2. GUIDANC
E
This template PowerPoint presentation
includes all the relevant elements you
should cover for a practical project. It
is not exhaustive, but provides some
guidance on stages, types of planning
and documents you should be
assembling. This is not a one size fits
all document, you will need to amend,
rejig and add/subtract sections
depending on what you are making.
Add more pages to each section
where necessary [you should be doing
this!]
Add visuals as you see necessary.
This document will be added to as you
progress through the pre-production
phase.
Delete this slide when complete
4. RESEARCH & IDEA
GENERATION
Use this section to track your process of generating
ideas. List and discuss the styles, techniques and
conventions that you have identified in your research.
Explore how you could approach the project using
different methods
You can add any extra info you think is relevant, images,
mind maps, etc
For quick mind maps you could use bubbl.us
Make sure you assess the viability of ideas as well as the
potential for them creatively.
5. DIFFERENT CAMERAS
I feel like the use of my own Sony hi8 camera will give
this project a unique edge by using an almost 30-year-
old camera, it does have its draw backs as it isn’t as
technologically advanced as the canon 800d we are given
but I feel like this is a necessary challenge I need to face
to gain more knowledge and skills using this camera. I
intend on using both cameras and mixing the footage
together to give my project a unique flare which
represents the old and new coming together.
6. EXTRA GAME MODE IDEA
I feel like taking the extra game mode of splitting the group of 4
into 2 people on a team and they have to make a outfit for the
other team would elevate my challenge beyond what's its already
capable of. I also think it would add more replay value and
diversity for the challenge by giving it a more light-hearted
approach but also making it more challenging as you would have to
guess about the person your stylings size, style preference and
aesthetic interests but you could also use this to your advantage
and just play around with it and have fun by creating the worst
outfit possibly and maybe even giving yourself a better chance to
win. Furthermore this give people an extra chance to possibly go to
stores they couldn’t last time or maybe in the original game mode
couldn’t visit at the time.
This could have some draw backs though such as the need for Wi-Fi
or mobile data, it would require 4 people and it Would have to
be set up on 1 person out of both teams phone
7. EXTRA GAME MODE IDEA 2
In this game mode all contestants would go to flannels
as it is York's most “high fashion” shop but this game
modes has a change of rules as it has no money limit but
a super limited time scale of only 30 minutes which will
put the players under heavy pressure and will have them
scrambling. This switches up the dynamic as its
obviously a lot more expensive and high class by being
constrained by a very small window to make a stand out
outfit which also contradicts the original game mode by
it being the opposite rule wise.
8. EXTRA GAME MODE IDEA 3
Each contestant gets a random amount of money to work
with and on this game mode the money constraint is
lifted as 1 player could get a £1000 budget but the next
person could get £75. the shops will also unrestricted
allowing free reign of choice for the player but the twist
is that this game mode is won by who can get the best fit
pic in their outfit. Time limits will remain and will be 2.5
hours to for this challenge to give everyone a even
chance.
9. RESEARCH
Use this to summarise production research and existing products
from your previous investigations. Link this into you idea generation
and development.
My research has mostly been based around fashion, how it
represents the person and how it can be used to diversify York which
isn’t hugely diverse in that sense. It has given me a good insight on
how people view fashion especially from my survey which allowed
me to collect information directly from the source and it seemed that
fashion toa lot of people is important to the sense of that it
represents you but they hadn't gone much further into it than that
which is what I want to challenge by maybe pushing people out of
their comfort zone with my challenge.
The existing product that I did my research on was mostly a fashion
show on youtuber that is called PAQ, PAQ is a group of 4 members
which all have different fashion senses and takes which makes for a
fun and unique dynamic as they are given fashion challenges such as
£20 thrift challenge or even making fashion shows for ralph Lauren.
Unfortunately the show came to an end 2 years ago but with the
10. POTENTIAL APPROACHES
As my main approach I want to create a commercial /
short tutorial of sorts by showing some contestants who
are partaking in my fashion challenge and how it all
works from the app to the game itself along with the
possible other game mode that I hope to incorporate.
