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PROMOTING INTERGENERATIONAL
COMMUNICATION THROUGH LOCATION-
BASED ASYNCHRONOUS VIDEO
Frank Bentley1, Santosh Basapur1, Sujoy Kumar Chowdhury2
1Motorola                   Mobility, 2Missouri Western State University
MOTOROLA and the Stylized M Logo are trademarks or registered trademarks of Motorola Trademark Holdings, LLC.
All other trademarks are the property of their respective owners. © 2011 Motorola Mobility, Inc. All rights reserved.   19-September-2011
Exploring the
hidden stories
in our cities


 © 2011 Motorola Mobility, Inc.   19-Sept-2011   2
A bridge to the office?




 © 2011 Motorola Mobility, Inc.   19-Sept-2011   3
Or the place where your grandparents met?




  © 2011 Motorola Mobility, Inc.   19-Sept-2011   4
A college?




                                  http://g.co/maps/53az4


 © 2011 Motorola Mobility, Inc.                            19-Sept-2011   5
Or the amusement park where grandma
went on dates?




                             http://upload.wikimedia.org/wikipedia/commons/b/bc/Entrance_to_Riverview_Park_%28JJH%29.jpg
 © 2011 Motorola Mobility, Inc.                                                                                            19-Sept-2011   6
Help people learn
the personal stories
behind everyday
places in their lives

 © 2011 Motorola Mobility, Inc.   19-Sept-2011   7
DESIGN INSPIRATION

2010 study on Communication Across Generations and
Distance
Design Implications
•  Evoke Family History/Shared Memories
•  Communication Should Be Integrated Into Everyday Life
•  Communication Technologies Should Recreate Feeling of Being Together


C2 was passing by a theater in Chicago and took a picture and sent it to her
 mother. “My grandfather used to dance there, when he was in the army or
 whatever. And so I noted, and I put ‘Where Pops used to dance’ as the memo
 [subject line].”




    © 2011 Motorola Mobility, Inc.                                19-Sept-2011   8
THE SERENDIPITOUS FAMILY STORIES SYSTEM
Web interface to create stories (webcam captured videos,
with a location, a radius, and a recipient):




   © 2011 Motorola Mobility, Inc.                 19-Sept-2011   9
THE SERENDIPITOUS FAMILY STORIES SYSTEM
Mobile interface to receive stories serendipitously as you go
about your day:
•  Notifications (and vibrations) when approach a new story (3x the radius)
•  Another notification when you are within the story radius
•  Ability to view any story that you’ve already found
•  “Compass” giving you heading and direction to closest new story




    © 2011 Motorola Mobility, Inc.                              19-Sept-2011   10
FIELD STUDY

10 parents and grandparents (55+)
10 adult children and grandchildren (20s-40s)
•  Met with older adults in their homes
  – Created 5-10 stories for their child/grandchild
  – Voicemail diaries during study
  – Final interview at end

•  Met with children/grandchildren
  – Installed Serendipitous Family Stories app on their phones
  – Used app for 4 weeks in daily life
  – Voicemail diaries during study
  – Final interview at the end



    © 2011 Motorola Mobility, Inc.                               19-Sept-2011   11
CONTENT OF STORIES

What did people talk about?

•  Family outings (boat rides, musicals, concerts,
   dinners)
                                                               Number of                      Number of
                                                Place Type     Videos      Event Type         Videos
•  Holiday events (department store windows,    Home                  14   Sports                    11
   festivals)                                   Retail
                                                Restaurant/Bar
                                                                      10
                                                                      10
                                                                           Trip/Museum               11
                                                                           Live Performance           9
                                                Park/Zoo               7   Holiday/Birthday           7
•  Neighborhood events growing up (sports,      Theater                7   Professional Life
   picnics, movies, music)                      Amusement
                                                Park/Racetrack         6
                                                                           Events
                                                                           Wedding/Engagement
                                                                                                      6
                                                                                                      5
                                                Church                 6   Accident                   4
•  Dating (places where met husband/wife,       Stadium                5   Shopping                   4
   amusement parks, meeting the parents)        School
                                                Street/Alley
                                                                       5
                                                                       5
                                                                           Moving
                                                                           Eating
                                                                                                      4
                                                                                                      4
                                                River/Lake             5   Date                       4
•  Work (old offices, colleagues)               Work                   4   Party                      3
                                                Hotel                  4   Boat Ride                  3
                                                Recording                  Getting a Car              2
                                                Studio                 3   Crime                      2
                                                Museum                 3   Prom                       2
                                                Car/Bus                2   Dancing                    2
                                                                           Cooking                    1


