This document discusses using Unity 3D game engines for adaptive lighting design and simulation. It provides an overview of how Unity can be used to simulate light distribution, color temperature, and intelligent lighting scenarios. The document then discusses a specific case study of using Unity to simulate adaptive lighting designs for crown bridges in Helsinki. It describes how game engines allow interactive exploration and comparison of different lighting designs. The document emphasizes that high quality source data and a clear design vision are needed for successful lighting simulations. Overall, the document argues that game engine-based lighting modeling can strengthen communication within design teams and with clients to better understand and approve ambitious lighting designs.
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Content of the presentation
What is a Unity 3D game model?
Case Crown bridges in Helsinki
Open discussion
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What is a Unity 3D game model
— Unity is a game engine designed for games, mobile applications
and interactive media development
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What is a Unity 3D game model
Unity possesses advanced
features in physically-based
shading, which makes it
applicable for adaptive lighting
design
6. We see applied games as
enjoyable interactive stories
that utilize game technology
Applied games team, WSP Helsinki
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Usage of Unity in lighting design
— We use lighting models to present situated interactions between
the user, the environment and lighting
— Adaptive lighting designs and scenarios can be presented and
compared with Unity 3D technology
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Lighting simulation game models
simulate light distribution, colour
temperature, luminous power and
intelligent lighting. For the simulation to
be successful, it is essential to have
access to high-quality source data.
Moreover, a clear vision about the
design strategy – or a vision about how
the game should assist in solving real
problems in the design process – is
necessary.
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A simulation game
represents real data
interactively
9. The aim of applied games is the
achievement of useful goals by
entertaining engagement
Serious Gaming Research Lab, Kajaani University of Applied Science
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— With the client
— Evaluating the solutions to make the decision
— With the designers
— Communicating within multidisciplinary design engineering team
— With the end users
— Immersive presentations and discussions
— Workshops
Co-Design
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The models make visible the promises of the intelligent lighting as
part of the everyday environments.
Game-engine-based lighting modeling will strengthen the
designers’ abilities to make their ideas understandable to their
clients and users.
Lighting modelling increases approval of more ambitious lighting
designs.
Conclusions
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References
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mondo*arc (2016). GAME ON!
mondo*arc(jun/jul2016/issue91(s.62 – 66)
Mustonen J., Korhonen T., Ravelin T. &
Nikkanen K. (2016). SERIOUS GAMING
RESEARCH LAB. Opas hyötypeleihin ja
palvelumallin kehittämiseen. Kajaanin
ammattikorkeakoulu.
Vaajakallio K. (2012). Design games as a
tool, a mindset and a structure. Aalto
University publication series. Doctoral
dissertations 87/2012. Aalto University
School of Arts, Design and Architecture.
Unigrafia, Helsinki.