This will show the some of the store which will be
available in the game to explore and build your outfit in.
It will also demonstrate some of the “apps” capability's
and how it randomizes your shop every time, so each
game is unique and different. I also want to show the
human aspect behind this as it is supposed to be fun and
rewarding challenge, so I want to capture some of the
“fun” and “rush” the challenge gives each player.
11. POTENTIAL TECHNIQUES TO
USE
I want to use close-up shots to get across to the viewer
what's going on quickly for example : a close-up of the
phone as it randomizes your location, close-up shot of
each clothing item, close-up of shops etc. I feel like this
will let me get the message across and information
needed for the viewer faster as it lets them understand
the rules and functionality of the challenge easier.
12. CONVENTIONS OF YOUR
CHOSEN FORMAT/GENRE
YOU ARE WORKING TO
The typical conventions of a tutorial video are that someone
typically sits down and explains to you how to do something or a
step-by-step guide on the current thing you are looking for help
from, for me this wont work and would just be monotonous and
boring for the viewer to watch so I want to change this by making
it a tutorial but also a quick walkthrough of sorts of how the
game works with more interactive and engaging visuals such as
fast and unique editing, use of old and new cameras to tie into
the old coming into the new theme of the challenge. I feel this
still has the core ties to a typical tutorial video but by giving it its
own unique twist I can bend that to my will and make something
more appealing for the viewer.
14. SUMMARY
5 opportunities of your ideas
. Allows me to expand my camera skills and get further
understanding of what makes a good shot
. Allows me to grow my networking skills with the
Instagram account
.lets me use new / older camera technology and
experiment with both
. gives me the chance to use new techniques or ones I
haven't used a lot
15. SUMMARY
5 restrictions to your ideas
.takes lots of time and resources
.certain editing techniques may not be possible with old
camera
.May be harder to get footage from older camera
.some shops may be closed
.people's availability may vary and not be consistent
16. FINAL IDEA – CREATIVE
CONCEPT
What do you want to make, reference the look, style and type of
project. This could be a synopsis of the piece and some visual
reference points. Reference content and the themes you are
wanting to explore and resources that might help you to achieve
your aims.
I want to create a short look / tutorial of sorts to show off my
fashion challenge in a fun, creative and unique way. I intend on
doing this by using a mix of an old Sony hi8 camera whilst mixing it
with modern technology such as canon 800d, I feel like this will
create a unique dynamic between the retro looking footage mixing
in with the cleaner and high-fidelity canon footage as it represents
how old can mix in with the new. With this I want to explore how
fashion makes a person and how it is an instant way to understand
someone as fashion is a visual art form that each person is unique
to, with this I want to put those people who participate out of their
comfort zone as this is how we progress as people and force them
to make an outfit in a store that they may not even bat an eye to as
it isn’t their style.
17. FINAL IDEA – RATIONALE
Why this idea? Why this format? What skills do you have that
support this and what are you looking forward to exploring more.
I've chosen this idea as I feel that it will push me out of my
comfort zone in certain aspects and let me expand my skills not
just with my camera work but directorially. It is also something I
hold close to myself as fashion is something I've been interested
in and actively been involved in for since I was young. I feel like
this format of a short look / tutorial gives the viewer a clear idea
of how the game works without making it boring and keeping it
visually interesting to keep their attention and peak interest. I feel
like my skills in editing will help with this specifically as I will be
splicing footage from a Sony hi8 and canon 800d together which
are two very different cameras visually and in post but with my
creative intuition I feel like I can push a solid product from this.
19. GUIDANCE:
PRE-PRODUCTION
ASSESSMENT
You need to assess the viability of your production and
investigate what is required to enable you to make it.
Much of this task is hypothetical, which means you will
need to investigate standard costings for such a
production and apply these to your planned production
considering which equipment you would need and
resources, etc
Resources to support this are on Teams.
