This is a project developed in Shanghai, China during June, 2010. The goal was to teach kids how to behavior in the case of earthquake in an interactive way.
The document proposes an interactive game to make people more aware of their surroundings and experience kindness from others. The game would involve spreading meaningful objects around the city and tracking their locations as people find and move them, sharing stories. The goal is to create a map of meaningful places connected by the objects. Further development is needed to refine the concept and make the game more engaging.
The document summarizes notes from a thesis studio meeting where the student Isadora Dantas discusses ideas for promoting philanthropy through interactive kindness. The professor provides feedback that the student's prototypes do not align with wanting to inspire good deeds for others. The student then discusses an idea for an interactive "kindness chain" where good deeds are passed on and it is known that a child in need will ultimately benefit. Statistics on volunteering and charitable giving in the US are presented, leading to an idea called "Random Acts of Kindness" that involves raising funds through good gestures.
This was a projected developed in Beijing, China, during June, 2010, having as target the students at Dandelion School. The goal was to teach finance to those kids in a practical way.
I developed this during my internship at NYDesigns and More Than Us in order to present the Embedded Energy Calculator they have been working at and to apply for a grant submission.
The document describes a proposed 2D adventure game called Gravity. The game takes place on a small planet where a space station accident has stranded the protagonist and another astronaut. Players must navigate the planet's terrain by manipulating gravitational fields to solve puzzles, avoid radiation, and rescue surviving inhabitants to build relationships and ultimately save the other astronaut. Player choices and actions will determine multiple possible endings that explore the themes of relationships and emotions.
http://inarocket.com
Learn BEM fundamentals as fast as possible. What is BEM (Block, element, modifier), BEM syntax, how it works with a real example, etc.
The document discusses how personalization and dynamic content are becoming increasingly important on websites. It notes that 52% of marketers see content personalization as critical and 75% of consumers like it when brands personalize their content. However, personalization can create issues for search engine optimization as dynamic URLs and content are more difficult for search engines to index than static pages. The document provides tips for SEOs to help address these personalization and SEO challenges, such as using static URLs when possible and submitting accurate sitemaps.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
The document proposes an interactive game to make people more aware of their surroundings and experience kindness from others. The game would involve spreading meaningful objects around the city and tracking their locations as people find and move them, sharing stories. The goal is to create a map of meaningful places connected by the objects. Further development is needed to refine the concept and make the game more engaging.
The document summarizes notes from a thesis studio meeting where the student Isadora Dantas discusses ideas for promoting philanthropy through interactive kindness. The professor provides feedback that the student's prototypes do not align with wanting to inspire good deeds for others. The student then discusses an idea for an interactive "kindness chain" where good deeds are passed on and it is known that a child in need will ultimately benefit. Statistics on volunteering and charitable giving in the US are presented, leading to an idea called "Random Acts of Kindness" that involves raising funds through good gestures.
This was a projected developed in Beijing, China, during June, 2010, having as target the students at Dandelion School. The goal was to teach finance to those kids in a practical way.
I developed this during my internship at NYDesigns and More Than Us in order to present the Embedded Energy Calculator they have been working at and to apply for a grant submission.
The document describes a proposed 2D adventure game called Gravity. The game takes place on a small planet where a space station accident has stranded the protagonist and another astronaut. Players must navigate the planet's terrain by manipulating gravitational fields to solve puzzles, avoid radiation, and rescue surviving inhabitants to build relationships and ultimately save the other astronaut. Player choices and actions will determine multiple possible endings that explore the themes of relationships and emotions.
http://inarocket.com
Learn BEM fundamentals as fast as possible. What is BEM (Block, element, modifier), BEM syntax, how it works with a real example, etc.
The document discusses how personalization and dynamic content are becoming increasingly important on websites. It notes that 52% of marketers see content personalization as critical and 75% of consumers like it when brands personalize their content. However, personalization can create issues for search engine optimization as dynamic URLs and content are more difficult for search engines to index than static pages. The document provides tips for SEOs to help address these personalization and SEO challenges, such as using static URLs when possible and submitting accurate sitemaps.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
The document summarizes an observation of children ages 3-4 playing with blocks at the Centennial College ECE Centre. During the observation, a child named IS asked the observer to help build a tall block tower. Several children worked together to build the tower, which fell over. Some children expressed disappointment but agreed to build another tower. The observer noted developmental cues like the children's use of palmer grasp and ability to handle changes with control when the tower fell.
