Complete all work for the project within the next two weeks, with week one focused on finishing the Sidekick character and writing a production log, and week two dedicated to completing additional written elements like a design pack.
This document outlines the schedule and deliverables for Project 2, which focuses on technical definitions and descriptions. It lists the tasks to be completed each week from Weeks 4 through 6, including drafting technical documentation, participating in peer reviews, creating a slidecast with a script and visuals, and submitting all work by February 21. Key deliverables are a self-evaluation, technical documentation, and a slidecast URL. Students are instructed to verify their submissions are uploaded correctly.
This document outlines the schedule and assignments for Project 2 of the ENGL 317 Spring Technical Writing course over Weeks 4-6. It details the following key deliverables:
1) A technical documentation piece to be peer reviewed in parts during Weeks 4-5 and due on February 21.
2) A slidecast presentation on the same topic to be peer reviewed in parts during Weeks 5-6, recorded, and the URL submitted by February 21.
3) A self-evaluation piece reflecting on the project due with the other deliverables on February 21. Students are instructed to verify their submissions are correct.
This document provides a schedule and instructions for Project 2 of an English technical writing course. It outlines the following key deliverables and due dates:
1) A technical documentation report defining and describing technical terms, with peer reviews due on February 11th and 13th.
2) A slidecast presentation on the same topic, with a script and recorded voiceover. Peer reviews of the slidecast are due on February 18th and 20th.
3) All project deliverables, including a self-evaluation, technical documentation report, and slidecast URL, are due by February 23rd. Students are instructed to verify their submissions are correct.
This document provides a schedule for Project 2 of an English technical writing course over 3 weeks. It outlines the following key deliverables:
Week 5: Students read assignments on technical definitions and descriptions and begin planning their technical documentation.
Week 6: Students complete a peer review of each other's technical documentation drafts and begin work on a slidecast presentation with script.
Week 7: Students finish their slidecast, complete another peer review, and submit their final technical documentation and slidecast URL for grading by the deadline.
This document is a book written to teach readers how to use Primavera 5.0 software for project planning and scheduling in engineering and construction. The book covers topics such as creating a project plan without and with resources, defining calendars, creating a work breakdown structure, adding activities, and formatting the display. It is intended to be used as a training manual for a two-day course or as a self-teaching and reference guide. Screenshots in the book are from Primavera 5.0 but the content can also be applied to versions 3.5, 4.1 and 5.0.
The game's main plot follows an escape monkey trying to get back to the jungle after being experimented on in a lab. As the monkey makes its escape and progresses through the game, it experiences delusions caused by the experimentation it underwent. The player guides the monkey as it tries to make its way home while dealing with the effects of the experiments.
This document outlines the schedule and deliverables for Project 2, which focuses on technical definitions and descriptions. It lists the tasks to be completed each week from Weeks 4 through 6, including drafting technical documentation, participating in peer reviews, creating a slidecast with a script and visuals, and submitting all work by February 21. Key deliverables are a self-evaluation, technical documentation, and a slidecast URL. Students are instructed to verify their submissions are uploaded correctly.
This document outlines the schedule and assignments for Project 2 of the ENGL 317 Spring Technical Writing course over Weeks 4-6. It details the following key deliverables:
1) A technical documentation piece to be peer reviewed in parts during Weeks 4-5 and due on February 21.
2) A slidecast presentation on the same topic to be peer reviewed in parts during Weeks 5-6, recorded, and the URL submitted by February 21.
3) A self-evaluation piece reflecting on the project due with the other deliverables on February 21. Students are instructed to verify their submissions are correct.
This document provides a schedule and instructions for Project 2 of an English technical writing course. It outlines the following key deliverables and due dates:
1) A technical documentation report defining and describing technical terms, with peer reviews due on February 11th and 13th.
2) A slidecast presentation on the same topic, with a script and recorded voiceover. Peer reviews of the slidecast are due on February 18th and 20th.
3) All project deliverables, including a self-evaluation, technical documentation report, and slidecast URL, are due by February 23rd. Students are instructed to verify their submissions are correct.
This document provides a schedule for Project 2 of an English technical writing course over 3 weeks. It outlines the following key deliverables:
Week 5: Students read assignments on technical definitions and descriptions and begin planning their technical documentation.
Week 6: Students complete a peer review of each other's technical documentation drafts and begin work on a slidecast presentation with script.
Week 7: Students finish their slidecast, complete another peer review, and submit their final technical documentation and slidecast URL for grading by the deadline.
