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                                                                                                                 The Gunpowder Plot


           client   SEGA                                                                     client   British Broadcasting Corporation (BBC)

        platform    PS3, Xbox360, Nintendo Wii and Nintendo 3DS and WiiU                  platform    PC Downloadable

        duration    One and half years                                                    duration    8 months

 responsibilities   Game level modeling and texturing. Was responsible to          responsibilities   Was responsible to plan game environment from scratch
                    create block model to understand the game play and                                as per client's guidelines. I had the responsibility to set up
                    then final modeling and texturing as per concepts developed.                      art benchmark for other artists in the team.
                    Also responsible for console conversion and LOD creation.                         Planned textures and environments so as to bring up
                    Most challenging work is to create game art for                                   the feel which resembles 16th century London.
                    Nintendo 3DS, its new hand held console for                                       The work was highly appreciated by BBC.
                    3D game experience.

 team structure     India team consisted of 25 Artists.                            team structure     Our India team consisted of 7 artists who included
                    I was one of the senior artists in the team.                                      1 team lead 2 quality assurance leads (including me)
                    worked on game level environment modeling and                                     and 4 other artists.
                    related art assets creation for the new level.
                    I was interacting with UK leads whenever needed.


 work structure     We were provided guidelines from UK and worked accordingly.    work structure     Leads were responsible for client communication and art planning.
                    We could then chat with them to clarify any doubts.                               I had to transfer information I got from leads in UK
                    We had dev kits to check                                                          to my team mates. We had to continuously check game
                    final game output and for corrections.                                            in engine for fixes and final result.


        website     http://www.sonicthehedgehog.com/racing/?t=en_US                       website     http://www.bbc.co.uk/doctorwho/dw/theadventuregames/
                                                                                                      thegunpowderplot
client   Nickelodeon                                                          client   EA

       platform    PC                                                                platform    Nintendo Wii

       duration    Two and half months                                               duration    5 months

responsibilities   Created game environment using toon shaders                responsibilities   Charm Girls Club Pajama Party for Wii
                   along with game icons. Done couple of different                               is packed with over 30+ Mini-Game.
                   DORA action poses with 2D render output for                                   You can create your charm Girls and team up with 7 friends.
                   PC base game requirement. Models were high poly.                              My role was to create model and texture for different outfits,
                   The idea was to create a 2D looking game in 3D.                               hairstyle, shoe and accessories for Charm Girls avatar.
                   I was working as a lead environment artist.                                   I was working as a senior artist in the team.


team structure     6 Artists including 1 lead.                                team structure     12 Artists including lead.




work structure     We had to communicate with our lead for information        work structure     game assets according to concept provided from client.
                   regarding work. Which then in turn I used to get
                   environments done from 2 other artist working with me.



       website     http://www.nickjr.com/games/dora-the-explorer/adventure/          website     http://www.ea.com/cgc-pajama-party
                   all-ages/index.jhtml
client   SEGA                                                                    client   SEGA

       platform    PS3, Xbox360, Nintendo Wii, PC                                       platform    PS3, Xbox360, Nintendo Wii and Nintendo DS

       duration    1 year                                                               duration    2 years

responsibilities   High quality 3D asset creation with enhanced realistic look   responsibilities   Game level modeling and texturing.
                   from previous version of the tennis game.                                        Was responsible to create block model to understand
                   It's including Stadium environment assets,                                       the game play and then final modeling and texturing as per
                   player costumes, trophy design and                                               concepts developed. Also responsible for console conversion and
                   Mini Game assets.                                                                LOD creation.
                   I was working as a senior artist in this project.


team structure     10 Artists in India studio including 1 Lead,                  team structure     India team consisted of 20 Artists.
                   4 senior artists and 5 junior artists.                                           I was one of the senior artists in the team.
                                                                                                    I worked on level environment modeling for House of the dead,
                                                                                                    sonic sea side hill, Jet Set Radio and Billy Hatcher.
                                                                                                    I communicated with UK leads whenever needed.


