SlideShare a Scribd company logo
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© itemis AG 
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Usability 
Michael Jendryschik 
Personas 
Quelle: German UPA Usability-Quartett
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Michael Jendryschik 
Leiter Usability Engineering 
 Seit 2008 bei der itemis AG 
 Diplom-Informatiker (FH), 
zertifizierter Usability Engineering (Fraunhofer), 
Mitglied der German UPA und der Webkrauts 
 Spezialist für die Konzeption und Entwicklung von 
Webseiten und Benutzeroberflächen 
 Arbeitsschwerpunkte: Usability Engineering 
und Webstandards 
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© itemis AG
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© itemis AG 
Personas 
Quelle: German UPA Usability-Quartett
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© itemis AG Quelle: http://whatmyfriendsthinkido.net/engineer/what-my-friends-think-i-do-what-i-actually-do-engineer/
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© itemis AG Quelle: http://www.geekfill.com/2011/10/19/how-users-see-the-programmers/
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Personas 
Definition 
 Hypothetischer Nutzer mit konkret ausgeprägten Eigenschaften und Vorlieben 
sowie einem konkreten Nutzungsverhalten. 
 Die ermittelten Personas begleiten das gesamte Projekt von der 
Anforderungsermittlung bis hin zur Implementierung und Wartung. 
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© itemis AG 
Quelle: http://1tag1mensch.wordpress.com/
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 Aufbau einer Persona 
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© itemis AG 
 Der vollständige Name und weitere persönliche Angaben, u.a. das 
Geschlecht und Alter. 
 Einstellung zum Produkt und Kenntnis vom Produkt. 
 Ein Foto der Persona. 
 Angaben zu Beruf, Funktion, Verantwortlichkeiten. 
 Angaben zu Aufgaben und Zielen. 
 Fachliche Ausbildung, Wissen und Fähigkeiten, sofern sie für das Produkt von 
Interesse sind. (Computerkenntnisse, IT-Know-how, ...) 
 Typische Verhaltensmuster und Vorgehensweisen, die Rückschlüsse darüber 
zulassen, wie die Persona in bestimmten Situationen reagiert. 
Personas 
Verfassen
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Personas: CURE Elderly-Personas 
Archetypische Senioren, älter als 60 Jahre 
Basieren realen Daten, die auf Studien 
basieren, die in 8 europäischen Ländern 
durchgeführt wurden (u.a. Deutschland) 
Sollen Forscher und Unternehmen bei der 
Gestaltung von Produkten und 
Dienstleistungen für ältere Nutzer unterstützen 
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© itemis AG 
Quelle: http://elderlypersonas.cure.at/
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Personas 
Vorteile 
 Alle Projektbeteiligte (Management, Designer, Entwickler, …) 
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© itemis AG 
 können sich in Personas hineinversetzen und deren Erfordernisse verstehen. 
 können den gesamten Entwicklungsprozess auf die Erfordernisse ihrer Nutzer 
ausrichten; 
 spielen Nutzungsszenarien aus Sicht der Personas durch: »Wie würde Helmuth 
vorgehen, um den Bericht auszudrucken?« 
 haben konkrete Bezugspersonen, die ihrer Arbeit einen Sinn geben; 
 haben ein Werkzeug, um Anforderungen zu priorisieren.
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Personas 
Nachteil 
 Personas geringer Qualität können so real anmuten, dass die Entwicklung die 
tatsächlichen Nutzer aus den Augen verliert. 
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© itemis AG 
Personas sind eine 
Usability-Engineering-Methode 
und basieren auf empirischen Daten! 
