Video and slides synchronized, mp3 and slide download available at URL http://bit.ly/2BhEnpC.
Nathan Sobo talks about a new library called Tachyon that draws from the latest CRDT research to enable real-time collaborative text editing in a fully distributed setting. Filmed at qconsf.com.
Nathan Sobo is a founding member of the Atom Editor team at GitHub.
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Video and slides synchronized, mp3 and slide download available at URL https://bit.ly/2EU8a5z.
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Yan Cui is Senior Developer at Space Ape Games. He has been an architect and lead developer with a variety of industries ranging from investment banks, e-commence to mobile gaming. In the last 2 years he has worked extensively with serverless technologies in production, and he has been very active in sharing his experiences and the lessons he has learnt.
The Present and Future of Serverless ObservabilityC4Media
Video and slides synchronized, mp3 and slide download available at URL https://bit.ly/2EU8a5z.
Yan Cui overviews the challenges observing a serverless architecture, the tradeoffs to consider, the current state of the tooling for serverless observability, taking a look at new and coming tools. Filmed at qconlondon.com.
Yan Cui is Senior Developer at Space Ape Games. He has been an architect and lead developer with a variety of industries ranging from investment banks, e-commence to mobile gaming. In the last 2 years he has worked extensively with serverless technologies in production, and he has been very active in sharing his experiences and the lessons he has learnt.
Cockpit for Big Systems and Big IoT Systems Leveraging IBM Bluemix and WatsonCapgemini
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Communication Operations: Lift off with Docker! - Jesse WhiteDocker, Inc.
Communication Ops (Co-Ops) is a collaboration model that helps connect people, machines, software and automation to a get-things-done pipeline. Encouraging transparency, continual improvement and speed, Co-Ops helps everyone work together. In this session, you'll learn how to build your own lightweight communication infrastructure based on Docker components, and what integrations matter most in getting your team humming along productively. We'll also use the latest in bot technology to augment reporting, support, and execution of a software delivery lifecycle.
Atmosphere Conference 2015: Oktawave Horizon Project: the future of real-time...PROIDEA
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Visit our website: http://atmosphere-conference.com/
It's easy to say... Microservices! Reality is we need to learn and apply concepts coming from many disciplines like SOA, EDA and DDD just to name a few! Mix them with some ALM and technical processes around Packaging and Deploying... and maybe then you get a true Microservices solution.
WWW, the world wide web or shortly the web - really nothing more than an information service on the Internet – has changed our world by creating a whole new digital world that is closely intertwined with our real world, making reality what was previously unimaginable: communication across the world in seconds, watching movies on a smartphone, playing games or looking at photos with remote partners in distant continents, shopping or banking from your couch … In our course on Internet and web technologies you will learn how it all works.
We start off by introducing the underlying technologies of the web: URI, HTTP, HTML, CSS and XML. If this sounds cryptic, rest assured that you will soon become familiar with what it’s all about. We will then focus on web services and web programming technologies along with their practical application. And we will look at how search engines – our fast and reliable signposts in the digital world – actually work to find contents and services on the web. The course concludes with a look at cloud computing and how it is changing the way we will access computing power in the future.
Slides of my inaugural lecture as professor of Software Engineering at IT University of Copenhagen. An attempt to explain what software engineering research is (for me) by example. Presented on December 1st, 2016 at IT University.
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Tammy Butow shares her experiences using chaos engineering to build resilient systems, when they couldn’t build their systems from scratch. Filmed at qconlondon.com.
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Blockchain for science and knowledge creation. A technical fix to the reprodu...eraser Juan José Calderón
Blockchain for science and knowledge creation. A technical fix to the reproducibility crisis ?
PD Dr. med. Sönke Bartling (@soenkeba,soenkebartling@mailbox.org)
Associate researcher at the Humboldt Institute for Internet and Society Benedikt Fecher (benedikt.fecher@hiig.de)
German Institute for Economic Research and Alexander von Humboldt Institute for internet and society.
Abstract:
Blockchain technology has the capacity to make digital goods immutable, transparent,
externally provable, decentralized, and distributed. Besides the initial experiment or data
acquisition, all remaining parts of the research cycle could take place within a blockchain
system. Attribution, data, data postprocessing, publication, research evaluation,
incentivisation, and research fund distribution would thereby become comprehensible, open
(at will) and provable to the external world. Currently, scientists must be trusted to provide a true and useful representation of their research results in their final publication; blockchain would make much larger parts of the research cycle open to scientific selfcorrection. This bears the potential to be a technical solution to the current reproducibility crisis in science, and could ‘reduce waste and make more research results true’.