work structure     Lead and seniors were responsible for main assets             work structure     We were provided guidelines from UK and worked accordingly.
                   like player costumes and stadium environments and                                We could then chat with them to clarify any doubts.
                   also senior artist had to mentor junior artists.                                 We had dev kits to check final game output and for corrections.
                   I worked for almost every 3D art aspect of the game.


       website     http://www.sega.com/games/virtua-tennis-2009                         website     http://www.sega.com/sonicracing/
client   Harmonix                                                                  client   Codemasters

       platform    Nintendo Wii, Nintendo DS                                              platform    PS3, Xbox360 And PC

       duration    4 months                                                               duration    1 years

responsibilities   Low poly character model creation along with costumes,          responsibilities   Modeled and textured track environment, track side buildings,
                   music instruments and sets and conversion of                                       objects and car liveries.
                   rock band3 game for Wii and DS platform.                                           Also responsible for conversion and
                   I was working as Senior Artist for this game.                                      assembling of different platforms of the game.
                   After this project was over I created DS asset creation guide                      Did Car interior texturing.
                   to be used for other DS projects in future.                                        I was working as an 3d artist on this project.


team structure     India Team consisted of 8 Artists including 1 lead.             team structure     This project included 30 people including Leads.
                   Lead communicated with client.




work structure     We had to take up assets form Wii version and                   work structure     This was an outsource project so we got specific guidelines
                   reduce mesh and make changes to textures so that                                   from the client accordingly we proceeded with
                   it looks good in DS. This project had a lot of technical                           environment and asset creation.
                   challenges as we had to make sure that the game
                   does not lose its original feel and though it was converted
                   from a higher platform to lower.
                                                                                          website     http://www.codemasters.com/uk/dirt_uk/ps3/info/
       website     http://www.rockband.com/games/rb3
client    Las Vegas Casino
            client     Ardor
                                                                                                  platform     Online PC
         platform      Tablet and touch phones
                                                                                                  duration     One and half years
         duration      One and half months
                                                                                           responsibilities    Conceptual design & development of Game interface design,
  responsibilities     Conceptual design & development of Game interface design.                               Website and motion ad banner for online Las Vegas casino games.
                       Overall art for the game, QA and client communication.
                                                                                           team structure      Artists who were all directly communicating with client.
   team structure      Myself
                                                                                           work structure      We had to create UI concepts based on various themes
   work structure      Overall UI, Art and communication was managed by me.                                    from scratch and then get it approved form UK client.
                                                                                                               After approval we used to create final output with
          website      http://itunes.apple.com/us/app/hue-shapes/id520474605?mt=8                              help of both 2D and 3D Art.

                                                                                                  website      http://www.lasvegascasinos.com/




                     MIKAH EYEWEAR


          client     Mikah Eyewear
                                                                                                      client    Tyco
       platform      website
                                                                                                   platform     PC
       duration      One and half months
                                                                                                   duration     Two and half months
responsibilities     Art direction and conceptual design for eyewear website.
                     Visualized each brand introductory shot.                               responsibilities    Created interface design for internal virtual training purpose.
                     Introduction presentation and multi brand eyewear gallery.
                     I enjoyed this project a lot because of the amount of
                     creative freedom I had.                                                 team structure     Two Artists who were all directly communicating with client
team structure       Leading a project with 5 Artists.
                                                                                             work structure     Had to create UI according to clients requirements.
work structure       I had to communicate with the client to know their requirement
                                                                                                    website     http://www.tyco.com/wps/wcm/connect/tyco+who+we+are/
                     and accordingly coordinated with my team to get the desired result.
                                                                                                                Who+We+Are/Overview/
       website       http://www.mikaheyewear.com/mikaheyewear/index.htm
professional experiences   Organization + Sumo-India (A division of Foundation 9 Entertainment), Pune, India
                           Designation + Sr, Artist
                           Tenure + June 2008 till date


                           Organization + Wipro Technologies (Game Development Division) Hyderabad, India
                           Designation + Module Leader
                           Tenure + Dec 2007 to June 2008


                           Organization + Aurona Technologies (Gaming Co.) Hyderabad, India
                           Designation + 3D Game Artist
                           Tenure + June 2006 to Dec 2007


