SlideShare a Scribd company logo
by 
Provide quality early education to ten million children under age six in urban slums by 2020
The Poverty Cycle 
100 million 
children living in slum area 
Lack of Healthy environment 
Low to no income family 
Lack of proper early childhood education 
Potential risk of mitigated brain growth 
Could not compete in Primary School 
Concerning Issues >> The Poverty Cycle 
The Poverty 
Cycle
Baby’s Brain Development 
Concerning Issues >> Baby’s Brain Development 
What they need ? 
Motor and Sensory stimulation 
Appropriate Language stimulation 
Responsive, Sensitive Parenting 
Motoric, Language, 
Thinking Skills, 
Play, exploration, 
Self Control 
independence 
Complex Play, Read, Sing, Puzzle 
Language, Motor Skill, 
Talking, Reading, 
Singing, Helping & 
Sharing, Pre-Writing 
Pre-Reading
How 
solve this problem
Whenever you read a good book, somewhere in the world a door opens to allow in more light. 
– Vera Nazarian
INTRODUCING 
our revolutionary solution 
A series of books and digital contents designed specifically as a form of early childhood education to maximize brain growth and prepare children for primary education.
The Series 
Physical Products 
Digital Products 
MetaBook L. 0-2 yo 
MetaBook L. 3-4 yo 
MetaBook L. 5-6 yo 
MetaBook XL. 0-2 yo 
MetaBook XL. 3-4 yo 
MetaBook XL. 5-6 yo 
Source of Info Parent Forum Supporting Features 
Augmented Reality 
Edu-Games 
Supporting Features
3 cm 
Physical Product 
•Different from the conventional book 
•Fun and easy to use. 
•Contained five educational layers (Story, Image, Game, Writing, and Math) 
•Specialized contents for each particular age group (0-2, 3-4, and 5-6 years old). 
•Enhanced stimuli for child’s five senses. 
•Continuous content and feature development over time. 
•Information of usage for parents or caregivers. 
Key Features :
Physical Product 
Cover 
1st layer 
2nd layer 
3rd layer 
Base 
Specialized contents :: 
0-2 years old 
Story, Image, Game 
3-4 years old Image & Story, Writing, Game & Math 
5-6 years old 
Image & Story, Writing, Game & Math 
(more complex)
Physical Product 
Mock ups
Digital Products 
•Latest information and updates on child development & education. 
•E-Newsletter subscription for parent and caregiver. 
•Online Parent Forum. 
•Online shop for MetaBook products. 
•Previews to MetaApps. 
•Support features for MetaBook. 
To support and enhance functions of the physical MetaBook. 
Key Features : 
Key Features : 
•Latest information and updates on child development & education. 
•Stories, games, visual stimuli, music for each particular age group. 
•Augmented reality for paired use with the MetaBook. 
•Automated reading for paired use with the MetaBook. 
•Other support features for MetaBook.
How 
Run the business
Companies (CSR Program) 
Urban Slum Citizen 
Recycling Factory 
Packed plastic waste 
Processed trash 
Physical Products 
Plastic Manufacture 
Factory 
Source of Revenue 
Digital Products 
Business Model
Social Impact 
Generate Sustainable Profit
Localize in Indonesia
METACorp create a mini industry in Cipinang as one of urban slum target in Jakarta 
Create a mini recycle industry (crush and slashing the plastic waste) and also gather the local recycle entrepreneur 
One Mini Industry operates: 
1.5 fix employee (IDR 500.000/month/manpower) 
2.2 tons of plastic waste collected target (IDR 3.000/kg) 
3.Land rental (IDR 1.500.000/month) 
4.Operation expenses (IDR 1.000.000/month) 
5.Fixed asset on machines (IDR 25.000.000 for 10 years) 
Crushed Plastic 
w/ price at IDR 8.000/kg 
The Output 
ANNUAL GROSS INCOME 
For sustain one mini industry 
at urban slum 
IDR 60.000.000
IDR 60.000.000 gross profit in year 1 will used to produce with assumption 75 METABook Lite and 25 METABook Excellence 
Cost of production 
IDR 5.000/item 
Cost of production 
IDR 8.000/item 
Distribute FREE 
Zero income 
PREMIUM VERSION IDR 150.000/item 
GROSS PROFIT – OTHERS COST IDR 2.575.000 
•Subsidiary the METABook Lite (free) 
•Sustain the METACorp. 
•Develop the METAWeb and METApps as METACorp.’s digital products
We will save the next Einstein with proper early education 
with
Appendices
Appendices ::
Appendices ::

More Related Content

Viewers also liked

MyStatus tutorial
MyStatus tutorialMyStatus tutorial
MyStatus tutorial
MyStatus
 
PRESENTACION SKY PENTHOUSE PARTY
PRESENTACION SKY PENTHOUSE PARTY PRESENTACION SKY PENTHOUSE PARTY
PRESENTACION SKY PENTHOUSE PARTY
skyproducciones
 
