Sports betting has become the fastest growing segment of the global gambling industry, accounting for nearly half of the online gambling market. A fifth of sports betting now takes place via mobile, and this is expected to reach 45% by 2018. Horse racing still dominates global betting activity at 55% but football betting is growing rapidly in some countries. The potential for growth in sports betting is large as around 80% of bets are still made through illegal offshore websites, but many governments are starting to regulate and legalize sports betting.
Lloyd's groups weathered the difficult market conditions in 2015 better than other markets thanks to low catastrophe losses and modest large claims. While rates declined across most property lines, strong underwriting profits allowed the leading Lloyd's insurers to offset reduced investment returns and post higher net profits. The Lloyd's insurers are looking to diversify into new areas like US specialty lines and cyber insurance to compensate for deteriorating conditions in traditional markets like property catastrophe.
This brief presentation of OSBI Consulting (OSBI stands for "Online Sports Betting Industry") was made in January 2011. By overviewing the French Sports Betting market, we highlight how OSBI can offer value added to its clients throughout the Globe.
Acquire a License as a Nigerian Lottery OperatorMultinet Group
Our organization is proposing to acquire a license to operate as a Nigerian lottery operator. This would allow us to significantly increase annual lottery revenues through innovative technology and public outreach. Our strategy involves supplying hardware, software, and systems integration while bringing experience in marketing, technology, and partnerships. We forecast lottery revenues could grow from N356 billion in 2015 to over N1 trillion by 2025 through our strategy. Acquiring a sports lottery permit would allow us to operate sports-based lottery games and significantly contribute to government and community funds.
Online gambling market research june 1, 2010 (1)danenright
This document provides a summary of online gambling market research conducted in 2010. It analyzes global online gambling trends, legal status by country, and primary research conducted in the UK, Australia/New Zealand, and Singapore. Some key findings include that online gambling revenues are expected to grow significantly worldwide between 2007-2012 despite the financial crisis. The UK leads in online gambling regulation while restrictions are expected to loosen in other countries. Asia is a fast-growing market for online gambling due to economic growth and gambling traditions, though legality varies across countries.
Lloyd's groups weathered the difficult market conditions in 2015 better than other markets thanks to low catastrophe losses and modest large claims. While rates declined across most property lines, strong underwriting profits allowed the leading Lloyd's insurers to offset reduced investment returns and post higher net profits. The Lloyd's insurers are looking to diversify into new areas like US specialty lines and cyber insurance to compensate for deteriorating conditions in traditional markets like property catastrophe.
This brief presentation of OSBI Consulting (OSBI stands for "Online Sports Betting Industry") was made in January 2011. By overviewing the French Sports Betting market, we highlight how OSBI can offer value added to its clients throughout the Globe.
Acquire a License as a Nigerian Lottery OperatorMultinet Group
Our organization is proposing to acquire a license to operate as a Nigerian lottery operator. This would allow us to significantly increase annual lottery revenues through innovative technology and public outreach. Our strategy involves supplying hardware, software, and systems integration while bringing experience in marketing, technology, and partnerships. We forecast lottery revenues could grow from N356 billion in 2015 to over N1 trillion by 2025 through our strategy. Acquiring a sports lottery permit would allow us to operate sports-based lottery games and significantly contribute to government and community funds.
Online gambling market research june 1, 2010 (1)danenright
This document provides a summary of online gambling market research conducted in 2010. It analyzes global online gambling trends, legal status by country, and primary research conducted in the UK, Australia/New Zealand, and Singapore. Some key findings include that online gambling revenues are expected to grow significantly worldwide between 2007-2012 despite the financial crisis. The UK leads in online gambling regulation while restrictions are expected to loosen in other countries. Asia is a fast-growing market for online gambling due to economic growth and gambling traditions, though legality varies across countries.
The sports industry generates hundreds of billions of dollars annually in the United States alone. Major professional sports leagues like the NFL, NBA, NHL and MLB bring in around $17 billion combined each year. However, the total size of the sports industry, including equipment, apparel, gambling, facilities and more, is estimated between $400-425 billion annually in the US. The sports sector employs over 1.5 million Americans directly and is constantly evolving as consumer tastes, popular sports, and new technologies change over time. Sports broadcasting is also evolving with new media like the internet, DVRs, and mobile devices impacting how fans watch events. The global recession negatively impacted the sports industry starting in 2008 through reduced ticket and equipment sales
The European esports market has experienced strong growth in recent years and is now a sizable market. Revenues have grown at an average annual rate of 24% since 2016 and totaled €240 million in 2018. Major league systems and tournaments are becoming more established, attracting more sponsors and commercial partners. Investor interest is also rising as reflected by increasing mergers and acquisitions activity. For esports to continue growing, new leagues and titles must succeed in engaging larger audiences and generating more revenue from media rights and commercial partnerships.
