The document discusses ideas and developments related to a masthead design. A first masthead design was created and further developments of ideas were made. A prototype of the masthead design was completed.
Many of the photos from the event were rejected because they were blurry shots. Photographers often take multiple photos quickly to ensure they capture the moment, but some shots end up blurred due to slight movements or focusing issues. Only the clearest photos that showed details and subjects in focus were selected for publication.
The document describes the process of designing the front cover of a magazine. It goes through multiple iterations, starting with an initial template and main image. The artist positions are adjusted to fit better and highlight the lead artist. Effects are added to make the artists and title stand out more clearly. Additional text elements like barcodes are incorporated. The final design filters the background and shapes the text around the lead artist to create a cohesive, appealing visual presentation that highlights the desired elements.
Through feedback on their music video, the group learned:
1) Camera angles and shot variety worked well, while performance scenes needed lighting and color correction.
2) The singer lip-syncing was not believable and his appearance/movements did not fit the genre.
3) Certain effects like the black and white montage were too subtle.
The group made changes like replacing chorus footage, adding transitions, and ensuring consistency across ancillary productions like posters and CD covers.
Analysis and research into producing product (ancillaryPreston Manor
1) The document analyzes and discusses various album covers, including those for Kanye West's "Late Registration" and Gwen Stefani's "Love Angel Music Baby".
2) Key aspects discussed include the use of imagery, colors, fonts and layouts to represent themes and portray feelings or aspects of the artist's persona or story.
3) Consistency of design elements across different parts of the album packaging is highlighted as important for creating a recognizable brand identity that audiences can quickly identify.
The document outlines requirements for a music video shoot, including the need for adult male and female actors, a hotel room location in central London, and scenes depicting a couple enjoying themselves in a bedroom and a man walking around feeling sorry for himself after time with his girlfriend.
The document discusses different types of shots, including unsuccessful shots which are mis-shots that are blurry, as opposed to successful shots that are properly focused.
The document summarizes how the student's music video challenges conventions of typical hip hop music videos. It analyzes several popular music videos that exemplify common conventions, such as featuring women as sexual objects to please the male gaze, displaying wealth through cars and clothing, and positioning the male rapper as the central focus of attention. In contrast, the student's video does not contain stereotypical portrayals of women, wealth displays, or ego-centric focus. It challenges the simplistic and patriarchal views of women commonly presented in mainstream hip hop music videos.
The document summarizes feedback received on a music video project. Key points:
1) Viewers responded positively to the variety of camera angles used and the performances of the two main actors.
2) Chorus scenes needed improvement due to lighting and color issues with the singer's clothing.
3) The singer lip-syncing in choruses was not believable enough. Footage was reshot with one actor playing both roles.
4) Feedback helped identify other issues like subtle effects that were too difficult to notice and inconsistent fonts/designs across ancillary materials. Changes were made to address these.
Many of the photos from the event were rejected because they were blurry shots. Photographers often take multiple photos quickly to ensure they capture the moment, but some shots end up blurred due to slight movements or focusing issues. Only the clearest photos that showed details and subjects in focus were selected for publication.
The document describes the process of designing the front cover of a magazine. It goes through multiple iterations, starting with an initial template and main image. The artist positions are adjusted to fit better and highlight the lead artist. Effects are added to make the artists and title stand out more clearly. Additional text elements like barcodes are incorporated. The final design filters the background and shapes the text around the lead artist to create a cohesive, appealing visual presentation that highlights the desired elements.
Through feedback on their music video, the group learned:
1) Camera angles and shot variety worked well, while performance scenes needed lighting and color correction.
2) The singer lip-syncing was not believable and his appearance/movements did not fit the genre.
3) Certain effects like the black and white montage were too subtle.
The group made changes like replacing chorus footage, adding transitions, and ensuring consistency across ancillary productions like posters and CD covers.
Analysis and research into producing product (ancillaryPreston Manor
1) The document analyzes and discusses various album covers, including those for Kanye West's "Late Registration" and Gwen Stefani's "Love Angel Music Baby".
2) Key aspects discussed include the use of imagery, colors, fonts and layouts to represent themes and portray feelings or aspects of the artist's persona or story.
3) Consistency of design elements across different parts of the album packaging is highlighted as important for creating a recognizable brand identity that audiences can quickly identify.
The document outlines requirements for a music video shoot, including the need for adult male and female actors, a hotel room location in central London, and scenes depicting a couple enjoying themselves in a bedroom and a man walking around feeling sorry for himself after time with his girlfriend.
