This document describes a math game called Albert's Insomnia that is designed to help students improve their math fact fluency and automaticity through engaging game play. It discusses how today's students have lower engagement levels in traditional classrooms compared to past generations due to increased access to stimulating technologies and media. Albert's Insomnia aims to generate the high engagement necessary to help automate math facts in students' brains by making practice feel like a fun game. The document provides evidence that schools using the game have seen substantial increases in math proficiency and proposes a contest format modeled on spelling bees to further motivate students and raise funds for schools.