The document describes observations from visiting different stores to gain insights. It notes differences in lighting, entrance designs, space usage, staff interactions, product displays and organization between clothing stores, home goods stores and two other long-standing stores. The goal was to understand different approaches to attract and engage customers. Elements like bright spaces, friendly service, clear signage and organizing products to suit customer needs were seen to positively influence the shopping experience.
Design Thinking Action Lab
Lecturer: Leticia Britos Cavagnaro: Ph.D., Deputy Director of the National Center for Engineering Pathways to Innovation (Epicenter), Stanford University
Design Thinking Action Lab
Lecturer: Leticia Britos Cavagnaro: Ph.D., Deputy Director of the National Center for Engineering Pathways to Innovation (Epicenter), Stanford University
Design Thinking Talk for UCSC Econ 138 (Management of Innovation)Alex Cowan
This is a talk I did for Kai Pommerenke's class 'Econ 138: The Economics and Management of Technology and Innovation'. See www.alexandercowan.com/speaking for a full set of talks.
Design Thinking Action Lab
Lecturer: Leticia Britos Cavagnaro: Ph.D., Deputy Director of the National Center for Engineering Pathways to Innovation (Epicenter), Stanford University
Design Thinking Action Lab
Lecturer: Leticia Britos Cavagnaro: Ph.D., Deputy Director of the National Center for Engineering Pathways to Innovation (Epicenter), Stanford University
Design Thinking Talk for UCSC Econ 138 (Management of Innovation)Alex Cowan
This is a talk I did for Kai Pommerenke's class 'Econ 138: The Economics and Management of Technology and Innovation'. See www.alexandercowan.com/speaking for a full set of talks.
Gebruik van de Empathy map:
1. Beschrijf de customer:
wie is hij/zij, wat doet hij, waar werkt hij, hoe leert hij de dienst / het product kennen, waar werkt hij met het product / de dienst
2. Beschrijf de interactie van de gebruiker met het product:
hoe gebruikt hij het, met wie, met welk doel, wat wil hij er mee bereiken,
3. Beschrijf de bredere context waarbinnen de product-gebruiker interactie zich voordoet:
In welke omgeving werkt hij met het product, wie komen er nog meer mee in aanraking, hoe wordt er naar het gebruik gekeken, hoe wordt het product gebruikt in relatie tot de ‘buitenwereld’
4. stickeren
Plak GELE stickers op de post its die positief zijn
Plak ZWARTE stickers op de post its die negatief zijn.
5. analyseren
Beschrijf de Pains: verzamel de post its met de zwarte stickers. welke problemen & hindernissen ervaart de consument. Welke blokkades heeft hij.
Beschrijf de Gains: verzamel de post its met de gele stickers. welke mogelijkheden zijn er voor de consument. Wat wil hij/zij bereiken; Wat is voor hem/haar een succes?
For use and adaptation in Empathy Mapping exercise. For more on the method and its variations, see businessmodelgeneration.com; http://www.gogamestorm.com/wiki/index.php?title=Empathy_Map and www.xplane.com
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License.
By Board of Innovation (www.boardofinnovation.com)
Full program & tools available. A step by step approach to create an innovation platform in your company.
How to re-frame business problems to customer-centric opportunity spaces that drive value. Design thinking is your shortcut to customer empathy. A good understanding on how this method could help you identify real customer problems and unmet needs is essential. Moreover we will share techniques and tools that you can implement directly after this crash course. Start inventing the future.
In this presentation we explore the link between business need and customer need and how to innovate (and remove business problems or discover business opportunities) through persona creation and Design Thinking
Gebruik van de Empathy map:
1. Beschrijf de customer:
wie is hij/zij, wat doet hij, waar werkt hij, hoe leert hij de dienst / het product kennen, waar werkt hij met het product / de dienst
2. Beschrijf de interactie van de gebruiker met het product:
hoe gebruikt hij het, met wie, met welk doel, wat wil hij er mee bereiken,
3. Beschrijf de bredere context waarbinnen de product-gebruiker interactie zich voordoet:
In welke omgeving werkt hij met het product, wie komen er nog meer mee in aanraking, hoe wordt er naar het gebruik gekeken, hoe wordt het product gebruikt in relatie tot de ‘buitenwereld’
4. stickeren
Plak GELE stickers op de post its die positief zijn
Plak ZWARTE stickers op de post its die negatief zijn.
5. analyseren
Beschrijf de Pains: verzamel de post its met de zwarte stickers. welke problemen & hindernissen ervaart de consument. Welke blokkades heeft hij.
Beschrijf de Gains: verzamel de post its met de gele stickers. welke mogelijkheden zijn er voor de consument. Wat wil hij/zij bereiken; Wat is voor hem/haar een succes?
For use and adaptation in Empathy Mapping exercise. For more on the method and its variations, see businessmodelgeneration.com; http://www.gogamestorm.com/wiki/index.php?title=Empathy_Map and www.xplane.com
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License.
By Board of Innovation (www.boardofinnovation.com)
Full program & tools available. A step by step approach to create an innovation platform in your company.
How to re-frame business problems to customer-centric opportunity spaces that drive value. Design thinking is your shortcut to customer empathy. A good understanding on how this method could help you identify real customer problems and unmet needs is essential. Moreover we will share techniques and tools that you can implement directly after this crash course. Start inventing the future.
In this presentation we explore the link between business need and customer need and how to innovate (and remove business problems or discover business opportunities) through persona creation and Design Thinking
Social pyschology - Statement of accomplishmentOmar E Avila
Wesleyan University, Coursera platform
This course offers an introduction to classic and contemporay
research in social psychology, including studies on persuasion,
obedience, conformity, group behavior, prejudice, interpersonal
relationships, helping, conflict resolution, and life satisfaction.
Design Thinking Action Lab
Lecturer: Leticia Britos Cavagnaro: Ph.D., Deputy Director of the National Center for Engineering Pathways to Innovation (Epicenter), Stanford University
Statement of accomplishment - Nutrition for health promotion and disease prev...Omar E Avila
University of Califonia, San Francisco - Coursera platform.
Six-week experiential course focused on food, nutrition science and wellness. Topics included introduction to nutrition science (week one), heart disease (week two), diabetes (week three), cancer (week four), obesity and weight management (week five) and disorders of the gastrointestinal tract (week six).
6. Nothion stores in the same square …
Vs
Centenarian with
attractive wood craft ¿Modern building?
facade ¡Prison, No pass!
with different approach (and success)
7. Shops with glasses
¡Kids first!
Rainbow & flowery
fans
Tempting the pedestrians
14. Clothes stores
Vs
friendly staff &
Customised attention Self service
Customer centered
15. Notion stores in the same square
Vs
¡Helping to make real
your dreams!
¡I´m busy, get you ticket
first!
Customer focus Vs Business interest
16. And the other two stores …
Umbrella & fan artesans
since 1858
Graduates Childhood
educators
“Before purchase, make Advise to avoid the
sure the right quality of the umbrella´s oxidation
product”
Customer centered & paying
attention to the details