The document discusses different types of shots, including unsuccessful shots which are mis-shots that are blurry, as opposed to successful shots that are properly focused.
The document summarizes how the student's music video challenges conventions of typical hip hop music videos. It analyzes several popular music videos that exemplify common conventions, such as featuring women as sexual objects to please the male gaze, displaying wealth through cars and clothing, and positioning the male rapper as the central focus of attention. In contrast, the student's video does not contain stereotypical portrayals of women, wealth displays, or ego-centric focus. It challenges the simplistic and patriarchal views of women commonly presented in mainstream hip hop music videos.
The document summarizes feedback received on a music video project. Key points:
1) Viewers responded positively to the variety of camera angles used and the performances of the two main actors.
2) Chorus scenes needed improvement due to lighting and color issues with the singer's clothing.
3) The singer lip-syncing in choruses was not believable enough. Footage was reshot with one actor playing both roles.
4) Feedback helped identify other issues like subtle effects that were too difficult to notice and inconsistent fonts/designs across ancillary materials. Changes were made to address these.
Through feedback on their music video, the group learned:
1) Camera angles and shot variety worked well, but performance shots needed improvement.
2) The main performers portrayed the characters well but chorus scenes had issues.
3) Lighting and color correction needed adjusting for consistency in shots.
1) The combination of the main music video and ancillary materials like CD covers, posters, and inlay cards was effective because it maintained consistency across products while avoiding repetition through varied camera angles and shots.
2) The music video genre blended grime, R&B, and hip hop by depicting the artist as sometimes stylish and relaxed, reflecting R&B, while also maintaining elements of grime culture through clothing.
3) The ancillary designs reflected the positive tone of the music video by depicting the artist in a friendly, happy way through vibrant colors and compositions rather than a typical sinister grime artist image.
The document discusses the use of various new media technologies in the production stages of a music video. Video cameras and tripods were used to record footage, while cameras were also used to take still photos of performers. Mobile phones recorded audio feedback from audiences. A Tricaster was used to film green screen footage. The internet was researched for inspiration and to upload the final video. Adobe Premiere Pro was used to edit all footage into the final music video.
The document summarizes feedback received on a music video project. Key points:
1) Viewers responded positively to the variety of camera angles used and the performances of the two main actors.
2) Chorus scenes needed improvement due to lighting and color issues with the singer's clothing.
3) The singer lip-syncing in choruses was not believable enough. Footage was reshot with one actor playing both roles.
4) Feedback helped identify other issues like subtle effects that were too difficult to notice and inconsistent fonts/designs across ancillary materials. Changes were made to address these.
The document summarizes feedback received from audiences on various design elements of an album release. For the front cover, audiences found the original font difficult to read so it was changed. On the back cover, audiences suggested removing the artist name. For the poster, one version was chosen as it was consistent with branding research. Audiences also felt one inlay card design was more informative and visually appealing. Further feedback advised removing extra text and fonts from inlay cards to simplify the designs. Overall, incorporating this audience and peer feedback helped improve and strengthen the album packaging and marketing materials.
1. The combination of the main music video and ancillary texts like CD covers, posters, and inlay cards was effective because it maintained consistency through varied camera shots and angles while avoiding repetition.
2. The music video genre blended grime, R&B, and hip hop by depicting the artist as sometimes calm and positive to reflect R&B while still maintaining traditional grime clothing.
3. The ancillary designs effectively reflected the positive tone of the music video through vibrant colors and imagery that portrayed the artist in a relaxed, happy way without losing his grime culture roots.
The document discusses potential images to use for a CD cover, poster, and inlay cards for an artist. Several photos are described that could work well for the cover or poster due to the image quality and depiction of the artist. However, issues arose with the reliability of the artist, making it difficult to complete the project. As a result, the group felt it best to choose a different artist.
New media technologies played an essential role in all stages of the project. Video cameras, tripods, and editing software like Adobe Premiere Pro were used to film, edit, and construct the final video. Microsoft Excel and PowerPoint helped with research, planning, and presenting audience feedback in graphical formats. Online sites like Google Chrome, Blogger, SlideShare, and YouTube provided platforms to upload content and embed videos and presentations. Photoshop was used to create ancillary tasks and add artistic effects. Overall, these technologies were vital at all stages from production to sharing the final product with audiences.
The combination of the main product and ancillary texts is effective because the ancillary text captures the essence of the research and both products represent hip hop and R&B styles consistently. Research showed the importance of consistency, and the poster and video depict the artist in a similar style standing against a brick wall wearing a hat. Both adhere to hip hop conventions rather than grime styles by showing the artist in different clothing looking more mature and less grime-focused.