    © 2011 Motorola Mobility, Inc.                                              19-Sept-2011      12
CONTENT OF STORIES




  © 2011 Motorola Mobility, Inc.   19-Sept-2011   13
FINDING STORIES

83% of stories were found during the four weeks of the study
•  Serendipitous discovery of stories was
   seen by participants as “a cute little
   treat” (C3) and an experience “that will
   make you feel happy or bring a smile to
   your face” (P6)
•  Surprise: “I was surprised. I was not
   intentionally going to the location to see
   the story but it was a surprise for me ...
   and then this thing was right there!” (C2)
•  Intentional Trips: “I went over to the
   Daley Center because that’s where he
   did a lot of his court cases.” (C7)
•  But sometimes annoying: Continually
   getting a notification on the subway, with
   no way to get to the place of the story.

    © 2011 Motorola Mobility, Inc.                 19-Sept-2011   14
STRONG MEMORIES AND EMOTIONS

Experiencing media “together” and the strong emotions that
come with remembering the past
•  She called “to say that I made her cry that she was so touched by the stories.
   And she thought they were funny, the first ones I told her about.” (P6)
•  “After that [watching the two new stories] I called both my mom and my brother
   and I laughed about the situation cause it was pretty funny what they said.” (C10)




    © 2011 Motorola Mobility, Inc.                                     19-Sept-2011   15
RAMPING COMMUNICATION

Liking/Texting -> Phone Calls -> In-person Sharing
Overall increase in communication reported
•  C6: I “did end up texting my mother and telling her how sweet it was. Brought
   back a lot of memories, which was nice. And she called me back and we actually
   laughed about it.”
•  P4: “This has really brought us closer together because we’ve been more
   communicative.”
•  P5 called the intergenerational communication that the system created “a minor
   miracle” since her daughter did not previously show an interest in family history.




    © 2011 Motorola Mobility, Inc.                                      19-Sept-2011    16
EXTENDING STORYTELLING TO FAMILY AND FRIENDS

Watching stories becomes a whole-family event
•  “My husband was watching it with me, we were in the car. So we were in the car and he was watching it
  with me and was laughing. I don’t remember word for word what we were talking about and then my
  kids starting asking us questions about it, I know that. He wanted to see the video and they got
  all involved in it too.”

•  C7 “watched them all one day when I was on the way home and then I watched them again with [my
  wife]. Showed them to her cause she wanted to see them and wanted to see what her dad had said.”

•  C4: “Oh yeah, I showed everyone at Thanksgiving. Which was nice because it was Thanksgiving and
  everybody was together. My mom started talking about the stories then and it was great!”

•  C5 “was hanging out with my cousin. And I was telling him about this app ... And I was like, look!
  Look! It’s mom and dad and they recorded stories and they geolocated them. So I showed him the
  stories and he was like woah, that’s cool.”




     © 2011 Motorola Mobility, Inc.                                                      19-Sept-2011   17
ENGAGING WITH THE CITY THROUGH FAMILY HISTORY

Changed perspectives on everyday places: Learning about
how the city has changed, or a different view from a loved one
•  “Just being other places that other people were is neat.” (C4)
•  “It was a story about her being on the dance show and how they took video and
   used to go on boat rides. I had never heard of Ray Reiner, but I guess
   everybody else has because when I talked about it with people from my office
   they all said that oh yes, Ray Reiner is very popular. … [My aunt and I] just
   talked about who Ray Reiner was and how he was kind of like a Dick
   Clark.” (C3)
•  “I had no idea there was even an amusement park there.” (C4)


•  Seeing a visual of the city that was unknown…




    © 2011 Motorola Mobility, Inc.                                  19-Sept-2011   18
ENGAGING WITH THE CITY THROUGH FAMILY HISTORY




