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Sophie Haefner
linkedin.com/in/sophiehaefner contact@sophiehaefner.com
Experienced game developer seeking to apply a broad range of creative and technical
skills to a challenging position in the games industry. Advanced Unreal developer with
knowledge of Unity and custom engines. Quick and continual learner with an intense
passion for technical art and design.
Education
Full Sail University ∙ Orlando, FL Oct 2022
BS, Game Development (Course Director’s Award) GPA 4.0/4.0
Game Architecture Applied HCI Computer Graphics 3D Creation
Game Dev (I–VII) Software Engineering Linear Algebra . . .
Experience
Game Capstone | In This Garden Jun-Oct 2022
Designed, built, and maintained a full game over a five-month period. Initially
developed in Unity using C#, then ported to UE5 and developed primarily in C++ with
Blueprints for quick iteration and prototyping. Authored all code and visual assets.
Project: sophiehaefner.itch.io/in-this-garden
Tools and Software: GitHub, Perforce, Unreal Engine, Unity, Blender, Maya,
Houdini, Photoshop, Substance Designer, Ableton Live
Computer Graphics | Aeon Engine Jan-Mar 2022
Wrote a custom level renderer first using CPU rendering, then using DirectX and Vulkan
for platform-agnostic GPU rendering. Supported meshes, shaders, code and data-
driven levels, and a simple event system for per-level start and update logic.
Tools and Software: GitHub, DirectX, Vulkan, Gateware, GLFW, Blender, Maya
Skills
Game Design Game Development Environment Design Materials, Shaders
Scripting GitHub, Perforce 3D Modeling Linear Algebra
Unreal Engine C++ Blender, Maya DirectX, Vulkan
Unity Engine C# Python HLSL
Hobbies & Interests
Digital Art 3D Modeling, Animation UI / UX Design
Cinematography Psychology & Philosophy Music Production, Theory

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resume

  • 1. Sophie Haefner linkedin.com/in/sophiehaefner contact@sophiehaefner.com Experienced game developer seeking to apply a broad range of creative and technical skills to a challenging position in the games industry. Advanced Unreal developer with knowledge of Unity and custom engines. Quick and continual learner with an intense passion for technical art and design. Education Full Sail University ∙ Orlando, FL Oct 2022 BS, Game Development (Course Director’s Award) GPA 4.0/4.0 Game Architecture Applied HCI Computer Graphics 3D Creation Game Dev (I–VII) Software Engineering Linear Algebra . . . Experience Game Capstone | In This Garden Jun-Oct 2022 Designed, built, and maintained a full game over a five-month period. Initially developed in Unity using C#, then ported to UE5 and developed primarily in C++ with Blueprints for quick iteration and prototyping. Authored all code and visual assets. Project: sophiehaefner.itch.io/in-this-garden Tools and Software: GitHub, Perforce, Unreal Engine, Unity, Blender, Maya, Houdini, Photoshop, Substance Designer, Ableton Live Computer Graphics | Aeon Engine Jan-Mar 2022 Wrote a custom level renderer first using CPU rendering, then using DirectX and Vulkan for platform-agnostic GPU rendering. Supported meshes, shaders, code and data- driven levels, and a simple event system for per-level start and update logic. Tools and Software: GitHub, DirectX, Vulkan, Gateware, GLFW, Blender, Maya Skills Game Design Game Development Environment Design Materials, Shaders Scripting GitHub, Perforce 3D Modeling Linear Algebra Unreal Engine C++ Blender, Maya DirectX, Vulkan Unity Engine C# Python HLSL Hobbies & Interests Digital Art 3D Modeling, Animation UI / UX Design Cinematography Psychology & Philosophy Music Production, Theory