The document summarizes an observation of children playing with blocks at a childcare center. It describes the children building a block tower together and their reactions when it fell over. Possible developmental cues are listed, such as the children using palmer grasps to hold blocks and being able to focus on the task. A proposed follow up activity is then outlined, where the observer would lead a small group experience exploring different blocks. The observer discusses introducing and guiding the activity, including setting limits, modeling behaviors, and providing a warning before concluding. The children seemed interested in further exploration of blocks. The observer believes the inquiry process would work well with this topic since the children showed interest and there is space, time and materials to explore blocks.
Three sentences summarizing the document:
Light and sound energy are explored through hands-on activities using various materials to reflect, refract, and absorb light and produce different sounds. Students observe how light travels and can be blocked or bent using flashlights, mirrors, water, and prisms. A variety of instruments and objects are used to demonstrate how vibration creates different pitches and types of sounds.
This activity teaches children to identify textures through touch. Children feel different textured boards with one hand and match each board to the corresponding textured card. The textures include smooth cotton, rough corduroy, and velvet. By matching boards and cards, children develop tactile senses and the concepts of same and different. The teacher first demonstrates the activity and then children work independently to match textures, with self-correction. The goal is for children to differentiate between various textures and identify textures as rough or smooth.
The document provides tips for creating an inclusive early childhood environment. It discusses arranging the physical space with clearly defined activity areas to promote independence. It also emphasizes the importance of accessibility, visibility, sensory factors, and thoughtful material selection. The goal is to set up a space that supports all children and their individual needs through arrangement, labeling, and consideration of sensory stimulation.
This document provides details on a dream catcher craft activity for children. It outlines the materials needed, steps to complete the activity, potential learning outcomes, and ways to adapt the activity for different ages and settings. The aim is for children to learn how to make a dream catcher using paper plates, wool, beads and other materials while developing their fine motor and problem solving skills. Feedback is provided on what was learned from facilitating the activity and ideas for improving it in the future.
In dialogue with everyday object. A research of play archetypesTian Tang
This document summarizes a design project aimed at enhancing the play value of everyday objects for children. The designer conducted research on children's play activities and environments. She explored extracting "play forms" from ordinary objects like dice and applying them in new contexts. Two prototype designs were a "dice stool" that children could kick, roll, and sit on, and a "house table" combining the shapes of a house and table to promote imaginative play. Evaluation criteria for ideas included understandability, appropriateness of materials, and product longevity. While refining the house table design, the designer discovered a similar existing product and chose to pursue the dice stool concept instead. The overall goal was to dissolve play into daily life through subtle play
This document provides a record of a classroom activity where children built "spaghetti towers" using play dough, spaghetti, and various other materials. The activity aimed to allow children to use their fine motor skills and be creative while having fun. Materials were laid out and pictures documented each step, showing children embedding spaghetti in play dough and adding items like pasta, beads, and cheerios. The activity was designed for ages 2+ and could be adapted for indoor or outdoor use. It incorporated skills like counting, shape and color identification, and problem-solving. The record writer found the activity was enjoyed by both the children and their peers.
This document provides a lesson plan for a week of psychosocial activities focusing on self-awareness, empathy, problem-solving, and community-building. Each day focuses on a different activity: sharing feelings through a "bag of feelings", creating masks representing emotions, identifying challenges and developing solutions, and building models of neighborhoods. The plan outlines objectives, materials, instructions, discussion questions and follow-up for each daily activity to help students develop important social-emotional skills through creative and collaborative exercises.
This document provides information about using predictable pattern books and stories with children. It discusses common elements of pattern stories such as pictures supporting the text and repeated phrases. It also lists common types of pattern stories like cumulative stories and question/answer stories. The document provides suggestions for writing pattern stories on familiar topics and sequencing them. It includes strategies for reading and storytelling like activating prior knowledge. It also discusses constructing story maps and using them before, during and after reading. Finally, it provides a list of Spanish language books organized by topic like clothing and colors that could be used.
Jean Piaget was a Swiss psychologist who studied childhood development and learning. He observed that children's cognitive development occurs in four distinct stages: sensorimotor, preoperational, concrete operational, and formal operational. Each stage is characterized by developing skills and ways of thinking. Piaget's theory emphasizes how children actively construct their own knowledge through hands-on learning and interacting with the environment. His work has provided insights into how children learn best at different ages.