The combination of the main product and ancillary texts is effective because the ancillary text captures the essence of the research by implementing its findings. Research showed consistency is important. The ancillary text analyzed artists like Gwen Stefani, Eminem, and Kanye West who successfully used elements from their albums in music videos. Both the main product and ancillary text depict the artist standing against a brick wall wearing a hat to maintain consistency while also showing his maturation away from grime music styles towards hip hop styles through his clothing and demeanor. Overall, both pieces effectively capture hip hop and R&B features without adhering to stereotypical representations of those genres.
This document discusses how the author's media product adheres to and develops conventions of real media. It notes that the music video has a hip hop/R&B feel. Multiple readings are incorporated through postmodern elements. The video also has a clear narrative, similar to other real media products that are referenced, such as using cards to address someone in a window. Conventions like couples walking off together are also followed to reinforce the narrative. Overall, the video portrays elements of real media genres like hip hop through aspects like an artist rapping into a microphone.
The document summarizes how the student's music video challenges conventions of typical hip hop music videos. It analyzes several popular music videos that exemplify common conventions, such as featuring women as sexual objects to please the male gaze, displaying wealth through cars and clothing, and positioning the male rapper as the central focus of attention. In contrast, the student's video does not contain stereotypical portrayals of women, wealth displays, or ego-centric focus. It challenges the simplistic and patriarchal views of women commonly presented in mainstream hip hop music videos.
The document describes the various stages of creating a CD cover design for a musical artist. It details 6 stages of editing an image of the artist, including applying effects like cut-outs and lighting adjustments. In the final stage, a glow was removed from the artist's eye as it was deemed unnecessary. Gold font was added with the album name to convey prestige. Additional steps involved cropping the image to size, adding text at standard font, and testing a drop shadow to make the text more visible. Minor final tweaks included blurring the artist's face and repositioning elements to find the best composition. An evaluation of different design options is still ongoing.
The document discusses the use of various new media technologies in the production stages of a music video. Video cameras and tripods were used to record footage, while cameras were also used to take still photos of performers. Mobile phones recorded audio feedback from audiences. Software like Adobe Premiere Pro, YouTube, and Blogger were used for editing, uploading, and tracking progress.
The document discusses the use of various new media technologies in the production stages of a music video. Video cameras and tripods were used to record footage, while cameras were also used to take still photos of performers. Mobile phones recorded audio feedback from audiences. A Tricaster was used to film green screen footage. The internet provided research resources and ways to stream other music videos for inspiration. Websites like YouTube and blogs allowed sharing and uploading work. USB drives transferred music tracks and files between team members. Adobe Premiere Pro was used to edit all footage and produce the final music video.
The document summarizes feedback received on a music video project. Key points include:
- Camera angles and shot variety made the video more immersive. Performances by the two main actors were convincing.
- Chorus scenes needed improvement due to lighting and color issues with the performer's clothing.
- The performer lip-syncing the singer role was not believable enough and his movements were too flamboyant for an R&B artist. These scenes were re-shot with a different performer.
- Feedback helped identify other issues like brightness, subtle effects that were too subtle, and lip-syncing problems that needed fixing.
This document discusses potential images to use for album covers, posters, and other promotional materials for a hip hop artist. Several photos are mentioned that could work for the cover or inlays based on their quality, portrayal of the artist's style, and ability to represent hip hop genres. However, issues with the artist's reliability made the group decide to choose a different person for the project.
Developments of action man conceptual design slideshowPreston Manor
This document summarizes the design process for an action figure depicting a superhero in a darker, more intense style. The designer experimented with making the hero appear battered, bruised, and intense through lighting, shading, and color choices. They aimed to depict the hardships of being a hero through a grimmer design while still keeping iconic features like the hero's eyes. The final design featured stronger contrasts throughout to make the image more aesthetically pleasing without appearing washed out.
The document discusses various equipment and software used to create a music video. It describes using a first cut editing software that requires an iMac computer and allows special effects. Adobe Premier is identified as easier to use software that helped make video production simpler. A Tri-caster studio was utilized with a green screen to add effects. A tripod and video recorder were critical for recording footage that was later edited.
The document summarizes the results of a questionnaire about music preferences. It shows that the target audience is mostly ages 16-18 and prefers hip hop and rap music. They like MTV and MTV Base for music videos. Equal numbers prefer performance and narrative music videos. Most respondents said good music videos influence their decisions to buy tracks. Television ads were the most appealing form of music promotion. Respondents look for their favorite artist, music, and attractive covers on music CDs. The audience was split on whether they prefer music videos to subvert or adhere to genre conventions.
