The document discusses how the mobile game company wooga used Redis as the data store for their Facebook game Happy Hospital to achieve their goals of 1 million daily active users with a small production cluster. It describes their data model of storing user and game entity data in Redis hashes and lists, and how their architecture evolved over time from the initial setup in 2010 to the current production setup in 2011 to address Redis limitations around memory usage and durability. The document highlights Redis' performance and stability but also warns of memory consumption and durability issues.