The e-sports industry has grown rapidly in recent years, with audiences now comparable to traditional sports like tennis and basketball. As the industry expands, online betting on e-sports has also increased, leading to vulnerabilities like match-fixing and betting fraud. While groups like the International e-Sports Federation aim to promote integrity, there is currently no single regulator, and the growth of the industry could expose young fans to gambling risks if not properly addressed. As e-sports continues to boom, it will need effective governance and rules around betting to maintain its integrity as it has become more closely associated with sports betting.
When the whole Board of FDJ wants to come to Israel to meet the best Startups... they choose More Than Digital, Connecting Israeli Innovation of course !!
3 days, +40 meetings, +30 incredible Startups and speakers to explain the way Israel is innovating, 6 lunchs & diners, 1 private Cocktail, 1 Segway session and 1 visit of Jerusalem !
I would like to thanks sincerly all the key players, great speakers and startups who turned this Innovation Trip into a real success !! Raphael, Leslie GahnassiaStephanie, Jeremie,Gabby, Uri Admon, Nir Miretzky, Galerie Tel Aviv, Enon Landenberg, Oded Vardi, Ohad Barzilay, Uri Aviv, Goldy, Stephane Ayache, Georges Touitou.....
Sample Report: Global Online Gambling and Betting Market 2015yStats.com
The document provides a summary of a research report on international markets for online gambling. It includes a table of contents outlining the various sections and chapters covering global, regional, and country-level analysis. At the country level, it examines markets for online gambling and betting in countries with regulated, partially regulated, and banned online gambling environments. Charts and data in the report provide statistics on topics like online gambling revenues, active user accounts, and market share by gaming segment. The document methodology explains the secondary research approach and outlines the key elements and order included in the report.
State of Crypto Markets in Asia - Invest: Asia 2019Bobby Ong
This is my keynote presentation on the State of Crypto Markets in Asia presented during CoinDesk Invest: Asia conference in Singapore on 11 September 2019. In this presentation, I explained how the centre of gravity in crypto has shifted to Asia. Asia now dominates the mining pool/validator space, exchange market, ICO/IEO, and is now innovating at a very rapid pace.
Pwc Report "Global Gaming Outlook 2015"Oliver Grave
This document provides an executive summary of key trends in the global casino gaming and online gaming industries from 2010 to 2015. It finds that while global casino gaming revenues grew 9.6% in 2010, regions varied significantly with EMEA declining 7.2% and North America growing only 0.2%. In stark contrast, Asia Pacific revenues leapt 49.7% in 2010 driven by new capacity in Macau and Singapore. The document also notes that Asia Pacific is projected to surpass North America as the largest casino market by 2013. Online gaming is discussed but no revenue projections are provided due to legal and regulatory uncertainties.
The South African gambling industry and its regulation were reviewed by a Gambling Review Commission. The Commission assessed the social and economic impacts of the industry since 1996. Key findings included that gambling participation increases with income, problem gambling has stabilized at 4.8%, and youth gambling is a concern. The regulatory framework was found to have inconsistencies across provinces and regulators struggled to fulfill mandates. Recommendations included continuing the existing regulatory approaches, introducing new limits on certain gambling activities, addressing inconsistencies in regulation, and regulating emerging forms of gambling like online gambling.
At first, people were laughing at the idea of computer games becoming a sport, let alone a professional one, but as time passed, esports not only proved the skeptics wrong but also established that they are here to stay. eSports in the US some would say is ‘playing in the major leagues now’ and definitely will be apart of gambling history.
EKONOMI INTERNASIONAL_ Pertemuan 12_Foreign Exchange & Exchange Rate System.pdfMHattaDosenStiepan
The document discusses foreign exchange markets and exchange rate systems. It provides data on Indonesia's quarterly balance of trade and primary income from 2015 to 2019. It also lists Indonesia's top investment partners from 2015 to 2019. Tables show currency distribution in global foreign exchange markets from 2004 to 2019, with the US dollar, euro, and Japanese yen comprising the largest shares. Daily foreign exchange turnover averaged $6.6 trillion in 2019. The document outlines the history of monetary systems from barter to the modern foreign exchange market.
