SlideShare a Scribd company logo
Sensing
Motion
Pen
Sound
Looks Control
Variables
Numbers
Working with Scratch
Help
Motion
Home
Moves sprite forward or backward.
Rotates sprite clockwise.
Rotates sprite counter clockwise.
Points sprite in the specified direction.
Points sprite toward mouse-pointer or another sprite.
Moves sprite to specified x and y position on Stage.
Moves sprite to the location of the mouse-pointer or another sprite.
Moves sprite smoothly to a specified position over specified length of
time.
Changes sprite's x-position by specified amount.
Sets sprite's x-position to specified value.
Changes sprite's y-position by specified amount.
Sets sprite's y-position to specified value.
Turns sprite in opposite direction when sprite touches edge of Stage.
Reports sprite's x-position
Reports sprite's y-position
Reports sprite's direction
Looks
Home
Changes sprite's appearance by switching to different costume.
Changes sprite's costume to next costume in the costume list.
Reports sprite's current costume number.
Changes Stage's appearance by switching to a different background.
Changes Stage's background to next background in the background list.
Reports Stage's current background number.
Displays sprite's speech bubble for specified amount of time.
Displays sprite's speech bubble
Displays sprite's thought bubble for specified amount of time.
Displays sprite's thought bubble.
Changes a visual effect on a sprite by specified amount
Sets a visual effect to a given number.
Clears all graphic effects for a sprite.
Changes sprite's size by specified amount.
Sets sprite's size to specified % of original size.
Reports sprite's size, as % of original size.
Makes sprite appear on the Stage.
Makes sprite disappear from the Stage.
Moves sprite in front of all other sprites.
Moves sprite back a specified number of layers, so that it can be hidden behind
other sprites.
Control
Home
Runs script below when green flag is clicked.
Runs script below when specified key is pressed.
Runs script below when sprite is clicked.
Waits specified number of seconds, then continues with next block.
Runs the blocks inside over and over.
Runs the blocks inside a specified number of times.
Sends a message to all sprites, then continues with the next block
without waiting for the triggered scripts.
Sends a message to all sprites, triggering them to do something, and
waits until they all finish before continuing with next block.
Runs script below when it receives specified broadcast message.
Continually checks whether condition is true; whenever it is, runs the
blocks inside.
If condition is true, runs the blocks inside.
If condition is true, runs the blocks inside the if portion; if not, runs the
blocks inside the else portion.
Waits until condition is true, then runs the blocks below.
Checks to see if condition is false; if so, runs blocks inside and checks
condition again. If condition is true, goes on to the blocks that follow.
Stops the script.
Stops all scripts in all sprites.
Sensing
Home
Reports true if sprite is touching specified sprite, edge, or mouse-pointer.
(Selected from pull-down menu.)
Reports true if sprite is touching specified colour.
Reports true if first colour is touching second colour
Asks a question on the screen and stores keyboard input.
Causes the program to wait until Enter key is pressed or check mark is clicked.
Reports keyboard input from the most recent use of . Shared by all sprites
(global).
Reports the x-position of mouse-pointer.
Reports the y-position of mouse-pointer.
Reports true if mouse button is pressed.
Reports true if specified key is pressed.
Reports distance from the specified sprite or mouse-pointer.
Sets the timer to zero.
Reports the value of the timer in seconds.
Reports a property or variable of another sprite.
Reports the volume (from 1 to 100) of sounds detected by the computer
microphone.
Reports true if computer microphone detects a sound volume greater than 30 (on
scale of 1 to 100).
Reports the value of specified sensor. To use this block, you need a sensor
connected to your computer.
Sound
Home
Starts playing a sound, selected from pull-down menu, and immediately
goes on to the next block even as sound is still playing.
Plays a sound and waits until the sound is finished playing before
continuing with next block.
Stops playing all sounds.
Plays a drum sound, selected from pull-down menu, for specified number
of beats.
Plays a musical note (higher numbers for higher pitches) for specified
number of beats.
Rests (plays nothing) for specified number of beats.
Sets the type of instrument that the sprite uses for play note blocks.
(Each sprite has its own instrument.)
Changes sprite's sound volume by specified amount. Volume ranges from 0
to 100.
Sets sprite's sound volume to specified value.
Reports sprite's sound volume.
Changes sprite's tempo by specified amount.
Sets sprite's tempo to specified value in beats per minute.
Reports sprite's tempo in beats per minute.
Numbers
Home
Adds two numbers.
Subtracts second number from first number.
Multiplies two numbers.
Divides first number by second number.
Picks a random integer within the specified range.
Reports true if first value is less than second.
Reports true if two values are equal.
Reports true if first value is greater than second.
Reports true if both conditions are true.
Reports true if either condition is true.
Reports true if condition is false; reports false if condition is true.
Concatenates (combines) strings.
Reports the number of letters in a string.
Reports the letter at the specified position in a string.
Reports result of selected applied to specified number.
Reports remainder from division of first number by second number.
Reports closest integer to a number.
Pen
Home
Clears all pen marks and stamps from the Stage.
Puts down sprite's pen, so it will draw as it moves.
Pulls up sprite's pen, so it won't draw as it moves.
Sets pen's color, based on choice from color picker.
Changes pen's color by specified amount.
Sets pen's color to specified value
Changes pen's shade by specified amount.
Sets pen's shade to specified amount.
Changes pen's thickness.
Sets pen's thickness.
Stamps sprite's image onto the Stage.
Variables
Home
Reports value of the variable.
Changes the variable by specified amount sets the variable to specified
value.
Shows the variable monitor on the stage.
Hides the variable monitor so it is not visible on the stage.
Allows you to create and name a new list.
Deletes the blocks associated with the list.
Reports all the items in the list.
Adds the specified item to the end of the list.
Deletes one or all items from a list.
Inserts an item at the specified position in the list.
Replaces an item in the list with the specified value
Reports the item at the specified position in the list.
Reports how many items are in the list.
Reports true if the list contains the specified item.
Help
Home
This is a short clip of the basics of scratch, click on the link to watch.
http://vimeo.com/scratchedteam/scratch20