Bilingual Conference: Home and School Connections 2014
Bilingual Conference: Home and School Connections 2014Bilingual Conference: Home and School Connections 2014
Bilingual Conference: Home and School Connections 2014
CCSDistrict146
 
Raja harsha
Raja harshaRaja harsha
Raja harsha
randiii123
 
Mind Mingle Ed Talks
Mind Mingle Ed TalksMind Mingle Ed Talks
Mind Mingle Ed Talks
Shakeel Ahmad
 
True Collaboration
True CollaborationTrue Collaboration
True Collaboration
William Tomlin
 
4405_Chandler_FinalPresentation
4405_Chandler_FinalPresentation4405_Chandler_FinalPresentation
4405_Chandler_FinalPresentation
Bryan G Chandler
 
Death note
Death noteDeath note
Death note
Yoshiteru Tani
 
Net Access Data Center Expansion Updates - Parsippany NJ
Net Access Data Center Expansion Updates - Parsippany NJNet Access Data Center Expansion Updates - Parsippany NJ
Net Access Data Center Expansion Updates - Parsippany NJ
NACMktg
 

Viewers also liked (9)

MyStatus tutorial
MyStatus tutorialMyStatus tutorial
MyStatus tutorial
 
PRESENTACION SKY PENTHOUSE PARTY
PRESENTACION SKY PENTHOUSE PARTY PRESENTACION SKY PENTHOUSE PARTY
PRESENTACION SKY PENTHOUSE PARTY
 
Bilingual Conference: Home and School Connections 2014
Bilingual Conference: Home and School Connections 2014Bilingual Conference: Home and School Connections 2014
Bilingual Conference: Home and School Connections 2014
 
Raja harsha
Raja harshaRaja harsha
Raja harsha
 
Mind Mingle Ed Talks
Mind Mingle Ed TalksMind Mingle Ed Talks
Mind Mingle Ed Talks
 
True Collaboration
True CollaborationTrue Collaboration
True Collaboration
 
4405_Chandler_FinalPresentation
4405_Chandler_FinalPresentation4405_Chandler_FinalPresentation
4405_Chandler_FinalPresentation
 
Death note
Death noteDeath note
Death note
 
Net Access Data Center Expansion Updates - Parsippany NJ
Net Access Data Center Expansion Updates - Parsippany NJNet Access Data Center Expansion Updates - Parsippany NJ
Net Access Data Center Expansion Updates - Parsippany NJ
 

Similar to METACorp_send_r1

spark! culture cave business plan
spark! culture cave  business planspark! culture cave  business plan
spark! culture cave business plan
Shalini Sardana
 
Smart Robot Coding Global Market Proposal
Smart Robot Coding Global Market ProposalSmart Robot Coding Global Market Proposal
Smart Robot Coding Global Market Proposal
the Learning & Company
 
Portfolio-LiYingyan
Portfolio-LiYingyanPortfolio-LiYingyan
Portfolio-LiYingyan
yingyan li
 
Research sketchbook - Interaction Module
Research sketchbook - Interaction ModuleResearch sketchbook - Interaction Module
Research sketchbook - Interaction Module
DanielM31
 
Aalt
AaltAalt
NCompass Live: Turning Your Library Around - Part 2: 4 Years Later
NCompass Live: Turning Your Library Around - Part 2: 4 Years LaterNCompass Live: Turning Your Library Around - Part 2: 4 Years Later
NCompass Live: Turning Your Library Around - Part 2: 4 Years Later
Nebraska Library Commission
 
WWW (Words, Works, Wonders) Overview/ Iconowrite Academy ppt
WWW (Words, Works, Wonders) Overview/ Iconowrite Academy pptWWW (Words, Works, Wonders) Overview/ Iconowrite Academy ppt
WWW (Words, Works, Wonders) Overview/ Iconowrite Academy ppt
Iconowrite Academy
 
Beebrite investor's deck
Beebrite investor's deckBeebrite investor's deck
Beebrite investor's deck
Alex Durán
 
2050 – the era of the useless class - How to prepare for a future without jobs
2050 – the era of the useless class - How to prepare for a future without jobs2050 – the era of the useless class - How to prepare for a future without jobs
2050 – the era of the useless class - How to prepare for a future without jobs
Nick van Breda
 
Game-based Learning for English Language Learners
Game-based Learning for English Language LearnersGame-based Learning for English Language Learners
Game-based Learning for English Language Learners
Judie Haynes
 
Rotary Club Kyiv International: Ecopolis 2020 2021
Rotary Club Kyiv International: Ecopolis 2020 2021Rotary Club Kyiv International: Ecopolis 2020 2021
Rotary Club Kyiv International: Ecopolis 2020 2021
Oksana Tjupa
 