2000 jetro white paper on international trade and foreign direct investment b...Pim Piepers
The document is a white paper from JETRO (Japan External Trade Organization) on global trends in foreign direct investment (FDI) in 2000. Some key points:
- FDI flows surged in 1998, with outflows rising 36.6% to $648.9 billion and inflows up 38.7% to $643.9 billion, driven mainly by investment between the US and EU countries.
- The US was the largest source of FDI for the 8th year running in 1998, and also the largest recipient of FDI for the 6th consecutive year. Investment between the US and EU more than doubled from 1997 to 1998.
- Foreign investment in Japan also increased substantially in
The document provides an overview of the global fintech ecosystem in 2020. It notes that fintech funding has grown significantly over the past decade, with over $180 billion invested globally. It also discusses trends in fintech like the increasing focus on infrastructure and specialization of offerings. Additionally, it analyzes financing trends and valuations across different global regions and sectors within fintech.
The document provides an overview of the global esports market and compares it to traditional sports. Some key points:
- Esports is a large and growing global industry, generating nearly $1 billion in revenue in 2020, with most from sponsorships. The audience is projected to reach 500 million enthusiasts and occasional viewers.
- While the structure and professionalization of esports resembles traditional sports in some ways, most esports content is streamed online rather than broadcast on linear TV. New games can gain massive followings within weeks or months.
- During the COVID-19 pandemic, esports has proven more resilient than traditional sports, with some leagues continuing online and viewership/player numbers increasing for some games.
The document discusses the casino industry in the Philippines. It provides definitions of key terms related to casinos such as chips, junket operations, and gross gaming revenues. It then discusses categories of casino players including domestic and foreign players. Regulations of the casino industry in the Philippines are also examined, including tax rates. Statistics on the size and growth of the casino industry are presented, with the total gaming revenue reaching $4 billion. Recommendations are made to improve data on international transactions in the casino industry.
Esports Entertainment Group (GMBL) is a licensed online gambling company with
a specific focus on esports wagering and 18+ gaming. The Company holds a license
to conduct online gambling and 18+ gaming on a global basis in Malta and Curacao,
Kingdom of the Netherlands and can accept wagers from over 149 jurisdictions
including Canada, Japan, Germany, and South Africa. Esports Entertainment offers
fantasy, pools, fixed odds, and exchange style wagering on esports events in a
licensed, regulated, and secure platform to the global esports audience at vie.gg. In
addition, Esports Entertainment intends to offer users from around the world the
ability to participate in multi-player mobile and PC video game tournaments for cash
prizes. Esports Entertainment is led by a team of industry professionals and
technical experts from the online gambling and the video game industries, and
esports.
Traditionally, lotteries and betting products have been sold via stores and partners, such as bars or tobacco shops depending of the regulation. But the industry pace have radically changed with the IoT and the arrival of the Millennial Generation -or Gen. Z- requesting for a 24 hours, 7 days a week engagement with the brand. The idea of transversal digital channels it´s a trending topic discussion for the companies and stakeholders. In the current era of digital age and products, the threat of substitutes in this sector is very strong, as any leisure activity can act this way with minimal switching costs for the players.
Leading PR and marketing expert Ardi Kolah discusses the findings of his unique global report that identified opportunities for sports marketing and consultancy services to 2022. He recently advised the Department for Business Innovation & Skills (BIS) and his recommendations have influenced the British Government’s growth strategy for business and professional services. Presented on 10 October 2013 at the ICCO Summit.
"Institutional Challenges and Opportunities" by Henri Arslanian, PwC | Fluidi...Fluidity
Presented by Henri Arslanian, FinTech & Crypto Leader, Asia at PwC, at Fluidity 2019.
Fluidity brings the worlds of finance and technology together to shape the future of blockchain and capital markets. On May 9, 2019, we welcomed companies and teams to help shape the narrative of rebuilding finance at the historic Williamsburgh Savings Bank in Brooklyn, New York.