Delete the questions on each slide and insert your
responses
20. TITLE OF
PRODUCTION/PRODUCTION
OUTLINE
In my project I want to deliver a short summary of sorts in the form of
a tutorial / trailer to how the game works and have some more
inclusive shots of people doing the challenge to not have it just be a
boring tutorial video along with the editing I believe this can be
successful product. I intend on making it around a minute or so long
as I feel that will capture everything quickly without dragging it out
and with my equipment, I'm going to be using my own Sony hi8
camcorder along with the canon 800d we are given by college to have
a unique look of old meets new.
I also want to try get some footage of the other game modes I would
like to incorporate, if possible, with the time given as that may take
more clearances and time.
21. LOCATIONS
All filming and tasks will be held within the town of York which is
good as it's easy to travel to and most shops are close together
meaning the only cost really comes from bus travel making it
inexpensive.
22. EQUIPMENT
I need to get a tape to digital converter which I'm getting supplied
by college through Dave, this is extremely beneficial to me ads
converters can run from £100 – 200 which will save me money and
time.
I'm going to be using the canon 800d that is supplied by college, but
I am also going to be using my own Sony hi8 camcorder.
23. FACILITIES
I will mostly edit my video within college by using
premier pro and if possible, aftereffects to really push
my editing to the next level. I may also use my phone for
some editing by using capcut, I have used this app
significantly and have had lots of experience with the
app.
24. PERSONNEL
My team consist of 3 people, me, rose and Brandon. I'd say we all
have a strength in filming as we all have lots of experience with it. I
would say as a group and the goal we are trying to achieve there are
no weaknesses as we all like fashion, filming and have a general
interest in that area.
There are no other people needed as us 3 are the filmers and
"performers" and they are all available for the film day with no other
implications such as travel / food costs.
25. PROPS/COSTUME/CONSUMAB
LES/ETC
There will be no extra needed props, costumes or
consumables needed as all of them will be worn on the
day when we go to the stores and wear the outfits.
27. PRE-PRODUCTION: VISUAL
PLANNING
This section is concerned with the visual/creative
planning of your production. This is WHAT you want to
make
You should use this section to develop what is it going to
look/sound like and establish what the visual design is
and the desired sequence.
It is important that you ‘pre-visualise’ the project before
you make it; it will make filming and production a more
streamlined process.
The following tasks should be part of your visual
planning, including:
Pre-visualisation and concept boards
Storyboarding
Shot list
Flat plans
Colour plans
28. PRE-
VISUALIZATION/CONCEPT
BOARDS
Tool for exploring the direction and visuals
Provides inspiration and information for the “look & feel”
Presents key moments in your video
A means to sketch/plan ideas
Information on color/lighting
Defining the “mise-en-scene”
Include as much here as you like, but keep it relevant to the
production, the following slides have been left blank for you
to approach in your own way, add more as you need to
Extension suggestion: edit a short sequence of clips that
have inspired or influenced your video [similar to this:
http://io9.com/5941145/this-directors-video-pitch-for-
hunger-games-might-be-better-than-the-real-movie]
30. CONCEPT BOARD
DISCUSSION/EXPLANATION
My concept board consists of PAQ which was a fashion show that
consisted of dexter black, Danny lomas, Shaquille-Aaron Keith and
Elias Raidi. These 4 members all had their own unique style of
expression through fashion. They used to do thrifting challenges
which was a huge inspiration for me as they always had tough
constraints on theses challenges such as a short time limit or little
money to work with to make the best outfit possible. They also used
lots of different cameras and camera styles with them also using a
Sony hi8 for some of their episodes which also at the time as these
episodes were coming out made me gravitate towards that older
camera look. If possible, I hope to get some graphics made and
animated for the intro to give it more of a show, feel rather than a
“tutorial” feel. I also added some of my personal pictures rom my
Sony hi8 just to add to that look that I want to go for.
31. SHOT LIST - VIDEO
Your shot list should contain the sequential breakdown
of what you need to shoot for your video
It should work in partnership with your storyboard
It will be your working document when you film
It should contain the shot number, scene number, shot
description, framing and action you will see
It should also have information on performers in the
scene and other props, etc
Shot list template is on Teams.