This document is a book written to teach readers how to use Primavera 5.0 software for project planning and scheduling in engineering and construction. The book covers topics such as creating a project plan without and with resources, defining calendars, creating a work breakdown structure, adding activities, and formatting the display. It is intended to be used as a training manual for a two-day course or as a self-teaching and reference guide. Screenshots in the book are from Primavera 5.0 but the content can also be applied to versions 3.5, 4.1 and 5.0.
The game's main plot follows an escape monkey trying to get back to the jungle after being experimented on in a lab. As the monkey makes its escape and progresses through the game, it experiences delusions caused by the experimentation it underwent. The player guides the monkey as it tries to make its way home while dealing with the effects of the experiments.
The document describes a video game story and its potential market fit. The story is about a monkey that undergoes experiments in an animal testing lab, driving it into insanity. It breaks out and must fight through different environments to return to the jungle while experiencing psychosis. The gameplay would get increasingly difficult. The game's simple story and mechanics resemble late 90s/early 2000s titles, appealing to both casual and hardcore gamers through nostalgia. Screenshots were provided as inspiration for a first-person retro-style game.
Ig1 task 2 analysis work sheet kid icarus uprisingVictoriaLBS
The document summarizes sound elements from the game Kid Icarus Uprising. It analyzes the setting, mood, genre, and narrative of a boss battle scene. For each element, it states that different production techniques were used to create the sounds, including recording sound effects and voices in a studio and using digital sound software. The genres is described as a third-person shooter, and both text boxes and voice actors were used to convey the narrative.
This legal agreement between E6 Radio (Salford City College Corporation) and two individuals, Damen Bramwell and Victoria Bell, establishes that a work created by the collaborators has been checked for appropriate standards regarding decency, representation of race, gender, religion and sexuality. Both Damen Bramwell and Victoria Bell signed the agreement on different dates, with Damen Bramwell signing on an unspecified date and Victoria Bell signing on November 25, 2013, to produce a work that meets ethical and legal standards.
This risk assessment identifies hazards associated with using computer workstations at all sites. Hazards include work-related disorders from prolonged sitting, eyestrain, and stress. Chemical hazards from screen cleaners and electrical hazards are also identified. Control measures require workstations to meet display screen equipment regulations, provide training, enforce safe chemical and electrical practices, and encourage varied work and breaks from the computer. The assessment will be reviewed annually.
The student created a production log and schedule for a 3D animation project for their BTec Level 3 Extended Diploma in Creative Media Production Games Design course. They researched logos and stingers for inspiration to create their own graphic for a college radio station. After developing their idea and storyboarding, they began animating using a pre-existing 3D model. Multiple entries document their continued work on the animation over several months, until they finally completed it by editing the animation and sound files together and uploading the finished radio motion graphic to YouTube.
This document is a production log for a student at Salford City College working towards a BTec Level 3 Extended Diploma in Creative Media Production in Games Design. The production log tracks work on a unit called 3D Animation and details progress on an assignment called "e6 Radio Motion Graphic". Dates are listed but no details are provided in the brief document.
This document contains links to various animation and entertainment-related wikis and websites, including pages about BBC Three, CBBC, Capital radio network, Cartoon Network in the UK and Ireland, and the Walt Disney logo. The links provide resources for learning more about British television channels focused on animation and children's programming as well as radio stations and Disney properties.
To add sound to an object in Game Maker, you first load the sound file by clicking the speaker icon and selecting the sound. You then apply the sound to an object by selecting that object, dragging the "play sound" action onto the event you want it to trigger, and choosing the loaded sound file. This will make the sound play when that event occurs for the object.
This document appears to be a timeline listing the weeks of an event from the 1st week to the 23rd week. It provides a high-level chronological ordering of weeks but does not include any other details about the content or purpose of the event.
Anabelle enters Jake's house with her key while hoping he doesn't notice her arrival. Jake confronts her about where she has been, and they start arguing before a gunshot is heard outside and frantic banging occurs at the front door. Jake pulls Anabelle out the back door, drags her to his car, and drives off at high speed as others shout at them to stop, promising to explain what is happening later.
The document proposes a racing game called "Road Hazard" where players race around tracks that are being damaged by natural disasters such as earthquakes, floods, and hurricanes. The game would be a 3rd person, rear-view racing game available on mobile, online, and home consoles, inspired by Mario Kart. The unique element of natural disasters damaging the tracks during races could appeal to a wide audience and make the game profitable.
This document provides definitions for sound design and production terms in a glossary format. It includes terms related to foley artistry, sound libraries, audio file formats like .wav and .mp3, audio limitations involving hardware like sound cards, audio recording systems involving analog and digital formats, MIDI, software tools, and concepts in audio sampling like bit depth and sample rate. The student has researched definitions for each term and provided examples of how the terms relate to their own production practice.
