How to create a new
technology for games
(and survive the experience)
Ivan Orvieto - Testaluna
2/21
Ivan Orvieto – Executive Producer in Testaluna/Miniclip Italia
Who am I?
3/21
The
experience
4/21
+
The idea behind CR-PLAY
5/21
The idea behind CR-PLAY
6/21
Game Dev
+
Researchers
+
EU Support
=
The idea behind CR-PLAY
New Tech forGames
7/21
What next?
EU support
Apply for EU funding
8/21
Create a strong consortium
+
EU support
9/21
Write a compelling proposal
+
EU support
10/21
Submit & cross your fingers
+
EU support
11/21
Sign the contract
+
EU support
12/21
(have a party)
+
EU support
13/21
How to make it work?
14/21
Game Dev
+
Researchers
+
EU Support
=
New Tech for games
How to make it work?
15/21
Expertise
Motivation
Organisation
Secret Magic
Recipe
of Success
How to make it work?
16/21
What is the project about?
In a nutshell
17/21
In a nutshell
18/21
In a nutshell
19/21
20/21
Thanks
Any questions?
orvieto@testaluna.it
@PennyWise71
ARE YOU SURE
WE SHOULD
TAKE PICTURES
HERE?!?!!?

The CR-PLAY experience. Introducing CR-PLAY project at PGC Helsinki 2015

Editor's Notes

  • #14 We have a Finnish partner
  • #15 a big multi-national EU project with diverse type of partners to develop new kind of technology for game development
  • #16 Expertise: Computer graphics, Computer vision, Software development, Game design and development, HCI, Usability Motivation: pushing hard to obtain a total that is bigger than the sum of single elements Organisation: planning and management
  • #20 Reconstruction tool restituisce Point cloud, superpixel, depth map e fitting planes. Questo è l'input della parte di rendering (che usa le n camere) Dire che lo scopo è quello di dare l’illusione del 3D in cui la camera virtuale è libera di muoversi (to a certain extent) anche dove le camere di acquisizione non esistono.