  “It was interesting to hear about [father’s] office in that building and how when
  the lights went off the whole city lit up, otherwise you couldn’t see anything. It
  was very dark up there. That was an interesting story.” (C7)
                                   Photo by Henriette Cramer
  © 2011 Motorola Mobility, Inc.                                       19-Sept-2011    19
SEEING THE FAMILY IN NEW WAYS

Learning about the lives of others

•  “I didn’t know that they didn’t have a car. She never had a car growing up.
   So everything they did they took a bus or the train and things like that.” (C4)
•  “She got a big kick out of the things that I did tell her though! And I guess she
   never knew her grandmother was human.” (P4)
•  “Yes, she said that she never realized that I worked at [department store]. And
   she said that she also didn’t realize that I was pregnant when I worked there.
   She was so surprised to hear that. So she says, ‘Were you married!?’ ... And
   said that she didn’t realize that I was a Jr Executive with [department
   store]. She thought I was just always just a little sales clerk.” (P3)
•  “I didn’t know he was so into the architecture of things. I talked to him
   about it. I talked to [my wife] about it too.” (C7)



    © 2011 Motorola Mobility, Inc.                                      19-Sept-2011   20
SUMMARY

Location-based asynchronous video communication

•  Fits connection with relatives into everyday activities
•  Bridges space and creates new opportunities for “being together” with relatives
•  Encourages communication
•  Creates deeper understanding of the lives of family members and the importance
   of everyday places in the city




    © 2011 Motorola Mobility, Inc.                                    19-Sept-2011   21
BUT…
Study limitations…
•  Story recipients all lived in Chicago
•  10 mobile users
•  Stories created by older adults and all in one go when we visited their homes
•  Conducted in November (colder and not walking around as much)


Wanted to know…
•  What other uses of location-based asynchronous communication exist and what
   are their frequencies?
•  Where do people create stories and who do they share them with when
   constraints are removed?
•  How does data differ from a small-scale controlled experiment to a large public
   deployment?


    © 2011 Motorola Mobility, Inc.                                     19-Sept-2011   22
STORYPLACE.ME
Large-scale research through a public beta
Available now in U.S. Android Market




   © 2011 Motorola Mobility, Inc.            19-Sept-2011   23
QUESTIONS




© 2011 Motorola Mobility, Inc. Inc.
     © 2011 Motorola Mobility,                    19-Sept-2011   24

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Promoting Intergenerational Communication Through Location-Based Asynchronous Video

