大綱 Learning 2.0– Personal Learning and Performance-based Environment 以學習者為中心之環境建構 ( Learner-Centered ) 國外 PLE 架構與系統 概念與雛型系統展示 小結 討論時間
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Learning 2.0 –Personal Learning and Performance-based Environment
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e-Learning 1.0, 1.3,2.0 資料來源: http://elearningtech.blogspot.com/2007/03/disruptive-changes-in-learning.html Food critic Short-order cook Gourmet Chef Training’s Role User SME ID Content creator Worker Learner ID Driver Search 、 RSS feed Email LMS Content Access When you need it In many pieces At one time Delivery During work In between work Prior to work Access time 1 minute 15 minute 60 minutes Content Size None Rapid Long Development time Bottom-up 、 Learner-driven 、 peer learning Top-down 、 Collaborative Top-down 、 One-way Ownership Wiki 、 Social Networking & Bookmarking 、 Add-ins 、 Mash-ups Reference hybrids 、 LCMS 、 Discussion groups Courseware 、 LMS 、 Authoring Tool Main component eLearning 2.0 eLearning 1.3 eLearning 1.0
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學習三階段 訓練 知識管理 績效支援 包含正式學習( Formal Learning )與非正式學習( Informal Learning ) Ref. Marc J. Rosenberg
應用重點 E EE E E E Internet Intranet R R R R R R R R R R R R R R R R R R Knowledge Resource
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延伸概念與發想 Web 2.0共創智慧、 使用者中心 、 Mash-ups 符合國內企業特性、創造企業內部平台加值 大企業 vs 中小企業 系統特性 窄: Performance Support on Job 寬:延伸結合部落格、專家、 LMS 、 KM 窄:企業內部員工所架構之社群網絡( Social Network )
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小結 即時解決手邊問題、完整提供相關資訊 學習、績效輔助為基礎以 Web 2.0 精神為重點 Mash-ups User centered 未來 透過個人資料的建立,引申建構專家網絡系統,進一步著重社群( Community )經營與聯繫 自然語言處理與分析,朝 Web 3.0 目標邁進 開放性平台,直接與 Google App Engine 架接
Social Network 重點成因 Ovum Report : 高滲透率的網際網路佈建( High penetration of broadband Internet access ) 個人化數位內容的創造設備變得越來越普及,特別是數位相機與音樂播放器( High ownership of devices for digital content creation & processing, especially digital cameras and music players ) 網際網路上擷取與分享的工具越來越普及與方便( Widespread availability of powerful tools for capturing and sharing online content ) 資訊大量成長、個人化技術變簡單 資料來源: Ovum Report: The rise of social networking: trends, challenges and strategies
1.0 到 2.0 資料來源: http://elearningtech.blogspot.com/2007/11/elearning-20-presentation-ispi-los.html Formal Informal Collaborative Training SME Learner Author LMS Rapid Authoring Podcast Discussion Blogs, Wikis, Social Bookmarking Access Publish Search Review Share Create Web 1.0 Web 2.0 e-Learning 1.0 e-Learning 2.0
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需求、背景與成因 Group AGroup B Group C Group D Group E Group F Group G Group H Group I Group J Group K Group L Group M Group N Group O Group P Group Q Group R Group S Group T Group T