Engaging Teen library users
Engaging Teen library usersEngaging Teen library users
Engaging Teen library users
Fayetteville Free Library
 
Cil2013 engaging teen library users
Cil2013 engaging teen library usersCil2013 engaging teen library users
Cil2013 engaging teen library users
Margaret Portier
 
Technology Programming and Services for Children
Technology Programming and Services for Children Technology Programming and Services for Children
Technology Programming and Services for Children
cmm258
 
Ama kids presantation uni.tirana
Ama kids presantation uni.tiranaAma kids presantation uni.tirana
Ama kids presantation uni.tirana
Anisa Kadareja
 
PlayScience: 10 things you need to know to PlayBig in the kids gaming space (...
PlayScience: 10 things you need to know to PlayBig in the kids gaming space (...PlayScience: 10 things you need to know to PlayBig in the kids gaming space (...
PlayScience: 10 things you need to know to PlayBig in the kids gaming space (...
PlayScience
 
chinta pgcm 1408 IAE
chinta pgcm 1408 IAEchinta pgcm 1408 IAE
chinta pgcm 1408 IAE
chintan desai
 
Building Great Programs for Patrons in their 20s and 30s: May 2017
Building Great Programs for Patrons in their 20s and 30s: May 2017Building Great Programs for Patrons in their 20s and 30s: May 2017
Building Great Programs for Patrons in their 20s and 30s: May 2017
ALATechSource
 
Ala2012 bridge to somewhere
Ala2012 bridge to somewhereAla2012 bridge to somewhere
Ala2012 bridge to somewhere
Stephen Abram
 
Teaching and learning in the 21st century
Teaching and learning in the 21st century Teaching and learning in the 21st century
Teaching and learning in the 21st century
altamiraedu
 

Similar to METACorp_send_r1 (20)

spark! culture cave business plan
spark! culture cave  business planspark! culture cave  business plan
spark! culture cave business plan
 
Smart Robot Coding Global Market Proposal
Smart Robot Coding Global Market ProposalSmart Robot Coding Global Market Proposal
Smart Robot Coding Global Market Proposal
 
Portfolio-LiYingyan
Portfolio-LiYingyanPortfolio-LiYingyan
Portfolio-LiYingyan
 
Research sketchbook - Interaction Module
Research sketchbook - Interaction ModuleResearch sketchbook - Interaction Module
Research sketchbook - Interaction Module
 
Aalt
AaltAalt
Aalt
 
NCompass Live: Turning Your Library Around - Part 2: 4 Years Later
NCompass Live: Turning Your Library Around - Part 2: 4 Years LaterNCompass Live: Turning Your Library Around - Part 2: 4 Years Later
NCompass Live: Turning Your Library Around - Part 2: 4 Years Later
 
WWW (Words, Works, Wonders) Overview/ Iconowrite Academy ppt
WWW (Words, Works, Wonders) Overview/ Iconowrite Academy pptWWW (Words, Works, Wonders) Overview/ Iconowrite Academy ppt
WWW (Words, Works, Wonders) Overview/ Iconowrite Academy ppt
 
Beebrite investor's deck
Beebrite investor's deckBeebrite investor's deck
Beebrite investor's deck
 
2050 – the era of the useless class - How to prepare for a future without jobs
2050 – the era of the useless class - How to prepare for a future without jobs2050 – the era of the useless class - How to prepare for a future without jobs
2050 – the era of the useless class - How to prepare for a future without jobs
 
Game-based Learning for English Language Learners
Game-based Learning for English Language LearnersGame-based Learning for English Language Learners
Game-based Learning for English Language Learners
 
Rotary Club Kyiv International: Ecopolis 2020 2021
Rotary Club Kyiv International: Ecopolis 2020 2021Rotary Club Kyiv International: Ecopolis 2020 2021
Rotary Club Kyiv International: Ecopolis 2020 2021
 
Engaging Teen library users
Engaging Teen library usersEngaging Teen library users
Engaging Teen library users
 
Cil2013 engaging teen library users
Cil2013 engaging teen library usersCil2013 engaging teen library users
Cil2013 engaging teen library users
 
Technology Programming and Services for Children
Technology Programming and Services for Children Technology Programming and Services for Children
Technology Programming and Services for Children
 
Ama kids presantation uni.tirana
Ama kids presantation uni.tiranaAma kids presantation uni.tirana
Ama kids presantation uni.tirana
 
PlayScience: 10 things you need to know to PlayBig in the kids gaming space (...
PlayScience: 10 things you need to know to PlayBig in the kids gaming space (...PlayScience: 10 things you need to know to PlayBig in the kids gaming space (...
PlayScience: 10 things you need to know to PlayBig in the kids gaming space (...
 