The teacher gave a lesson on standard measurements using a PowerPoint presentation. The students enjoyed interacting with the technology and being able to see the presentation on a large scale. The teacher read a story about the king giving his wife a bed measured in feet. Students then measured objects in their classroom using non-standard and standard units. The teacher created a graph of the students' measurements and presented it digitally. The technology engaged the students and helped them understand standard measurements.
StoryJumper is a website that allows users to create and publish digital stories. It is designed for both personal and educational use. Stories can be illustrated with uploaded photos and drawings. The site is easy for children and students of all ages to use. Teachers have found that StoryJumper engages students and strengthens both their writing and technology skills. It also allows for collaboration and creative expression.
Messy Zone of early child education classroom layoutdeandra1413
The document discusses the design and layout of different areas in a preschool classroom, including the messy zone, science area, bathroom, and art area. For each area, it provides details on lighting, flooring, wall colors, furniture, storage, and other features. The goal is to create a developmentally appropriate, organized, and engaging learning environment for young children. References are provided at the end to support the design choices.
This document provides information about introducing the concepts of day and night to preschoolers. It includes an introduction, aims and objectives, descriptions of light and sources of light, suggestions for hands-on activities and art projects, and a conclusion. The aims are to help children understand the differences between day and night, light and dark, and how the sun and moon move and cause changes throughout the day. Suggested activities include games, crafts like starry night pictures, and sensory experiences like observing shadows. The conclusion emphasizes that lessons about the sun can include how it affects activity cycles and introduces basic concepts of time.
The document discusses important considerations for designing early childhood education spaces and room layouts. It emphasizes that:
1) A well-designed space can greatly influence children's development, engagement, security, and care. The layout should guide and inspire children's behavior.
2) Key aspects of a good space include predictability, clear paths, well-defined boundaries, freedom to explore, privacy, variety, flexibility, appropriate stimulation, and a supportive environment.
3) When planning activity areas, factors like location, boundaries, surfaces, storage, and mood should be considered to best support children's discovery and self-directed learning.
The document discusses how to design an effective early childhood learning environment that incorporates robotics. It recommends including active zones for building, programming, and art stations, as well as quiet zones and messy zones. Specific considerations for robotics stations include adequate space for programming computers and constructions, storage, and displays of programming icons. Walls should document the process, showcase completed projects, and display teaching materials. With minimal additional materials, most classrooms can create a stimulating robotics learning environment.
This activity involves students or groups building the tallest freestanding tower out of marshmallows and toothpicks. It teaches engineering design, problem solving, and fine motor skills. Students are given 10 minutes and materials to construct their tower, which are then measured to determine the tallest. Alternative challenges include building within a square or having to add large marshmallows late in construction.
Children learn about 3D shapes by linking popsicle sticks to build structures. They use problem solving skills to construct 3D shapes. Children can explore how famous buildings are designed by imitating block structures of sample designs. They develop critical thinking and may learn the names of structures. A blueprint activity teaches about construction, where children discuss blueprints, stamp Lego designs in paint, and use the blueprint to build a structure. A story about the three little pigs is used to discuss good and bad building materials and their importance for strength.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
The document summarizes an observation of children ages 3-4 playing with blocks at the Centennial College ECE Centre. During the observation, a child named IS asked the observer to help build a tall block tower. Several children worked together to build the tower, which fell over. Some children expressed disappointment but agreed to build another tower. The observer noted developmental cues like the children's use of palmer grasp and ability to handle changes with control when the tower fell.
The document summarizes an observation of children playing with blocks at a childcare center. It describes the children building a block tower together and their reactions when it fell over. Possible developmental cues are listed, such as the children using palmer grasps to hold blocks and being able to focus on the task. A proposed follow up activity is then outlined, where the observer would lead a small group experience exploring different blocks. The observer discusses introducing and guiding the activity, including setting limits, modeling behaviors, and providing a warning before concluding. The children seemed interested in further exploration of blocks. The observer believes the inquiry process would work well with this topic since the children showed interest and there is space, time and materials to explore blocks.
Three sentences summarizing the document:
Light and sound energy are explored through hands-on activities using various materials to reflect, refract, and absorb light and produce different sounds. Students observe how light travels and can be blocked or bent using flashlights, mirrors, water, and prisms. A variety of instruments and objects are used to demonstrate how vibration creates different pitches and types of sounds.
