those focused on specific projects. The document emphasizes that makerspaces should be universally designed to be inclusive for people of all abilities. It also stresses the importance of training for educators on how making can be integrated into classroom learning and promoting reflection, critique, and ethical use of technology among young makers.
“It doesn’t get done in a day. Enabling Project Based Learning with the iPad”
Project Based Learning is not a new concept to teachers and learners. Project Based Learning allows a student to work over an extended period of time answering a driving
question. The question can be so deep that it requires students to create a project to share their findings with others.
In a traditional classroom, a Project Based Activity can take days or even weeks to complete. The iPad has not only transformed the way that we teach and learn but
has enabled teachers to deliver and manage Project
Based Lessons in a creative, time efficient and effective
way that allows students to critically think, analyse and
present their findings.
Participants of this workshop will leave with a toolkit of
iPad apps such as Tools4Students, Explain Everything,
Creative Book Builder, and resources to assist in the
development of Project Based Lessons in the classroom.
Using Technology for Hands-on Exploration - GAYC 2011Diane Bales
The document discusses using iPads to support hands-on investigation by preschoolers. It describes a study where preschoolers used iPads for activities like drawing, taking photos on field trips, playing educational games, and researching questions. Teachers observed that children quickly learned to navigate the iPads and found that introducing them for purposes beyond games was more challenging. The study aims to have children use iPads for hands-on science with microscopes, solving problems, and communicating findings. It provides suggestions for how early childhood educators can start integrating technology.
The document discusses technology use in early childhood education. It notes that technology is now a normal part of children's lives and world, but that its use needs to be developmentally appropriate and carefully monitored by adults. Both benefits and cautions of technology use are outlined, emphasizing that it should be used intentionally to support hands-on learning rather than as a passive activity. Specific tools that can be useful for early education, like digital microscopes and storytelling apps, are presented along with examples.
Inspiring Kids to Code Using Scratch and Other ToolsChad Mairn
This document discusses inspiring kids to learn coding using tools like Scratch and provides an overview of coding concepts and resources for learning coding including Scratch, Code.org, Lightbot, and Hopscotch. It emphasizes that coding helps problem solving and clarity of thought, and encourages learning to code because it is fun and valuable for understanding technology.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
Self contained and boundless
1. Self Contained
and Boundless
Do you feel left out of technology in the
self contained classroom? Come view
different ways to access and adapt
technology for your students. Examples
will include IPAD use, virtual field
trips, assistive technology, Flip
Cams, Smore flyers and more.
Candace
Shockley &
Tamara Cox
-Palmetto
Middle School,
11. Social Media
• #spedchat Tuesdays at 8:30
• Follow these folks: @autismspeaks
• @SpecialEDNeeds
• @assistivetech
• @Room5Friends
• @Education_IEP
Recommended Special ed blogs:
1. Reality 101 CEC’s Blog for New
Teachers http://www.cecreality101.org/
2. Special 2 Me http://specialedandme.wordpress.com/
3. Special Education Strategies and
More http://michellespecialeducation.blogspot.com/
• Twitter connection with Boy + Bot author