32.
33. STORYBOARDING - VIDEO
Your storyboard should bring your idea to life
Provide an idea of the sequencing of you video
Provides a basis for production visually
Remember, each frame should be as the camera frames it
Suggested online storyboard creators are:
https://www.storyboardthat.com
http://www.pixton.com [very complicated]
http://www.storyjumper.com [allows you to insert your own images]
Alternatively, hand draw or photograph your storyboard and
scan or copy to insert it onto your slides
There are lots of tips collected together on Blackboard!
36. ORGANISATIONAL PLANNING
If the visual and creative planning is the WHAT of the
production, organisational planning the WHO, WHAT,
WHERE, WHEN and WHY of the production.
This is the functional planning for the project, applying
common sense and organisation to your creative ideas.
37. PRODUCTION GROUP INFO
Include names, contact info, and defined roles at
difference stages of production, using a table is
suggested
Name Contact
info
role Stage for
role
Alfie 074000120
40
Filmer /
actor /voice
acting
Mostly
acting
Brandon 073940629
13
Filmer /
actor
Split
between
film and
acting
38. LOCATION INFORMATION
Information and images of your location[s] for filming
You should have address details, clearance/premissions
for filming, recce photos and floorplans [including
camera, equipment and cast/crew layouts]
Where possible, have a plan B fallback location option
Assess each location for any issues and suggest
solutions
39. LOCATIONS 12 Walmgate, York
YO1 9TJ, all
clearances /
permissions were
granted to us
recently
51 Goodramgate,
York YO1 7LS, all
clearances and
permissions have
been granted
61 Goodramgate,
York YO1 7LS,
previously been in
and have been
granted clearances
and permissions to
film
28 Castlegate, York YO1
9RP, all filming permissions
and clearances have been
granted
40. RISK ASSESSMENT
Risk Assess each separate filming location using the
table in the camera H&S PP on Teams kit booking as a
starting point.
Completing a generic filming assessment would be a
start, then you can add specialist/site specific risks as
you progress your production
Remember, a Risk Assessment is an ongoing document,
you should evaluate if anything changes in production
and when you put control measures in place
You should add the table to each call sheet for each
location
41. RISK ASSESSMENT
Location People Risks Ways to avoid
Town Me, Alex,
Brandon
Could have
camera stolen
Keep camera in
secure
loacation (bag)
Expressions Me, Alex,
Brandon
Could drop
camera
Keep hand
around the
strap
Chinese laundry Me, Alex,
Brandon
Losing batterys Keep them in
the bag
Dog and bone Me, Alex,
Brandon
Fall down
stairs
Be aware / tell
friends
42. CONTINGENCY PLANNING
Things go wrong
Your contingency plan is there to give you a backup or to
minimize the effect on production
You should consider the following areas: Technical,
Location, Personnel and Organizational areas [about 5
potential issues for each]
Use the form in pre-production folder on Blackboard
43. CONTINGENCY PLAN
Technical : if premier stops working I can use capcut, if the Sony hi8
stops working I can add filters to the phone footage, if my phone runs
out of battery I can use one of my friends, save multiple backups just
incase
Location: if some stores are closed we can just go to others, if we
aren’t allowed to film in a store just go to a different one
Personnel: have a backup if someone cant make it, if they cant get
home find an alternative (public transport, lift), if there is a injury
there is first aid in close proximity, have a groupchat for organisation
and incase if anything happens
44. PRODUCTION SCHEDULE
Your schedule should budget a total of 10 hours for
production, that is for the filming and editing of your
project.
You should plan when you’re filming and how you intend
to use the in-class days on your timetable/class
schedule
45. SCHEDULE
Week 1: organisation and getting personnel informed on what we are
doing, locations, times etc for film day, film on the day after, be in
town for around 5 hours (not all filming, some time will just be spent
organising filming areas and times)
Week 2: editing footage and chopping Sony hi8 footage and iPhone
footage together, finding a intro preset (preferably 80s retro style to
fit the camera)
Week 3: evaluation of project