More Related Content

Recently uploaded

DevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA ConnectDevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA Connect
Kari Kakkonen
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
DanBrown980551
 
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
UiPathCommunity
 
A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...
sonjaschweigert1
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
Laura Byrne
 
Leading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdfLeading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdf
OnBoard
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance
 
Removing Uninteresting Bytes in Software Fuzzing
Removing Uninteresting Bytes in Software FuzzingRemoving Uninteresting Bytes in Software Fuzzing
Removing Uninteresting Bytes in Software Fuzzing
Aftab Hussain
 
Free Complete Python - A step towards Data Science
Free Complete Python - A step towards Data ScienceFree Complete Python - A step towards Data Science
Free Complete Python - A step towards Data Science
RinaMondal9
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
Jemma Hussein Allen
 
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance
 
PCI PIN Basics Webinar from the Controlcase Team
PCI PIN Basics Webinar from the Controlcase TeamPCI PIN Basics Webinar from the Controlcase Team
PCI PIN Basics Webinar from the Controlcase Team
ControlCase
 
By Design, not by Accident - Agile Venture Bolzano 2024
By Design, not by Accident - Agile Venture Bolzano 2024By Design, not by Accident - Agile Venture Bolzano 2024
By Design, not by Accident - Agile Venture Bolzano 2024
Pierluigi Pugliese
 
Climate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing DaysClimate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing Days
Kari Kakkonen
 
RESUME BUILDER APPLICATION Project for students
RESUME BUILDER APPLICATION Project for studentsRESUME BUILDER APPLICATION Project for students
RESUME BUILDER APPLICATION Project for students
KAMESHS29
 
UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4
DianaGray10
 
The Metaverse and AI: how can decision-makers harness the Metaverse for their...
The Metaverse and AI: how can decision-makers harness the Metaverse for their...The Metaverse and AI: how can decision-makers harness the Metaverse for their...
The Metaverse and AI: how can decision-makers harness the Metaverse for their...
Jen Stirrup
 
Essentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FMEEssentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FME
Safe Software
 
Introduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - CybersecurityIntroduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - Cybersecurity
mikeeftimakis1
 
Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !
KatiaHIMEUR1
 

Recently uploaded (20)

DevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA ConnectDevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA Connect
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
 
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
 
A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
 
Leading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdfLeading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdf
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
 
Removing Uninteresting Bytes in Software Fuzzing
Removing Uninteresting Bytes in Software FuzzingRemoving Uninteresting Bytes in Software Fuzzing
Removing Uninteresting Bytes in Software Fuzzing
 
Free Complete Python - A step towards Data Science
Free Complete Python - A step towards Data ScienceFree Complete Python - A step towards Data Science
Free Complete Python - A step towards Data Science
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
 
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
 
PCI PIN Basics Webinar from the Controlcase Team
PCI PIN Basics Webinar from the Controlcase TeamPCI PIN Basics Webinar from the Controlcase Team
PCI PIN Basics Webinar from the Controlcase Team
 