chinta pgcm 1408 IAE
chinta pgcm 1408 IAEchinta pgcm 1408 IAE
chinta pgcm 1408 IAE
 
Building Great Programs for Patrons in their 20s and 30s: May 2017
Building Great Programs for Patrons in their 20s and 30s: May 2017Building Great Programs for Patrons in their 20s and 30s: May 2017
Building Great Programs for Patrons in their 20s and 30s: May 2017
 
Ala2012 bridge to somewhere
Ala2012 bridge to somewhereAla2012 bridge to somewhere
Ala2012 bridge to somewhere
 
Teaching and learning in the 21st century
Teaching and learning in the 21st century Teaching and learning in the 21st century
Teaching and learning in the 21st century
 

METACorp_send_r1

  • 1. by Provide quality early education to ten million children under age six in urban slums by 2020
  • 2. The Poverty Cycle 100 million children living in slum area Lack of Healthy environment Low to no income family Lack of proper early childhood education Potential risk of mitigated brain growth Could not compete in Primary School Concerning Issues >> The Poverty Cycle The Poverty Cycle
  • 3. Baby’s Brain Development Concerning Issues >> Baby’s Brain Development What they need ? Motor and Sensory stimulation Appropriate Language stimulation Responsive, Sensitive Parenting Motoric, Language, Thinking Skills, Play, exploration, Self Control independence Complex Play, Read, Sing, Puzzle Language, Motor Skill, Talking, Reading, Singing, Helping & Sharing, Pre-Writing Pre-Reading
  • 4. How solve this problem
  • 5. Whenever you read a good book, somewhere in the world a door opens to allow in more light. – Vera Nazarian
  • 6. INTRODUCING our revolutionary solution A series of books and digital contents designed specifically as a form of early childhood education to maximize brain growth and prepare children for primary education.
  • 7. The Series Physical Products Digital Products MetaBook L. 0-2 yo MetaBook L. 3-4 yo MetaBook L. 5-6 yo MetaBook XL. 0-2 yo MetaBook XL. 3-4 yo MetaBook XL. 5-6 yo Source of Info Parent Forum Supporting Features Augmented Reality Edu-Games Supporting Features
  • 8. 3 cm Physical Product •Different from the conventional book •Fun and easy to use. •Contained five educational layers (Story, Image, Game, Writing, and Math) •Specialized contents for each particular age group (0-2, 3-4, and 5-6 years old). •Enhanced stimuli for child’s five senses. •Continuous content and feature development over time. •Information of usage for parents or caregivers. Key Features :
  • 9. Physical Product Cover 1st layer 2nd layer 3rd layer Base Specialized contents :: 0-2 years old Story, Image, Game 3-4 years old Image & Story, Writing, Game & Math 5-6 years old Image & Story, Writing, Game & Math (more complex)
  • 11. Digital Products •Latest information and updates on child development & education. •E-Newsletter subscription for parent and caregiver. •Online Parent Forum. •Online shop for MetaBook products. •Previews to MetaApps. •Support features for MetaBook. To support and enhance functions of the physical MetaBook. Key Features : Key Features : •Latest information and updates on child development & education. •Stories, games, visual stimuli, music for each particular age group. •Augmented reality for paired use with the MetaBook. •Automated reading for paired use with the MetaBook. •Other support features for MetaBook.
  • 12. How Run the business
  • 13. Companies (CSR Program) Urban Slum Citizen Recycling Factory Packed plastic waste Processed trash Physical Products Plastic Manufacture Factory Source of Revenue Digital Products Business Model
  • 14. Social Impact Generate Sustainable Profit
  • 16. METACorp create a mini industry in Cipinang as one of urban slum target in Jakarta Create a mini recycle industry (crush and slashing the plastic waste) and also gather the local recycle entrepreneur One Mini Industry operates: 1.5 fix employee (IDR 500.000/month/manpower) 2.2 tons of plastic waste collected target (IDR 3.000/kg) 3.Land rental (IDR 1.500.000/month) 4.Operation expenses (IDR 1.000.000/month) 5.Fixed asset on machines (IDR 25.000.000 for 10 years) Crushed Plastic w/ price at IDR 8.000/kg The Output ANNUAL GROSS INCOME For sustain one mini industry at urban slum IDR 60.000.000
  • 17. IDR 60.000.000 gross profit in year 1 will used to produce with assumption 75 METABook Lite and 25 METABook Excellence Cost of production IDR 5.000/item Cost of production IDR 8.000/item Distribute FREE Zero income PREMIUM VERSION IDR 150.000/item GROSS PROFIT – OTHERS COST IDR 2.575.000 •Subsidiary the METABook Lite (free) •Sustain the METACorp. •Develop the METAWeb and METApps as METACorp.’s digital products
  • 18. We will save the next Einstein with proper early education with
  • 19.