Quelle: Fotolia
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© itemis AG 
Personas 
Usability Engineering Vorgehensmodell
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© itemis AG 
Personas 
Nutzungskontext
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Personas 
Methodische Grundlage zur 
Bestimmung des Nutzungskontexts 
1. Ermittlung der relevanten Nutzergruppen 
2. Analyse des Nutzungskontexts mittels Interviews 
3. Verfassen und Validieren von Kontextszenarien 
4. Erstellung von Aufgabenmodellen und Nutzungsszenarien 
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© itemis AG 
Quelle: DAkkS Leitfaden Usability 1.3
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Personas 
Ermittlung der relevanten Nutzergruppen 
Software für »Jedermann« 
 Erfahrung mit der Aufgabe 
 Sensomotorische Fähigkeiten (vor allem relevant für Alter über 50) 
 Erfahrung mit IT 
 Einstellung/Zutrauen zu IT 
Software für ein bestimmtes Klientel 
 Aufgaben, die am System ausgeführt werden 
 Vorbildung 
 Rollenbezeichnung im Unternehmen oder in der Organisation 
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© itemis AG 
Quelle: DAkkS Leitfaden Usability 1.3, Fraunhofer FIT
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Personas 
Nutzungsanforderungen (Beispiele) 
Der Nutzer muss über das System E-Mails versenden 
können, ggfs. mit Anhang. 
Der Nutzer muss am System versendete E-Mail wiederfinden 
und einsehen können. 
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© itemis AG 
Quelle: DAkkS Leitfaden Usability 1.3
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Personas 
Aufgabenmodell (Beispiel) 
 Kernaufgabe: E-Mail verfassen 
 Teilaufgaben 
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© itemis AG 
1. Empfänger auswählen 
2. Inhalt verfassen 
3. Dokumente anhängen 
4. E-Mail versenden 
5. Kopie speichern 
Quelle: DAkkS Leitfaden Usability 1.3
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© itemis AG 
Aufgabenmodell Benutzeraktion Systemreaktion Nutzungsanforderung 
Personas 
Beispiel-Nutzungsszenario 
Quelle: DAkkS Leitfaden Usability 1.3
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Personas 
Beispiel-Nutzungsszenario 
Aufgabenmodell Benutzeraktion Systemreaktion Nutzungsanforderung 
KA: E-Mail verfassen 
TA1: Empfänger 
auswählen 
TA2: Inhalt verfassen 
TA3: Dokumente 
anhängen 
TA4: E-Mail versenden 
TA5: Kopie speichern 
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© itemis AG 
Quelle: DAkkS Leitfaden Usability 1.3
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Aufgabenmodell Benutzeraktion Systemreaktion Nutzungsanforderung 
KA: E-Mail verfassen Ausgangssituation: 
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© itemis AG 
Das System zur Eingabe 
von E-Mails ist gestartet. 
TA1: Empfänger 
auswählen 
Name oder E-Mail- 
Adresse eingeben oder 
auswählen 
Zeigt ausgewählte 
Empfänger 
TA2: Inhalt verfassen Betreff und Inhalt 
eingeben 
Zeigt Betreff und Inhalt 
TA3: Dokumente 
anhängen 
Aufruf der Funktion zum 
Anhängen von 
Dokumenten 
Zeigt eine Liste 
verfügbarer Dokumente 
Gewünschte Dokumente 
auswählen 
Zeigt ausgewählte 
Dokumente als Anhang 
TA4: E-Mail versenden Wählt »Senden« Zeigt den Versandstatus 
TA5: Kopie speichern Zeigt den Speicherort 
der Kopie 
Personas 
Beispiel-Nutzungsszenario 
Quelle: DAkkS Leitfaden Usability 1.3
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Aufgabenmodell Benutzeraktion Systemreaktion Nutzungsanforderung 
KA: E-Mail verfassen Ausgangssituation: 
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© itemis AG 
Das System zur Eingabe 
von E-Mails ist gestartet. 
Der Nutzer muss über 
das System E-Mails 
versenden können, 
ggfs. mit Anhang. 
TA1: Empfänger 
auswählen 
Name oder E-Mail- 
Adresse eingeben oder 
auswählen 
Zeigt ausgewählte 
Empfänger 
TA2: Inhalt verfassen Betreff und Inhalt 
eingeben 
Zeigt Betreff und Inhalt 
TA3: Dokumente 
anhängen 
Aufruf der Funktion zum 
Anhängen von 
Dokumenten 
Zeigt eine Liste 
verfügbarer Dokumente 
Gewünschte Dokumente 
auswählen 
Zeigt ausgewählte 
Dokumente als Anhang 
TA4: E-Mail versenden Wählt »Senden« Zeigt den Versandstatus 
TA5: Kopie speichern Zeigt den Speicherort 
der Kopie 
Der Nutzer muss am 
System versendete E-Mail 
wiederfinden und 
einsehen können. 