By Design, not by Accident - Agile Venture Bolzano 2024
By Design, not by Accident - Agile Venture Bolzano 2024By Design, not by Accident - Agile Venture Bolzano 2024
By Design, not by Accident - Agile Venture Bolzano 2024
 
Climate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing DaysClimate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing Days
 
RESUME BUILDER APPLICATION Project for students
RESUME BUILDER APPLICATION Project for studentsRESUME BUILDER APPLICATION Project for students
RESUME BUILDER APPLICATION Project for students
 
UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4
 
The Metaverse and AI: how can decision-makers harness the Metaverse for their...
The Metaverse and AI: how can decision-makers harness the Metaverse for their...The Metaverse and AI: how can decision-makers harness the Metaverse for their...
The Metaverse and AI: how can decision-makers harness the Metaverse for their...
 
Essentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FMEEssentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FME
 
Introduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - CybersecurityIntroduction to CHERI technology - Cybersecurity
Introduction to CHERI technology - Cybersecurity
 
Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !Securing your Kubernetes cluster_ a step-by-step guide to success !
Securing your Kubernetes cluster_ a step-by-step guide to success !
 

Featured

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot
Marius Sescu
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPT
Expeed Software
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage Engineerings
Pixeldarts
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental Health
ThinkNow
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
marketingartwork
 
Skeleton Culture Code
Skeleton Culture CodeSkeleton Culture Code
Skeleton Culture Code
Skeleton Technologies
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024
Neil Kimberley
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)
contently
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024
Albert Qian
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
Kurio // The Social Media Age(ncy)
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024
Search Engine Journal
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary
SpeakerHub
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd
Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next
Tessa Mero
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Lily Ray
 
How to have difficult conversations
How to have difficult conversations How to have difficult conversations
How to have difficult conversations
Rajiv Jayarajah, MAppComm, ACC
 
Introduction to Data Science
Introduction to Data ScienceIntroduction to Data Science
Introduction to Data Science
Christy Abraham Joy
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best Practices
Vit Horky
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project management
MindGenius
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
RachelPearson36
 

Featured (20)

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPT
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage Engineerings
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental Health
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
 
Skeleton Culture Code
Skeleton Culture CodeSkeleton Culture Code
Skeleton Culture Code
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search Intent
 
How to have difficult conversations
How to have difficult conversations How to have difficult conversations
How to have difficult conversations
 
Introduction to Data Science
Introduction to Data ScienceIntroduction to Data Science
Introduction to Data Science
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best Practices
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project management
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
 