Through feedback on their music video, the group learned:
1) Camera angles and shot variety worked well, but performance shots needed improvement.
2) The main performers portrayed the characters well but chorus scenes had issues.
3) Lighting and color correction needed adjusting for consistency in shots.
1) The combination of the main music video and ancillary materials like CD covers, posters, and inlay cards was effective because it maintained consistency across products while avoiding repetition through varied camera angles and shots.
2) The music video genre blended grime, R&B, and hip hop by depicting the artist as sometimes stylish and relaxed, reflecting R&B, while also maintaining elements of grime culture through clothing.
3) The ancillary designs reflected the positive tone of the music video by depicting the artist in a friendly, happy way through vibrant colors and compositions rather than a typical sinister grime artist image.
The document discusses the use of various new media technologies in the production stages of a music video. Video cameras and tripods were used to record footage, while cameras were also used to take still photos of performers. Mobile phones recorded audio feedback from audiences. A Tricaster was used to film green screen footage. The internet was researched for inspiration and to upload the final video. Adobe Premiere Pro was used to edit all footage into the final music video.
The document summarizes feedback received on a music video project. Key points:
1) Viewers responded positively to the variety of camera angles used and the performances of the two main actors.
2) Chorus scenes needed improvement due to lighting and color issues with the singer's clothing.
3) The singer lip-syncing in choruses was not believable enough. Footage was reshot with one actor playing both roles.
4) Feedback helped identify other issues like subtle effects that were too difficult to notice and inconsistent fonts/designs across ancillary materials. Changes were made to address these.
The document summarizes feedback received from audiences on various design elements of an album release. For the front cover, audiences found the original font difficult to read so it was changed. On the back cover, audiences suggested removing the artist name. For the poster, one version was chosen as it was consistent with branding research. Audiences also felt one inlay card design was more informative and visually appealing. Further feedback advised removing extra text and fonts from inlay cards to simplify the designs. Overall, incorporating this audience and peer feedback helped improve and strengthen the album packaging and marketing materials.
1. The combination of the main music video and ancillary texts like CD covers, posters, and inlay cards was effective because it maintained consistency through varied camera shots and angles while avoiding repetition.
2. The music video genre blended grime, R&B, and hip hop by depicting the artist as sometimes calm and positive to reflect R&B while still maintaining traditional grime clothing.
3. The ancillary designs effectively reflected the positive tone of the music video through vibrant colors and imagery that portrayed the artist in a relaxed, happy way without losing his grime culture roots.
The document discusses potential images to use for a CD cover, poster, and inlay cards for an artist. Several photos are described that could work well for the cover or poster due to the image quality and depiction of the artist. However, issues arose with the reliability of the artist, making it difficult to complete the project. As a result, the group felt it best to choose a different artist.
New media technologies played an essential role in all stages of the project. Video cameras, tripods, and editing software like Adobe Premiere Pro were used to film, edit, and construct the final video. Microsoft Excel and PowerPoint helped with research, planning, and presenting audience feedback in graphical formats. Online sites like Google Chrome, Blogger, SlideShare, and YouTube provided platforms to upload content and embed videos and presentations. Photoshop was used to create ancillary tasks and add artistic effects. Overall, these technologies were vital at all stages from production to sharing the final product with audiences.
The combination of the main product and ancillary texts is effective because the ancillary text captures the essence of the research and both products represent hip hop and R&B styles consistently. Research showed the importance of consistency, and the poster and video depict the artist in a similar style standing against a brick wall wearing a hat. Both adhere to hip hop conventions rather than grime styles by showing the artist in different clothing looking more mature and less grime-focused.
The combination of the main product and ancillary texts is effective because the ancillary text captures the essence of the research by implementing its findings. Research showed consistency is important. The ancillary text analyzed artists like Gwen Stefani, Eminem, and Kanye West who successfully used elements from their albums in music videos. Both the main product and ancillary text depict the artist standing against a brick wall wearing a hat to maintain consistency while also showing his maturation away from grime music styles towards hip hop styles through his clothing and demeanor. Overall, both pieces effectively capture hip hop and R&B features without adhering to stereotypical representations of those genres.
This document discusses how the author's media product adheres to and develops conventions of real media. It notes that the music video has a hip hop/R&B feel. Multiple readings are incorporated through postmodern elements. The video also has a clear narrative, similar to other real media products that are referenced, such as using cards to address someone in a window. Conventions like couples walking off together are also followed to reinforce the narrative. Overall, the video portrays elements of real media genres like hip hop through aspects like an artist rapping into a microphone.
