mLearning has been a buzzword in eLearning for decades. Nearly every year someone speculates that the time for mLearning has finally arrived – and just about that often we discover that still – very few people actually are producing their learning content for mobile devices. You can imagine then that it is with some trepidation that I enter into the arena, to echo voices that have often proclaimed a start to the mobile land-rush.
The document provides a tourist guide for Doha, Qatar in preparation for the 2022 FIFA World Cup. It summarizes key facts about Doha, including that it has a population of 1.7 million people and is located on a peninsula. It also lists several attractions for tourists, such as museums that showcase Qatari culture, Qatar University which promotes Western education, indoor malls for shopping, and soccer stadiums under construction for the World Cup.
Mismuseos.net: Art After Technology (putting cultural data to work)GNOSS
The document describes the Mismuseos.net project, which aims to link and semantically enrich museum data using Linked Data technologies. The project creates a unified graph of cultural data from multiple sources to power innovative search and browsing experiences for users. Key features of the project include faceted searching, dynamically generated related content, and representation of entities from different ontologies through a semantic content management system. The goals are to improve user experiences with public cultural data and serve as a model for exploiting Linked Data in the museum community.
The document defines and provides examples of metonymy and synecdoche. Metonymy is when a word or phrase is substituted for a similar or related concept, such as referring to a crown to represent the monarchy. Synecdoche is when a part represents the whole or vice versa, like using "wheels" to refer to a car. Examples include referring to "John Hancock" to represent the person and using "screen door" in a song to represent summer.
The Greco-Roman religion was shared between the Greeks and Romans, with the Romans adopting the Greek gods but using different names. Most Greeks and Romans followed this polytheistic religion during this era. They believed the gods controlled fate and destiny, and that spirits and mythological creatures inhabited the earth. Ritual sacrifices and prayers were performed to appease the gods and ensure protection. Women held a low social status with many limitations. Philosophers like Socrates, Plato, and Aristotle established schools that taught Greco-Roman philosophy through their major texts.
An overview of mobile learning in 2015 with emphasis on how to create mobile learning using Adobe eLearning tools (Adobe Captivate and Adobe Presenter.) This is a general introduction, a bit of practical knowledge concerning Responsive Design, and a bit of forward looking speculation.
LINK to recording of presentation: http://adobe.ly/1AgTOXU
As the concepts of eLearning and mLearning converge and create every day learning built to support today’s modern learners, how might our design decisions change? Do the elements and principles of design for conventional eLearning prevail? Does the powerful trend of mobile first design win the day? How can you make great decisions that will ensure your course content has a long life, degrades gracefully on a multitude of screens and looks great no matter which way those pesky learners turn those screens?
Join Dr. Allen Partridge, Artist, Designer, Developer and Adobe eLearning Evangelist for this journey into the unknown and barely understood world of design for multimedia eLearning in the multi-device world. You’ll learn practical tips for designing and developing great course content that stands the test of time, and the tide of ever-evolving display sizes and orientations using Adobe Captivate 8.
The document discusses the growth of mobile device usage and its implications for mobile learning. It notes that the number of mobile subscribers has reached 6 billion and is still growing rapidly around the world. This growth in mobile access presents both opportunities and challenges for delivering education online. While increased access to information is important, it is not sufficient for learning. Other factors like safe learning environments, trusted relationships, and self-respect are also needed. The document concludes by presenting Adobe's eLearning solutions like Captivate and Presenter, which can help create engaging interactive content and videos for mobile and online learning.
Learner Motivation Explained: USE AN LMS TO MOTIVATE YOUR LEARNERS TO UPSKILLAllen Partridge
Training and development professionals often bemoan the lack of apparent initiative in their trainees. Learning professionals spend huge sums of money creating or acquiring skill aligned libraries of learning content, only to watch almost helplessly as learners refuse to engage with any training available that isn’t mandatory.
How can we cultivate a learning culture, when we cannot get the learners to drink?
Join Dr. Allen Partridge, Adobe eLearning Evangelist and Lifelong Learning Addict for this one hour exploration into the power of gamification, incentives, skill guidance and ease of use, to motivate and inspire the people you train to cultivate a learning culture in your organization.
This webinar will demonstrate these concepts using Adobe Captivate Prime, Adobe’s new full feature Learning Management System.
