The document describes a rendering competition entry that simulates auroras. It calculates the aurora shape based on observed field aligned current data. It then calculates the energy levels at different points in the aurora curtain based on previous GPU volume rendering research. Finally, it renders the auroras using volume rendering and models the emission colors based on altitude levels and prior simulation research.
4. 2015/7/14
Technical Point
I have implemented “aurora simulation”
Calculate aurora shape
Calculate energy of each point in auroral curtain
Render aurora (Volume Rendering)
6. 2015/7/14
Technical Point
Calculate aurora shape
Modeling of Aurora Borealis Using the Observed Data(Tomokazu et al, 2011)
Observed FAC and potential on auroral layer
(data from CCMC)
Calculate flow of current
Positive→particles fall down
9. 2015/7/14
Technical Point
Render aurora (Volume Rendering)
Add emission of aurora energy step by step(from lecture)
Distance Field method accelerates rendering[not implemented]
Emission color→ 557.7nm(green) around 100 km altitude
630.0nm(red) in higher altitude
(from “Simulating the Aurora Borealis” Baranoski, 2000)
10. 2015/7/14
Technical Point
Render aurora (Volume Rendering)
Add intersection Auroral Layer and Atmosphere as volume
Considering atmosphere to lose light of aurora is better[not implemented]
Editor's Notes
Yesterday I talked with Sakamoto-san about my posing interface. And started to prepare for Microsoft Visitor on June 16.