  • 1. PROMOTING INTERGENERATIONAL COMMUNICATION THROUGH LOCATION- BASED ASYNCHRONOUS VIDEO Frank Bentley1, Santosh Basapur1, Sujoy Kumar Chowdhury2 1Motorola Mobility, 2Missouri Western State University MOTOROLA and the Stylized M Logo are trademarks or registered trademarks of Motorola Trademark Holdings, LLC. All other trademarks are the property of their respective owners. © 2011 Motorola Mobility, Inc. All rights reserved. 19-September-2011
  • 2. Exploring the hidden stories in our cities © 2011 Motorola Mobility, Inc. 19-Sept-2011 2
  • 3. A bridge to the office? © 2011 Motorola Mobility, Inc. 19-Sept-2011 3
  • 4. Or the place where your grandparents met? © 2011 Motorola Mobility, Inc. 19-Sept-2011 4
  • 5. A college? http://g.co/maps/53az4 © 2011 Motorola Mobility, Inc. 19-Sept-2011 5
  • 6. Or the amusement park where grandma went on dates? http://upload.wikimedia.org/wikipedia/commons/b/bc/Entrance_to_Riverview_Park_%28JJH%29.jpg © 2011 Motorola Mobility, Inc. 19-Sept-2011 6
  • 7. Help people learn the personal stories behind everyday places in their lives © 2011 Motorola Mobility, Inc. 19-Sept-2011 7
  • 8. DESIGN INSPIRATION 2010 study on Communication Across Generations and Distance Design Implications •  Evoke Family History/Shared Memories •  Communication Should Be Integrated Into Everyday Life •  Communication Technologies Should Recreate Feeling of Being Together C2 was passing by a theater in Chicago and took a picture and sent it to her mother. “My grandfather used to dance there, when he was in the army or whatever. And so I noted, and I put ‘Where Pops used to dance’ as the memo [subject line].” © 2011 Motorola Mobility, Inc. 19-Sept-2011 8
  • 9. THE SERENDIPITOUS FAMILY STORIES SYSTEM Web interface to create stories (webcam captured videos, with a location, a radius, and a recipient): © 2011 Motorola Mobility, Inc. 19-Sept-2011 9
  • 10. THE SERENDIPITOUS FAMILY STORIES SYSTEM Mobile interface to receive stories serendipitously as you go about your day: •  Notifications (and vibrations) when approach a new story (3x the radius) •  Another notification when you are within the story radius •  Ability to view any story that you’ve already found •  “Compass” giving you heading and direction to closest new story © 2011 Motorola Mobility, Inc. 19-Sept-2011 10
  • 11. FIELD STUDY 10 parents and grandparents (55+) 10 adult children and grandchildren (20s-40s) •  Met with older adults in their homes – Created 5-10 stories for their child/grandchild – Voicemail diaries during study – Final interview at end •  Met with children/grandchildren – Installed Serendipitous Family Stories app on their phones – Used app for 4 weeks in daily life – Voicemail diaries during study – Final interview at the end © 2011 Motorola Mobility, Inc. 19-Sept-2011 11
  • 12. CONTENT OF STORIES What did people talk about? •  Family outings (boat rides, musicals, concerts, dinners) Number of Number of Place Type Videos Event Type Videos •  Holiday events (department store windows, Home 14 Sports 11 festivals) Retail Restaurant/Bar 10 10 Trip/Museum 11 Live Performance 9 Park/Zoo 7 Holiday/Birthday 7 •  Neighborhood events growing up (sports, Theater 7 Professional Life picnics, movies, music) Amusement Park/Racetrack 6 Events Wedding/Engagement 6 5 Church 6 Accident 4 •  Dating (places where met husband/wife, Stadium 5 Shopping 4 amusement parks, meeting the parents) School Street/Alley 5 5 Moving Eating 4 4 River/Lake 5 Date 4 •  Work (old offices, colleagues) Work 4 Party 3 Hotel 4 Boat Ride 3 Recording Getting a Car 2 Studio 3 Crime 2 Museum 3 Prom 2 Car/Bus 2 Dancing 2 Cooking 1 © 2011 Motorola Mobility, Inc. 19-Sept-2011 12
  • 13. CONTENT OF STORIES © 2011 Motorola Mobility, Inc. 19-Sept-2011 13
  • 14. FINDING STORIES 83% of stories were found during the four weeks of the study •  Serendipitous discovery of stories was seen by participants as “a cute little treat” (C3) and an experience “that will make you feel happy or bring a smile to your face” (P6) •  Surprise: “I was surprised. I was not intentionally going to the location to see the story but it was a surprise for me ... and then this thing was right there!” (C2) •  Intentional Trips: “I went over to the Daley Center because that’s where he did a lot of his court cases.” (C7) •  But sometimes annoying: Continually getting a notification on the subway, with no way to get to the place of the story. © 2011 Motorola Mobility, Inc. 19-Sept-2011 14
  • 15. STRONG MEMORIES AND EMOTIONS Experiencing media “together” and the strong emotions that come with remembering the past •  She called “to say that I made her cry that she was so touched by the stories. And she thought they were funny, the first ones I told her about.” (P6) •  “After that [watching the two new stories] I called both my mom and my brother and I laughed about the situation cause it was pretty funny what they said.” (C10) © 2011 Motorola Mobility, Inc. 19-Sept-2011 15