The document summarizes how the student's music video challenges conventions of typical hip hop music videos. It analyzes several popular music videos that exemplify common conventions, such as featuring women as sexual objects to please the male gaze, displaying wealth through cars and clothing, and positioning the male rapper as the central focus of attention. In contrast, the student's video does not contain stereotypical portrayals of women, wealth displays, or ego-centric focus. It challenges the simplistic and patriarchal views of women commonly presented in mainstream hip hop music videos.
The document describes the various stages of creating a CD cover design for a musical artist. It details 6 stages of editing an image of the artist, including applying effects like cut-outs and lighting adjustments. In the final stage, a glow was removed from the artist's eye as it was deemed unnecessary. Gold font was added with the album name to convey prestige. Additional steps involved cropping the image to size, adding text at standard font, and testing a drop shadow to make the text more visible. Minor final tweaks included blurring the artist's face and repositioning elements to find the best composition. An evaluation of different design options is still ongoing.
The document discusses the use of various new media technologies in the production stages of a music video. Video cameras and tripods were used to record footage, while cameras were also used to take still photos of performers. Mobile phones recorded audio feedback from audiences. Software like Adobe Premiere Pro, YouTube, and Blogger were used for editing, uploading, and tracking progress.
The document discusses the use of various new media technologies in the production stages of a music video. Video cameras and tripods were used to record footage, while cameras were also used to take still photos of performers. Mobile phones recorded audio feedback from audiences. A Tricaster was used to film green screen footage. The internet provided research resources and ways to stream other music videos for inspiration. Websites like YouTube and blogs allowed sharing and uploading work. USB drives transferred music tracks and files between team members. Adobe Premiere Pro was used to edit all footage and produce the final music video.
The document summarizes feedback received on a music video project. Key points include:
- Camera angles and shot variety made the video more immersive. Performances by the two main actors were convincing.
- Chorus scenes needed improvement due to lighting and color issues with the performer's clothing.
- The performer lip-syncing the singer role was not believable enough and his movements were too flamboyant for an R&B artist. These scenes were re-shot with a different performer.
- Feedback helped identify other issues like brightness, subtle effects that were too subtle, and lip-syncing problems that needed fixing.
This document discusses potential images to use for album covers, posters, and other promotional materials for a hip hop artist. Several photos are mentioned that could work for the cover or inlays based on their quality, portrayal of the artist's style, and ability to represent hip hop genres. However, issues with the artist's reliability made the group decide to choose a different person for the project.
Developments of action man conceptual design slideshowPreston Manor
This document summarizes the design process for an action figure depicting a superhero in a darker, more intense style. The designer experimented with making the hero appear battered, bruised, and intense through lighting, shading, and color choices. They aimed to depict the hardships of being a hero through a grimmer design while still keeping iconic features like the hero's eyes. The final design featured stronger contrasts throughout to make the image more aesthetically pleasing without appearing washed out.
The document discusses various equipment and software used to create a music video. It describes using a first cut editing software that requires an iMac computer and allows special effects. Adobe Premier is identified as easier to use software that helped make video production simpler. A Tri-caster studio was utilized with a green screen to add effects. A tripod and video recorder were critical for recording footage that was later edited.
The document summarizes the results of a questionnaire about music preferences. It shows that the target audience is mostly ages 16-18 and prefers hip hop and rap music. They like MTV and MTV Base for music videos. Equal numbers prefer performance and narrative music videos. Most respondents said good music videos influence their decisions to buy tracks. Television ads were the most appealing form of music promotion. Respondents look for their favorite artist, music, and attractive covers on music CDs. The audience was split on whether they prefer music videos to subvert or adhere to genre conventions.
Top-Quality AC Service for Mini Cooper Optimal Cooling PerformanceMotor Haus
Ensure your Mini Cooper stays cool and comfortable with our top-quality AC service. Our expert technicians provide comprehensive maintenance, repairs, and performance optimization, guaranteeing reliable cooling and peak efficiency. Trust us for quick, professional service that keeps your Mini Cooper's air conditioning system in top condition, ensuring a pleasant driving experience year-round.
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Automotive Engine Valve Manufacturing Plant Project Report.pptxSmith Anderson
The report provides a complete roadmap for setting up an Automotive Engine Valve. It covers a comprehensive market overview to micro-level information such as unit operations involved, raw material requirements, utility requirements, infrastructure requirements, machinery and technology requirements, manpower requirements, packaging requirements, transportation requirements, etc.