THE COMPLETE ELEARNING JOURNEY – FROM PROTOTYPING TO RESPONSIVE ELEARNING DES...Allen Partridge
As an eLearning designer wouldn’t it be great if you could take charge of your eLearning environment right from storyboarding your ideas to generating responsive eLearning courses to being able to effectively deploy and track your learners’ performance? With Adobe eLearning solutions, you can. Give expression to your ideas using Adobe Captivate Draft, the all-new storyboarding app for iPads. Enrich the storyboards and turn them into responsive eLearning with Adobe Captivate 9. And deploy, deliver, track and manage your eLearning using Adobe Captivate Prime, the all-new self-service LMS from Adobe. Join Dr. Allen Partridge in an informative session on how to best use these industry-leading Adobe eLearning solutions to stay ahead and be in control of your eLearning environment.
Create a free 30 day Trial Account https://captivateprime.adobe.com/loginpost?workflowId=1&s_qp_request_origin=prime&sdid=N3PCRZ6D
Learn More www.adobe.com/products/captivateprime.html?sdid=MYYBS3XF
The document defines and provides examples of metonymy and synecdoche. Metonymy is a figure of speech where a word or name is substituted for something else with which it is closely associated. An example given is using "crown" to represent becoming king. Synecdoche is when a whole is represented by one of its parts or vice versa, such as using "wheels" to represent a car. The document contrasts the two figures of speech and provides everyday examples of synecdoche.
This document provides an overview of gamification in eLearning. It defines gamification as using game mechanics, aesthetics, and thinking to engage people and promote learning. It discusses applying common game principles like narratives, objectives, experience tracking, time constraints, and badges/levels to eLearning. An example application called Rock Valley is described where learners take on roles in a virtual town and complete quests to achieve learning objectives. Considerations for implementing gamification like how it may get in the way of learning facts or how much extra time it requires are also addressed.
Just Add Content - Presentation for Virtual Worlds Best Practices in Educatio...Allen Partridge
This document discusses the author's journey facilitating immersive virtual worlds and online communities. It describes how the author's research combined efforts with student analysis to study the life cycle of emerging technologies like virtual worlds using Gartner's Hype Cycle model. The document reflects on lessons learned about the rise and fall of technologies in popular culture.
Screening session highlighting excellent examples of media being used to supp...Allen Partridge
In spite of an ever growing landscape of social media and social networking, the bulk of learning media today is still rooted in ancient traditions. In this session Allen Partridge will incite and facilitate a discussion of roadblocks to the expansion of social networking in the context of media and learning. Are the sacred cows of teaching and learning with media changing? Should they be changing? Together we'll look at the anticipated, the actual and the potential change triggered by social networking / social media in the context of learning.
Presentation: Allen Partridge, Adobe, USA
Join the panelists:
Helen Keegan, University of Salford, UK
Claudio Dondi, SCIENTER, Italy
Gráinne Conole, Beyond Distance Research Alliance, University of Leicester, UK
Moderator: Tom Wambeke, ILO, Italy
El documento habla sobre la necesidad del cambio y la renovación. Explica que alrededor de los 40 años, las águilas deben renovarse desprendiéndose de sus garras, pico y plumas desgastadas para poder volar durante otros 30 años. De manera similar, las personas a veces necesitan alejarse para ordenar su mente, emociones y cuerpo, desprenderse del pasado y renovarse para continuar avanzando. Siguiendo el ejemplo de las águilas, siempre debemos apuntar hacia arriba y hacia adel
Taking Splunk to the Next Level - Architecture Breakout SessionSplunk
This document discusses strategies for scaling a Splunk deployment to handle more use cases, data, and critical needs. It covers expanding use cases through business cases, scaling indexers through clustering and storage optimization, scaling search heads through clustering, and using centralized management and hybrid cloud/on-premises deployments. The agenda also promotes attending the upcoming Splunk .conf2015 conference for sessions on high availability, large deployments, search head clustering, and more.
In this file, you can ref interview skills tips with interview questions & answers, other interview skills tips materials such as: interview thank you letters, types of interview questions
mLearning has been a buzzword in eLearning for decades. Nearly every year someone speculates that the time for mLearning has finally arrived – and just about that often we discover that still – very few people actually are producing their learning content for mobile devices. You can imagine then that it is with some trepidation that I enter into the arena, to echo voices that have often proclaimed a start to the mobile land-rush.
The document provides a tourist guide for Doha, Qatar in preparation for the 2022 FIFA World Cup. It summarizes key facts about Doha, including that it has a population of 1.7 million people and is located on a peninsula. It also lists several attractions for tourists, such as museums that showcase Qatari culture, Qatar University which promotes Western education, indoor malls for shopping, and soccer stadiums under construction for the World Cup.
Mismuseos.net: Art After Technology (putting cultural data to work)GNOSS
The document describes the Mismuseos.net project, which aims to link and semantically enrich museum data using Linked Data technologies. The project creates a unified graph of cultural data from multiple sources to power innovative search and browsing experiences for users. Key features of the project include faceted searching, dynamically generated related content, and representation of entities from different ontologies through a semantic content management system. The goals are to improve user experiences with public cultural data and serve as a model for exploiting Linked Data in the museum community.