"The First Internet (which I now call the Legacy Internet) is 27 years old. Think about what kind of CPUs,"
"amount of RAM, and which Operating System you were using in 1983. Probably a Z80 8-bit CPU with 64"
"Kilobytes of RAM and CPM/80, or if you were a businessman, an 8088 “16-bit” CPU and DOS 1.0. If you were really lucky, you might have had an expensive Hard Disk Drive with a massive TEN megabytes of storage. What, many of you reading this weren’t even alive then? Ask your father what personal computing was like in 1983. I’ve been building, programming and applying personal computers since my Altair 8800 in 1975. Hard to realize that is 35 years ago. Since 1983, network speeds have.https://bit.ly/3Q5EJ8P
This is one of 7 reports provided in work package 3: Micro services for small and medium institutions.
Authors:
Aitor Soroa, Arantxa Otegi(, Eneko Agirre(, Rodrigo Agerri
Universidad del País Vasco
(University of the Basque Country)
(EHU)
Streaming a Million Likes/Second: Real-Time Interactions on Live VideoC4Media
Video and slides synchronized, mp3 and slide download available at URL https://bit.ly/39NIjLV.
Akhilesh Gupta does a technical deep-dive into how Linkedin uses the Play/Akka Framework and a scalable distributed system to enable live interactions like likes/comments at massive scale at extremely low costs across multiple data centers. Filmed at qconlondon.com.
Akhilesh Gupta is the technical lead for LinkedIn's Real-time delivery infrastructure and LinkedIn Messaging. He has been working on the revamp of LinkedIn’s offerings to instant, real-time experiences. Before this, he was the head of engineering for the Ride Experience program at Uber Technologies in San Francisco.
Next Generation Client APIs in Envoy MobileC4Media
Video and slides synchronized, mp3 and slide download available at URL https://bit.ly/2x0Fav8.
Jose Nino guides the audience through the journey of Mobile APIs at Lyft. He focuses on how the team has reaped the benefits of API generation to experiment with the network transport layer. He also discusses recent developments the team has made with Envoy Mobile and the roadmap ahead. Filmed at qconlondon.com.
Jose Nino works as a Software Engineer at Lyft.
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WWW, the world wide web or shortly the web - really nothing more than an information service on the Internet – has changed our world by creating a whole new digital world that is closely intertwined with our real world, making reality what was previously unimaginable: communication across the world in seconds, watching movies on a smartphone, playing games or looking at photos with remote partners in distant continents, shopping or banking from your couch … In our course on Internet and web technologies you will learn how it all works.
We start off by introducing the underlying technologies of the web: URI, HTTP, HTML, CSS and XML. If this sounds cryptic, rest assured that you will soon become familiar with what it’s all about. We will then focus on web services and web programming technologies along with their practical application. And we will look at how search engines – our fast and reliable signposts in the digital world – actually work to find contents and services on the web. The course concludes with a look at cloud computing and how it is changing the way we will access computing power in the future.
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Video and slides synchronized, mp3 and slide download available at URL https://bit.ly/2luk9iS.
Tammy Butow shares her experiences using chaos engineering to build resilient systems, when they couldn’t build their systems from scratch. Filmed at qconlondon.com.
Tammy Butow is a Principal SRE at Gremlin where she works on Chaos Engineering, the facilitation of controlled experiments to identify systemic weaknesses. Previously, she led SRE teams at Dropbox responsible for Databases and Storage systems used by over 500 million customers.
Blockchain for science and knowledge creation. A technical fix to the reprodu...eraser Juan José Calderón
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German Institute for Economic Research and Alexander von Humboldt Institute for internet and society.
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Blockchain technology has the capacity to make digital goods immutable, transparent,
externally provable, decentralized, and distributed. Besides the initial experiment or data
acquisition, all remaining parts of the research cycle could take place within a blockchain
system. Attribution, data, data postprocessing, publication, research evaluation,
incentivisation, and research fund distribution would thereby become comprehensible, open
(at will) and provable to the external world. Currently, scientists must be trusted to provide a true and useful representation of their research results in their final publication; blockchain would make much larger parts of the research cycle open to scientific selfcorrection. This bears the potential to be a technical solution to the current reproducibility crisis in science, and could ‘reduce waste and make more research results true’.
"The First Internet (which I now call the Legacy Internet) is 27 years old. Think about what kind of CPUs,"
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All of this illustrated with link prediction over knowledge graphs, but the argument is general.
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https://alandix.com/academic/papers/synergy2024-epistemic/
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https://arxiv.org/abs/2306.08302
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https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
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We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
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crdt-tachyon-collaborative-editing
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25. "Unfortunately, implementing OT sucks. There's a
million algorithms with different tradeoffs, mostly
trapped in academic papers. The algorithms are really
hard and time consuming to implement correctly. Wave
took two years to write and if we rewrote it today, it
would take almost as long to write a second time.”