  • 16. RAMPING COMMUNICATION Liking/Texting -> Phone Calls -> In-person Sharing Overall increase in communication reported •  C6: I “did end up texting my mother and telling her how sweet it was. Brought back a lot of memories, which was nice. And she called me back and we actually laughed about it.” •  P4: “This has really brought us closer together because we’ve been more communicative.” •  P5 called the intergenerational communication that the system created “a minor miracle” since her daughter did not previously show an interest in family history. © 2011 Motorola Mobility, Inc. 19-Sept-2011 16
  • 17. EXTENDING STORYTELLING TO FAMILY AND FRIENDS Watching stories becomes a whole-family event •  “My husband was watching it with me, we were in the car. So we were in the car and he was watching it with me and was laughing. I don’t remember word for word what we were talking about and then my kids starting asking us questions about it, I know that. He wanted to see the video and they got all involved in it too.” •  C7 “watched them all one day when I was on the way home and then I watched them again with [my wife]. Showed them to her cause she wanted to see them and wanted to see what her dad had said.” •  C4: “Oh yeah, I showed everyone at Thanksgiving. Which was nice because it was Thanksgiving and everybody was together. My mom started talking about the stories then and it was great!” •  C5 “was hanging out with my cousin. And I was telling him about this app ... And I was like, look! Look! It’s mom and dad and they recorded stories and they geolocated them. So I showed him the stories and he was like woah, that’s cool.” © 2011 Motorola Mobility, Inc. 19-Sept-2011 17
  • 18. ENGAGING WITH THE CITY THROUGH FAMILY HISTORY Changed perspectives on everyday places: Learning about how the city has changed, or a different view from a loved one •  “Just being other places that other people were is neat.” (C4) •  “It was a story about her being on the dance show and how they took video and used to go on boat rides. I had never heard of Ray Reiner, but I guess everybody else has because when I talked about it with people from my office they all said that oh yes, Ray Reiner is very popular. … [My aunt and I] just talked about who Ray Reiner was and how he was kind of like a Dick Clark.” (C3) •  “I had no idea there was even an amusement park there.” (C4) •  Seeing a visual of the city that was unknown… © 2011 Motorola Mobility, Inc. 19-Sept-2011 18
  • 19. ENGAGING WITH THE CITY THROUGH FAMILY HISTORY “It was interesting to hear about [father’s] office in that building and how when the lights went off the whole city lit up, otherwise you couldn’t see anything. It was very dark up there. That was an interesting story.” (C7) Photo by Henriette Cramer © 2011 Motorola Mobility, Inc. 19-Sept-2011 19
  • 20. SEEING THE FAMILY IN NEW WAYS Learning about the lives of others •  “I didn’t know that they didn’t have a car. She never had a car growing up. So everything they did they took a bus or the train and things like that.” (C4) •  “She got a big kick out of the things that I did tell her though! And I guess she never knew her grandmother was human.” (P4) •  “Yes, she said that she never realized that I worked at [department store]. And she said that she also didn’t realize that I was pregnant when I worked there. She was so surprised to hear that. So she says, ‘Were you married!?’ ... And said that she didn’t realize that I was a Jr Executive with [department store]. She thought I was just always just a little sales clerk.” (P3) •  “I didn’t know he was so into the architecture of things. I talked to him about it. I talked to [my wife] about it too.” (C7) © 2011 Motorola Mobility, Inc. 19-Sept-2011 20
  • 21. SUMMARY Location-based asynchronous video communication •  Fits connection with relatives into everyday activities •  Bridges space and creates new opportunities for “being together” with relatives •  Encourages communication •  Creates deeper understanding of the lives of family members and the importance of everyday places in the city © 2011 Motorola Mobility, Inc. 19-Sept-2011 21
  • 22. BUT… Study limitations… •  Story recipients all lived in Chicago •  10 mobile users •  Stories created by older adults and all in one go when we visited their homes •  Conducted in November (colder and not walking around as much) Wanted to know… •  What other uses of location-based asynchronous communication exist and what are their frequencies? •  Where do people create stories and who do they share them with when constraints are removed? •  How does data differ from a small-scale controlled experiment to a large public deployment? © 2011 Motorola Mobility, Inc. 19-Sept-2011 22
  • 23. STORYPLACE.ME Large-scale research through a public beta Available now in U.S. Android Market © 2011 Motorola Mobility, Inc. 19-Sept-2011 23
  • 24. QUESTIONS © 2011 Motorola Mobility, Inc. Inc. © 2011 Motorola Mobility, 19-Sept-2011 24