Resources:
Website: https://fluiditysummit.com
Facebook: https://facebook.com/fluidityio/
Twitter: https://twitter.com/fluidityio
LinkedIn: https://linkedin.com/company/fluidityio/
YouTube: https://youtube.com/channel/UC0NBCYlgLIxjSljf7CV91nQ/
The Sponsorship Report, Volume 30, Number 4, pp. 2-3.Christopher Doyle
The International Olympic Committee is considering relaxing Rule 40, which bans non-Olympic sponsorship during the Olympic Games. Rule 40 restricts athletes from allowing their name, image or performances to be used for advertising purposes during the Games. The IOC proposes allowing generic, non-Olympic advertising and increasing the size limits of manufacturer logos to generate more sponsorship dollars for athletes. Both proposals must be approved in July to take effect. Views are mixed on how much relaxing Rule 40 will help athletes secure sponsorship versus benefiting Olympic sponsors. Enforcement will depend on the wording and how national Olympic committees apply the rule.
The sports industry generates hundreds of billions of dollars annually in the United States alone. Major professional sports leagues like the NFL, NBA, NHL and MLB bring in around $17 billion combined each year. However, the total size of the sports industry, including equipment, apparel, gambling, facilities and more, is estimated between $400-425 billion annually in the US. The sports sector employs over 1.5 million Americans directly and is constantly evolving as consumer tastes, popular sports, and new technologies change over time. Sports broadcasting is also evolving with new media like the internet, DVRs, and mobile devices impacting how fans watch events. The global recession negatively impacted the sports industry starting in 2008 through reduced ticket and equipment sales
The European esports market has experienced strong growth in recent years and is now a sizable market. Revenues have grown at an average annual rate of 24% since 2016 and totaled €240 million in 2018. Major league systems and tournaments are becoming more established, attracting more sponsors and commercial partners. Investor interest is also rising as reflected by increasing mergers and acquisitions activity. For esports to continue growing, new leagues and titles must succeed in engaging larger audiences and generating more revenue from media rights and commercial partnerships.
The e-sports industry has grown rapidly in recent years, with audiences now comparable to traditional sports like tennis and basketball. As the industry expands, online betting on e-sports has also increased, leading to vulnerabilities like match-fixing and betting fraud. While groups like the International e-Sports Federation aim to promote integrity, there is currently no single regulator, and the growth of the industry could expose young fans to gambling risks if not properly addressed. As e-sports continues to boom, it will need effective governance and rules around betting to maintain its integrity as it has become more closely associated with sports betting.
When the whole Board of FDJ wants to come to Israel to meet the best Startups... they choose More Than Digital, Connecting Israeli Innovation of course !!
3 days, +40 meetings, +30 incredible Startups and speakers to explain the way Israel is innovating, 6 lunchs & diners, 1 private Cocktail, 1 Segway session and 1 visit of Jerusalem !
I would like to thanks sincerly all the key players, great speakers and startups who turned this Innovation Trip into a real success !! Raphael, Leslie GahnassiaStephanie, Jeremie,Gabby, Uri Admon, Nir Miretzky, Galerie Tel Aviv, Enon Landenberg, Oded Vardi, Ohad Barzilay, Uri Aviv, Goldy, Stephane Ayache, Georges Touitou.....
Sample Report: Global Online Gambling and Betting Market 2015yStats.com
The document provides a summary of a research report on international markets for online gambling. It includes a table of contents outlining the various sections and chapters covering global, regional, and country-level analysis. At the country level, it examines markets for online gambling and betting in countries with regulated, partially regulated, and banned online gambling environments. Charts and data in the report provide statistics on topics like online gambling revenues, active user accounts, and market share by gaming segment. The document methodology explains the secondary research approach and outlines the key elements and order included in the report.
State of Crypto Markets in Asia - Invest: Asia 2019Bobby Ong
This is my keynote presentation on the State of Crypto Markets in Asia presented during CoinDesk Invest: Asia conference in Singapore on 11 September 2019. In this presentation, I explained how the centre of gravity in crypto has shifted to Asia. Asia now dominates the mining pool/validator space, exchange market, ICO/IEO, and is now innovating at a very rapid pace.
Pwc Report "Global Gaming Outlook 2015"Oliver Grave
This document provides an executive summary of key trends in the global casino gaming and online gaming industries from 2010 to 2015. It finds that while global casino gaming revenues grew 9.6% in 2010, regions varied significantly with EMEA declining 7.2% and North America growing only 0.2%. In stark contrast, Asia Pacific revenues leapt 49.7% in 2010 driven by new capacity in Macau and Singapore. The document also notes that Asia Pacific is projected to surpass North America as the largest casino market by 2013. Online gaming is discussed but no revenue projections are provided due to legal and regulatory uncertainties.