– Google Wave Engineer
33. Data Consistency for P2P Collaborative Editing
Gérald Oster
Institute for Information Systems
ETH Zurich
osterg@inf.ethz.ch
Pascal Urso, Pascal Molli, Abdessamad Imine
Université Henri Poincaré, Nancy 1
LORIA
{urso,molli,imine}@loria.fr
ABSTRACT
Peer-to-peer (P2P) networks are very efficient for distribut-
ing content. We want to use this potential to allow not only
distribution but collaborative editing of this content. Exist-
ing collaborative editing systems are centralised or depend
on the number of sites. Such systems cannot scale when
deployed on P2P networks. In this paper, we propose a
new model for building a collaborative editing system. This
model is fully decentralised and does not depend on the
number of sites.
Categories and Subject Descriptors
C.2.4 [Computer-Communication Networks]: Distrib-
uted Systems—Distributed applications; H.5.3 [Informa-
tion Interfaces and Presentation]: Group and Organiza-
tion Interfaces—Collaborative computing, theory and models
General Terms
Algorithms, Design, Human Factors
Keywords
CSCW, Collaborative editing, Optimistic replication, Con-
currency control
1. INTRODUCTION
Currently, peer-to-peer systems demonstrated how they
can ensure scalable content distribution. In their survey [4],
Androutsellis-Theotokis et al. wrote:
“Peer-to-peer content distribution systems rely
on the replication of content on more than one
node for improving the availability of content,
enhancing performance and resisting censorship
attempts.”
We want to reuse these characteristics not only for content
distribution but also for content editing. Currently, P2P
Permission to make digital or hard copies of all or part of this work for
personal or classroom use is granted without fee provided that copies are
not made or distributed for profit or commercial advantage and that copies
bear this notice and the full citation on the first page. To copy otherwise, to
republish, to post on servers or to redistribute to lists, requires prior specific
permission and/or a fee.
CSCW’06, November 4–8, 2006, Banff, Alberta, Canada.
Copyright 2006 ACM 1-59593-249-6/06/0011 ...$5.00.
networks mainly distribute immutable contents, we want to
distribute updates on this content and manage collabora-
tive editing on it. We are convinced that if we can deploy a
group editor framework on a P2P network, we open the way
for P2P content editing. It means that all existing collab-
orative editing applications such as CVS and Wiki can be
redeployed on P2P networks and take advantage of availabil-
ity improvements, performance enhancements and censor-
ship resistance of P2P networks. For instance, Wikipedia [2]
is currently a collaborative encyclopædia that has collected
more than 4,700,000 articles in more than 200 languages.
Wikipedia has more than 50 million of page requests per day.
200,000 changes are made every day [1]. However, Wikipedia
needs a costly infrastructure to handle the load. Hundreds
of thousands of dollars are spent every year to fund the in-
frastructure. A P2P massive collaborative editing system
would allow to distribute the service, tolerate failures, im-
prove performances, resist to censorship and share the cost
of the underlying infrastructure.
Collaborative editing systems such as CVS or Wikis are
currently centralised and cannot be adapted to peer-to-peer
networks. Collaborative systems based on the operational
transformation approach [7, 23] can be decentralised.
However, existing algorithms such as GOTO [23], ABT[16]
and SOCT2 [21] rely on vector clocks to detect concurrent
operations. OT approach supposes that each operation is
immediately executed locally, stored in a local log and then
broadcast to other sites in order to be re-executed and stored
in their logs. A vector clocks is associated to each opera-
tion. A vector clocks [17] is an array of logical clocks, one
clock per site. It is used to detect the happened-before rela-
tionship and therefore the concurrency between operation.
It causes no problem if the number of sites is fixed and low
but if the number of sites grows, the size of the vector clocks
is unbounded. Thus, messages exchanged between sites will
grow as well as the size of local operation. Also, the time ef-
ficiency of operation on vectors clocks will decline as vectors
clocks grow. Clearly, vectors clocks prevent these algorithms
to scale and represent a serious bottleneck for their deploy-
ment on P2P networks.
In this paper we propose a new model called WOOT for
building group editors that is suitable for dynamic P2P sys-
tems. Compared to existing decentralised group editor mod-
els, the number of sites involved in group editing is not a
variable.
The remainder of this paper is organised as follows: Sec-
tion 2 describes the WOOT approach and details the con-
sistency model. Section 3 presents a formal definition of
WOOT
2006
Without
Operational
Transformation
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1:1 1:2 1:3
globally unique id
site-id:sequence-number