                           Organization + Rediff Business Solution (Web Development Co.) Surat, India
                           Designation + Sr. Visualizer
                           Tenure + Oct 2005 to April 2006


                           Organization + Jivanta Interactive Technology (Gaming Co.) Bangalore, India
                           Designation + 3D Game Artist
                           Tenure + Dec 2004 to Aug 2005


                           Organization + MagCom Internet (Gaming Co.) Bangalore, India
                           Designation + Game Interface Designer
                           Tenure + Apr 2003 to Oct 2004


                           Organization + DotInfosys (Web Development Company) Surat, India
                           Designation + Team Leader (Multimedia Group)
                           Tenure + May 1998 to August 2002


                           Organization + Soi-Archer (Advertising Agency) Ahmedabad, India
                           Designation + Jr. Visualizer
                           Tenure + July 1996 to April 1998
software skills                               Vector & Raster software
                                                       Adobe Illustrator, Corel Draw, Adobe Photoshop

        Animation & Interactive software
                 Unity3d, Adobe Flash, very basic knowledge of HTML coding

                3Dimentional software
                       Autodesk Maya, Autodesk 3DStudio Max, Zbrush




                                                                                                    achievement
                                                                                             Featured in Surabhi television program for writing all the English alphabets and
                                                                                             Loard Ganesh line drawing on single rice grains.




                                                   education
Qualification
    Diploma in Applied Art (10+5 yr, with special subject of Typography)
    with First Class in the year 1996 from B.A. Maheta Kala MahaVidhyalaya, Gujarat, India

                Technical
                    Professional course in Advanced 3D Studio Max from Abacus School of Visual Effects, Bangalore, India

                                                   Workshop
                                                        Visual communication from NID, Ahmedabad, India
personal information
            name        pranav suresh chandra calcuttawala

         relationship     married

           native place      surat, gujrat, india

    correspondent address        c-15, samarth vihar, opp, sairaj residency, krishna chowk, new sangavi, pune - 411 027 maharastra , india

              linkedin profile      http://in.linkedin.com/in/pranav07




                                                      reference
                                                          Brian McAulifee
                                                            Producer at Foundation 9 Entertainment
                                                             (Details will be provided if requested)


                                                                  Amol Gurwara
                                                                    Head of Operations (INDIA) at Electronic Arts Mobile
                                                                      (Details will be provided if requested)


                                                                            Sourav Sagar Panda
                                                                              Art Lead at Sourcebites Technologies
                                                                                (Details will be provided if requested)
thank you
 All the contents and the copyright game logos, which are used in profile is for information purpose only.

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一比一原版(Columbia毕业证)哥伦比亚大学毕业证如何办理
 