The document defines and provides examples of metonymy and synecdoche. Metonymy is when a word or phrase is substituted for a similar or related concept, such as referring to a crown to represent the monarchy. Synecdoche is when a part represents the whole or vice versa, like using "wheels" to refer to a car. Examples include referring to "John Hancock" to represent the person and using "screen door" in a song to represent summer.
The Greco-Roman religion was shared between the Greeks and Romans, with the Romans adopting the Greek gods but using different names. Most Greeks and Romans followed this polytheistic religion during this era. They believed the gods controlled fate and destiny, and that spirits and mythological creatures inhabited the earth. Ritual sacrifices and prayers were performed to appease the gods and ensure protection. Women held a low social status with many limitations. Philosophers like Socrates, Plato, and Aristotle established schools that taught Greco-Roman philosophy through their major texts.
An overview of mobile learning in 2015 with emphasis on how to create mobile learning using Adobe eLearning tools (Adobe Captivate and Adobe Presenter.) This is a general introduction, a bit of practical knowledge concerning Responsive Design, and a bit of forward looking speculation.
LINK to recording of presentation: http://adobe.ly/1AgTOXU
As the concepts of eLearning and mLearning converge and create every day learning built to support today’s modern learners, how might our design decisions change? Do the elements and principles of design for conventional eLearning prevail? Does the powerful trend of mobile first design win the day? How can you make great decisions that will ensure your course content has a long life, degrades gracefully on a multitude of screens and looks great no matter which way those pesky learners turn those screens?
Join Dr. Allen Partridge, Artist, Designer, Developer and Adobe eLearning Evangelist for this journey into the unknown and barely understood world of design for multimedia eLearning in the multi-device world. You’ll learn practical tips for designing and developing great course content that stands the test of time, and the tide of ever-evolving display sizes and orientations using Adobe Captivate 8.
The document discusses the growth of mobile device usage and its implications for mobile learning. It notes that the number of mobile subscribers has reached 6 billion and is still growing rapidly around the world. This growth in mobile access presents both opportunities and challenges for delivering education online. While increased access to information is important, it is not sufficient for learning. Other factors like safe learning environments, trusted relationships, and self-respect are also needed. The document concludes by presenting Adobe's eLearning solutions like Captivate and Presenter, which can help create engaging interactive content and videos for mobile and online learning.
Learner Motivation Explained: USE AN LMS TO MOTIVATE YOUR LEARNERS TO UPSKILLAllen Partridge
Training and development professionals often bemoan the lack of apparent initiative in their trainees. Learning professionals spend huge sums of money creating or acquiring skill aligned libraries of learning content, only to watch almost helplessly as learners refuse to engage with any training available that isn’t mandatory.
How can we cultivate a learning culture, when we cannot get the learners to drink?
Join Dr. Allen Partridge, Adobe eLearning Evangelist and Lifelong Learning Addict for this one hour exploration into the power of gamification, incentives, skill guidance and ease of use, to motivate and inspire the people you train to cultivate a learning culture in your organization.
This webinar will demonstrate these concepts using Adobe Captivate Prime, Adobe’s new full feature Learning Management System.
THE COMPLETE ELEARNING JOURNEY – FROM PROTOTYPING TO RESPONSIVE ELEARNING DES...Allen Partridge
As an eLearning designer wouldn’t it be great if you could take charge of your eLearning environment right from storyboarding your ideas to generating responsive eLearning courses to being able to effectively deploy and track your learners’ performance? With Adobe eLearning solutions, you can. Give expression to your ideas using Adobe Captivate Draft, the all-new storyboarding app for iPads. Enrich the storyboards and turn them into responsive eLearning with Adobe Captivate 9. And deploy, deliver, track and manage your eLearning using Adobe Captivate Prime, the all-new self-service LMS from Adobe. Join Dr. Allen Partridge in an informative session on how to best use these industry-leading Adobe eLearning solutions to stay ahead and be in control of your eLearning environment.
Create a free 30 day Trial Account https://captivateprime.adobe.com/loginpost?workflowId=1&s_qp_request_origin=prime&sdid=N3PCRZ6D
Learn More www.adobe.com/products/captivateprime.html?sdid=MYYBS3XF
The document defines and provides examples of metonymy and synecdoche. Metonymy is a figure of speech where a word or name is substituted for something else with which it is closely associated. An example given is using "crown" to represent becoming king. Synecdoche is when a whole is represented by one of its parts or vice versa, such as using "wheels" to represent a car. The document contrasts the two figures of speech and provides everyday examples of synecdoche.