Scratch presentation

  • 2. Motion Home Moves sprite forward or backward. Rotates sprite clockwise. Rotates sprite counter clockwise. Points sprite in the specified direction. Points sprite toward mouse-pointer or another sprite. Moves sprite to specified x and y position on Stage. Moves sprite to the location of the mouse-pointer or another sprite. Moves sprite smoothly to a specified position over specified length of time. Changes sprite's x-position by specified amount. Sets sprite's x-position to specified value. Changes sprite's y-position by specified amount. Sets sprite's y-position to specified value. Turns sprite in opposite direction when sprite touches edge of Stage. Reports sprite's x-position Reports sprite's y-position Reports sprite's direction
  • 3. Looks Home Changes sprite's appearance by switching to different costume. Changes sprite's costume to next costume in the costume list. Reports sprite's current costume number. Changes Stage's appearance by switching to a different background. Changes Stage's background to next background in the background list. Reports Stage's current background number. Displays sprite's speech bubble for specified amount of time. Displays sprite's speech bubble Displays sprite's thought bubble for specified amount of time. Displays sprite's thought bubble. Changes a visual effect on a sprite by specified amount Sets a visual effect to a given number. Clears all graphic effects for a sprite. Changes sprite's size by specified amount. Sets sprite's size to specified % of original size. Reports sprite's size, as % of original size. Makes sprite appear on the Stage. Makes sprite disappear from the Stage. Moves sprite in front of all other sprites. Moves sprite back a specified number of layers, so that it can be hidden behind other sprites.
  • 4. Control Home Runs script below when green flag is clicked. Runs script below when specified key is pressed. Runs script below when sprite is clicked. Waits specified number of seconds, then continues with next block. Runs the blocks inside over and over. Runs the blocks inside a specified number of times. Sends a message to all sprites, then continues with the next block without waiting for the triggered scripts. Sends a message to all sprites, triggering them to do something, and waits until they all finish before continuing with next block. Runs script below when it receives specified broadcast message. Continually checks whether condition is true; whenever it is, runs the blocks inside. If condition is true, runs the blocks inside. If condition is true, runs the blocks inside the if portion; if not, runs the blocks inside the else portion. Waits until condition is true, then runs the blocks below. Checks to see if condition is false; if so, runs blocks inside and checks condition again. If condition is true, goes on to the blocks that follow. Stops the script. Stops all scripts in all sprites.
  • 5. Sensing Home Reports true if sprite is touching specified sprite, edge, or mouse-pointer. (Selected from pull-down menu.) Reports true if sprite is touching specified colour. Reports true if first colour is touching second colour Asks a question on the screen and stores keyboard input. Causes the program to wait until Enter key is pressed or check mark is clicked. Reports keyboard input from the most recent use of . Shared by all sprites (global). Reports the x-position of mouse-pointer. Reports the y-position of mouse-pointer. Reports true if mouse button is pressed. Reports true if specified key is pressed. Reports distance from the specified sprite or mouse-pointer. Sets the timer to zero. Reports the value of the timer in seconds. Reports a property or variable of another sprite. Reports the volume (from 1 to 100) of sounds detected by the computer microphone. Reports true if computer microphone detects a sound volume greater than 30 (on scale of 1 to 100). Reports the value of specified sensor. To use this block, you need a sensor connected to your computer.
  • 6. Sound Home Starts playing a sound, selected from pull-down menu, and immediately goes on to the next block even as sound is still playing. Plays a sound and waits until the sound is finished playing before continuing with next block. Stops playing all sounds. Plays a drum sound, selected from pull-down menu, for specified number of beats. Plays a musical note (higher numbers for higher pitches) for specified number of beats. Rests (plays nothing) for specified number of beats. Sets the type of instrument that the sprite uses for play note blocks. (Each sprite has its own instrument.) Changes sprite's sound volume by specified amount. Volume ranges from 0 to 100. Sets sprite's sound volume to specified value. Reports sprite's sound volume. Changes sprite's tempo by specified amount. Sets sprite's tempo to specified value in beats per minute. Reports sprite's tempo in beats per minute.
  • 7. Numbers Home Adds two numbers. Subtracts second number from first number. Multiplies two numbers. Divides first number by second number. Picks a random integer within the specified range. Reports true if first value is less than second. Reports true if two values are equal. Reports true if first value is greater than second. Reports true if both conditions are true. Reports true if either condition is true. Reports true if condition is false; reports false if condition is true. Concatenates (combines) strings. Reports the number of letters in a string. Reports the letter at the specified position in a string. Reports result of selected applied to specified number. Reports remainder from division of first number by second number. Reports closest integer to a number.
  • 8. Pen Home Clears all pen marks and stamps from the Stage. Puts down sprite's pen, so it will draw as it moves. Pulls up sprite's pen, so it won't draw as it moves. Sets pen's color, based on choice from color picker. Changes pen's color by specified amount. Sets pen's color to specified value Changes pen's shade by specified amount. Sets pen's shade to specified amount. Changes pen's thickness. Sets pen's thickness. Stamps sprite's image onto the Stage.
  • 9. Variables Home Reports value of the variable. Changes the variable by specified amount sets the variable to specified value. Shows the variable monitor on the stage. Hides the variable monitor so it is not visible on the stage. Allows you to create and name a new list. Deletes the blocks associated with the list. Reports all the items in the list. Adds the specified item to the end of the list. Deletes one or all items from a list. Inserts an item at the specified position in the list. Replaces an item in the list with the specified value Reports the item at the specified position in the list. Reports how many items are in the list. Reports true if the list contains the specified item.
  • 10. Help Home This is a short clip of the basics of scratch, click on the link to watch. http://vimeo.com/scratchedteam/scratch20

Editor's Notes

  1. MotionMoves sprite forward or backward.Rotates sprite clockwise.Rotates sprite counterclockwise.Points sprite in the specified direction. (0=up, 90=right, 180=down, -90=left)Points sprite toward mouse-pointer or another sprite.Moves sprite to specified x and y position on Stage.Moves sprite to the location of the mouse-pointer or another sprite.Moves sprite smoothly to a specified position over specified length of time.Changes sprite's x-position by specified amount.Sets sprite's x-position to specified value.Changes sprite's y-position by specified amount.Sets sprite's y-position to specified value.Turns sprite in opposite direction when sprite touches edge of Stage.Reports sprite's x-position. (Ranges from -240 to 240)Reports sprite's y-position. (Ranges from -180 to 180)Reports sprite's direction. (0=up, 90=right, 180=down, -90=left)