The South African gambling industry and its regulation were reviewed by a Gambling Review Commission. The Commission assessed the social and economic impacts of the industry since 1996. Key findings included that gambling participation increases with income, problem gambling has stabilized at 4.8%, and youth gambling is a concern. The regulatory framework was found to have inconsistencies across provinces and regulators struggled to fulfill mandates. Recommendations included continuing the existing regulatory approaches, introducing new limits on certain gambling activities, addressing inconsistencies in regulation, and regulating emerging forms of gambling like online gambling.
At first, people were laughing at the idea of computer games becoming a sport, let alone a professional one, but as time passed, esports not only proved the skeptics wrong but also established that they are here to stay. eSports in the US some would say is ‘playing in the major leagues now’ and definitely will be apart of gambling history.
EKONOMI INTERNASIONAL_ Pertemuan 12_Foreign Exchange & Exchange Rate System.pdfMHattaDosenStiepan
The document discusses foreign exchange markets and exchange rate systems. It provides data on Indonesia's quarterly balance of trade and primary income from 2015 to 2019. It also lists Indonesia's top investment partners from 2015 to 2019. Tables show currency distribution in global foreign exchange markets from 2004 to 2019, with the US dollar, euro, and Japanese yen comprising the largest shares. Daily foreign exchange turnover averaged $6.6 trillion in 2019. The document outlines the history of monetary systems from barter to the modern foreign exchange market.
2000 jetro white paper on international trade and foreign direct investment b...Pim Piepers
The document is a white paper from JETRO (Japan External Trade Organization) on global trends in foreign direct investment (FDI) in 2000. Some key points:
- FDI flows surged in 1998, with outflows rising 36.6% to $648.9 billion and inflows up 38.7% to $643.9 billion, driven mainly by investment between the US and EU countries.
- The US was the largest source of FDI for the 8th year running in 1998, and also the largest recipient of FDI for the 6th consecutive year. Investment between the US and EU more than doubled from 1997 to 1998.
- Foreign investment in Japan also increased substantially in
The document provides an overview of the global fintech ecosystem in 2020. It notes that fintech funding has grown significantly over the past decade, with over $180 billion invested globally. It also discusses trends in fintech like the increasing focus on infrastructure and specialization of offerings. Additionally, it analyzes financing trends and valuations across different global regions and sectors within fintech.
The document provides an overview of the global esports market and compares it to traditional sports. Some key points:
- Esports is a large and growing global industry, generating nearly $1 billion in revenue in 2020, with most from sponsorships. The audience is projected to reach 500 million enthusiasts and occasional viewers.
- While the structure and professionalization of esports resembles traditional sports in some ways, most esports content is streamed online rather than broadcast on linear TV. New games can gain massive followings within weeks or months.
- During the COVID-19 pandemic, esports has proven more resilient than traditional sports, with some leagues continuing online and viewership/player numbers increasing for some games.
The document discusses the casino industry in the Philippines. It provides definitions of key terms related to casinos such as chips, junket operations, and gross gaming revenues. It then discusses categories of casino players including domestic and foreign players. Regulations of the casino industry in the Philippines are also examined, including tax rates. Statistics on the size and growth of the casino industry are presented, with the total gaming revenue reaching $4 billion. Recommendations are made to improve data on international transactions in the casino industry.
Esports Entertainment Group (GMBL) is a licensed online gambling company with
a specific focus on esports wagering and 18+ gaming. The Company holds a license
to conduct online gambling and 18+ gaming on a global basis in Malta and Curacao,
Kingdom of the Netherlands and can accept wagers from over 149 jurisdictions
including Canada, Japan, Germany, and South Africa. Esports Entertainment offers
fantasy, pools, fixed odds, and exchange style wagering on esports events in a
licensed, regulated, and secure platform to the global esports audience at vie.gg. In
addition, Esports Entertainment intends to offer users from around the world the
ability to participate in multi-player mobile and PC video game tournaments for cash
prizes. Esports Entertainment is led by a team of industry professionals and
technical experts from the online gambling and the video game industries, and
esports.