Pranav profile2013

  • 1. em ail +c pra n av @y aho o. c om / pr ana v07 @g m ail. com cal l+ 91 99 600 73 793
  • 2. in nce erie and skills. xp hy of e p i ng ars pogra handl rovide ye Ty 12+ ics, m ns p tea g st with graph n and e desi ar ti otion icatio ovativ . s an d ed n s lent , UI, m ommu nd inn ement abilitie lti ta sign nt c a qu i r zing mu ing and hic de efficie stunn nts re organi e p e ativ gra with a ll y t cli i ng, Cre e ar t, earch te visu o mee plann t gam ign res o crea tions hs are es bility t e solu rengt ls. d a iv st il My t creat y key ent sk h rig e of na m gem : Som ple ma ines iscipl earc h peo ng d Res wi ign follo Des the gn + d in esi uite ce D Be st s t erfa + In Art me + Ga
  • 3. proj ects The Gunpowder Plot client SEGA client British Broadcasting Corporation (BBC) platform PS3, Xbox360, Nintendo Wii and Nintendo 3DS and WiiU platform PC Downloadable duration One and half years duration 8 months responsibilities Game level modeling and texturing. Was responsible to responsibilities Was responsible to plan game environment from scratch create block model to understand the game play and as per client's guidelines. I had the responsibility to set up then final modeling and texturing as per concepts developed. art benchmark for other artists in the team. Also responsible for console conversion and LOD creation. Planned textures and environments so as to bring up Most challenging work is to create game art for the feel which resembles 16th century London. Nintendo 3DS, its new hand held console for The work was highly appreciated by BBC. 3D game experience. team structure India team consisted of 25 Artists. team structure Our India team consisted of 7 artists who included I was one of the senior artists in the team. 1 team lead 2 quality assurance leads (including me) worked on game level environment modeling and and 4 other artists. related art assets creation for the new level. I was interacting with UK leads whenever needed. work structure We were provided guidelines from UK and worked accordingly. work structure Leads were responsible for client communication and art planning. We could then chat with them to clarify any doubts. I had to transfer information I got from leads in UK We had dev kits to check to my team mates. We had to continuously check game final game output and for corrections. in engine for fixes and final result. website http://www.sonicthehedgehog.com/racing/?t=en_US website http://www.bbc.co.uk/doctorwho/dw/theadventuregames/ thegunpowderplot
  • 4. client Nickelodeon client EA platform PC platform Nintendo Wii duration Two and half months duration 5 months responsibilities Created game environment using toon shaders responsibilities Charm Girls Club Pajama Party for Wii along with game icons. Done couple of different is packed with over 30+ Mini-Game. DORA action poses with 2D render output for You can create your charm Girls and team up with 7 friends. PC base game requirement. Models were high poly. My role was to create model and texture for different outfits, The idea was to create a 2D looking game in 3D. hairstyle, shoe and accessories for Charm Girls avatar. I was working as a lead environment artist. I was working as a senior artist in the team. team structure 6 Artists including 1 lead. team structure 12 Artists including lead. work structure We had to communicate with our lead for information work structure game assets according to concept provided from client. regarding work. Which then in turn I used to get environments done from 2 other artist working with me. website http://www.nickjr.com/games/dora-the-explorer/adventure/ website http://www.ea.com/cgc-pajama-party all-ages/index.jhtml
  • 5. client SEGA client SEGA platform PS3, Xbox360, Nintendo Wii, PC platform PS3, Xbox360, Nintendo Wii and Nintendo DS duration 1 year duration 2 years responsibilities High quality 3D asset creation with enhanced realistic look responsibilities Game level modeling and texturing. from previous version of the tennis game. Was responsible to create block model to understand It's including Stadium environment assets, the game play and then final modeling and texturing as per player costumes, trophy design and concepts developed. Also responsible for console conversion and Mini Game assets. LOD creation. I was working as a senior artist in this project. team structure 10 Artists in India studio including 1 Lead, team structure India team consisted of 20 Artists. 4 senior artists and 5 junior artists. I was one of the senior artists in the team. I worked on level environment modeling for House of the dead, sonic sea side hill, Jet Set Radio and Billy Hatcher. I communicated with UK leads whenever needed. work structure Lead and seniors were responsible for main assets work structure We were provided guidelines from UK and worked accordingly. like player costumes and stadium environments and We could then chat with them to clarify any doubts. also senior artist had to mentor junior artists. We had dev kits to check final game output and for corrections. I worked for almost every 3D art aspect of the game. website http://www.sega.com/games/virtua-tennis-2009 website http://www.sega.com/sonicracing/