Personas 
Beispiel-Nutzungsszenario 
Quelle: DAkkS Leitfaden Usability 1.3
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Personas 
Ableitung der Personas 
 Erstellung mindestens einer Persona für jede Benutzergruppe 
 Berücksichtigung von Zielen, Aufgaben und Problemen, Erfordernissen und 
Nutzungsanforderungen, Eigenschaften und Einstellungen 
 Validierung der Personas 
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© itemis AG 
 Korrekt gezeichnet? 
 Für die Unternehmensziele relevant? 
 Sichtbar machen, z.B. 
 Poster, die bei den Projektbeteiligten in den Büros hängen 
 Dokumentation, Reports oder andere technische Dokumente
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Na komm, das ist schon ein 
bisschen aufwändig, oder? 
Was soll man das alles noch machen? 
Wer soll das bezahlen? 
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Personas 
Lean UX Methode 
 Erstellung von »Proto-Personas« 
durch das Produkt/Projekt-Team 
 Kreativ-Workshops, Brainstorming 
 Fokus auf Bedürfnisse und Ziele 
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Lean UX Methode 
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© itemis AG 
Foto/Zeichnung 
Name und Alter 
Rolle 
Familienverhältnisse 
Persönliche Situation 
Generelle Einstellungen 
(zum Produkt) 
Bedürfnisse und Probleme Mögliche Lösungsansätze
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Personas 
Lean UX Methode 
Quelle: coschedule.com
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Personas 
Lean UX Methode 
 Wichtig: Annahmen im weiteren 
Projektverlauf permanent validieren 
und Personas ggfs. anpassen. 
 Das gilt auch für auf empirischem 
Weg ermittelte Personas. 
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© itemis AG 
Viel Spaß bei der Entwicklung 
eigener Personas! 
Quelle: http://1tag1mensch.wordpress.com/
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Kontakt: 
Michael Jendryschik 
michael.jendryschik@itemis.de 
https://twitter.com/jendryschik 
https://www.xing.com/profiles/Michael_Jendryschik 
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© itemis AG 
itemis AG | Am Brambusch 15-24 | D-44536 Lünen | www.itemis.de

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Personas als Methode des Usability Engineerings

  • 1. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG ● ● Usability Michael Jendryschik Personas Quelle: German UPA Usability-Quartett
  • 2. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Michael Jendryschik Leiter Usability Engineering  Seit 2008 bei der itemis AG  Diplom-Informatiker (FH), zertifizierter Usability Engineering (Fraunhofer), Mitglied der German UPA und der Webkrauts  Spezialist für die Konzeption und Entwicklung von Webseiten und Benutzeroberflächen  Arbeitsschwerpunkte: Usability Engineering und Webstandards ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG
  • 3. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Personas Quelle: German UPA Usability-Quartett
  • 4. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Quelle: http://whatmyfriendsthinkido.net/engineer/what-my-friends-think-i-do-what-i-actually-do-engineer/
  • 5. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Quelle: http://www.geekfill.com/2011/10/19/how-users-see-the-programmers/
  • 6. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Personas Definition  Hypothetischer Nutzer mit konkret ausgeprägten Eigenschaften und Vorlieben sowie einem konkreten Nutzungsverhalten.  Die ermittelten Personas begleiten das gesamte Projekt von der Anforderungsermittlung bis hin zur Implementierung und Wartung. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Quelle: http://1tag1mensch.wordpress.com/
  • 7. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●  Aufbau einer Persona ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG  Der vollständige Name und weitere persönliche Angaben, u.a. das Geschlecht und Alter.  Einstellung zum Produkt und Kenntnis vom Produkt.  Ein Foto der Persona.  Angaben zu Beruf, Funktion, Verantwortlichkeiten.  Angaben zu Aufgaben und Zielen.  Fachliche Ausbildung, Wissen und Fähigkeiten, sofern sie für das Produkt von Interesse sind. (Computerkenntnisse, IT-Know-how, ...)  Typische Verhaltensmuster und Vorgehensweisen, die Rückschlüsse darüber zulassen, wie die Persona in bestimmten Situationen reagiert. Personas Verfassen