Traditionally, lotteries and betting products have been sold via stores and partners, such as bars or tobacco shops depending of the regulation. But the industry pace have radically changed with the IoT and the arrival of the Millennial Generation -or Gen. Z- requesting for a 24 hours, 7 days a week engagement with the brand. The idea of transversal digital channels it´s a trending topic discussion for the companies and stakeholders. In the current era of digital age and products, the threat of substitutes in this sector is very strong, as any leisure activity can act this way with minimal switching costs for the players.
Leading PR and marketing expert Ardi Kolah discusses the findings of his unique global report that identified opportunities for sports marketing and consultancy services to 2022. He recently advised the Department for Business Innovation & Skills (BIS) and his recommendations have influenced the British Government’s growth strategy for business and professional services. Presented on 10 October 2013 at the ICCO Summit.
"Institutional Challenges and Opportunities" by Henri Arslanian, PwC | Fluidi...Fluidity
Presented by Henri Arslanian, FinTech & Crypto Leader, Asia at PwC, at Fluidity 2019.
Fluidity brings the worlds of finance and technology together to shape the future of blockchain and capital markets. On May 9, 2019, we welcomed companies and teams to help shape the narrative of rebuilding finance at the historic Williamsburgh Savings Bank in Brooklyn, New York.
Resources:
Website: https://fluiditysummit.com
Facebook: https://facebook.com/fluidityio/
Twitter: https://twitter.com/fluidityio
LinkedIn: https://linkedin.com/company/fluidityio/
YouTube: https://youtube.com/channel/UC0NBCYlgLIxjSljf7CV91nQ/
The Sponsorship Report, Volume 30, Number 4, pp. 2-3.Christopher Doyle
The International Olympic Committee is considering relaxing Rule 40, which bans non-Olympic sponsorship during the Olympic Games. Rule 40 restricts athletes from allowing their name, image or performances to be used for advertising purposes during the Games. The IOC proposes allowing generic, non-Olympic advertising and increasing the size limits of manufacturer logos to generate more sponsorship dollars for athletes. Both proposals must be approved in July to take effect. Views are mixed on how much relaxing Rule 40 will help athletes secure sponsorship versus benefiting Olympic sponsors. Enforcement will depend on the wording and how national Olympic committees apply the rule.
The Sponsorship Report, Volume 30, Number 4, pp. 2-3.
SBN8 H2
1. SportBusiness in Numbers Volume 890
SporTS BETTING
S
ports betting has become the fastest growing
market segment within gambling worldwide,
and now dominates, accounting for nearly half
of the total online, or ‘interactive’, market.
A fifth of sports betting takes place via mobile, and
this is expected to reach 45 per cent by 2018.
The relationship between sport and betting is
closer than ever. Gambling industry money is flowing
into sport via sponsorship, advertising, educational
programmes and direct funding. Many Olympic and
elite athlete performance programmes exist only due to
gambling industry funding via state lotteries.
At €48.5bn ($54.2bn) gross win – which refers to
Top 20 sports betting nations 2014
Countries that spend the most on sports betting, how much they spend, and the global
trend in sports betting spend, with data from David Henwood of H2 Gambling Capital.
betting operators’ earnings after prizes have been
paid to customers – the size of the total sector is
significant. The turnover of gambling companies is
much higher than this – by a multiple of five or six.
Horse racing still dominates the global picture,
accounting for about 55 per cent of all betting activity.
Horse racing is particularly strong in the leading
nations such as the US (where sports betting is only
legal in Nevada and at horse racetracks), Japan and
Hong Kong. Outside horse racing, football is the
strongest sport for betting, and is growing fast, in
some nations approaching 60 per cent.
