This document summarizes a thesis project aimed at scaffolding interaction design skills for young designers. The author aims to teach interaction design to students aged 12-16 and observe how they respond to designing for real problems in a collaborative team environment. As a teacher, the author investigates approaches to bridge communication gaps between team members and support them in designing purposefully. Through a series of workshops, students are exposed to interaction design methods and tools to elicit design dialogue. The author observes that framing empathic experiences around the design problem enhances student motivation more than a discrete curriculum. Scaffolding with social media and tangible aids helps ground imagination and bridge team dynamics. For interaction design to be taught meaningfully, eliciting empathy for users through