  • 8. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Personas: CURE Elderly-Personas Archetypische Senioren, älter als 60 Jahre Basieren realen Daten, die auf Studien basieren, die in 8 europäischen Ländern durchgeführt wurden (u.a. Deutschland) Sollen Forscher und Unternehmen bei der Gestaltung von Produkten und Dienstleistungen für ältere Nutzer unterstützen ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Quelle: http://elderlypersonas.cure.at/
  • 9. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Personas Vorteile  Alle Projektbeteiligte (Management, Designer, Entwickler, …) ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG  können sich in Personas hineinversetzen und deren Erfordernisse verstehen.  können den gesamten Entwicklungsprozess auf die Erfordernisse ihrer Nutzer ausrichten;  spielen Nutzungsszenarien aus Sicht der Personas durch: »Wie würde Helmuth vorgehen, um den Bericht auszudrucken?«  haben konkrete Bezugspersonen, die ihrer Arbeit einen Sinn geben;  haben ein Werkzeug, um Anforderungen zu priorisieren.
  • 10. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Personas Nachteil  Personas geringer Qualität können so real anmuten, dass die Entwicklung die tatsächlichen Nutzer aus den Augen verliert. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG
  • 11. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Personas sind eine Usability-Engineering-Methode und basieren auf empirischen Daten! Quelle: Fotolia
  • 12. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Personas Usability Engineering Vorgehensmodell
  • 13. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Personas Nutzungskontext
  • 14. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Personas Methodische Grundlage zur Bestimmung des Nutzungskontexts 1. Ermittlung der relevanten Nutzergruppen 2. Analyse des Nutzungskontexts mittels Interviews 3. Verfassen und Validieren von Kontextszenarien 4. Erstellung von Aufgabenmodellen und Nutzungsszenarien ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Quelle: DAkkS Leitfaden Usability 1.3
  • 15. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Personas Ermittlung der relevanten Nutzergruppen Software für »Jedermann«  Erfahrung mit der Aufgabe  Sensomotorische Fähigkeiten (vor allem relevant für Alter über 50)  Erfahrung mit IT  Einstellung/Zutrauen zu IT Software für ein bestimmtes Klientel  Aufgaben, die am System ausgeführt werden  Vorbildung  Rollenbezeichnung im Unternehmen oder in der Organisation ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Quelle: DAkkS Leitfaden Usability 1.3, Fraunhofer FIT
  • 16. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Personas Nutzungsanforderungen (Beispiele) Der Nutzer muss über das System E-Mails versenden können, ggfs. mit Anhang. Der Nutzer muss am System versendete E-Mail wiederfinden und einsehen können. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Quelle: DAkkS Leitfaden Usability 1.3
  • 17. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Personas Aufgabenmodell (Beispiel)  Kernaufgabe: E-Mail verfassen  Teilaufgaben ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG 1. Empfänger auswählen 2. Inhalt verfassen 3. Dokumente anhängen 4. E-Mail versenden 5. Kopie speichern Quelle: DAkkS Leitfaden Usability 1.3
  • 18. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Aufgabenmodell Benutzeraktion Systemreaktion Nutzungsanforderung Personas Beispiel-Nutzungsszenario Quelle: DAkkS Leitfaden Usability 1.3
  • 19. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Personas Beispiel-Nutzungsszenario Aufgabenmodell Benutzeraktion Systemreaktion Nutzungsanforderung KA: E-Mail verfassen TA1: Empfänger auswählen TA2: Inhalt verfassen TA3: Dokumente anhängen TA4: E-Mail versenden TA5: Kopie speichern ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Quelle: DAkkS Leitfaden Usability 1.3