An interesting quirk in this market’s dynamics arises
Top 20 sports betting nations by gross win 2014
Total
Land-based
only
Interactive only
(onshore and
offshore)
1 Japan €9,394.3m 1 Japan €6,444.7m 1 Japan €2,949.7m
2 China €5,785.7m 2 China €4,614.9m 2 Hong Kong €1,681m
3 United States €4,033.3m 3 United States €2,762.1m 3 UK €1,658.7m
4 UK €3,928.3m 4 France €2,489.5m 4 United States €1,271.1m
5 Hong Kong €3,295.6m 5 UK €2,269.5m 5 China €1,170.8m
6 France €3,065.2m 6 South Korea €1,731.7m 6 Australia €987.6m
7 Australia €2,605.8m 7 Australia €1,618.1m 7 France €575.7m
8 South Korea €2,003.9m 8 Hong Kong €1,614.5m 8 Sweden €432.2m
9 Turkey €1,530.6m 9 Turkey €1,398.6m 9 Germany €393.8m
10 Italy €1,078.7m 10 Italy €816m 10 South Korea €272.2m
11 Sweden €763.1m 11 Greece €484.8m 11 Italy €262.7m
12 Canada €642.2m 12 Canada €433.7m 12 Spain €239.5m
13 Ireland €581.1m 13 Ireland €383.8m 13 Canada €208.6m
14 Greece €579.6m 14 Taiwan €382.8m 14 Singapore €204m
15 Spain €533.2m 15 Sweden €330.9m 15 Norway €204m
16 Singapore €509.4m 16 Singapore €305.5m 16 Ireland €197.3m
17 Germany €485.3m 17 Spain €293.7m 17 Czech Rep €164.6m
18 Malaysia €411.7m 18 Malaysia €251.7m 18 Malaysia €160m
19 Taiwan €386.2m 19 Morocco €191.6m 19 Russia €145.3m
20 Norway €342.4m 20 South Africa €188.2m 20 Austria €138.1m
‘Gross win’ refers to betting operators earnings after prizes have been paid out to winning customers.
‘Land-based’ refers to betting on physical premises.
‘Interactive’ refers to betting via online services.
Figures include horse racing and sports betting when integrated with lottery products, but exclude all generic lottery gross win numbers.
Source: H2 Gambling Capital, 2015
2. 91SportBusiness in Numbers Volume 8
SportS BETTING
from the gambling industry’s regulatory picture – i.e.
that it is legal to different extents in different parts of
the world. There is a large ‘grey’ or ‘offshore’ market
where players bet on websites that are not licensed in
the countries within which the player is located. This
skews the top 20 charts in favour of Asian countries
and the US, where grey sports betting is particularly
widespread.
All that said, a key statistic is that sports betting
still only makes up 12.6 per cent of the overall global
gambling industry – now worth €374.4bn – behind
casinos (38 per cent), lotteries (28 per cent) and gaming
machines (17 per cent). There is room for growth,
particularly in the Americas where the pace of change
lags well behind that in Europe and Asia. These are the
two dominant sports betting regions – albeit the latter is
mostly grey.
Riches ahead?
The real driver for the sports betting business is
legalisation, or ‘regulation’, to use the industry
parlance. About 80 per cent of the world’s sports
bets are still placed on the black market, according to
a 2014 report by the International Centre for Sports
Security. This suggests the true size of the sports
betting market might be nearly €250bn – representing
over 40 per cent of the total gambling market. It is not
surprising that many governments are taking action
against illegal markets, and regulating sports betting.
Basketball’s NBA has announced support for properly
regulated sports betting in the US. The state-owned
China Sports Lottery experimented recently with a
specialist sports draw game linked to the Fifa World Cup
2014. This led to an 83-per-cent rise in the lottery’s ticket
sales during the tournament.
H2 Gambling Capital (H2) – based in the UK – is
widely recognised as the leading authority regarding
market intelligence on the global gambling industry.
It has been tracking the value of the sports betting
and lottery sectors in real time since 2000. The vast
majority of Tier 1 gambling operators; many major
financial institutions and regulators; and leading
international sports federations are H2 subscribers,
accessing a living databank that covers 96 per cent
of the world’s gambling nations and over 2m data
points. New postings average 10,000 each week,
and over 500 organisations have used the deeper
dive H2 Premium advisory service as part of: due
diligence processes associated with major financial
transactions; commercial business planning; or
litigation and government policy formulation in the
sector.
H2 is partnered with iGaming Business and
SportBusiness International magazines, and has its
data regularly quoted by news organisations including
the BBC, Reuters, Bloomberg, The Economist, The FT,
The New York Times and The Wall Street Journal.
Further details at www.h2gc.com or by emailing
David Henwood – david.henwood@h2gc.com.
H2 Gambling Capital
Global online gambling gross win by product vertical in 2014
Skill/other
gaming
Bingo Poker Lotteries Casino Sports
betting
Source: H2 Gambling Capital, 2015
5%
22%
9%
6%
48%
10%
Global sports betting gross win 2014 (land-based and
interactive)
Source: H2 Gambling Capital, 2015
Africa
€591.2m
Latin
America
and the
Caribbean
€732.5m
North
America
€4,792.2m
Oceania
€2,903.5m
Europe
€15,545m
Asia and the
Middle East
€23,942.7m
Total:
€48.5bn