This document provides an overview of gamification in eLearning. It defines gamification as using game mechanics, aesthetics, and thinking to engage people and promote learning. It discusses applying common game principles like narratives, objectives, experience tracking, time constraints, and badges/levels to eLearning. An example application called Rock Valley is described where learners take on roles in a virtual town and complete quests to achieve learning objectives. Considerations for implementing gamification like how it may get in the way of learning facts or how much extra time it requires are also addressed.
Just Add Content - Presentation for Virtual Worlds Best Practices in Educatio...Allen Partridge
This document discusses the author's journey facilitating immersive virtual worlds and online communities. It describes how the author's research combined efforts with student analysis to study the life cycle of emerging technologies like virtual worlds using Gartner's Hype Cycle model. The document reflects on lessons learned about the rise and fall of technologies in popular culture.
Screening session highlighting excellent examples of media being used to supp...Allen Partridge
In spite of an ever growing landscape of social media and social networking, the bulk of learning media today is still rooted in ancient traditions. In this session Allen Partridge will incite and facilitate a discussion of roadblocks to the expansion of social networking in the context of media and learning. Are the sacred cows of teaching and learning with media changing? Should they be changing? Together we'll look at the anticipated, the actual and the potential change triggered by social networking / social media in the context of learning.
Presentation: Allen Partridge, Adobe, USA
Join the panelists:
Helen Keegan, University of Salford, UK
Claudio Dondi, SCIENTER, Italy
Gráinne Conole, Beyond Distance Research Alliance, University of Leicester, UK
Moderator: Tom Wambeke, ILO, Italy
El documento habla sobre la necesidad del cambio y la renovación. Explica que alrededor de los 40 años, las águilas deben renovarse desprendiéndose de sus garras, pico y plumas desgastadas para poder volar durante otros 30 años. De manera similar, las personas a veces necesitan alejarse para ordenar su mente, emociones y cuerpo, desprenderse del pasado y renovarse para continuar avanzando. Siguiendo el ejemplo de las águilas, siempre debemos apuntar hacia arriba y hacia adel
Taking Splunk to the Next Level - Architecture Breakout SessionSplunk
This document discusses strategies for scaling a Splunk deployment to handle more use cases, data, and critical needs. It covers expanding use cases through business cases, scaling indexers through clustering and storage optimization, scaling search heads through clustering, and using centralized management and hybrid cloud/on-premises deployments. The agenda also promotes attending the upcoming Splunk .conf2015 conference for sessions on high availability, large deployments, search head clustering, and more.
In this file, you can ref interview skills tips with interview questions & answers, other interview skills tips materials such as: interview thank you letters, types of interview questions
7. SLİDSHARE.NET Slidshare dosya paylaşim sitesidir. Sunumları ucretsız ve onlıne olarak bu sıtede paylaşabiliriz.
8. SlideShare.Net Neden Kullanılır? Slideshare.net hiçbir ücret ödemeden bu siteden video , belgeler , sunumlar vb. Şey paylaşmamızı sağlayan çok yararlı bir sitedir. Ve bu site sayesınde paylaştiğim sunumlardan arkadaslarımızda fayadalanabılecekler.
9. Uzaktan Eğitimde Neden Kullanmalıyız? www.slideshare.net sitesine yüklediğimiz dosyaları paylaşarak uzaktan eğitim’i bu site üzerinden sürdürebiliriz. Öğretmenlerin hazırladığı sunumları , belgeleri www.slideshare.net deki hesabına yükledikten sonra facebook vb. Sitelerde paylaşabilir ve bilgiye ulaşacak olan öğrenciler kollaylıkla bilgiye ulaşabilir. Video formatında slideları izleyebilir ve iyi bir öğrenim gerçekleşmiş olur. www.slideshare.net bu özelliğiyle uzaktan eğitim için de kullanabileceğimiz güzel bir dosya paylaşım sitesi’dir.
10. karma eğitimde kullanılırsa faydalı olurmu ? www.slideshare.net ‘in dosya paylaşımı özelliğini düşünecek olursak karma eğitime büyük katkı sağlayacağından eminim. Öğretmen’in verdiği notları bu siteden öğrencileriyle paylaşması, verilen ödevlerin projeleri buraya yüklenerek öğretmenin buradan değerlendirmesi, öğrencilerin istedikleri zaman bilgiye slideshare.net sitesinden ulaşabilmesini göz önüne aldığımız zaman www.slideshare.net sitesinin karma eğitimde kullanılmasının faydalı olabileceğini düşünüyorum.