This activity teaches children to identify textures through touch. Children feel different textured boards with one hand and match each board to the corresponding textured card. The textures include smooth cotton, rough corduroy, and velvet. By matching boards and cards, children develop tactile senses and the concepts of same and different. The teacher first demonstrates the activity and then children work independently to match textures, with self-correction. The goal is for children to differentiate between various textures and identify textures as rough or smooth.
The document provides tips for creating an inclusive early childhood environment. It discusses arranging the physical space with clearly defined activity areas to promote independence. It also emphasizes the importance of accessibility, visibility, sensory factors, and thoughtful material selection. The goal is to set up a space that supports all children and their individual needs through arrangement, labeling, and consideration of sensory stimulation.
This document provides details on a dream catcher craft activity for children. It outlines the materials needed, steps to complete the activity, potential learning outcomes, and ways to adapt the activity for different ages and settings. The aim is for children to learn how to make a dream catcher using paper plates, wool, beads and other materials while developing their fine motor and problem solving skills. Feedback is provided on what was learned from facilitating the activity and ideas for improving it in the future.
In dialogue with everyday object. A research of play archetypesTian Tang
This document summarizes a design project aimed at enhancing the play value of everyday objects for children. The designer conducted research on children's play activities and environments. She explored extracting "play forms" from ordinary objects like dice and applying them in new contexts. Two prototype designs were a "dice stool" that children could kick, roll, and sit on, and a "house table" combining the shapes of a house and table to promote imaginative play. Evaluation criteria for ideas included understandability, appropriateness of materials, and product longevity. While refining the house table design, the designer discovered a similar existing product and chose to pursue the dice stool concept instead. The overall goal was to dissolve play into daily life through subtle play
This document provides a record of a classroom activity where children built "spaghetti towers" using play dough, spaghetti, and various other materials. The activity aimed to allow children to use their fine motor skills and be creative while having fun. Materials were laid out and pictures documented each step, showing children embedding spaghetti in play dough and adding items like pasta, beads, and cheerios. The activity was designed for ages 2+ and could be adapted for indoor or outdoor use. It incorporated skills like counting, shape and color identification, and problem-solving. The record writer found the activity was enjoyed by both the children and their peers.
This document provides a lesson plan for a week of psychosocial activities focusing on self-awareness, empathy, problem-solving, and community-building. Each day focuses on a different activity: sharing feelings through a "bag of feelings", creating masks representing emotions, identifying challenges and developing solutions, and building models of neighborhoods. The plan outlines objectives, materials, instructions, discussion questions and follow-up for each daily activity to help students develop important social-emotional skills through creative and collaborative exercises.
This document provides information about using predictable pattern books and stories with children. It discusses common elements of pattern stories such as pictures supporting the text and repeated phrases. It also lists common types of pattern stories like cumulative stories and question/answer stories. The document provides suggestions for writing pattern stories on familiar topics and sequencing them. It includes strategies for reading and storytelling like activating prior knowledge. It also discusses constructing story maps and using them before, during and after reading. Finally, it provides a list of Spanish language books organized by topic like clothing and colors that could be used.
Jean Piaget was a Swiss psychologist who studied childhood development and learning. He observed that children's cognitive development occurs in four distinct stages: sensorimotor, preoperational, concrete operational, and formal operational. Each stage is characterized by developing skills and ways of thinking. Piaget's theory emphasizes how children actively construct their own knowledge through hands-on learning and interacting with the environment. His work has provided insights into how children learn best at different ages.
The teacher gave a lesson on standard measurements using a PowerPoint presentation. The students enjoyed interacting with the technology and being able to see the presentation on a large scale. The teacher read a story about the king giving his wife a bed measured in feet. Students then measured objects in their classroom using non-standard and standard units. The teacher created a graph of the students' measurements and presented it digitally. The technology engaged the students and helped them understand standard measurements.
StoryJumper is a website that allows users to create and publish digital stories. It is designed for both personal and educational use. Stories can be illustrated with uploaded photos and drawings. The site is easy for children and students of all ages to use. Teachers have found that StoryJumper engages students and strengthens both their writing and technology skills. It also allows for collaboration and creative expression.