This document appears to be a timeline listing the weeks of an event from the 1st week to the 23rd week. It provides a high-level chronological ordering of weeks but does not include any other context or details about the content or purpose of the event weeks.
The document describes a video game story and its potential market fit. The story is about a monkey that undergoes experiments in an animal testing lab, driving it into insanity. It breaks out and must fight through different environments to return to the jungle while experiencing psychosis. The gameplay would get increasingly difficult. The game's simple story and mechanics resemble late 90s/early 2000s titles, appealing to both casual and hardcore gamers through nostalgia. Screenshots were provided as inspiration for a first-person retro-style game.
Ig1 task 2 analysis work sheet kid icarus uprisingVictoriaLBS
The document summarizes sound elements from the game Kid Icarus Uprising. It analyzes the setting, mood, genre, and narrative of a boss battle scene. For each element, it states that different production techniques were used to create the sounds, including recording sound effects and voices in a studio and using digital sound software. The genres is described as a third-person shooter, and both text boxes and voice actors were used to convey the narrative.
This legal agreement between E6 Radio (Salford City College Corporation) and two individuals, Damen Bramwell and Victoria Bell, establishes that a work created by the collaborators has been checked for appropriate standards regarding decency, representation of race, gender, religion and sexuality. Both Damen Bramwell and Victoria Bell signed the agreement on different dates, with Damen Bramwell signing on an unspecified date and Victoria Bell signing on November 25, 2013, to produce a work that meets ethical and legal standards.
This risk assessment identifies hazards associated with using computer workstations at all sites. Hazards include work-related disorders from prolonged sitting, eyestrain, and stress. Chemical hazards from screen cleaners and electrical hazards are also identified. Control measures require workstations to meet display screen equipment regulations, provide training, enforce safe chemical and electrical practices, and encourage varied work and breaks from the computer. The assessment will be reviewed annually.
The student created a production log and schedule for a 3D animation project for their BTec Level 3 Extended Diploma in Creative Media Production Games Design course. They researched logos and stingers for inspiration to create their own graphic for a college radio station. After developing their idea and storyboarding, they began animating using a pre-existing 3D model. Multiple entries document their continued work on the animation over several months, until they finally completed it by editing the animation and sound files together and uploading the finished radio motion graphic to YouTube.
This document is a production log for a student at Salford City College working towards a BTec Level 3 Extended Diploma in Creative Media Production in Games Design. The production log tracks work on a unit called 3D Animation and details progress on an assignment called "e6 Radio Motion Graphic". Dates are listed but no details are provided in the brief document.
This document contains links to various animation and entertainment-related wikis and websites, including pages about BBC Three, CBBC, Capital radio network, Cartoon Network in the UK and Ireland, and the Walt Disney logo. The links provide resources for learning more about British television channels focused on animation and children's programming as well as radio stations and Disney properties.
To add sound to an object in Game Maker, you first load the sound file by clicking the speaker icon and selecting the sound. You then apply the sound to an object by selecting that object, dragging the "play sound" action onto the event you want it to trigger, and choosing the loaded sound file. This will make the sound play when that event occurs for the object.
This document appears to be a timeline listing the weeks of an event from the 1st week to the 23rd week. It provides a high-level chronological ordering of weeks but does not include any other details about the content or purpose of the event.
Anabelle enters Jake's house with her key while hoping he doesn't notice her arrival. Jake confronts her about where she has been, and they start arguing before a gunshot is heard outside and frantic banging occurs at the front door. Jake pulls Anabelle out the back door, drags her to his car, and drives off at high speed as others shout at them to stop, promising to explain what is happening later.
The document proposes a racing game called "Road Hazard" where players race around tracks that are being damaged by natural disasters such as earthquakes, floods, and hurricanes. The game would be a 3rd person, rear-view racing game available on mobile, online, and home consoles, inspired by Mario Kart. The unique element of natural disasters damaging the tracks during races could appeal to a wide audience and make the game profitable.
This document provides definitions for sound design and production terms in a glossary format. It includes terms related to foley artistry, sound libraries, audio file formats like .wav and .mp3, audio limitations involving hardware like sound cards, audio recording systems involving analog and digital formats, MIDI, software tools, and concepts in audio sampling like bit depth and sample rate. The student has researched definitions for each term and provided examples of how the terms relate to their own production practice.
This document appears to be a timeline listing the weeks of an event from the 1st week to the 23rd week. It provides a high-level chronological ordering of weeks but does not include any other context or details about the content or purpose of the event weeks.
1. Schedule
Get everything done within the next two weeks.
Week one: Complete the Sidekick and write production log.
Week two: Complete other written work to do with the project,
design pack etc.