  • 6. client Harmonix client Codemasters platform Nintendo Wii, Nintendo DS platform PS3, Xbox360 And PC duration 4 months duration 1 years responsibilities Low poly character model creation along with costumes, responsibilities Modeled and textured track environment, track side buildings, music instruments and sets and conversion of objects and car liveries. rock band3 game for Wii and DS platform. Also responsible for conversion and I was working as Senior Artist for this game. assembling of different platforms of the game. After this project was over I created DS asset creation guide Did Car interior texturing. to be used for other DS projects in future. I was working as an 3d artist on this project. team structure India Team consisted of 8 Artists including 1 lead. team structure This project included 30 people including Leads. Lead communicated with client. work structure We had to take up assets form Wii version and work structure This was an outsource project so we got specific guidelines reduce mesh and make changes to textures so that from the client accordingly we proceeded with it looks good in DS. This project had a lot of technical environment and asset creation. challenges as we had to make sure that the game does not lose its original feel and though it was converted from a higher platform to lower. website http://www.codemasters.com/uk/dirt_uk/ps3/info/ website http://www.rockband.com/games/rb3
  • 7. client Las Vegas Casino client Ardor platform Online PC platform Tablet and touch phones duration One and half years duration One and half months responsibilities Conceptual design & development of Game interface design, responsibilities Conceptual design & development of Game interface design. Website and motion ad banner for online Las Vegas casino games. Overall art for the game, QA and client communication. team structure Artists who were all directly communicating with client. team structure Myself work structure We had to create UI concepts based on various themes work structure Overall UI, Art and communication was managed by me. from scratch and then get it approved form UK client. After approval we used to create final output with website http://itunes.apple.com/us/app/hue-shapes/id520474605?mt=8 help of both 2D and 3D Art. website http://www.lasvegascasinos.com/ MIKAH EYEWEAR client Mikah Eyewear client Tyco platform website platform PC duration One and half months duration Two and half months responsibilities Art direction and conceptual design for eyewear website. Visualized each brand introductory shot. responsibilities Created interface design for internal virtual training purpose. Introduction presentation and multi brand eyewear gallery. I enjoyed this project a lot because of the amount of creative freedom I had. team structure Two Artists who were all directly communicating with client team structure Leading a project with 5 Artists. work structure Had to create UI according to clients requirements. work structure I had to communicate with the client to know their requirement website http://www.tyco.com/wps/wcm/connect/tyco+who+we+are/ and accordingly coordinated with my team to get the desired result. Who+We+Are/Overview/ website http://www.mikaheyewear.com/mikaheyewear/index.htm
  • 8. professional experiences Organization + Sumo-India (A division of Foundation 9 Entertainment), Pune, India Designation + Sr, Artist Tenure + June 2008 till date Organization + Wipro Technologies (Game Development Division) Hyderabad, India Designation + Module Leader Tenure + Dec 2007 to June 2008 Organization + Aurona Technologies (Gaming Co.) Hyderabad, India Designation + 3D Game Artist Tenure + June 2006 to Dec 2007 Organization + Rediff Business Solution (Web Development Co.) Surat, India Designation + Sr. Visualizer Tenure + Oct 2005 to April 2006 Organization + Jivanta Interactive Technology (Gaming Co.) Bangalore, India Designation + 3D Game Artist Tenure + Dec 2004 to Aug 2005 Organization + MagCom Internet (Gaming Co.) Bangalore, India Designation + Game Interface Designer Tenure + Apr 2003 to Oct 2004 Organization + DotInfosys (Web Development Company) Surat, India Designation + Team Leader (Multimedia Group) Tenure + May 1998 to August 2002 Organization + Soi-Archer (Advertising Agency) Ahmedabad, India Designation + Jr. Visualizer Tenure + July 1996 to April 1998
  • 9. software skills Vector & Raster software Adobe Illustrator, Corel Draw, Adobe Photoshop Animation & Interactive software Unity3d, Adobe Flash, very basic knowledge of HTML coding 3Dimentional software Autodesk Maya, Autodesk 3DStudio Max, Zbrush achievement Featured in Surabhi television program for writing all the English alphabets and Loard Ganesh line drawing on single rice grains. education Qualification Diploma in Applied Art (10+5 yr, with special subject of Typography) with First Class in the year 1996 from B.A. Maheta Kala MahaVidhyalaya, Gujarat, India Technical Professional course in Advanced 3D Studio Max from Abacus School of Visual Effects, Bangalore, India Workshop Visual communication from NID, Ahmedabad, India
  • 10. personal information name pranav suresh chandra calcuttawala relationship married native place surat, gujrat, india correspondent address c-15, samarth vihar, opp, sairaj residency, krishna chowk, new sangavi, pune - 411 027 maharastra , india linkedin profile http://in.linkedin.com/in/pranav07 reference Brian McAulifee Producer at Foundation 9 Entertainment (Details will be provided if requested) Amol Gurwara Head of Operations (INDIA) at Electronic Arts Mobile (Details will be provided if requested) Sourav Sagar Panda Art Lead at Sourcebites Technologies (Details will be provided if requested)
  • 11. thank you All the contents and the copyright game logos, which are used in profile is for information purpose only.