  • 20. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Aufgabenmodell Benutzeraktion Systemreaktion Nutzungsanforderung KA: E-Mail verfassen Ausgangssituation: ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Das System zur Eingabe von E-Mails ist gestartet. TA1: Empfänger auswählen Name oder E-Mail- Adresse eingeben oder auswählen Zeigt ausgewählte Empfänger TA2: Inhalt verfassen Betreff und Inhalt eingeben Zeigt Betreff und Inhalt TA3: Dokumente anhängen Aufruf der Funktion zum Anhängen von Dokumenten Zeigt eine Liste verfügbarer Dokumente Gewünschte Dokumente auswählen Zeigt ausgewählte Dokumente als Anhang TA4: E-Mail versenden Wählt »Senden« Zeigt den Versandstatus TA5: Kopie speichern Zeigt den Speicherort der Kopie Personas Beispiel-Nutzungsszenario Quelle: DAkkS Leitfaden Usability 1.3
  • 21. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Aufgabenmodell Benutzeraktion Systemreaktion Nutzungsanforderung KA: E-Mail verfassen Ausgangssituation: ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Das System zur Eingabe von E-Mails ist gestartet. Der Nutzer muss über das System E-Mails versenden können, ggfs. mit Anhang. TA1: Empfänger auswählen Name oder E-Mail- Adresse eingeben oder auswählen Zeigt ausgewählte Empfänger TA2: Inhalt verfassen Betreff und Inhalt eingeben Zeigt Betreff und Inhalt TA3: Dokumente anhängen Aufruf der Funktion zum Anhängen von Dokumenten Zeigt eine Liste verfügbarer Dokumente Gewünschte Dokumente auswählen Zeigt ausgewählte Dokumente als Anhang TA4: E-Mail versenden Wählt »Senden« Zeigt den Versandstatus TA5: Kopie speichern Zeigt den Speicherort der Kopie Der Nutzer muss am System versendete E-Mail wiederfinden und einsehen können. Personas Beispiel-Nutzungsszenario Quelle: DAkkS Leitfaden Usability 1.3
  • 22. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Personas Ableitung der Personas  Erstellung mindestens einer Persona für jede Benutzergruppe  Berücksichtigung von Zielen, Aufgaben und Problemen, Erfordernissen und Nutzungsanforderungen, Eigenschaften und Einstellungen  Validierung der Personas ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG  Korrekt gezeichnet?  Für die Unternehmensziele relevant?  Sichtbar machen, z.B.  Poster, die bei den Projektbeteiligten in den Büros hängen  Dokumentation, Reports oder andere technische Dokumente
  • 23. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Na komm, das ist schon ein bisschen aufwändig, oder? Was soll man das alles noch machen? Wer soll das bezahlen? ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Quelle: freydenker.com
  • 24. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Personas Lean UX Methode  Erstellung von »Proto-Personas« durch das Produkt/Projekt-Team  Kreativ-Workshops, Brainstorming  Fokus auf Bedürfnisse und Ziele ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG
  • 25. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Personas Lean UX Methode 1 2 3 4 ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Foto/Zeichnung Name und Alter Rolle Familienverhältnisse Persönliche Situation Generelle Einstellungen (zum Produkt) Bedürfnisse und Probleme Mögliche Lösungsansätze
  • 26. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Personas Lean UX Methode Quelle: coschedule.com
  • 27. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Personas Lean UX Methode  Wichtig: Annahmen im weiteren Projektverlauf permanent validieren und Personas ggfs. anpassen.  Das gilt auch für auf empirischem Weg ermittelte Personas. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG
  • 28. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG Viel Spaß bei der Entwicklung eigener Personas! Quelle: http://1tag1mensch.wordpress.com/
  • 29. ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● Kontakt: Michael Jendryschik michael.jendryschik@itemis.de https://twitter.com/jendryschik https://www.xing.com/profiles/Michael_Jendryschik ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● © itemis AG itemis AG | Am Brambusch 15-24 | D-44536 Lünen | www.itemis.de