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Optimal Organizing of
Digital Images in Sports
A Project of the Bryant Museum & UA SLIS
Ken Gaddy, Paul W. Bryant Museum
Steven MacCall, UA SLIS
SLIS Students in LS 566 - Metadata
Introduction
Project History
Problems
• Issues with image processing and indexing:
– Identifying images from past games
– Identifying images in real time
• Metadata research issues:
– Efficiency of indexing workflows given large
numbers (our primary concern today)
– Effectiveness of indexing in terms of consistency
• Bryant Museum would like:
– One digital repository containing both past AND
real time images indexed with the same method
– Indexed with image monetization in mind
Digital Images as Artifacts
• Artifacts imply a context:
– The context of how they are to be used
– The context of how they are generated
• Artifact use contexts:
– After game is completed (past game images)
– While game is occurring (real time images)
• Artifact generation contexts:
– Past game images: Take advantage of the “latent
info” in archive
– Real time images: Take advantage of cameras
Timeline for Optimizing Indexing
• Our project’s context:
Event of type Sport of type Football
• Structural analysis of football sport event:
– Game has 4 quarters
– Quarters consist of series that consist of plays
– Plays have:
• Definite non-overlapping start and stop times
• Definite players on field and definite outcome
• We want to know what’s happening at every
moment in the game: who, what, when, how
Timeline Approach (cont)
• Students are using latent info to create:
– Game timeline containing individual plays (with
statistical outcomes) and all players on the field
mapped to each down
– Name files mapping player numbers and names
• The two uses for image identification:
– Past images: Optimizing latent information
– Real time images: GOAL is to optimally align real
time image generation with real time timeline
building by matching camera timestamp to timeline

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Optimal organizing of digital images in sports: A project of the Paul W. Bryant Museum and UA SLIS

  • 1. Optimal Organizing of Digital Images in Sports A Project of the Bryant Museum & UA SLIS Ken Gaddy, Paul W. Bryant Museum Steven MacCall, UA SLIS SLIS Students in LS 566 - Metadata
  • 4. Problems • Issues with image processing and indexing: – Identifying images from past games – Identifying images in real time • Metadata research issues: – Efficiency of indexing workflows given large numbers (our primary concern today) – Effectiveness of indexing in terms of consistency • Bryant Museum would like: – One digital repository containing both past AND real time images indexed with the same method – Indexed with image monetization in mind
  • 5. Digital Images as Artifacts • Artifacts imply a context: – The context of how they are to be used – The context of how they are generated • Artifact use contexts: – After game is completed (past game images) – While game is occurring (real time images) • Artifact generation contexts: – Past game images: Take advantage of the “latent info” in archive – Real time images: Take advantage of cameras
  • 6. Timeline for Optimizing Indexing • Our project’s context: Event of type Sport of type Football • Structural analysis of football sport event: – Game has 4 quarters – Quarters consist of series that consist of plays – Plays have: • Definite non-overlapping start and stop times • Definite players on field and definite outcome • We want to know what’s happening at every moment in the game: who, what, when, how
  • 7. Timeline Approach (cont) • Students are using latent info to create: – Game timeline containing individual plays (with statistical outcomes) and all players on the field mapped to each down – Name files mapping player numbers and names • The two uses for image identification: – Past images: Optimizing latent information – Real time images: GOAL is to optimally align real time image generation with real time timeline building by matching camera timestamp to timeline