Messy Zone of early child education classroom layoutdeandra1413
The document discusses the design and layout of different areas in a preschool classroom, including the messy zone, science area, bathroom, and art area. For each area, it provides details on lighting, flooring, wall colors, furniture, storage, and other features. The goal is to create a developmentally appropriate, organized, and engaging learning environment for young children. References are provided at the end to support the design choices.
This document provides information about introducing the concepts of day and night to preschoolers. It includes an introduction, aims and objectives, descriptions of light and sources of light, suggestions for hands-on activities and art projects, and a conclusion. The aims are to help children understand the differences between day and night, light and dark, and how the sun and moon move and cause changes throughout the day. Suggested activities include games, crafts like starry night pictures, and sensory experiences like observing shadows. The conclusion emphasizes that lessons about the sun can include how it affects activity cycles and introduces basic concepts of time.
The document discusses important considerations for designing early childhood education spaces and room layouts. It emphasizes that:
1) A well-designed space can greatly influence children's development, engagement, security, and care. The layout should guide and inspire children's behavior.
2) Key aspects of a good space include predictability, clear paths, well-defined boundaries, freedom to explore, privacy, variety, flexibility, appropriate stimulation, and a supportive environment.
3) When planning activity areas, factors like location, boundaries, surfaces, storage, and mood should be considered to best support children's discovery and self-directed learning.
The document discusses how to design an effective early childhood learning environment that incorporates robotics. It recommends including active zones for building, programming, and art stations, as well as quiet zones and messy zones. Specific considerations for robotics stations include adequate space for programming computers and constructions, storage, and displays of programming icons. Walls should document the process, showcase completed projects, and display teaching materials. With minimal additional materials, most classrooms can create a stimulating robotics learning environment.
This activity involves students or groups building the tallest freestanding tower out of marshmallows and toothpicks. It teaches engineering design, problem solving, and fine motor skills. Students are given 10 minutes and materials to construct their tower, which are then measured to determine the tallest. Alternative challenges include building within a square or having to add large marshmallows late in construction.
Children learn about 3D shapes by linking popsicle sticks to build structures. They use problem solving skills to construct 3D shapes. Children can explore how famous buildings are designed by imitating block structures of sample designs. They develop critical thinking and may learn the names of structures. A blueprint activity teaches about construction, where children discuss blueprints, stamp Lego designs in paint, and use the blueprint to build a structure. A story about the three little pigs is used to discuss good and bad building materials and their importance for strength.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
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Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Walmart Business+ and Spark Good for Nonprofits.pdf
Quakecube final presentation
1. The Quake Cube
Isadora, Karen, Lulu, Stephanie, Sun
“Ea rt h q ua k es do n’t k il l pe op le - b ui ldings do.”
2. Concept:
The quake cube is a 3D
puzzle used as a portable,
interactive educational
activity to teach children how
to arrange their home safely
target: children at the
elementary school
6. Advantages:
Low-cost production
easy to handle and versatile
kids can make it under the
supervision of a teacher
since no glue was used, all pieces can be
disassembled and rearranged again and again
for more than one student at the same time
7. Process:
3 pieces together form the base of the puzzle,
All the other pieces can be arranged into different
furnitures
8. Process:
Due to its structural flexibility, the puzzle can turn into
different rooms and features, according to the purpose
of the classes. Right now we’ve developed:
bedroom living room kitchen
9. Process:
The kids arrange the pieces
into furniture and while
they do it, teachers should
explain basic principles of
preparedness
When the model is done, is
time to the teacher to
explain how the kid should
proceed in case of
earthquake
11. Process:
by physically touching
and arranging the pieces,
younger kids will have a
better understanding of
how to prep their homes
for an earthquake
an additional mock earthquake safety kit is also
included so that children can have a visual to look
at rather than a list
12. Principles to be taught:
store heavy objects on lower shelves and
breakable objects in cabinets with latched doors,
bolt bookcases and shelves to the walls to
prevent them from falling over
don’t hang heavy pictures or mirrors above
where people sleep or sit,
anchor heavy appliances and furniture,
keep an earthquake emergency kit close.
where to hide in case of an earthquake.
13. Results:
children will be able to work on their creativity, by
developing and placing furniture, and also their
strategy and logic
will understand basic principles of safeness and
home security
and in case they forget anything, will always be
able to play again and remember
14. Next Steps:
create a complete modular structure of furniture
and model base to foster even more the flexibility
of the puzzle
develop better pieces
incorporate feedback into
project development